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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(11-02-2011, 07:34 PM)
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#51
I haven't played it yet (waiting on my shipment), but from the description in the OP, it sounds like it feels like Warhawk. Is this true? That would be a total dealbreaker for me.
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Member
(11-02-2011, 07:36 PM)
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#52
But IGN gave this 10s across the board so it should be perfect.
Picking this up today and I'm a little apprehensive now. I don't want to HAVE to struggle with something as fundamental as aiming :/ |
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Member
(11-02-2011, 07:36 PM)
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#53
For me, it feels like the exact problem that these kind people describe concerning the T-bolt, but in the campaign, they took it and applied it to every gun.
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Member
(11-02-2011, 07:38 PM)
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#54
I honestly only notice this on pistols (so far) and it's not bad, I wouldn't mind if it were faster on max sensitivity though.
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Member
(11-02-2011, 07:38 PM)
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#55
Originally Posted by TheExodu5:
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Member
(11-02-2011, 07:39 PM)
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#56
Originally Posted by Mama Robotnik:
Quote:
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WELCOME TO THE XANDER ZONE
(11-02-2011, 07:39 PM)
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#57
Dead-zone seems to be the biggest issue for me. It reminds me of the awful Resident Evil 4 HD aiming.
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Member
(11-02-2011, 07:39 PM)
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#58
Guess what, I preferred melee over shooting because of the aiming. Faster, lol
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Member
(11-02-2011, 07:40 PM)
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#59
Originally Posted by BigJiantRobut:
OK, different kind of game TBH. But still. |
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Member
(11-02-2011, 07:41 PM)
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#60
This can't go into the Uncharted 3 thread?
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Member
(11-02-2011, 07:41 PM)
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#61
I've had trouble with the aiming too. It feels clunky and not precise. I didn't play the UC3 multiplayer much so it's not because I'm used to that. Just don't like how it feels.
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Member
(11-02-2011, 07:41 PM)
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#62
Originally Posted by Guevara:
Um.. they still played it, they didn't watch someone else play it. How are you deducing this? |
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Member
(11-02-2011, 07:42 PM)
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#63
I haven't had an issue with it but it definitely feels shitty. My kills come as a surprise to me to be honest.
Rushed game is rushed but surprisingly still looks good. Can't emphasize enough how much I can't stand the psone era seams throughout chapter 2. |
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Member
(11-02-2011, 07:42 PM)
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#64
Originally Posted by Sullichin:
It seemed like there was one gun I had none of the issues with, it was a M9(?) rifle I believe, early in the game. I had the aiming issues with the silenced pistol, .45 and the Kal 7, pretty much to the point I couldn't continue playing. The M9 only showed up once and had limited ammo with no refills. |
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Banned
(11-02-2011, 07:42 PM)
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#65
Originally Posted by StuBurns:
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XP-39C²
(11-02-2011, 07:42 PM)
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#66
I've only played on hard difficulty and after beating the game i cant say that i noticed anything that was off in the aiming? It was sometimes a bit hard though, but i think that is just because of the nature of using a controller instead of using mouse/keyboard.
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Member
(11-02-2011, 07:42 PM)
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#67
Originally Posted by Phonomezer:
I can only describe it like, it's like uh... if you are aiming down scope, the dot sight will slowly move (smoothly, but slow) and without any change in your pressure on the analog stick, it will speed up very suddenly. It is incredibly hard to get headshots in this game compared to UC1 and UC2 (the easiest by far, felt like the bullets were as big as baseballs). Its definitely worth picking up and I imagine they'll patch this, but yeah, if that aiming issue sort of thing bothers you and you want to platinum the game, it's going to be frustrating. |
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Member
(11-02-2011, 07:42 PM)
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#68
Originally Posted by Generic:
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Member
(11-02-2011, 07:42 PM)
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#69
Originally Posted by LiK:
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Member
(11-02-2011, 07:43 PM)
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#70
I dunno, I must have gotten used to it as I managed to get through the game just fine. Well I mean, I died plenty during the hard shootouts but, yeah.
I suppose it could be improved, but I haven't done like a U2/U3 comparison or anything. Everything can always be improved. My point is it's hardly unplayable. |
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Member
(11-02-2011, 07:43 PM)
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#71
Originally Posted by 24FrameDaVinci:
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Member
(11-02-2011, 07:43 PM)
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#72
I asked in this in the OT, but can you change difficulty mid-game? I've heard there's less auto-aim on hard. That said, while it's kind of annoying, it's not really game breaking for me. I'm only on Chapter 6 or 7 and love the game to bits.
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Member
(11-02-2011, 07:43 PM)
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#73
Originally Posted by BeautifulMemory:
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Member
(11-02-2011, 07:44 PM)
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#74
Originally Posted by Toki767:
Heck, I didn't even move my sensitivity. |
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Member
(11-02-2011, 07:44 PM)
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#75
Originally Posted by GillianSeed79:
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Member
(11-02-2011, 07:44 PM)
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#76
Originally Posted by Generic:
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Member
(11-02-2011, 07:44 PM)
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#77
I haven't played U3, but just what is the deal with recent big name PS3 games with deadzone/acceleration problems? Battlefield 3's aiming on PS3 is jacked too...
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Member
(11-02-2011, 07:45 PM)
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#78
I'm so tired of Dual Analog shooters and all this bullshit they inevitably wind up implementing trying to fix it. Release a fucking Festival of Blood style Move patch ND.
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Member
(11-02-2011, 07:46 PM)
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#79
Oh forgot to mention but should probably give credit to ND for making the melee combat MUCH better and dynamic that the other games. Its totally a step toward Batman Arkham City but not too much.
Originally Posted by GillianSeed79:
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Member
(11-02-2011, 07:47 PM)
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#80
Haven't played the Sp yet but the aiming felt off in the Subway beta too. I have no idea how they broke something that needed no fixing, it was perfect in UC2, both MP and SP.
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Member
(11-02-2011, 07:49 PM)
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#81
So this is an easy test, someone who is having aiming issues go play a bit where you have issues and then replay it on crushing difficulty and see if it's better. This would isolate the auto aim as the culprit.
It's weird though cause I didn't notice any auto aim on normal, maybe cause it's so broken. |
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Member
(11-02-2011, 07:49 PM)
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#82
I think the shooting was terrible in UC1 and just good enough, yet still not much fun in UC2. Shooting is not one of the series' strong points. Not surprised. I'm still looking forward to playing it.
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Member
(11-02-2011, 07:49 PM)
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#83
Hope it's not a game breaker. If the single player is still fun and playable than I can look passed it.
As long as the MP is fine than I think it should be okay. But a patch is still a must if this is really a program error. |
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Member
(11-02-2011, 07:52 PM)
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#84
Originally Posted by TheFLYINGManga_Ka:
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Member
(11-02-2011, 07:53 PM)
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#85
Originally Posted by Himself:
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Member
(11-02-2011, 07:54 PM)
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#86
Originally Posted by upJTboogie:
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Member
(11-02-2011, 07:54 PM)
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#87
Originally Posted by we.are.the.armada:
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Member
(11-02-2011, 07:54 PM)
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#88
Originally Posted by LiK:
Good thing there's no problem in MP. But how could they get it wrong with SP? Is it an issue with auto-aiming? All they had to do was do what they did with UC1 and UC2. Makes no sense. But UC1 and UC2's bad guys were bullet sponges anyway. Head shots with a little pistol was more effective than pumping bullets with a assault rifle. Maybe they wanted head shots to be more difficult, I don't know.
Last edited by TheFLYINGManga_Ka; 11-02-2011 at 07:58 PM.
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erotic butter maelstrom
(11-02-2011, 07:55 PM)
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#89
Yeah, the aiming problems were apparent the moment I first aimed a gun. It's very rigid, and it most definitely feels inferior to UC2. The game is great so far, but it could be much greater if they fix the aiming. I find it pretty hilarious that people actually deny it. Would you rather the game was improved, or would you rather just play damage control? It's ridiculous yo.
Hopefully ND have a patch on the way. |
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Member
(11-02-2011, 07:55 PM)
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#90
Feels lovely to me once I get my rhythm on.
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Member
(11-02-2011, 07:55 PM)
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#91
Originally Posted by NotTheGuyYouKill:
Beat this game on hard with high sensitivity, at first it was annoying but i got used to it, the aiming was defiantly better in 2 but it's not THAT bad, i had no problem beating it or popping people in the head. |
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Member
(11-02-2011, 07:57 PM)
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#92
I will max my sensitivity tonight and see if it helps. I just started last night.
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Member
(11-02-2011, 07:59 PM)
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#93
Originally Posted by LiK:
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Member
(11-02-2011, 08:01 PM)
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#94
I knew something felt a bit off regarding aiming. It felt so much smoother in UC2.
How does something like this and and the Battlefield 3 input lag fiasco pass QA?? I'm still enjoying UC3 but I hope the issue is addressed. |
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Banned
(11-02-2011, 08:03 PM)
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#95
this thread makes me sad. Seriously?? WTH naughtydog.
I hope when I get the game today that this doesn't annoy me - I'm very sensitive to game "annoyances" and once something is off; I notice them and lose interest in the game very quickly. I missed it but in the OP.. (um, who... plays the game on normal?). You should always play on hard.
Last edited by Jax; 11-02-2011 at 08:09 PM.
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Junior Member
(11-02-2011, 08:05 PM)
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#96
I'm finding the aiming to be extremely imprecise, and I've tried it at all levels of sensitivity. I don't even remember having so much trouble pulling off head shots in the last two games. :/
Amazing game otherwise. |
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erotic butter maelstrom
(11-02-2011, 08:05 PM)
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#97
Originally Posted by LiK:
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Banned
(11-02-2011, 08:05 PM)
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#98
Originally Posted by Guevara:
I doubt that's what happened with UC3. I think its really unfair to post that when you have no fucking idea. |
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Member
(11-02-2011, 08:06 PM)
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#99
So there really is a problem! I was thinking the aiming was off the minute I tried to shoot a guy. I just couldn't get headshots like I did in Uncharted 2. I thought the aiming in U2 was perfect, don't really know what's so wrong with it in U3.
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#100
Originally Posted by Jax:
Another theory is the one I suggested earlier, that aiming could have been more refined in the prerelease yet somehow knackered in the final product. |