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Member
(11-03-2011, 11:31 PM)
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#1001
Originally Posted by Alex:
Even as a shooter, it's a lot more than corridors. That's beside the point and no excuse though. |
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Member
(11-03-2011, 11:32 PM)
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#1002
So no update from ND yet tonight?
Come on guys at least give me some hope that holding out on continuing will be rewarded by fixing the damn aiming... |
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Member
(11-03-2011, 11:32 PM)
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#1003
Quote:
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Member
(11-03-2011, 11:33 PM)
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#1004
Originally Posted by Vitor711:
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Member
(11-03-2011, 11:34 PM)
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#1005
Originally Posted by Alex:
Anyway, if your goal is to troll the series, this is not the thread for it. |
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Member
(11-03-2011, 11:34 PM)
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#1006
Originally Posted by Vitor711:
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Member
(11-03-2011, 11:37 PM)
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#1007
yes, i started playing the game and diagonals donīt work the same as x and y axis. But besides, the movement control is now as in Assassins creed, you have to move the stick all the way to get Nathan move, it is not as smooth as in Uncharted 2. My fingers get tired after playing a little as happens to me in Assassins creed games.
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Member
(11-03-2011, 11:38 PM)
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#1008
Originally Posted by Vitor711:
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(11-03-2011, 11:39 PM)
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#1009
Originally Posted by kneePat:
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Member
(11-03-2011, 11:39 PM)
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#1010
Originally Posted by Vitor711:
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Member
(11-03-2011, 11:40 PM)
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#1011
Originally Posted by Ra1den:
I'm watching this shit like a hawk. |
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Banned
(11-03-2011, 11:40 PM)
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#1012
Originally Posted by daxter01:
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Member
(11-03-2011, 11:42 PM)
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#1013
Originally Posted by RedRedSuit:
I'll take your word on anything being fleshed out for now, despite hearing the opposite from friends, but I'm just going to shelf it and hope for a patch for now. |
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Member
(11-03-2011, 11:42 PM)
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#1014
Originally Posted by amstradcpc:
Originally Posted by Alex:
He's right though that the puzzles are better and more puzzling. Of course, once you've solved them and you're playing the game a second time, it is just a shooter, and the shooting ain't all that good at the moment. |
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Member
(11-03-2011, 11:43 PM)
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#1015
Originally Posted by amstradcpc:
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Member
(11-03-2011, 11:46 PM)
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#1016
Originally Posted by Vitor711:
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always-end-with-a-swirl
(11-03-2011, 11:51 PM)
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#1017
Well... i'm sorry to say that, with this attitude ND, i'm not buying the game.
And i'd LOOOVE to play it. But playing the game is more important that watching the game. |
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Member
(11-03-2011, 11:51 PM)
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#1018
Originally Posted by hey_it's_that_dog:
I could just turn the difficulty back a bit and do a simple plow-through but I'd rather the first play be the most meaningful one so waiting seems best to me. As long as it gets fixed, that's what counts, so I hope Naughty Dog can just get it done. I don't really care how much it did or didn't change and in what regard I just want the clear issues that are being posted to be fixed. |
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Member
(11-03-2011, 11:52 PM)
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#1019
Originally Posted by guina:
I don't have the first clue as to the intricacies of videogame design, but never in a million years would I have guessed something like aiming would give a development studio trouble, least of which ND. |
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Member
(11-03-2011, 11:53 PM)
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#1020
Originally Posted by Spiffy_1st:
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Member
(11-03-2011, 11:53 PM)
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#1021
Man that looks really bad , i wonder if only affecting certain systems .
Right before launch ND has this game breaking bug but it was not for all the models . Either way ND needs to get on this even if it's not a bug it fucking up people and hopefully they can patch it .
Last edited by gundamkyoukai; 11-04-2011 at 12:00 AM.
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Member
(11-03-2011, 11:54 PM)
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#1022
Originally Posted by gundamkyoukai:
By the way, does this bug pop up in co-op? Maybe I should play co-op for now. |
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Licorice-flavoured booze?
(11-03-2011, 11:55 PM)
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#1023
Originally Posted by Vitor711:
I'm honestly lost for words after watching that video, controls broken, fact. |
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Member
(11-03-2011, 11:55 PM)
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#1024
Originally Posted by gundamkyoukai:
About videos, the only test is needed is trying to draw a circle while aiming. In U2 you can make it. Here not so. They only needed to add a little of recoil to U2 aiming to make it perfect!. |
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Member
(11-03-2011, 11:57 PM)
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#1025
Originally Posted by gundamkyoukai:
I don't think this aiming thing is a bug. I think it's a really unfortunate and baffling choice.
Originally Posted by amstradcpc:
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Banned
(11-03-2011, 11:57 PM)
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#1026
This thread entertains me because people are so out of control and rabid about it (on both sides).
The side that loves the game is feverishly is calling the other side loonies and going to no ends to defend the game. The side that isn't pleased with the aiming is exaggerating the situation and professing utter disappointment with the game, even though it is still more than playable and fun. Can neither of these "sides" really see the ridiculousness of this all? The idea of a giant thread and some conspiracy to unveil the truth? To rummage around following members and defending a product you had nothing to do with, even though there are clearly issues? This whole fiasco (on both sides) is just as bad as the 8/10 nonsense (for BOTH sides). |
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Member
(11-03-2011, 11:58 PM)
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#1027
Originally Posted by hey_it's_that_dog:
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Member
(11-03-2011, 11:59 PM)
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#1028
Originally Posted by hey_it's_that_dog:
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Member
(11-03-2011, 11:59 PM)
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#1029
Originally Posted by MrPliskin:
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Member
(11-04-2011, 12:00 AM)
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#1030
Originally Posted by hey_it's_that_dog:
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Member
(11-04-2011, 12:00 AM)
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#1031
My initial impression was that these were some of the worst controls in a shooter this gen. After a few chapters im getting heatshot trophies. I mean, issues are there but its still playable. you'd really be missing out on not playing.
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![]() (11-04-2011, 12:03 AM)
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#1032
I don't have the game yet, but if this game is having so many problems / outrage. How did it get such praise by the press?
Also is the aiming any different in the final game sp/mp than the subway demo? |
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Member
(11-04-2011, 12:03 AM)
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#1033
Originally Posted by Alex:
If you have played it and are bothered, then disregard this. |
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Member
(11-04-2011, 12:04 AM)
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#1034
the worst thing is this game was my generation GOTY until i make the first shoot. I will wait to go on for a patch. The game diserves it. My reaction is rage for not being perfect, at least today.
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Member
(11-04-2011, 12:05 AM)
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#1035
Originally Posted by hey_it's_that_dog:
Quote:
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Member
(11-04-2011, 12:05 AM)
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#1036
While I was on board with this getting fixed at first, by the end of the game it had become a non-issue. I think I stopped noticing it completely by about Chapter 15. I was also surprised to see that, despite me thinking it was making me play worse earlier, I seem to have strung together 15 headshots in a row on Normal without even making a conscious effort to do so.
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Member
(11-04-2011, 12:55 AM)
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#1037
I find the idea the staff don't know what the difference is bizarre. It reminds me of Bungie with Halo 1 actually. They worked extensive on the 'feel' of that game, and it did change console shooters forever, but one thing it did that Bungie never knew was the sticky aim prioritized headshots. It worked on a distance system, so whichever enemy was nearest would be the one the sticky aim would slow for, but they realized that because the enemy design, the physical heads were further forward than the bodies, so the sticky aim inherently favoured headshots.
Something that was so crucial to the feeling of that game was a secret to even the developers for a few years. |
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Member
(11-04-2011, 12:57 AM)
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#1038
Originally Posted by Kagari:
And it seems Arne is set anyway. |
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Combovers don't work when there is no hair
(11-04-2011, 12:57 AM)
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#1039
Originally Posted by arne:
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Member
(11-04-2011, 12:57 AM)
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#1040
Originally Posted by kneePat:
UC3 have a problem detecting diagonals, it tries to detect more than 8 direction, but once it picks a diagonal, it kind of sticks to it and you feel like you are fighting the controller if that was not the path you wanted te crosshair to move on. The added input lag makes it even more annoying. |
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Member
(11-04-2011, 12:57 AM)
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#1041
Originally Posted by mrklaw:
So you could put my position in a more positive light: without a doubt, I will purchase it with great enthusiasm when it's fixed. |