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Member
(11-06-2011, 01:41 AM)
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#1351
Damn I need to find out if the load times are significantly longer uninstalled on 360 than installed 360, and how it compares to forced install PS3, I might switch my pre-order.
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Member
(11-06-2011, 01:42 AM)
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#1352
Originally Posted by vatstep:
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Member
(11-06-2011, 01:42 AM)
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#1353
Originally Posted by Einbroch:
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Member
(11-06-2011, 01:44 AM)
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#1354
Originally Posted by Wallach:
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Member
(11-06-2011, 01:45 AM)
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#1355
Originally Posted by Einbroch:
Thanks for the impressions. Can't think of any particular questions I have that haven't already been addressed, but I'll post any that might come to mind. |
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Member
(11-06-2011, 01:46 AM)
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#1356
Originally Posted by zethren:
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there is joy in sucking dick
(11-06-2011, 01:46 AM)
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#1357
Originally Posted by Wallach:
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Member
(11-06-2011, 01:47 AM)
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#1358
Originally Posted by Einbroch:
I don't care about magicka as much, but I'll definitely get into crafting and hopefully build some equips with a chameleon type magic into it. Mostly I like that the fact that you can play this game (Oblivion at least) as completely deaf and not get penalized. Hence the sneak/constant invisibility is important to me since I'm deaf myself. I always hated the melee/sudden face to face combat and loved that there's double damages from sneak attacks and the like. Besides I like to have some kind of control over my surroundings somehow even if its only visually. |
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I must do better.
(11-06-2011, 01:49 AM)
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#1359
Does this game have some sort of hardcore mode like New Vegas? Or at least will health potions not work instantaneously from the pause menu because that stuff really killed any sense of danger in combat or exploring in Oblivion and Fallout 3 (even with its modified level scaling).
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Member
(11-06-2011, 01:49 AM)
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#1360
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Member
(11-06-2011, 01:49 AM)
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#1361
Sneaking seems much harder in Skyrim, maybe because the sneak skill/perks make a big difference, but I'll be silent and wearing light armor and I'll be heard from 10+ meters away.
But the joy you get when you stab someone for triple damage (yes, TRIPLE) and watch their life drop to a sliver...priceless. |
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formerly zmoney
(11-06-2011, 01:50 AM)
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#1362
I think now that people on GAF have actually played the game and can answer questions, I'll ask this again, and hopefully one of you can answer...
Originally Posted by zmoney:
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Member
(11-06-2011, 01:50 AM)
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#1363
As someone who had never played a game like Oblivion before I played Oblivion, I loved that game so much.
Hearing Skyrim is like Oblivion but without the stuff that was bad in Oblivion is getting me very excited. Something about Fallout 3 didn't make me enjoy it, nowhere near as much as Oblivion. It seems like so long since I've played Oblivion. My body is ready. This may be the most excited I've been for a game for a long time. 11/11/11! |
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Member
(11-06-2011, 01:51 AM)
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#1364
Originally Posted by Einbroch:
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hide your water-based mammals
(11-06-2011, 01:51 AM)
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#1365
I await for DAT PC PRE LOAD
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Member
(11-06-2011, 01:52 AM)
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#1366
Originally Posted by Philia:
Originally Posted by zmoney:
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Member
(11-06-2011, 01:53 AM)
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#1367
Originally Posted by Einbroch:
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there is joy in sucking dick
(11-06-2011, 01:53 AM)
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#1368
Originally Posted by Einbroch:
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Member
(11-06-2011, 01:53 AM)
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#1369
Ahhhh ok. Khajiit had much better sneaking abilities btw. At least in Oblivion. I was prepared to use the same race in Skyrim if it meant much better initial sneaking abilities.
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Member
(11-06-2011, 01:54 AM)
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#1370
So does anyone know if Bethesda has released the Dragon Language onto the internet at all yet (or even if they will)?
EDIT: Nvm, a simple search on the wiki lead me here: http://www.uesp.net/wiki/Lore:Dragon_Alphabet Interesting. Time to craft a character name :3
Last edited by zethren; 11-06-2011 at 01:57 AM.
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formerly zmoney
(11-06-2011, 01:57 AM)
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#1371
Originally Posted by Einbroch:
Something like a legendary or rare weapon/item that has a set stat level. In Oblivion there wasn't anything really like that. In Morrowind you had a crap load of them. If you wanted when you got off the boat in Sedya Neen you could go get a badass sword in Balmora or anything else you wanted if you were daring and lucky enough. You get a sword like that at a low level you feel like a badass. In Oblivion loot scaled with you. You weren't going to find someone rolling witha Daedric Dai-Katana at level one. There were three of them in Morrowind. Dren Plantation, Dai-Katana. Ghost Gate, Daedric Claymore. There was a third, and a fourth if you count Daedric Crescent for example. |
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Member
(11-06-2011, 01:58 AM)
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#1372
Originally Posted by zethren:
Amazing |
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Member
(11-06-2011, 01:58 AM)
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#1373
Originally Posted by zmoney:
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Member
(11-06-2011, 01:00 AM)
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#1374
Originally Posted by Einbroch:
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Member
(11-06-2011, 01:01 AM)
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#1375
Originally Posted by Einbroch:
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Member
(11-06-2011, 01:02 AM)
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#1376
Here's my username in Dragon langauge (just for fun) using the alphabet I found on the wiki:
![]() ![]() ![]() ![]() ![]() ![]() ![]() Haha. Kinda fun. If you guys want to do it, I'll post the url again: http://www.uesp.net/wiki/Lore:Dragon_Alphabet |
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Banned
(11-06-2011, 01:02 AM)
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#1377
Originally Posted by Einbroch:
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Favorite Poster on the Citadel
(11-06-2011, 01:03 AM)
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#1378
Originally Posted by Einbroch:
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Member
(11-06-2011, 01:05 AM)
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#1379
Originally Posted by CrankyKong:
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Member
(11-06-2011, 01:05 AM)
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#1380
Originally Posted by LiquidMetal14:
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Member
(11-06-2011, 01:06 AM)
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#1381
Originally Posted by Wallach:
You know what, you might be right. There MAY be items that don't scale. I'm just saying that there are definite tiers of items, enchants to attach to items, and the like. I have found about four items that are named, none of which seem to be "strong for my level" if you get what I mean. I may be wrong, and I hope I am, but I cleared this pretty dang hard dungeon, got a unique bow, and it was BARELY better than the "tiered" equivalent of what I already owned from a shop. |
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Expansive Ellipses
(11-06-2011, 01:06 AM)
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#1382
Need more details on how Bethesda fucked up, please, so we know the extent and whether it's fixable :D
How have you determined that everything you're receiving is level-appropriate? Edit: ah. Hrm. Not conclusive but headed there it sounds like. |
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formerly zmoney
(11-06-2011, 01:06 AM)
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#1383
Originally Posted by Einbroch:
Bethesda. You made a perfect fucking game with Morrowind. Oblivion was a shit show. Make a game like Morrowind damn it. I want to go find Skyrim's "Sword of White Woe" but apparently there isn't one. Todd Howard you've disappointed me lol
Originally Posted by EviLore:
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Member
(11-06-2011, 01:09 AM)
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#1384
Originally Posted by zethren:
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Member
(11-06-2011, 01:09 AM)
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#1385
It's sounding like Bethesda got a lot more right than wrong here, roll on Friday!
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(11-06-2011, 01:10 AM)
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#1386
There were so many unique items in Fallout 3. Makes no sense to revert to Oblivion's system. Good job you made it to the end of yet another Oblivion gate we now reward you with some bullshit trinket you won't possibly need because you already got fifty of them.
Einbroch you better be wrong about this >:( |
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Banned
(11-06-2011, 01:10 AM)
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#1387
Yeah this is a real kick in the balls and hype deflater if it's true. Level scaling and loot scaling are the 2 most egregious and outrageous things from Oblivion. I'm a little sour about other RPG elements being cut but I can deal with that, but loot scaling is unacceptable.
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Member
(11-06-2011, 01:10 AM)
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#1388
Originally Posted by Einbroch:
What we need to know is how stuff is hand-placed. It's something that is probably going to require a lot more observation. Out of curiosity, how close to the start of the game did you come across that unique bow? |
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Member
(11-06-2011, 01:11 AM)
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#1389
Originally Posted by Derrick01:
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Member
(11-06-2011, 01:11 AM)
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#1390
Originally Posted by Blue Ninja:
Still though, the wiki has a bit of known words compiled which might be useful in creating an interesting name for those interested: http://www.uesp.net/wiki/Lore:Dragon_Language |
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formerly zmoney
(11-06-2011, 01:12 AM)
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#1391
Originally Posted by Derrick01:
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Member
(11-06-2011, 01:13 AM)
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#1392
Originally Posted by Wallach:
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I must do better.
(11-06-2011, 01:13 AM)
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#1393
Why would Bethesda not put unique items back into the game? I thought the main reason they weren’t in Oblivion was because of the level and gear scaling, and didn’t FO3 have a unique version of each gun with set stats?
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Member
(11-06-2011, 01:13 AM)
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#1394
I admit, I hope Einbroch's wrong about loot scaling, too. That's just bad design.
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Member
(11-06-2011, 01:14 AM)
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#1395
Originally Posted by Einbroch:
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(11-06-2011, 01:14 AM)
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#1396
Einbroch tell us you were wrong or I'll ban you for piracy.
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Member
(11-06-2011, 01:15 AM)
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#1397
I know that Blue Ninja posited this a while back and I thought that it was different due to the second main story quest, but super-massive story spoiler in the intro, spoiled by subtitles: the dragon that attacks Helgen is, indeed Alduin. I'm watching an LP right now and the player immediately turned on subtitles, so you get messages like <Alduin> Yor Tool!
Even if you've seen the intro, you might not want to spoil that for yourself unless you've already guessed (so don't quote this post). |
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Member
(11-06-2011, 01:15 AM)
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#1398
Originally Posted by Timber:
It won't kill the game for me by any means, but it's a huge bummer for those of us without mods if true. |
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Member
(11-06-2011, 01:15 AM)
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#1399
Originally Posted by Saige:
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Member
(11-06-2011, 01:16 AM)
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#1400
Perhaps Bootaaay could shed some light on this particular subject, having had more hours logged into the game? Or any other second opinions from people who have played a considerable bit?
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