Lijik
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(05-05-2012, 09:45 AM)

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#1801

Originally Posted by SafeinSound: View Post
Does the Rayman universe really ever get explained?
Nope! And its glorious.
The rayman games all have completely different universes and tones and the series makes only the smallest attempts at linking them together. I love it.
E-phonk
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(05-07-2012, 08:29 AM)

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#1802

bought this game yesterday and it's a blast.

Didn't really think the local co-op would be so fun. Really a game to recommend for this feature alone.
AwakenedCloud
Member
(05-07-2012, 11:00 PM)

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#1803

I'm kind of shocked this doesn't have online co-op. My friends and I moved out of the dorms recently and I thought we could continue via XBL. Scratch that idea...
RiderKairuu
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(05-07-2012, 11:18 PM)

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#1804

I finished this game over the weekend and had a great time. I'm not a fan of this style of game for the most part but the music and visuals were amazing. Really looking forward to Rayman Legends now.
sloppyjoe_gamer
Member
(05-08-2012, 06:28 PM)

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#1805

This game is great, but i don't think ill ever platinum this one. It's frustrating that when you die you don't keep the lums, special coins, etc...you just got and have to get them all over again. To me it makes going for that real hard to get coin not worth it because if i die a minute later, im back to the part before i got the hard coin, and i have to get it again.
BaronLundi
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(05-08-2012, 10:39 PM)

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#1806

I went back to the game to collect all remaining teeth and pink stuff. That last chase was glorious. And I never thought I could tackle the land of the livid dead but I made it!

The only remaining trophies are the speed trials but I won't bother, the last stages gave me enough trouble to par.

Never had so much fun being brutalised by sadistic level design. What an awesome game.
SafeinSound
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(05-09-2012, 11:47 PM)

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#1807

Been chipping away at the achievements. Some of the speed runs are tough. Having a ton of fun with this game.
Allan Holdsworth
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(05-17-2012, 10:12 AM)

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#1808

Why doesn't diagonal movement work in the PC version? Makes the moskito levels very clunky to play.
Fabrik
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(05-18-2012, 04:41 PM)

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#1809

Ok I've just started this (End of World 2) and...I already had glimpses of platforming genius. It made me think of Yoshi's Island, the last 2D platform-game with creativity in every corner of every levels. That a game evokes such feelings is very rare. Let's see if the quality keeps going until the end...
BaronLundi
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(05-18-2012, 10:58 PM)

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#1810

Originally Posted by Fabrik: View Post
Ok I've just started this (End of World 2) and...I already had glimpses of platforming genius. It made me think of Yoshi's Island, the last 2D platform-game with creativity in every corner of every levels. That a game evokes such feelings is very rare. Let's see if the quality keeps going until the end...
World 2. Eh eh... you're in for a treat. It keeps going. Up. Very much so.
IblisGinjo
Member
(05-19-2012, 09:25 PM)

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#1811

Brought this today on Steam. I don't know but it's still not clicking with me control-wise. I remember controlling the demo fine on the PS3. I'm using a PS3 controller and motionjoy and it feels frustrating. It's probably just me.

Anyone know what the robeta is? It's under the beta tab and requires a password.

*Edit* Tried the demo on the 360 and went back to play it on PC. I forgot that I had those clip-on triggers on my PS3 controller when I played it on the PS3 (which I don't have anymore). The 360 controller felt better playing it. There will be a patch for the diagonal movements.
Last edited by IblisGinjo; 05-20-2012 at 02:45 AM.
PaulSancheezzee
Junior Member
(05-23-2012, 01:29 PM)

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#1812

Please tell me that I'm not the only one who died multiple times trying to get through the Livid Dead. This game is too damn addicting, especially if you're trying to grind out the platinum trophy.
atomic moth
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(05-23-2012, 05:07 PM)

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#1813

I died plenty of times throughout that level. I think the vertical wall jumping portion of the game needs to be tweaked for the next game. It's a crapshoot whether or not I can hit the wall and jump off, or hit the wall and propeller spin to my death.

And other than the firebreathing guys on the mexican food stages (best music ever, btw), those zombie grannies have the worst hitboxes.
PaulSancheezzee
Junior Member
(05-23-2012, 06:49 PM)

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#1814

Amen on the wall jump/run. That's where I died the most. I'm now attempting all the speed runs. From what I've read so far, after the 3 world, I'm in for a lot of hurtin' l0l
Tiktaalik
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(05-23-2012, 07:21 PM)

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#1815

Does anyone else think this game is really boring? Controls great, looks pretty, but the levels are very similar in appearance and gameplay (I'm midway through world two). There's just simply nothing really egging me on to keep playing. I'm not much interested in collecting up to 100% and I have this overwhelming feeling of "why am I playing this same old thing" whenever I give it a shot.

I'd consider myself a gamer that enjoys platformers, and so this should be right up my alley, but it just hasn't pulled me in at all. When I look at the Metacritic I'm surprised to see such high scores because my opinion on games is not usually this much of an outlier.
Nocturnowl
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(05-23-2012, 07:26 PM)

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#1816

Turned this on again today only to discover that i'd lost my grasp of the games control style, I was dying all over the place...

So does anyone else always recreate the lum song on the file select in time with the title screen music by moving over the files? I have to do it everytime!
zeioIIDX
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(05-23-2012, 10:36 PM)

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#1817

This has honestly been the first Rayman game I've truly enjoyed and I love the art style! I've only ever played Rayman on the GBA though :/ I know.
Lord British
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(05-24-2012, 12:03 PM)

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#1818

Originally Posted by Tiktaalik: View Post
Does anyone else think this game is really boring? Controls great, looks pretty, but the levels are very similar in appearance and gameplay (I'm midway through world two). There's just simply nothing really egging me on to keep playing. I'm not much interested in collecting up to 100% and I have this overwhelming feeling of "why am I playing this same old thing" whenever I give it a shot.

I'd consider myself a gamer that enjoys platformers, and so this should be right up my alley, but it just hasn't pulled me in at all. When I look at the Metacritic I'm surprised to see such high scores because my opinion on games is not usually this much of an outlier.
Honestly? I'm kind of with you. There is a lot to like about this game, but I've simply stopped playing it now, and I can't imagine mustering the interest in picking it up again. I don't really like the "feel" of the controls, there doesn't seem to be much connect between the characters and the environments, and I find it all a bit sparse if I'm honest.

It's excellent for sure, and I want to see more games like it, but I don't think it's quite for me.
Fabrik
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(05-24-2012, 12:14 PM)

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#1819

Originally Posted by Tiktaalik: View Post
but the levels are very similar in appearance and gameplay
I just arrived at the mountain world, which looks to be really fun, but I was starting to feel the same last night. It's like in each world there's always the same kind of obstacles but with a different skin. Swinging vines and bouncing platforms. The introduction of wall running seem to spice things up though. I need to finish it first to make an informed opinion.
Nabs
(05-24-2012, 03:49 PM)

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#1820

Originally Posted by Tiktaalik: View Post
Does anyone else think this game is really boring? Controls great, looks pretty, but the levels are very similar in appearance and gameplay (I'm midway through world two). There's just simply nothing really egging me on to keep playing. I'm not much interested in collecting up to 100% and I have this overwhelming feeling of "why am I playing this same old thing" whenever I give it a shot.

I'd consider myself a gamer that enjoys platformers, and so this should be right up my alley, but it just hasn't pulled me in at all. When I look at the Metacritic I'm surprised to see such high scores because my opinion on games is not usually this much of an outlier.
Ehh, you're not alone.
atomic moth
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(05-24-2012, 05:01 PM)

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#1821

Hmmm....

Everyone should finish the game before deciding whether or not it is boring. There's a good amount of different mechanics available to you as you progress and the challenge really ramps up on the last few areas. I feel like they made most of it purposely easy so people wouldn't be turned off, but it looks like that is having the opposite effect.

For those people who like 2-D platformers, what other ones would you recommend on the PS3 or PS2?

Also, for those people who are having trouble with the Pirate's Alley glitch: I died a bunch of times trying to get through it, then I changed my character to one of those short guys and the glitch disappeared. I wish I tried it before I almost put my foot through my TV.
Last edited by atomic moth; 05-24-2012 at 05:03 PM.
Lord British
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(05-24-2012, 06:46 PM)

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#1822

Originally Posted by atomic moth: View Post
Everyone should finish the game before deciding whether or not it is boring.
Or, I could play a game that isn't boring now. I just beat the plant boss and it was awful. Does it suddenly turn into Yoshi's Island?

(I'm sorry, this is uncharacteristically snarky of me)
atomic moth
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(05-24-2012, 08:18 PM)

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#1823

Are you judging the game or are you asking other people to judge it for you?

If it's the former, then you should play through the game before making a general opinion on it that other people will read.
Lord British
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(05-24-2012, 08:26 PM)

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#1824

Originally Posted by atomic moth: View Post
Are you judging the game or are you asking other people to judge it for you?

If it's the former, then you should play through the game before making a general opinion on it that other people will read.
I don't think it's necessary to complete an entire game before forming an opinion on it. If it can't engage me this far through it doesn't seem like it's unreasonably impatient of me to pack it in.

Edit: I don't think it's a bad game at all, but as far as 2D platformers go, I wouldn't put it in my top thirty, let alone ten. I just don't get on with the feel, and I know I'm not the only one.
Last edited by Lord British; 05-24-2012 at 08:30 PM.
Shiggy
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(05-24-2012, 10:26 PM)

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#1825

Originally Posted by atomic moth: View Post
Are you judging the game or are you asking other people to judge it for you?

If it's the former, then you should play through the game before making a general opinion on it that other people will read.
Do you always play through boring games and do not make your opinion before that? Don't know, I'd rather quit or if it's bearable, I keep on playing.

Quote:
Does anyone else think this game is really boring? Controls great, looks pretty, but the levels are very similar in appearance and gameplay (I'm midway through world two). There's just simply nothing really egging me on to keep playing. I'm not much interested in collecting up to 100% and I have this overwhelming feeling of "why am I playing this same old thing" whenever I give it a shot.

I'd consider myself a gamer that enjoys platformers, and so this should be right up my alley, but it just hasn't pulled me in at all. When I look at the Metacritic I'm surprised to see such high scores because my opinion on games is not usually this much of an outlier.
I had similar feelings, perhaps also because the individual levels were rather long. I don't agree on the controls being great though, it just felt wrong if you were asking for precision.
atomic moth
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(05-25-2012, 12:09 AM)

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#1826

Originally Posted by Shiggy: View Post
Do you always play through boring games and do not make your opinion before that? Don't know, I'd rather quit or if it's bearable, I keep on playing.
Do you think it's a legitimate opinion if you haven't finished the entire game? If so, then we are just going to have to agree to disagree.

In my personal experience, a few opinions I had about the level design, difficulty and enemy design changed after I beat the final levels. Yours may as well. Or not.
Nocturnowl
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(05-25-2012, 12:14 AM)

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#1827

I think it's fair to say you could make it halfway through a game and draw a reasonably informed opinion from at least that far, if you haven't enjoyed it up to that point odds are the next half wont do much to change your opinion even if it does get better.
overcast
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(05-27-2012, 08:55 AM)

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#1828

I was considering picking this up pretty soon so I can have a co-op run with my GF. We played the demo and she had a blast (I knew I would love this game already). I have a few questions though. How difficult is it? How is the local co-op? I also wanted to know about how long it is?

Thanks in advance. We will play it after we beat Trine 2 though.
Massa
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(05-27-2012, 09:37 AM)

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#1829

Originally Posted by atomic moth: View Post
Do you think it's a legitimate opinion if you haven't finished the entire game? If so, then we are just going to have to agree to disagree
What is a "legitimate" opinion? When I play a game for 15 minutes I already have an opinion about it, whether I want to or not. I personally try to keep an open mind and not necessarily stuck on "defense" of my opinion even after beating a game many times, it makes for more interesting discussion and I learn more about my tastes and about games.

In your specific case - if your main problem with a game is lack of variety, it seems obvious to me you might have a completely different take on it after playing more of it. I'd be asking people's opinions on how the game changes things up from that point instead of writing it off.
Lord British
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(05-27-2012, 09:43 AM)

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#1830

Originally Posted by Massa: View Post
In your specific case - if your main problem with a game is lack of variety, it seems obvious to me you might have a completely different take on it after playing more of it. I'd be asking people's opinions on how the game changes things up from that point instead of writing it off.
I'm not sure if this is directed at me, but I'm in the the revisit of the Band Land or whatever it's called; the musical instrument level. Is playing through the whole game worth those final few levels? Are they of a significantly higher calibre compared with the others?

I do like this game a lot, and I'm wondering if the sheer crapness of the plant boss may have soured me on the game unreasonably. I'm certainly having a blast going through with a friend, and I love the Moskito stages. With the platforming though, I feel like the genuinely superb level design isn't exactly flattered by the confusing edge detection.

Point is, I'm still playing, but I'm just not getting the amazingness that keeps this game mentioned in almost every thread, relevant or otherwise.
peppermints
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(05-28-2012, 08:12 AM)

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#1831

Have Amazon gift card that will cover the cost of this, so I'm gonna buy if after really liking the demo tonight. Is there a reason to get 360 version over PS3?
Typographenia
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(05-28-2012, 06:02 PM)

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#1832

Got this when it was $15 the other day on steam, and it's better than I ever could have imagined.


It just instantly put a smile on my face, and it's such a delight to play. I can't believe how much fun I'm having with it, and the music and art are just incredible. I'm so excited to see what all lies in store with this game.
Grinchy
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(05-30-2012, 06:46 AM)

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#1833

I am probably in the minority on this, but I feel like this game gets annoying toward the end. It becomes so trial-and-error and repetition based. Some of the chase sequences are just not fun to me. It is gorgeous and I've really liked the game leading up to it, but I'm not sure if I even care about beating it anymore. edit- nvm, just beat it. Great game. It just started to annoy me toward the end.
Last edited by Grinchy; 05-31-2012 at 03:28 AM.
noobasuar
Banned
(05-31-2012, 07:10 PM)
#1834

Originally Posted by Grinchy: View Post
I am probably in the minority on this, but I feel like this game gets annoying toward the end. It becomes so trial-and-error and repetition based. Some of the chase sequences are just not fun to me. It is gorgeous and I've really liked the game leading up to it, but I'm not sure if I even care about beating it anymore. edit- nvm, just beat it. Great game. It just started to annoy me toward the end.
Yep, I feel the same way. I just beat the game like 10 minutes ago and while I had a'lot of fun there was just to much trial and error going on during some sections of the game. For example the last level where your chasing that little guy drove me insane and it took me like 100 tries to get through that section. Very, very annoying.

There is no damn way I'm going to go back and try to get everything..... at least for a while.
Grinchy
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(05-31-2012, 07:18 PM)

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#1835

Originally Posted by noobasuar: View Post
Yep, I feel the same way. I just beat the game like 10 minutes ago and while I had a'lot of fun there was just to much trial and error going on during some sections of the game. For example the last level where your chasing that little guy drove me insane and it took me like 100 tries to get through that section. Very, very annoying.

There is no damn way I'm going to go back and try to get everything..... at least for a while.
Yeah when I was first playing the game, I thought I would get the platinum trophy for sure. I was really liking it. After beating it, I put it right up on Amazon. Really good game, but the idea of replaying all of the levels a million times for the other challenges is no longer appealing in the least.
Fabrik
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(06-02-2012, 04:54 PM)

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#1836

Ok so I've just finished it. And let me withdraw what I said earlier and putting it on the same level as Yoshi's Island. It's nowhere near that. It's a good platformer. But in that field Nintendo is still king. First I was enjoying myself because everything is so vibrant and gorgeous (This is its main achievement, Nintendo should take note). But after one third of the game, it began to be a bit samey and I just wanted it to end. In NSMBWii and Yoshi's Island, almost every level introduces a new concept. But here, you see everything of Rayman Origins in the first few hours. As I said above, all the worlds have the same type of obstacles just with a different look.
In reality there's only 5 worlds (Jungle, Desert, Ice/Lava, Sea, Mountain/Technological <- I put those two in one because they're so short), and a lot of the levels look like each other. Very few are really unique and memorable (The one with the bones snakes is cool, the one inside the monster belly (Nod to Yoshi's Island?), the last level, and the chest chases). The rest is a blur. The enemies all react the same way and don't have any pattern. I didn't like the way every levels is cut into several sections, that's probably one of the reason why levels are not memorable, because you don't see the overall view. Also, the world maps are lame.
The bosses are too trial and error and frustrating. I have no desire to collect every lums, catching 300 per level is not fun, so no Land of the Living Dead for me. The music is sometimes awesome (Under the sea and in the mountains I think) but often subdued, too discreet or ambient. Not athletic enough.
On the other hand, I had no problems with the controls. Ok sometimes there's some annoyance here and here when Rayman grabs a ledge for instance but it's nearly flawless. But I think Rayman repertoire of moves is a bit lacking. No special powers for instance. The number of actions in the game is quite limited.
I'd give the game 7 out of 10.
NSMBWii >>> Donkey Kong Country Returns > Rayman Origins.
Last edited by Fabrik; 06-02-2012 at 04:59 PM.
Nabs
(06-05-2012, 02:06 PM)

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#1837

If you're not enjoying this game after the halfway point, there's no use in pushing through. The game may technically get better, but it won't be any more enjoyable. I won't be touching this game again.

I felt like the levels were too long. The game dragged for a bit with the bosses at the end. Collecting stuff was not fun. Oh, and that final level @ Moody Clouds can go die. I hated how things were triggered.
Dave Long
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(06-05-2012, 02:12 PM)

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#1838

So for people who played this game, did you play it solo? I can easily see where that would be hard and not as much fun. Playing with four players was a total blast! I can't wait to play Legends on the WiiU!
Theonik
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(06-05-2012, 02:39 PM)

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#1839

Originally Posted by Dave Long: View Post
So for people who played this game, did you play it solo? I can easily see where that would be hard and not as much fun. Playing with four players was a total blast! I can't wait to play Legends on the WiiU!
I played solo. Had an absolute blast. 2 player I didn't like.
Dave Long
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(06-05-2012, 02:49 PM)

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#1840

That's cool. I enjoy it solo as well, but I do see where that might be more frustrating. With four of us with pretty decent skills levels race by, and when it gets a little slow we beat the crap out of each other. :)
PaulSancheezzee
Junior Member
(06-05-2012, 03:33 PM)

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#1841

This was an excellent game playing straight through it, not caring about 350 lums, relics, etc. After trying to grind out 100% completion, I burned out in the 3rd world after completing the first 2. Pretty sure I'm done with it. It's just too time consuming/frustrating replaying the same damn level over and over.
Kyleripman
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(06-15-2012, 11:47 PM)

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#1842

I'm on the Living Dead level and am getting frustrated. When running along falling platforms, sometimes when I jump, Rayman gets that "spark" trailing out behind him which allows him to run vertically up the coffins instead of just clinging to their sides.

Sometimes, though, it doesn't happen. He clings to the side and rides to his inevitable doom.

How do you control the difference? Going crazy with it working 50% of the time.
Winnie the Pimp
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(06-17-2012, 07:15 AM)

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#1843

We are nearing the game's end i guess, only have one of those final worlds + 1 boss left...

How hard is the Land of the livid dead level gonna be in comparison to the rest of the areas?
Theonik
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(06-17-2012, 09:15 AM)

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#1844

Originally Posted by Winnie the Pimp: View Post
We are nearing the game's end i guess, only have one of those final worlds + 1 boss left...

How hard is the Land of the livid dead level gonna be in comparison to the rest of the areas?
Very very hard. But don't worry, they have save points on every room so you can try again and again.
Tricky I Shadow
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(06-18-2012, 04:03 AM)

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#1845

Is the Vita version of this game glitched when it comes to the relics or what?

I have gotten all of the relics and yet when I go to the snoring tree the big puzzle to the left is still missing a piece....

So is anyone else having this problem too? Is one relic only available through Near or is it simply an annoying glitch?
Dr.Hadji
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(06-18-2012, 01:55 PM)

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#1846

Originally Posted by Kyleripman: View Post
I'm on the Living Dead level and am getting frustrated. When running along falling platforms, sometimes when I jump, Rayman gets that "spark" trailing out behind him which allows him to run vertically up the coffins instead of just clinging to their sides.

Sometimes, though, it doesn't happen. He clings to the side and rides to his inevitable doom.

How do you control the difference? Going crazy with it working 50% of the time.
You don't. This is one of the areas where the game is janky. It will either do the context sensitive action or it won't. You can try to finagle it and come up with a system but you should be able to luck into it before a formal solution arises.
Barkley's Justice
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(06-20-2012, 03:14 PM)

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#1847

Just finished this. Game is amazing in so many ways.
Lijik
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(06-21-2012, 01:29 PM)

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#1848

Originally Posted by Kyleripman: View Post
I'm on the Living Dead level and am getting frustrated. When running along falling platforms, sometimes when I jump, Rayman gets that "spark" trailing out behind him which allows him to run vertically up the coffins instead of just clinging to their sides.

Sometimes, though, it doesn't happen. He clings to the side and rides to his inevitable doom.

How do you control the difference? Going crazy with it working 50% of the time.
What version are you playing? I remember having this problem in the Wii version (and in other areas) but never encountered it once playing the PC version.
Im curious if it got fixed for the PC, or if I just lucked out on my replay.
Red UFO
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(06-21-2012, 03:52 PM)

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#1849

I have 165 electoons, is it really worth pushing for another 35 so I can unlock The Land of the Livid Dead?
ViewtifulJC
shots fired? we run!
(06-21-2012, 04:49 PM)

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#1850

Originally Posted by Red UFO: View Post
I have 165 electoons, is it really worth pushing for another 35 so I can unlock The Land of the Livid Dead?
yes