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Member
(05-05-2012, 09:45 AM)
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#1801
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Member
(05-08-2012, 06:28 PM)
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#1805
This game is great, but i don't think ill ever platinum this one. It's frustrating that when you die you don't keep the lums, special coins, etc...you just got and have to get them all over again. To me it makes going for that real hard to get coin not worth it because if i die a minute later, im back to the part before i got the hard coin, and i have to get it again.
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Member
(05-08-2012, 10:39 PM)
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#1806
I went back to the game to collect all remaining teeth and pink stuff. That last chase was glorious. And I never thought I could tackle the land of the livid dead but I made it!
The only remaining trophies are the speed trials but I won't bother, the last stages gave me enough trouble to par. Never had so much fun being brutalised by sadistic level design. What an awesome game. |
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Member
(05-18-2012, 04:41 PM)
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#1809
Ok I've just started this (End of World 2) and...I already had glimpses of platforming genius. It made me think of Yoshi's Island, the last 2D platform-game with creativity in every corner of every levels. That a game evokes such feelings is very rare. Let's see if the quality keeps going until the end...
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Member
(05-18-2012, 10:58 PM)
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#1810
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Member
(05-19-2012, 09:25 PM)
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#1811
Brought this today on Steam. I don't know but it's still not clicking with me control-wise. I remember controlling the demo fine on the PS3. I'm using a PS3 controller and motionjoy and it feels frustrating. It's probably just me.
Anyone know what the robeta is? It's under the beta tab and requires a password. *Edit* Tried the demo on the 360 and went back to play it on PC. I forgot that I had those clip-on triggers on my PS3 controller when I played it on the PS3 (which I don't have anymore). The 360 controller felt better playing it. There will be a patch for the diagonal movements.
Last edited by IblisGinjo; 05-20-2012 at 02:45 AM.
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Member
(05-23-2012, 05:07 PM)
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#1813
I died plenty of times throughout that level. I think the vertical wall jumping portion of the game needs to be tweaked for the next game. It's a crapshoot whether or not I can hit the wall and jump off, or hit the wall and propeller spin to my death.
And other than the firebreathing guys on the mexican food stages (best music ever, btw), those zombie grannies have the worst hitboxes. |
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Member
(05-23-2012, 07:21 PM)
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#1815
Does anyone else think this game is really boring? Controls great, looks pretty, but the levels are very similar in appearance and gameplay (I'm midway through world two). There's just simply nothing really egging me on to keep playing. I'm not much interested in collecting up to 100% and I have this overwhelming feeling of "why am I playing this same old thing" whenever I give it a shot.
I'd consider myself a gamer that enjoys platformers, and so this should be right up my alley, but it just hasn't pulled me in at all. When I look at the Metacritic I'm surprised to see such high scores because my opinion on games is not usually this much of an outlier. |
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Member
(05-23-2012, 07:26 PM)
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#1816
Turned this on again today only to discover that i'd lost my grasp of the games control style, I was dying all over the place...
So does anyone else always recreate the lum song on the file select in time with the title screen music by moving over the files? I have to do it everytime! |
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Member
(05-24-2012, 12:03 PM)
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#1818
It's excellent for sure, and I want to see more games like it, but I don't think it's quite for me. |
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Member
(05-24-2012, 12:14 PM)
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#1819
I just arrived at the mountain world, which looks to be really fun, but I was starting to feel the same last night. It's like in each world there's always the same kind of obstacles but with a different skin. Swinging vines and bouncing platforms. The introduction of wall running seem to spice things up though. I need to finish it first to make an informed opinion.
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(05-24-2012, 03:49 PM)
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#1820
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Member
(05-24-2012, 05:01 PM)
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#1821
Hmmm....
Everyone should finish the game before deciding whether or not it is boring. There's a good amount of different mechanics available to you as you progress and the challenge really ramps up on the last few areas. I feel like they made most of it purposely easy so people wouldn't be turned off, but it looks like that is having the opposite effect. For those people who like 2-D platformers, what other ones would you recommend on the PS3 or PS2? Also, for those people who are having trouble with the Pirate's Alley glitch: I died a bunch of times trying to get through it, then I changed my character to one of those short guys and the glitch disappeared. I wish I tried it before I almost put my foot through my TV.
Last edited by atomic moth; 05-24-2012 at 05:03 PM.
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Member
(05-24-2012, 06:46 PM)
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#1822
(I'm sorry, this is uncharacteristically snarky of me) |
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Member
(05-24-2012, 08:26 PM)
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#1824
Edit: I don't think it's a bad game at all, but as far as 2D platformers go, I wouldn't put it in my top thirty, let alone ten. I just don't get on with the feel, and I know I'm not the only one.
Last edited by Lord British; 05-24-2012 at 08:30 PM.
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Member
(05-24-2012, 10:26 PM)
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#1825
Quote:
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Member
(05-25-2012, 12:09 AM)
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#1826
In my personal experience, a few opinions I had about the level design, difficulty and enemy design changed after I beat the final levels. Yours may as well. Or not. |
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Member
(05-25-2012, 12:14 AM)
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#1827
I think it's fair to say you could make it halfway through a game and draw a reasonably informed opinion from at least that far, if you haven't enjoyed it up to that point odds are the next half wont do much to change your opinion even if it does get better.
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Member
(05-27-2012, 08:55 AM)
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#1828
I was considering picking this up pretty soon so I can have a co-op run with my GF. We played the demo and she had a blast (I knew I would love this game already). I have a few questions though. How difficult is it? How is the local co-op? I also wanted to know about how long it is?
Thanks in advance. We will play it after we beat Trine 2 though. |
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Member
(05-27-2012, 09:37 AM)
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#1829
In your specific case - if your main problem with a game is lack of variety, it seems obvious to me you might have a completely different take on it after playing more of it. I'd be asking people's opinions on how the game changes things up from that point instead of writing it off. |
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Member
(05-27-2012, 09:43 AM)
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#1830
I do like this game a lot, and I'm wondering if the sheer crapness of the plant boss may have soured me on the game unreasonably. I'm certainly having a blast going through with a friend, and I love the Moskito stages. With the platforming though, I feel like the genuinely superb level design isn't exactly flattered by the confusing edge detection. Point is, I'm still playing, but I'm just not getting the amazingness that keeps this game mentioned in almost every thread, relevant or otherwise. |
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Member
(05-28-2012, 06:02 PM)
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#1832
Got this when it was $15 the other day on steam, and it's better than I ever could have imagined.
It just instantly put a smile on my face, and it's such a delight to play. I can't believe how much fun I'm having with it, and the music and art are just incredible. I'm so excited to see what all lies in store with this game. |
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Member
(05-30-2012, 06:46 AM)
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#1833
I am probably in the minority on this, but I feel like this game gets annoying toward the end. It becomes so trial-and-error and repetition based. Some of the chase sequences are just not fun to me. It is gorgeous and I've really liked the game leading up to it, but I'm not sure if I even care about beating it anymore. edit- nvm, just beat it. Great game. It just started to annoy me toward the end.
Last edited by Grinchy; 05-31-2012 at 03:28 AM.
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Banned
(05-31-2012, 07:10 PM)
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#1834
There is no damn way I'm going to go back and try to get everything..... at least for a while. |
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Member
(05-31-2012, 07:18 PM)
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#1835
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Member
(06-02-2012, 04:54 PM)
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#1836
Ok so I've just finished it. And let me withdraw what I said earlier and putting it on the same level as Yoshi's Island. It's nowhere near that. It's a good platformer. But in that field Nintendo is still king. First I was enjoying myself because everything is so vibrant and gorgeous (This is its main achievement, Nintendo should take note). But after one third of the game, it began to be a bit samey and I just wanted it to end. In NSMBWii and Yoshi's Island, almost every level introduces a new concept. But here, you see everything of Rayman Origins in the first few hours. As I said above, all the worlds have the same type of obstacles just with a different look.
In reality there's only 5 worlds (Jungle, Desert, Ice/Lava, Sea, Mountain/Technological <- I put those two in one because they're so short), and a lot of the levels look like each other. Very few are really unique and memorable (The one with the bones snakes is cool, the one inside the monster belly (Nod to Yoshi's Island?), the last level, and the chest chases). The rest is a blur. The enemies all react the same way and don't have any pattern. I didn't like the way every levels is cut into several sections, that's probably one of the reason why levels are not memorable, because you don't see the overall view. Also, the world maps are lame. The bosses are too trial and error and frustrating. I have no desire to collect every lums, catching 300 per level is not fun, so no Land of the Living Dead for me. The music is sometimes awesome (Under the sea and in the mountains I think) but often subdued, too discreet or ambient. Not athletic enough. On the other hand, I had no problems with the controls. Ok sometimes there's some annoyance here and here when Rayman grabs a ledge for instance but it's nearly flawless. But I think Rayman repertoire of moves is a bit lacking. No special powers for instance. The number of actions in the game is quite limited. I'd give the game 7 out of 10. NSMBWii >>> Donkey Kong Country Returns > Rayman Origins.
Last edited by Fabrik; 06-02-2012 at 04:59 PM.
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(06-05-2012, 02:06 PM)
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#1837
If you're not enjoying this game after the halfway point, there's no use in pushing through. The game may technically get better, but it won't be any more enjoyable. I won't be touching this game again.
I felt like the levels were too long. The game dragged for a bit with the bosses at the end. Collecting stuff was not fun. Oh, and that final level @ Moody Clouds can go die. I hated how things were triggered. |
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Member
(06-05-2012, 02:39 PM)
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#1839
I played solo. Had an absolute blast. 2 player I didn't like.
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Junior Member
(06-05-2012, 03:33 PM)
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#1841
This was an excellent game playing straight through it, not caring about 350 lums, relics, etc. After trying to grind out 100% completion, I burned out in the 3rd world after completing the first 2. Pretty sure I'm done with it. It's just too time consuming/frustrating replaying the same damn level over and over.
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Member
(06-15-2012, 11:47 PM)
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#1842
I'm on the Living Dead level and am getting frustrated. When running along falling platforms, sometimes when I jump, Rayman gets that "spark" trailing out behind him which allows him to run vertically up the coffins instead of just clinging to their sides.
Sometimes, though, it doesn't happen. He clings to the side and rides to his inevitable doom. How do you control the difference? Going crazy with it working 50% of the time. |
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Member
(06-17-2012, 09:15 AM)
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#1844
Very very hard. But don't worry, they have save points on every room so you can try again and again.
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Member
(06-18-2012, 04:03 AM)
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#1845
Is the Vita version of this game glitched when it comes to the relics or what?
I have gotten all of the relics and yet when I go to the snoring tree the big puzzle to the left is still missing a piece.... So is anyone else having this problem too? Is one relic only available through Near or is it simply an annoying glitch? |
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Member
(06-18-2012, 01:55 PM)
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#1846
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Member
(06-21-2012, 01:29 PM)
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#1848
Im curious if it got fixed for the PC, or if I just lucked out on my replay. |