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Member
(11-09-2011, 02:26 PM)
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#54
Originally Posted by Nuclear Muffin:
Nintendo won't do it though, as it'll de-value the next NSMB release. |
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(11-09-2011, 02:31 PM)
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#62
I find the 3DS sales and the Mario sales totally unsurprising but the Uncharted sales....goddamn. Didn't know it was popular in Japan.
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Medal Princess
(11-09-2011, 02:33 PM)
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#67
Originally Posted by Lord_Byron28:
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Member
(11-09-2011, 02:34 PM)
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#68
Originally Posted by Nuclear Muffin:
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Banned
(11-09-2011, 02:35 PM)
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#70
Originally Posted by Aeana:
Originally Posted by Boken:
You learn something new everyday. |
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Member
(11-09-2011, 02:35 PM)
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#71
Originally Posted by Nuclear Muffin:
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Banned
(11-09-2011, 02:35 PM)
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#72
Originally Posted by [Nintex]:
Zelda alone would have been enough to consign me to an entire weekend in my dressing gown and underpants, not moving from the TV to wash, shit, sleep or shave --- but two of them releasing together? I'm doomed. I'll probably have a seizure and be found in a gaming induced coma, or I'll just fail to turn into work and get sacked. |
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Member
(11-09-2011, 02:36 PM)
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#74
Originally Posted by iceatcs:
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Member
(11-09-2011, 02:38 PM)
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#76
Originally Posted by Lord_Byron28:
Edit: Going by Media Create numbers. |
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Member
(11-09-2011, 02:38 PM)
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#77
Super Mario Galaxy 2 sold 339,901 units with an install base of 3,745,527, or a 9.1% attach rate on week 1. [Source]
Super Mario 3D Land sold 343,492 units with an install base of 2,356,915, or a 14.6% attach rate on week 1. Doomed, I tell you. EDIT: Bad numbers on Wii install base, check posts below for correct figures.
Last edited by Pocks; 11-09-2011 at 02:50 PM.
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Banned
(11-09-2011, 02:39 PM)
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#79
Originally Posted by Michan:
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Member
(11-09-2011, 02:40 PM)
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#81
Originally Posted by Pocks:
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Member
(11-09-2011, 02:41 PM)
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#84
Originally Posted by Lord_Byron28:
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Banned
(11-09-2011, 02:43 PM)
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#88
Originally Posted by Pocks:
Depends all on appeal and how front-loaded 3D Land will be, but I predict good things in its future. Edit Fixed This is a meaningless comparison though as it is all theoretical, and initial sell through of Mario titles usually pales in comparison to their legs. Edit 2: I'm just trying to show that sometimes comparing attach rates doesn't mean much.
Last edited by Truth101; 11-09-2011 at 02:48 PM.
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Banned
(11-09-2011, 02:43 PM)
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#89
Originally Posted by Pocks:
What was the attach rate of the other 3D Marios (and NSMB DS) on their respective launch days? Anyone have those figures to hand? Not that it really means much in the grand scheme of things (the attach rate is a largely useless metric at the end of the day), just a curiosity.
Last edited by Nuclear Muffin; 11-09-2011 at 02:50 PM.
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Member
(11-09-2011, 02:43 PM)
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#90
Originally Posted by pharmboy044:
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Member
(11-09-2011, 02:45 PM)
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#92
Originally Posted by Pocks:
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Member
(11-09-2011, 02:45 PM)
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#93
Originally Posted by Pocks:
Super Mario Sunshine - 280,610 Gamecube - 1,453,421 >19% attach rate Doomed? |
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Sales-Age Genius
(11-09-2011, 02:46 PM)
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#94
Originally Posted by Pocks:
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how can the baaasheep
enjoy the shootbang? (11-09-2011, 02:46 PM)
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#95
Yeah, this attach rate talk is the worst spin I've seen in a long time.
If you are happy with a high SM3DLand attach rant, then you must not want the 3DS to sell a lot of hardware overall. Wii sold 1/3 of what the DS did in Japan. |
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Member
(11-09-2011, 02:47 PM)
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#96
Originally Posted by NIghtWolf:
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Banned
(11-09-2011, 02:47 PM)
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#98
Originally Posted by Boken:
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Member
(11-09-2011, 02:47 PM)
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#99
Originally Posted by Nuclear Muffin:
Super Mario Galaxy 2 sold 339,901 units with an install base of 10,324,614, or a 3.29% attach rate on week 1. [Source] |
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JJ's Glory Hole!
(11-09-2011, 02:48 PM)
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#100
Originally Posted by Chris1964:
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