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Member
(11-23-2011, 10:04 PM)
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#1101
http://steamcommunity.com/groups/Dota2-Gaf
Join that Steam group! Add a lot of people you see playing Dota 2 in it to your Steam friends. Join the GAF mumble and head to the HoN room. Lots of us are playing GAF inhouse matches right now if you want to hop in. Add me on Steam too, it's "Hylian7", just like my GAF name. |
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Member
(11-23-2011, 10:05 PM)
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#1102
no. if i see a Brown Player in hon with .1 kd and 22% win, i know hes garbage, no way around it brolio. Also take kapura for example, his KD in hon is a prime example of why he shouldnt be playing anything but armadon pce nerd |
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Member
(11-23-2011, 10:06 PM)
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#1103
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Banned
(11-23-2011, 10:20 PM)
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#1104
I'm not talking about graphics!
This is something that can happen in the span of two or three seconds, and would be impossible without the healer healing. And it happens often. It's not like this is a rare occurrence. Dota is full of close calls. It's stupid for them not to be "handed out" when they're actually earned. DOTA is very clearly limited by the WC3 engine. Just because there are some work-arounds doesn't mean they're optimal. An engine built specifically with this game type in mind is naturally going to open up a lot more options.
Last edited by Togglesworlh; 11-23-2011 at 10:22 PM.
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Member
(11-23-2011, 10:26 PM)
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#1105
then you get gold for being in AOE? WHY IS IT A BIG DEAL???
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Banned
(11-23-2011, 10:29 PM)
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#1106
It's not. I was only responding to your posts.
Speaking of strange inconsistencies: Lich's consume doesn't count as a deny (according to the counter in the top right), but Enigma's transformation does? Obviously, it doesn't matter, as the enemies still lose XP either way. It just seems odd. |
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Corporate Apologist
(11-23-2011, 10:31 PM)
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#1107
No one said it is a big deal. I just personally don't get many as Omniknight, but it is nothing more then a stat.
Which reminds me, I got an abandoned since I DCed near the start of a game, then got an error saying I couldn't be validated when I tried to Reconnect.
Last edited by Drkirby; 11-23-2011 at 10:36 PM.
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Member
(11-23-2011, 10:37 PM)
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#1108
He said I had ridiculous assumptions. I don't think they are. You want to get credited for an assist, have a healing skill, cast it on your ally while he's in range of an enemy. Or autoattack the enemy I guess. 10 seconds is enough for a skill to cooldown so if your first heal doesnt deal damage you get a second chance anyway. It's a "secondary" statistic anyway.
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Member
(11-23-2011, 10:40 PM)
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#1109
It doesnt change the fact that a lot was accomplished using the WC3 engine. Naturally if you build an engine around a genre then obviously it will shine on that genre. |
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Corporate Apologist
(11-23-2011, 10:41 PM)
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#1110
Omniknights Heal has a 12 second cooldown, and there are a lot of Dota spells that are over 10 seconds. Also, being a melee character, once an enemy gets far enough away to not be effected by your slow, it can be hell to catch back up without someone else doing a stun. I think healing an ally in the middle of a battle, or placing any buffs on them, is something that should be counted as an assist. It isn't though, which is fine.
Last edited by Drkirby; 11-23-2011 at 10:44 PM.
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Member
(11-23-2011, 10:43 PM)
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#1111
Can anyone suggest me a good starting hero to play with? I'm quite new to all things DotA. Usually I like playing support type classes.
If you have a guide that would be cool too. |
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Member
(11-23-2011, 10:47 PM)
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#1112
Omni has one of the best damaging AOE spells for the mana, if it CDed any faster it would need nerfing. Imba heals like Dazzle's only CDs in 6 seconds too. Yes he's melee but he's been balanced that way. You have to take risks! It's more fun for everyone that way too I believe, rather than everyone hanging back and letting pure initiators always be in the thick of things.
Just because you're a healer doesn't mean you have to focus on assists and be in a support role. Fortunately (or unfortunately for any of Sanjay's teammates) these same heroes can be face-raping one-man killing machines as well. I think giving nearly every Healing spell an almost equivalent damaging effect was a really great idea for encouraging active participation in teamfights by these support heroes. |
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Corporate Apologist
(11-23-2011, 10:57 PM)
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#1113
I am not saying the cool down needs to be changed, I am refuting your point that it would be up in 10 seconds.
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Member
(11-23-2011, 11:13 PM)
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#1114
I never said it would be up in 10 :( I had a hypothetical scenario where you had a 10 second window to do something that would give you credit for an assist
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Member
(11-23-2011, 11:20 PM)
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#1115
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Corporate Apologist
(11-23-2011, 11:22 PM)
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#1116
I am pretty sure Valve has both of those.
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Member
(11-23-2011, 11:24 PM)
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#1117
yep in valve time :)
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Member
(11-23-2011, 11:42 PM)
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#1118
the update for this week is already here i think
Here is the latest entry about it
Quote:
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Banned
(11-23-2011, 11:45 PM)
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#1119
It's because you did. You're the one who tossed out the ten second number, when we were talking in terms of two or three, which in Dota combat, is quite a big difference.
It seems like you're having trouble understanding this, for some reason. I dunno what to tell you. I feel like the point we were making was pretty clear, and you start discussing unrelated situations to prove your point? It doesn't make any sense. Sorry.
Not to mention that the WC3 engine is ancient by today's standards, and simply having a more modern engine does wonders in and of itself.
Last edited by Togglesworlh; 11-23-2011 at 11:48 PM.
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Member
(11-23-2011, 11:52 PM)
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#1120
edit: incoming kag apology |
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Banned
(11-24-2011, 12:04 AM)
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#1121
Huh. I did not know that. That makes a little more sense, then.
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shoot bullets from her arse
(11-24-2011, 12:08 AM)
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#1122
Anyone come across a really low-end dota 2 config on playdota, one with an example screenshot? Trying to locate it for Conceptor, and for the life of me I can't locate it.
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Corporate Apologist
(11-24-2011, 12:13 AM)
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#1123
I think someone posted something like that on the dota dev site recently.
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shoot bullets from her arse
(11-24-2011, 12:15 AM)
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#1124
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Member
(11-24-2011, 12:20 AM)
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#1125
It's like saying I will take unreal engine and make a 6v6 fast-paced fighting game with no framerate drops and no spectator's lag. Can this be done? sure it is possible Is it feasible? Not as much as i could imagine
Quote:
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Member
(11-24-2011, 12:22 AM)
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#1126
I just got into the beta today \o/
I played 3 games against the AI and the bots are surprisingly good. I'm pretty rusty on my DotA because I played LoL for the last half year and I lost the first game. (I've been playing DotA on and off for almost five years) It feels quite different from LoL in the way a lot of the stuff handles. Feels good to be able to play my favorite heroes again though. Anti-Mage, Storm Spirit, Dazzle, Witch Doctor.. To have a healing spell that actually heals more than 0.5% of the health of the average hero is pretty nice. Also, AM's Blink is awesome. |
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Member
(11-24-2011, 12:26 AM)
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#1127
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shoot bullets from her arse
(11-24-2011, 12:50 AM)
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#1128
Okay, found one low-end config. This noticeably degrades the loading screen, and there's no dynamic sun.
Code:
r_fastzreject 1 mat_disable_bloom 1 mat_specular 0 r_3dsky 0 r_dynamic 0 r_shadows 0 mat_dxlevel 81 muzzleflash_light 0 cl_ejectbrass 0 cl_show_splashes 0 r_decals 0 mp_decals 0 r_drawmodeldecals 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_drawdetailprops 0 cl_phys_props_enable 0 cl_ragdoll_collide 0 cl_ragdoll_fade_time 0 cl_ragdoll_physics_enable 0 cl_forcepreload 1 mat_picmip 10 mat_showlowresimage 1 mat_bumpmaps 0 My revised version, should be a little bit faster than the one above: Code:
r_fastzreject 1 mat_disable_bloom 1 mat_specular 0 r_3dsky 0 r_dynamic 0 r_shadows 0 mat_dxlevel 81 muzzleflash_light 0 cl_ejectbrass 0 cl_show_splashes 0 r_decals 0 mp_decals 0 r_drawmodeldecals 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_drawdetailprops 0 cl_phys_props_enable 0 cl_ragdoll_collide 0 cl_ragdoll_fade_time 0 cl_ragdoll_physics_enable 0 cl_forcepreload 1 mat_showlowresimage 1 mat_bumpmaps 0 "lower_body" "0" "r_shadow_half_update_rate" "1" "r_rainparticledensity" "0" "cl_particle_fallback_base" "4" "cl_particle_fallback_multiplier" "0" "r_flashlightdepthtexture" "0" "r_shadowrendertotexture" "0" "r_shadowfromworldlights" "0" "cl_detaildist" "0" "cl_detailfade" "0" "r_drawmodeldecals" "0" "r_decalstaticprops" "0" "cl_ragdoll_maxcount" "0" "ragdoll_sleepaftertime" "1" "cl_phys_maxticks" "3" "r_worldlightmin" "0.005" "props_break_max_pieces" "0" "z_mob_simple_shadows" "2" "cl_ragdoll_maxcount_gib" "0" "cl_ragdoll_maxcount_generic" "0" "cl_ragdoll_maxcount_special" "0" "sv_ragdoll_maxcount" "0" "sv_ragdoll_maxcount_gib" "0" "sv_ragdoll_maxcount_generic" "0" "sv_ragdoll_maxcount_special" "0" "z_infected_decals" "0" "cl_impacteffects_limit_general" "0" "cl_impacteffects_limit_exit" "0" "cl_impacteffects_limit_water" "0" "cl_ragdoll_self_collision" "0" "cl_player_max_decal_count" "0" "cl_footstep_fx" "0" "r_flashlightinfectedfov" "0" "r_flashlightinfectedfar" "0" "r_flashlightinfectedlinear" "0" "r_shadow_half_update_rate" "1" "cl_detaildist" "0" "cl_detailfade" "0" "cl_particle_fallback_base" "4" "cl_particle_fallback_multiplier" "0" "r_worldlights" "0" "r_decals" "0" "r_decal_overlap_count" "0" "r_rainparticledensity" "0" "mat_bumpmap" "0" "mat_specular" "0" "mat_phong" "0" "r_flashlightdepthtexture" "0" "mat_grain_enable" "0" "mat_local_contrast_enable" "0" "mat_motion_blur_enabled" "0" "mat_disablehwmorph" "1" "r_overlayfademin" "1750" "r_overlayfademax" "2000" "mp_usehwmvcds" "-1" "cl_footstep_fx" "0" "cl_impacteffects_limit_general" "0" "cl_impacteffects_limit_exit" "0" "cl_impacteffects_limit_water" "0" "z_mob_simple_shadows" "2" "mp_usehwmmodels" "-1" "mat_depthfeather_enable" "0" "mat_force_vertexfog" "1" "r_rootlod" "2" "mat_picmip" "4" mat_reducefillrate 1 r_waterdrawreflection "0" r_waterforcereflectentities "0" r_propsmaxdist "0" mat_hdr_level "0" r_drawflecks "0" r_drawparticles 0 "mat_wateroverlaysize" = "16" "mat_dof_enabled" = "0" "mat_envmapsize" = "16"
Last edited by Bo; 11-24-2011 at 02:06 AM.
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Second-rate Anihawk
(11-24-2011, 01:07 AM)
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#1129
N'aix:
![]() New Witch Doctor model:
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Member
(11-24-2011, 01:15 AM)
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#1130
wd looks like he's part of icp
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Banned
(11-24-2011, 01:22 AM)
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#1131
It is a fact that Dota 2 has more potential than DOTA ever did, because the engine is built for it. Haha. ): |
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Second-rate Anihawk
(11-24-2011, 01:26 AM)
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#1132
Fuckin' Maledect, how does it work?
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Corporate Apologist
(11-24-2011, 01:27 AM)
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#1133
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Member
(11-24-2011, 01:31 AM)
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#1134
New witcher doctor change was unnecessary. It's not bad but there was nothing wrong with old one.
Last edited by Gez; 11-24-2011 at 01:34 AM.
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Second-rate Anihawk
(11-24-2011, 01:35 AM)
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#1135
Maybe it's a microtransaction skin.
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Corporate Apologist
(11-24-2011, 01:51 AM)
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#1136
I'm hoping it is actually and old skin, since I don't see anything recent about that image on the site it has 'watermarked'
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Member
(11-24-2011, 01:53 AM)
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#1137
I like this new model, very grim dark.
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Member
(11-24-2011, 02:00 AM)
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#1138
Last edited by x3r0123; 11-24-2011 at 02:03 AM.
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Second-rate Anihawk
(11-24-2011, 02:43 AM)
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#1140
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Banned
(11-24-2011, 02:53 AM)
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#1141
Getting dc'd nonstop.
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Second-rate Anihawk
(11-24-2011, 02:53 AM)
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#1142
Valve reset the servers. I was beasting on a Bloodseeker too. :(
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Member
(11-24-2011, 03:03 AM)
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#1144
Pudge is super easy
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Member
(11-24-2011, 03:15 AM)
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#1145
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Banned
(11-24-2011, 03:19 AM)
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#1146
So what is the consensus on Juggernaut?
I find myself playing him alot. Not because he is super easy, but because I feel he has the best movement of any champion right now. Some champions feel like they are trudging through mud. They turn around very slow, and their models get stuck on tree's that they visually are not touching. |
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Corporate Apologist
(11-24-2011, 03:21 AM)
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#1147
Looking at old Dota Hero's, Morphling once had a TF2 Spy like Disguise ability. Maybe my hopes of the TF2 Spy being introduce as a hero will come true. Maybe.
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Banned
(11-24-2011, 03:22 AM)
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#1148
Then I guess I don't know why you disagreed with me in the first place because I haven't changed my stance even once. U:
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Member
(11-24-2011, 03:31 AM)
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#1149
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Member
(11-24-2011, 04:24 AM)
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#1150
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