sonicmj1
Member
(02-23-2012, 08:19 PM)

sonicmj1's Avatar

Originally Posted by mbmonk: View Post
Reading from "welcome-to-dota-you-suck" guide

I found the bolded part at the bottom particularly interesting, me being a noob. I always auto-attacked the creep line.



I tend to auto attack creeps and push the creep line back toward their tower. And I do tend to get ganked on their side much more frequently than on my side. So I am thinking about adopting this. I mostly play support classes for what that is worth.

Thoughts?
Adopting this (at least in early game) is absolutely mandatory if you want to farm without getting ganked.

Don't auto-attack. When it comes to creeps, only attack to last-hit or deny.
Schweinehund
Member
(02-23-2012, 08:27 PM)

Schweinehund's Avatar

Originally Posted by Togglesworlh: View Post
Ability loadouts? Holy shit. So, we're gonna be able to customize our abilities, too? (I'll just say that I'm already assuming it's completely cosmetic.)

...I dunno if that's a good thing. Seems potentially dangerous to change the visuals - like particle effects, colors, whatever - of the abilities of heroes. Changing the heroes' skins/accessories is fine, because I don't think anything will change them so much as to be unrecognizable, but if you modify the visual effects of their skills? There are a lot of abilities that I recognize instantly based on their effects. I don't even want to think about what would happen if one day SK's Epicenter gets a new visual effect and I don't realize it and I'm like "WHY AM I TAKING ALL THIS DAMAGE".

What I'm hoping that actually means is that each skill will have an associated taunt or dance or whatever. But I dunno. There's already a slot for taunts. Hmmm. U:

I'm probably overthinking things here. For now, I'm still gonna give Valve the benefit of the doubt.
Incoming counter strike go venomancer, fully equipped with quadra wield deagles.
Goon Boon
Member
(02-23-2012, 08:28 PM)

Goon Boon's Avatar

I'd be ok with skill adding stuff for extra depth or whatever as long as there's a classic mode where none of that shit is possible.
Gully State
Member
(02-23-2012, 08:34 PM)

Gully State's Avatar

Originally Posted by Togglesworlh: View Post
Ability loadouts? Holy shit. So, we're gonna be able to customize our abilities, too? (I'll just say that I'm already assuming it's completely cosmetic.)

...I dunno if that's a good thing. Seems potentially dangerous to change the visuals - like particle effects, colors, whatever - of the abilities of heroes. Changing the heroes' skins/accessories is fine, because I don't think anything will change them so much as to be unrecognizable, but if you modify the visual effects of their skills? There are a lot of abilities that I recognize instantly based on their effects. I don't even want to think about what would happen if one day SK's Epicenter gets a new visual effect and I don't realize it and I'm like "WHY AM I TAKING ALL THIS DAMAGE".

What I'm hoping that actually means is that each skill will have an associated taunt or dance or whatever. But I dunno. There's already a slot for taunts. Hmmm. U:

I'm probably overthinking things here. For now, I'm still gonna give Valve the benefit of the doubt.
With I don't know if this is a good idea. The game already has a ton of spells/abilities that people need to learn. Adding to that list isn't exactly going in the direction of making the game more accessible.
Rinku
Banned
(02-23-2012, 08:35 PM)

Originally Posted by buhdeh: View Post
Zeus is rarely useful late game. Unless you are up against a team of low hp heroes, most players will have too much hp for Zeus to be effective. Even with an a-scepter and/or refresher.
Static Field does 11% extra damage to current HP whenever you cast a spell. Let's say we have a 2k HP hero in a team fight, whenever you cast a spell, you will deal an additional 220 magic damage. This doesn't just apply to one hero, it applies to all heroes with their corresponding HP. (4k hp pudge gets hit for 440, bla bla). He's a hero with great scalability.
vinicius
Junior Member
(02-23-2012, 08:38 PM)

vinicius's Avatar

Originally Posted by Rinku: View Post
Static Field does 11% extra damage to current HP whenever you cast a spell. Let's say we have a 2k HP hero in a team fight, whenever you cast a spell, you will deal an additional 220 magic damage. This doesn't just apply to one hero, it applies to all heroes with their corresponding HP. (4k hp pudge gets hit for 440, bla bla). He's a hero with great scalability.
Plus his invis-revealing gear.
Togglesworlh
Banned
(02-23-2012, 08:43 PM)

Togglesworlh's Avatar

Originally Posted by JiveTurkey: View Post
Incoming counter strike go venomancer, fully equipped with quadra wield deagles.
well that would be hilarious
Max
I am not Max
(02-23-2012, 08:57 PM)

Max's Avatar

Originally Posted by Exuro: View Post
Load out for abilities? hrm
Possibly aesthetic changes to the skill effects
Gully State
Member
(02-23-2012, 08:58 PM)

Gully State's Avatar

Originally Posted by Max: View Post
Possibly aesthetic changes to the skill effects
Even then...changing the way a spell looks will make the game a bit harder to learn...
1.09
Low Tier
(02-23-2012, 09:07 PM)

1.09's Avatar

Guys relax. It's just hats.
Max
I am not Max
(02-23-2012, 09:10 PM)

Max's Avatar

Originally Posted by Gully State: View Post
Even then...changing the way a spell looks will make the game a bit harder to learn...
Didn't see your guys' posts above

I don't think it could be any more of a problem than someone new to the game seeing Orca Tide and not identifying him as the guy with the huge aoe spike stun
JustinBB7
Member
(02-23-2012, 09:17 PM)

JustinBB7's Avatar

Cyborgmatt also updated his other post with these:

[Bit big so quoting it]

Quote:
Phantom Assassin:

Last edited by JustinBB7; 02-23-2012 at 09:22 PM.
Max
I am not Max
(02-23-2012, 09:22 PM)

Max's Avatar

Team suggestions will definitely be helpful for me, no more asking what to pick
Davidion
Rambunctious Rogue
yet
Regrets his Tag
(02-23-2012, 09:28 PM)

Davidion's Avatar

Originally Posted by Max: View Post
Team suggestions will definitely be helpful for me, no more asking what to pick
Next thing you know there will be spaces where your team can tell you what you can do with yourself.

Oh wait that's chat.
Max
I am not Max
(02-23-2012, 09:47 PM)

Max's Avatar

Originally Posted by Davidion: View Post
Next thing you know there will be spaces where your team can tell you what you can do with yourself.

Oh wait that's chat.
I don't know if this is towards me, valve, or the majority of people in the latest matchmaking games I've played that don't strategize on who their team should pick, using the chat. But okay.

The graphical interface can add some incentive for lower level players.
Davidion
Rambunctious Rogue
yet
Regrets his Tag
(02-23-2012, 09:49 PM)

Davidion's Avatar

Originally Posted by Max: View Post
I don't know if this is towards me, valve, or the majority of people playing in the latest matchmaking games I've played that don't strategize on who their team should pick, using the chat. But okay.

The graphical interface can add some incentive for lower level players.
Just a joke

I like the purported changes, though I don't know how useful it will be in terms of pub play.
Grakl
Member
(02-23-2012, 09:54 PM)

Grakl's Avatar

I'm ignorant; is there a patch today?
JustinBB7
Member
(02-23-2012, 09:54 PM)

JustinBB7's Avatar

Originally Posted by Davidion: View Post
I like the purported changes, though I don't know how useful it will be in terms of pub play.
New people using suggested heroes for the team so they pick good heroes to help out sounds pretty useful for pub games.

Originally Posted by Grakl: View Post
I'm ignorant; is there a patch today?
Should be!
LukeSmith
No more sharecropping
On Redmond's plantation
I took the Freedom Road
(02-23-2012, 09:55 PM)

LukeSmith's Avatar

I hope this isn't a bunch of changes to abilities or alternate abilities for a hero. Hopefully it's all aesthetic (not even sure if I am excited about that) and doesn't do shit like alter cooldowns or there's some mode where I don't need to play with all of this.

I'd take some alt skins for Wards though
Last edited by LukeSmith; 02-23-2012 at 09:57 PM.
Grakl
Member
(02-23-2012, 09:55 PM)

Grakl's Avatar

Originally Posted by JustinBB7: View Post
Should be!
Thanks.
Davidion
Rambunctious Rogue
yet
Regrets his Tag
(02-23-2012, 09:59 PM)

Davidion's Avatar

Originally Posted by JustinBB7: View Post
New people using suggested heroes for the team so they pick good heroes to help out sounds pretty useful for pub games.
It's pub play; assuming that people would actually help by suggesting good heroes can be a stretch. The mechanism isn't the problem, it's the players.

I can at least see where Valve is trying to make the community collaborative. All the best to them if they can do it right.
Ikuu
Member
(02-23-2012, 10:13 PM)

Ikuu's Avatar

Originally Posted by LukeSmith: View Post
I hope this isn't a bunch of changes to abilities or alternate abilities for a hero. Hopefully it's all aesthetic (not even sure if I am excited about that) and doesn't do shit like alter cooldowns or there's some mode where I don't need to play with all of this.

I'd take some alt skins for Wards though
No way would they do anything to change the skills in a way that would alter gameplay, I'd expect to see stuff like Tidehunter doing a bellyflop for his ult rather than the default. Not sure if I like that, they need to be careful with what they mess with though.
Rinku
Banned
(02-23-2012, 10:18 PM)

Recently looked at my Dota Profile and noticed my Commendations are at 8-6-5-7. Whoa I never even noticed it! :D
Swag
Member
(02-23-2012, 10:19 PM)

Swag's Avatar

Originally Posted by Rinku: View Post
Recently looked at my Dota Profile and noticed my Commendations are at 8-6-5-7. Whoa I never even noticed it! :D
Wish I could see the report page, need to know how much of an asshole I am.
Lirlond
Member
(02-23-2012, 10:27 PM)

Lirlond's Avatar

Quote:
I sure wish this vs had bought something useful, like wards, or a sheep, or a mek, or anything except a desolator(35 minutes in!) and what looks like a Lothars!!
vinicius
Junior Member
(02-23-2012, 10:29 PM)

vinicius's Avatar

Originally Posted by Ikuu: View Post
No way would they do anything to change the skills in a way that would alter gameplay, I'd expect to see stuff like Tidehunter doing a bellyflop for his ult rather than the default. Not sure if I like that, they need to be careful with what they mess with though.
Something like this, maybe?
Ikuu
Member
(02-23-2012, 10:30 PM)

Ikuu's Avatar

Yea, that is fine, but I don't want them messing with effects and then you have to make sure a purchased animation isn't better than the standard.
Togglesworlh
Banned
(02-23-2012, 10:31 PM)

Togglesworlh's Avatar

Originally Posted by Sebulon3k: View Post
Wish I could see the report page, need to know how much of an asshole I am.
Me too! I'm sure I get reported all the time 'cause I troll the trolls, as is my right, and trolls is gonna troll-report.
Haly
One day I realized that sadness is just another word for not enough coffee.
(02-23-2012, 10:32 PM)

Haly's Avatar

Well they really fucked up PA.

Hopefully TA won't be as bad.
Swag
Member
(02-23-2012, 10:33 PM)

Swag's Avatar

Originally Posted by Haly: View Post
Well they really fucked up PA.
Probably Awful, cause it's an early model
Ikuu
Member
(02-23-2012, 10:37 PM)

Ikuu's Avatar

Doesn't look anywhere near finished. Also the Test Build Bug forum was added to the Dev forums so their should be an update tonight.
Finalow
Member
(02-23-2012, 10:38 PM)

Finalow's Avatar

Originally Posted by Technosteve: View Post
If you really have to play a no skill dumb head play Anti-Mage
anti-mage? I don't think so, he's very good only in late game and before that I'll be like at 0 - 10 or underfeeded like hell.
Togglesworlh
Banned
(02-23-2012, 10:40 PM)

Togglesworlh's Avatar

Originally Posted by finalozzo: View Post
anti-mage? I don't think so, he's very good only in late game and before that I'll be like at 0 - 10 or underfeeded like hell.
The secret to AM is to not participate in any team fights until like 40 minutes and then you kill everyone on the enemy team 1v5.

orsomethinglikethat
NG28
Member
(02-23-2012, 10:43 PM)

Originally Posted by Ikuu: View Post
Yea, that is fine, but I don't want them messing with effects and then you have to make sure a purchased animation isn't better than the standard.
They won't fudge with any of the timings for the animations. They'll just look different.
Togglesworlh
Banned
(02-23-2012, 10:44 PM)

Togglesworlh's Avatar

Originally Posted by NG28: View Post
They won't fudge with any of the timings for the animations. They'll just look different.
That's still bad.
Haly
One day I realized that sadness is just another word for not enough coffee.
(02-23-2012, 10:44 PM)

Haly's Avatar

Well I didn't think it was finished but just the general direction of her design is kind of meh compared to Frozen Throne Maiev, who is probably my favorite WC character design.

She gon' fuck ya'll up.
Swag
Member
(02-23-2012, 10:45 PM)

Swag's Avatar

Originally Posted by finalozzo: View Post
anti-mage? I don't think so, he's very good only in late game and before that I'll be like at 0 - 10 or underfeeded like hell.
Rather just pick Void and enjoy backtracking everything, at least you'll never die and you don't have to worry as much about BeastMaster / Obsidian Destroyer picks.
Originally Posted by Haly: View Post
Well I didn't think it was finished but just the general direction of her design is kind of meh compared to Frozen Throne Maiev, who is probably my favorite WC character design.
Doubt anything they could design would look as good as Maiev, in her WC3 or WOW incarnations.
Haly
One day I realized that sadness is just another word for not enough coffee.
(02-23-2012, 10:53 PM)

Haly's Avatar

I think the main thing is to cover up her face in a way that makes her appear aloof and distant. The beta model just looks like some kawaii uguu girl cosplaying as Nomad.

I like what they did with Spectre, hope they can bring a fraction of Maiev's badassery to DOTA2.
NG28
Member
(02-23-2012, 10:54 PM)

Originally Posted by Togglesworlh: View Post
That's still bad.
They aren't going to go crazy with alternate animations, so I don't think it will be much of a problem at all.
Davidion
Rambunctious Rogue
yet
Regrets his Tag
(02-23-2012, 10:57 PM)

Davidion's Avatar

Originally Posted by Haly: View Post
I think the main thing is to cover up her face in a way that makes her appear aloof and distant. The beta model just looks like some kawaii uguu girl cosplaying as Nomad.

I like what they did with Spectre, hope they can bring a fraction of Maiev's badassery to DOTA2.
You just want more big curvy spiky looking things.
Conceptor
Member
(02-23-2012, 10:59 PM)

Conceptor's Avatar

Originally Posted by Davidion: View Post
You just want more big curvy spiky looking things.
Haly gonna Haly
Haly
One day I realized that sadness is just another word for not enough coffee.
(02-23-2012, 11:00 PM)

Haly's Avatar

Originally Posted by Davidion: View Post
You just want more big curvy spiky looking things.
Big curvy spiky looking things are good!
mbmonk
Member
(02-23-2012, 11:02 PM)

mbmonk's Avatar

I just wanted to thank everyone who gave their opinion on auto-attacking creeps. I have been doing it all wrong. As expected I guess for a newb.
Artanisix
Member
(02-23-2012, 11:02 PM)

Artanisix's Avatar

they should make phantom assassin fat
Haly
One day I realized that sadness is just another word for not enough coffee.
(02-23-2012, 11:03 PM)

Haly's Avatar

Originally Posted by Artanisix: View Post
they should make phantom assassin fat
Get your sick bbw fetish out of here!
Davidion
Rambunctious Rogue
yet
Regrets his Tag
(02-23-2012, 11:07 PM)

Davidion's Avatar

Originally Posted by Haly: View Post
Big curvy spiky looking things are good!
Spectre does look good, but visually I think all of his jutting spikes only works so well because of the smoke effects and his round blade, which tempers the look.

Originally Posted by mbmonk: View Post
I just wanted to thank everyone who gave their opinion on auto-attacking creeps. I have been doing it all wrong. As expected I guess for a newb.
It can always help to spectate a high level game and just eyeball what people are doing. You're not going to learn overnight what makes a good player but it helps for noticing if you're doing something glaringly wrong. A lot of the dynamics in this game isn't logical in an immediately obvious way; it's a blessing and a curse.


Originally Posted by Artanisix: View Post
they should make phantom assassin fat
Phatassin, imo
Swag
Member
(02-23-2012, 11:20 PM)

Swag's Avatar

Originally Posted by Davidion: View Post
Spectre does look good, but visually I think all of his jutting spikes only works so well because of the smoke effects and his round blade, which tempers the look.
You got it WRONG
Originally Posted by Artanisix: View Post
they should make phantom assassin fat
They in general just need more fat heroes, big people are under represented currently in Dota, only 1 fat hero.
Kapura
Banned
(02-23-2012, 11:21 PM)

Kapura's Avatar

Originally Posted by Lirlond: View Post
I sure wish this vs had bought something useful, like wards, or a sheep, or a mek, or anything except a desolator(35 minutes in!) and what looks like a Lothars!!
that must have been some awful skeleton king. Probably some noob who read this thread and heard he was ez. Vlad? jesus christ.
Haly
One day I realized that sadness is just another word for not enough coffee.
(02-23-2012, 11:23 PM)

Haly's Avatar

http://www.cyborgmatt.com/wp-content...ssin_color.png

Fuuuu, she looks like a hooker hired by Tecmo to promote one of Itagaki's games.
Lirlond
Member
(02-23-2012, 11:23 PM)

Lirlond's Avatar

Originally Posted by Kapura: View Post
that must have been some awful skeleton king. Probably some noob who read this thread and heard he was ez. Vlad? jesus christ.
The SK told us at the start he was kinda new, so I don't really blame him.