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Member
(04-02-2012, 07:24 PM)
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That being said, I've seen people make it work amazingly well, use a Eul's to guarantee a Sun Strike hit then follow up with Deafening / Meteor, but I don't have the same problems dealing with Exort Invoker that I did with Wex Invoker. Those problems are now dominated by Lone Druids. |
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Corporate Apologist
(04-02-2012, 07:24 PM)
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Looking at a list of orbs interaction for Dota 2, I didn't know you could life steal with Tidebringer if you have a Vlad's/SK Aura. I thought it counted as a spell/cleave.
Also, Spirit Breaker's Greater Bash doesn't work on Magic Immune units at all, but the other Melee bashes do. Oh, the extra damage from MKB's mini bash works on Towers (Does 50 damage instead of 100 though)
Last edited by Drkirby; 04-02-2012 at 07:32 PM.
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Member
(04-02-2012, 07:57 PM)
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LOL at least he stays to hear the backlash. I don't like people that can only talk shit once they're in the lead or when the game ends. At least lay your bets down before you roll the dice. It's more fun that way.
That being said, he's currently terrible in dota2 and is clearly frustrated without me to carry him. |
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Second-rate Anihawk
(04-02-2012, 08:00 PM)
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Member
(04-02-2012, 08:07 PM)
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It used to in Dota 1, not sure why that behaves that way, cause FV bash is also magical. Interestingly enough, if a Spiritbreaker attacks a Tidehunter that has a BKB up the Greater Bash animations will trigger but nothing will happen, in comparison to other heroes this doesn't occur.
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Member
(04-02-2012, 09:14 PM)
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This seems to me like EG had the semblance of a good strategy that they hadn't quite tested out fully against a really good team. It got to the late game, they played sloppy as they often do, and threw it on the ground. Very painful to watch, particularly the ineffectual Enigma with about 1 good black hole in the whole game.
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shoot bullets from her arse
(04-02-2012, 09:25 PM)
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Enigma seemed way too timid with Black Hole, and at times made some pretty huge mistakes (such as forgetting to activate his BKB before dropping the ult, or ulting creeps). Tinker had to stay alive and keep his mana up to successfully chain-sheep Antimage and turn on the rest of Na'Vi, but EG seemingly were all on different pages. Antimage was often jumped on first, even though swapping and killing off someone like a Sand King or Puck would have probably been a better move, as Na'Vi would have had to jump into the fight with a big ultimate off the table. EG couldn't kill AM quickly enough to justify pumping all their damage into him first, Na'Vi had time enough to form up and counter-initiate.
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Member
(04-02-2012, 09:29 PM)
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Played my first game as a non-support or support/ganker with Outworld Destroyer and I sucked so much it pained me physically.
Went 14-10-14 but just because my team did well and I could shower everything that was in range with pain, even if I ended up being killed far too often. I kind of had an idea of what to do with him but I just blanked out for 50 minutes. I knew I wanted a force staff first and then go sheepstick but for some reason I forgot that I should have taken a couple null talismans early and treads kept on strenght because I was made of paper so I ended up buying those far too late and I was too scared of going around because I died at an alarming speed. The laning was particularly atrocious, very few last hits and the Shadow Fiend I was against was stomping me, partially because I really don't know how to play mid and partially because I really don't know how to play period. I was lucky that my team carried me and I still could be pretty damn scary because of the damage that I was dealing as soon as I got a few +int stuff even if I didn't employ my abilities and items effectively . |
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A passionate embrace, a beautiful memory lingers.
(04-02-2012, 09:35 PM)
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When you are mid, keep control of runes. Or try to at the very least. As for OD, make sure you spam your banish when you want a last hit. Plus it fucks up the int on the enemy early on.
The thing with OD is that he can be pretty squishy. SF hits pretty hard all the time, so you gotta take the safe bets with last hits. |
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Member
(04-02-2012, 09:42 PM)
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I really suck. Especially with farm dependant heroes. It didn't help that SF can indeed pack a punch and he was good enough with the denies and with harrassing me to cause me trouble and making me fear getting too much near his side of the river. Maybe I could have taken an earlier Arcane Orb to start punishing him harder if he was to ever try too hard to hit me? |
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Member
(04-02-2012, 09:51 PM)
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Against an SF mid you should be banishing him as much as possible because he won't be able to use razes, if you can time them in order to deny him xp and gold, thats great, but just stealing int from an SF can screw them over. |
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Member
(04-02-2012, 09:52 PM)
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Member
(04-02-2012, 10:08 PM)
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edit - pretty bad when you have auto attack set to off; golems don't attack lol.
Last edited by RS4-; 04-02-2012 at 10:14 PM.
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