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Banned
(11-14-2011, 06:50 PM)
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#151
Originally Posted by Sebulon3k:
If those aren't intentional, then I feel less bad about failing so many hooks with him the few times I've tried him. He seems really fun but I'm just so bad. U: |
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Member
(11-14-2011, 06:52 PM)
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#152
Well, two of my favorite heroes are pretty much the same so I am super excite. Now to see if Rigwarl and Armadon are identical.
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Member
(11-14-2011, 06:56 PM)
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#153
Originally Posted by Halycon:
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Banned
(11-14-2011, 07:00 PM)
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#154
As support, I always try to buy either the courier or a pair of wards at the start of the game. But that doesn't leave enough gold for the recommended starting items. How do I know what I should/shouldn't buy when that happens? Obviously, I could just look up guides, but sometimes I'm trying a hero for the first time, deciding to do so on the spot, and don't really have time. I know it's a hard question to answer, since there's a lot of room for differences based on WHICH character, etc.
Also, I've noticed that in practice mode if you choose random, you start with more gold. Is that true in matchmaking, too? |
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Member
(11-14-2011, 07:02 PM)
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#155
Originally Posted by Togglesworlh:
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Banned
(11-14-2011, 07:11 PM)
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#156
Haha geez. I've been playing Dazzle for well over half of my games so far (about 40 total), and I never realized the Poison Touch stopped people at higher levels. I also didn't know it and Shadow Wave did physical damage, making my ult even more potent. GODDAMN.
Reading guides helps. Derp. |
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Flört
(11-14-2011, 07:14 PM)
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#157
Tinker is awesome
the fact that he's basically Gordon Freeman of the Dota 2 universe as well as being voiced by Dr. Kleiner makes him amazing |
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Member
(11-14-2011, 07:15 PM)
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#158
Originally Posted by vocab:
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Flört
(11-14-2011, 07:16 PM)
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#159
btw, is there any way to bind item actives to a key?
i'd kill if there was a way to bind flash dagger to F...(LoL pubbie in me talking) |
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real-time lotion physics
(11-14-2011, 07:17 PM)
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#160
Originally Posted by Togglesworlh:
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Member
(11-14-2011, 07:19 PM)
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#161
Originally Posted by Jenga:
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Banned
(11-14-2011, 07:22 PM)
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#162
Originally Posted by Ferrio:
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Flört
(11-14-2011, 07:22 PM)
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#163
Originally Posted by SouthernDragon:
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One day I realized that sadness is just another word for not enough coffee.
(11-14-2011, 07:23 PM)
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#164
Look at the bottom of the keybinds menu. You can bind the ability/item hotkeys there.
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Member
(11-14-2011, 07:25 PM)
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#165
Originally Posted by Jenga:
![]() I have my Inventory items to Alt+Q, Alt+W etc. You can bind FLASH or any inventory items to what ever you want. |
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Member
(11-14-2011, 07:30 PM)
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#166
Finally started to play again :D I actually can play Quop pretty good, even though i play at 20 FPS :D Does anybody know how to reduce Texture quality etc.? Its all locked to high in the beta, but i really want a better framerate.
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Member
(11-14-2011, 07:35 PM)
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#167
Reeeeeedonkulous, but it's probably because only a few thousand are in beta right now. |
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Member
(11-14-2011, 07:37 PM)
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#168
Originally Posted by Sanjay:
Quote:
Just buy one or the other, or you can buy both, and just bring like one set of tangos. I just buy wards, and then 6 tangos, and 2 minor totems. That's usually good enough. If you are CM, or VS, you really don't need shit for items. It sucks Magic wand needs 3 iron branches instead of two like hon. You gotta make a decision what you want from the side lane, but thankfully there's more options.
Last edited by vocab; 11-14-2011 at 07:40 PM.
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Member
(11-14-2011, 07:40 PM)
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#169
Can you bind Stop/Hold to the same key?
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Member
(11-14-2011, 07:42 PM)
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#171
Can anyone help me with a couple quick questions?
Is there a way to display damage numbers? I like seeing how hard I'm hitting, and how much my items are affecting it. What priority do towers use for attacking? In LoL they only attacked creeps unless no creeps were present, or if you attacked an enemy champion, the tower would target you until you got out of range. In Dota it seems random. Is there no way to surrender? I played a game last night where we were getting destroyed like 20 min into the match and clearly were not going to win, but the enemy team took like another 30 min to destroy our base. Would have been nice to end that game earlier. Thanks!!! |
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Member
(11-14-2011, 07:45 PM)
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#172
Originally Posted by Aesthet1c:
Towers work like this. It will attack creeps if it is next to it. If the creep wave gets pulled past the tower it will attack you instead after a few reps hit on a creep. It takes a bit of experience to know when the tower is about to focus you. No conceded option is in game. Play it out, or leave. |
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real-time lotion physics
(11-14-2011, 07:47 PM)
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#173
They really need a concede option.
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Member
(11-14-2011, 07:49 PM)
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#174
Originally Posted by vocab:
Will the tower change to attack you if you are attacking a hero under it? |
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Member
(11-14-2011, 07:50 PM)
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#175
Do you guys have any idea how to tweak graphic settings in the beta? My performance suck with everything on High :(
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Member
(11-14-2011, 07:51 PM)
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#176
Originally Posted by Ferrio:
Personally I think the concede option should be available at the 30 minute mark and all active players have to vote yes. That way you can concede in games where your team knows it will lose without a shadow of doubt, while still making it relatively "tough" to concede. |
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Member
(11-14-2011, 07:53 PM)
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#177
Originally Posted by Hylian7:
I'm loving the beta right now though. In the few days I've had it, I've put about 20 hours into it. My friends who are avid HoN players don't like the "delay" that's in the game right now. I'm thinking it might just be because the animations in general take longer, but I would say there is also just a small, but noticeable delay for when you give an action and when your character does the action. I've mostly gotten used to it at this point. However, my friends still aren't convinced on Dota2 yet, and are still playing HoN (also because not all of our group has keys). I would imagine that in a few months time once the game becomes more complete and polished that they will change their minds. For my hero choices, I've been loving Riki, Lina, Lion, Lich, Earthshaker, Tidehunter and Venomancer. I didn't realize Shadow Shaman was Polly from HoN until last night, so I can't wait to give him a try now too! I've also spent a lot of time playing with the bots. They definitely need to get improved though. Right now they are way too aggressive around towers to the point that they will die within the first minute or two because they would try to gank as soon as we got close to the tower. If a new player to Dota would play against them, I fear they may get the wrong idea about how aggressive to be. With each update though, if there's any changes to the bots, I generally like to check them out to see how they've improved. Oh, and if you do play with bots, I've found that for whatever reason, the bots on the dire team tend to do better so I generally join them. :) *Edit* About concede, I'm actually a fan of it NOT being in dota right now... I've had multiple games where we were turtled in our base, managed to get enough creep and hero kills in base that we got good enough counter items to actually push and win. If the game had a concede option everyone would have tried to concede when they get rax (including me). It's pretty awesome when you manage to turn things around though and win.
Last edited by Iced_Eagle; 11-14-2011 at 07:57 PM.
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real-time lotion physics
(11-14-2011, 07:58 PM)
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#178
Originally Posted by MrMister:
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Member
(11-14-2011, 07:58 PM)
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#179
Originally Posted by MrMister:
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Junior Member
(11-14-2011, 08:00 PM)
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#180
Public service announcement to all Furion players. This game is NOT WoW. There are no PvE servers.
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Member
(11-14-2011, 08:01 PM)
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#181
Originally Posted by Ferrio:
Originally Posted by Cheeto:
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Member
(11-14-2011, 08:02 PM)
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#182
Originally Posted by AbortedWalrusFetus:
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Banned
(11-14-2011, 08:04 PM)
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#183
Originally Posted by Ferrio:
Last night I was playing with my friends. We knew we were going to lose. We were completely outmatched, all of our towers down, them superfarmed, us still way behind in farm. So half of us went AFK while the rest of us just messed around. The argument against the concede option is weak at best, and stupid at worst. |
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Member
(11-14-2011, 08:04 PM)
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#184
Originally Posted by Togglesworlh:
Generally the recommended items are good, but for VS they still recommend you play her as a carry, lol. |
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Member
(11-14-2011, 08:05 PM)
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#185
![]() pu-pu-pudgin' it up yo. I'm working on a Pudge guide right now since I find almost all of them unsatisfactory for my tastes. Specifically, most guides don't go into explaining how to bully your opponent in lane, and hooking guides have been pretty bad since it's hard to explain. ~ I would like to say that when we inhouse, we need to try and even out the teams a bit more. It's definitely difficult with the massive variability in skill levels we have with GAF, but the more even the games, the better it is for everyone. Maybe even stick the really good players on broadcasters to help the newer players out, if we have enough people. I know I'm more than happy to spectate and critique someone's play if they're down for it. |
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aztek is ok
(11-14-2011, 08:07 PM)
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#186
Originally Posted by Matll:
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Second-rate Anihawk
(11-14-2011, 08:09 PM)
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#187
Originally Posted by Artanisix:
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sparkle this bitch
(11-14-2011, 08:10 PM)
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#188
Originally Posted by MrMister:
I think 15 minutes is a good one and just majority is needed. 3/5, maybe 4/5. Fuck if you get one wanker afking or intentionally dragging it out. |
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Member
(11-14-2011, 08:11 PM)
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#189
Dazzle seems interesting, I'll try him tonight. I also want to give Crystal Maiden another shot despite sucking with her earlier.
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Second-rate Anihawk
(11-14-2011, 08:15 PM)
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#190
I believe a concede system should be in game, but 15 minutes is too early unless the score is 20-1 or the other team already has a rax. Comebacks do happen and the other team can get arrogant and start throwing. I would like to see a set of parameters that have to be met before a team can initiate a concede (i.e. X kill difference, X gold difference, 2 sets of rax down, after 30 minutes etc)
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Member
(11-14-2011, 08:15 PM)
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#191
Is it even possible to unlock an achievements? I played a round but I didn't get the achievement for it.
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Banned
(11-14-2011, 08:28 PM)
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#192
Originally Posted by balladofwindfishes:
Originally Posted by shintoki:
League of Legends games don't last as long, either, so it being 20 minutes is irrelevant. |
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Member
(11-14-2011, 08:32 PM)
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#193
You'd be amazed what type of situations you can come back from, Me, Swiftlame, and MRMR, watched a game where a team came back from mega creeps and 2 towers on Ancient, facing a team that still had secondary towers up, to winning the game.
The problem with the concede option is that it indefinitely breeds a defeatist attitude, if one lane loses teams automatically assume the game is over and start scapegoating people for the loss and begging for the immediate concede vote, instead of just playing the game out. Of course if your getting stomped 20-2 the game is over, but you only have yourself and your teammates to blame. Lesson of the day is don't play with Publics. |
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Member
(11-14-2011, 08:35 PM)
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#194
Originally Posted by Sebulon3k:
Edit: It's also really annoying to sit through a game where you have a terrible array of heroes because none of the pubs would pick anything but their personal favorites, instead of having a proper team composition. |
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Member
(11-14-2011, 08:35 PM)
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#195
Originally Posted by Ferrio:
Now, with that, I will say I do like the new mastery pages in leagues and it's a good thing they're finally willing to address summoner spells instead of pussy foot around the issue, working on their game instead of shoving e-sports down our pants along with new skins. |
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Flört
(11-14-2011, 08:36 PM)
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#196
Make concede option available at 30 mins and require 5 votes
bam just having it available is enough |
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aztek is ok
(11-14-2011, 08:37 PM)
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#197
Make concede require 5 votes after 15 minutes, 4 votes after 25 minutes and 3 votes after 55 minutes. BAM
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Member
(11-14-2011, 08:39 PM)
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#198
Is concede necessary? Isn't the fun of the game crushing the opponents base at the end? If there was a concede option you'd never get to do that.
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aztek is ok
(11-14-2011, 08:40 PM)
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#199
Originally Posted by Deadstar:
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Flört
(11-14-2011, 08:42 PM)
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#200
Originally Posted by Deadstar:
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