donkey show
Little Big Dev
(11-24-2011, 10:25 PM)

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Gundam Extreme VS (PS3) |OT| >>>>>>>>>> Your Favorite Fighting Game! #1



Genre: Fighting
Developer: Bandai Namco
Publisher: Bandai Namco
Platform: PS3
Players: 1~2 local, 2~4 online
Release Date: December 1, 2011 (JP)
Price: 8380 Yen (JP ver.), 6553 Yen (Asian ver.)

Review Scores:
Famitsu: 10, 10, 9, 9
Dengeki: 80, 95, 95, 80



  • 2 v 2 Arena Fighting (like Virtual On, but more intense)
  • PSN Online Mode (Ranked, Free Battles)
  • 60 playable mobile suits from multiple Gundam titles!
  • Arcade Mode
  • Single Player Trial Mission Mode - an extensive mission list built off of Gundam history, level up your units
  • Chain a multitude of moves into amazing combos with the Extreme System
  • Free Battle (local) where you can set up multiplayer or training
  • 2 player split screen local
  • 4 console exclusive suits - Hi-Nu, Raphael, Astray Blue Frame 2nd L, Dynames
  • Free DLC missions
  • Possible DLC suits in the near future
  • Custom soundtracks off your PS3 hard drive





OF COURSE THIS GAME IS GOOD!!! In fact, it's GRRRRREAAAT!!!
Gundam Extreme VS is the 10th iteration of the extremely popular Gundam Versus series in Japan. With the previous games developed by Capcom, Extreme VS (EXVS) is now developed in-house by Namco Bandai with several ex-Capcom staff who have worked on the series.
This game is a highly competitive, 2v2 arena style, 60 fps fighting game that is somewhat in the vein of Virtual On, but definitely retains the top tier fighting game pedigree that Capcom has been known for. From canceling to intricate combos combined with the history of Gundam's 30 year history, Gundam Extreme VS delivers intense gameplay that has captured the hearts of fighting gamers and Gundam fans for the last decade that can be enjoyed by both Gundam and non-Gundam fans alike.
In fact, it has been the most popular arcade game in Japan since its release in early 2011 according to Arcadia monthly charts over such notable fighting games like Virtua Fighter 5: FS, Tekken 6:BR, BlazBlue: CS II, and SSFIV Arcade Edition.
As for Linkin Park and Gackt... Linkin Park has graciously contributed their hit song "The Catalyst" to the intro of the game, essentially creating an official Anime Music Video. And with Gackt, the popular Japanese artist is the voice actor of the final boss of the game, Extreme Gundam.
Sadly, this game has not been scheduled for release outside of Japan, but luckily this game is being released exclusively on the PS3... which means region free awesomeness for all!
Regardless of whether or not you are a Gundam fan, this game provides solid and exciting gameplay that is addictive and satisfying to fighting game and mecha fans alike. Extreeeeeemely tourney friendly and is built to provide mad hype for fighting game fans everywhere.
DISCLAIMER: This game is not translated in any way, so the following screens have been translated as much as possible. When available, more translated screens will be posted. Until then, you can click on certain images to find translated text to help ease importers and GAF alike.



Considering this game has not been scheduled for an overseas release, you probably will not be able to see much in English. Hopefully these translated screens and controls will help ease you into the game. Like most fighting games though, you really don't need to know that much Japanese aside from the proper controls.

Character Select Screen


Wait... Why is this important?
- Picking your unit is very important as this is a team oriented game. The units you pick have an effect on the Team Gauge of 6000 points (which is basically your shared health for the match). The following unit cost are:
  • 3000 (i.e. Turn A, Master, Nu, 00 Gundam)
  • 2500 (i.e. Zeta, Crossbone X-1, Kshatriya)
  • 2000 (i.e. Dragon, Red Frame Astray, Gundam)
  • 1000 (i.e. Gouf Custom, Zaku II FZ, Alex)
- Generally, the better the unit, the higher the unit cost. For example, Nu Gundam will obviously have a higher cost than the EZ-8. Higher cost units also generally have higher health than the lower cost units (750 health for the Turn A versus 280 health for the Alex).

- When your unit or teammate's unit runs out of it's health, their cost will be depleted from the Team Gauge. So if your unit loses it's individual health, 3000 points will be subtracted from the 6000 point team gauge. The Team Gauge will also be depleted if your teammate is destroyed.

- As long as there is still meter left in your Team Gauge, the unit on your team who was recently defeated will respawn. When your Team Gauge is completely depleted and one of your team units are defeated, the match will end and your team will lose (and vice versa for the other team). The higher unit cost your units are in your team, the less respawning you can do within one match. For example, if your team has two 3000 cost units, your team will only have one chance to respawn. Whereas a team of two 2000 units will be able to respawn twice times within a match.

- In the event that a there is an uneven amount of team gauge left before the gauge is depleted (such as when choosing a 2500 and 2000 units on a team), the last unit respawned will go into Cost Over. The unit in Cost Over will have an adjusted health lower than their max. For example, if RX-78 died and respawned with 1000 left in the team gauge, it's health would be 290 instead of 580.

- Ideally, you will want to balance your team unit cost to maintain survivability. The following videos are great examples of a well balanced low cost team where the units complement each other successfully:



- Remember, a high cost team does not necessarily guarantee success.

Gameplay Screen Info


1) Unit Health
- This is your unit's health. When it reaches 0, you will die and decrease the team gauge (#5 on the pic).

2) EX Gauge and Boost Gauge
- The Boost Gauge on the right is a very important meter to keep track of as this is depleted by moves such as Steps and Boost Dashing (explained in the next section). When depleted completely, you will go into overheat and not be able to perform the mentioned maneuvers. If you're in the air, you will fall down to the ground, leaving you vulnerable when landing. The Boost Gauge will replenish when landing or when activating the EX Burst (explained in next section).

- The EX Gauge on the left is kind of like the super meter in many fighting games. It is filled when attacked or when your attacks hit the enemy. When the meter is at least half full, you can activate the EX Burst (explained in the next section) which will refill your ammo, buff your defense and offense, and allow you to use the EX Burst Attack (if your unit has one).

3) Unit Attacks
- The displays on the bottom right of the screen shows the ammo count of your unit's various attacks. They are usually listed from top to bottom as the following:
  • main weapon (shoot)
  • subweapon (shoot + melee)
  • special shot (shoot + boost)
  • special melee (melee + boost)

- Some attacks will automatically reload to full after their ammo is expended after a certain amount of time. Other attacks will reload incrementally over time when not used.

- Under some attacks, you can see a Charge meter. To access it, you must hold down that particular attack button until the bar is full. Once done, release the button and the attack will engage.

- Of course, the list above may not necessarily correspond with the unit's attacks due to not having proper ammo, i.e. some special melee attacks.

4) Game Time and Radar
- The timer is normally set to 180 seconds. When it hits 0 and no team has their team gauge depleted, both teams lose.

- The radar shows your team and your enemy position, with red units representing the enemy and the green units representing your team. It also shows you the arena boundaries represented by the thick red line (which you can also see in the field of play).

5) Team Cost Gauge
- Just like a fighting game's health gauge, once your gauge depletes, your team will lose the match. Conversely, the enemy's team will lose if their gauge is depleted. Your goal is to bring the enemy's gauge down to zero.

- A team gauge will deplete every time a team's unit is destroyed. The amount it is depleted by is determined by the unit cost of the unit destroyed.

6) Enemy Alert
- When an enemy is locked onto you, you will see the yellow indicators on either the N, E, S, W positions on the screen. When an attack from a locked on enemy is in a very close vicinity to you, the alert will go flashing red unit it either hits or ends. Definitely keep your eye on it.

7) CPU Command
- By pressing L1, you can switch through the commands for a CPU controlled teammate. They are the following in sequential order as they appear on the screen:
  • Normal - will take normal actions against the enemy team
  • Focus - will focus on the same unit you're locked onto
  • Divide - will focus on the unit your are not locked onto
  • Assault - will focus on primarily melee attacks
  • Avoid - will focus on avoiding taking damage

8) Enemy Gauge & Lock-On Reticule
- The enemy's health can be seen. Enemies are signified by the red indicator and health bar over them.

- The lock-on reticule will change color between red & green depending on the distance. A green reticule means the enemy is too far away and your attacks will not track, whereas a red reticule means the enemy is within your range and attacks will have better tracking.

9) Teammate Gauge
- Your teammate's health can be seen. Your teammates are obviously signified by the green indicator and health bar over them.

Controls



Square: Shoot (A)
Triangle: Melee (B)
X: Boost (C)
Circle: Search/Change Target

R1: Sub-weapon (A+B)
R2: Special Melee (B+C)
L1: Command (for CPU teammates)
L2: Special Shot (A+C)
R3: EX Burst (A+B+C)

Special Maneuvers



Step: Used to take either evasive actions (lose incoming weapon tracking) or to cancel a melee attack. Tap either the up, down, left, or right direction x 2 and perform a short dash that consumes some of your boost gauge. You can extend the length of the step by holding the direction you double tapped.

Boost Dash (BD): Tap boost (X button/C) twice in a row and hold to travel in a direction faster than walking. Will consume the boost gauge quickly. Can be used to cancel any move to extend combos or to cancel moves for evasion.

Transform (Hold down boost + double tap any direction): Some units, like Zeta Gundam, have a mobile armor mode that allows them to have extended boost and higher mobility. This mode will end when the pad/joystick is set back to neutral or the boost gauge has been depleted.

Charge Shot (CS): Some units will have attacks that have another charge meter under their visible ammo. This can be activated by holding down either A or B until the meter is filled and a "CHARGE" prompt appears. Release the button to use the Charge Shot attack.

Shield Guard: By tapping Down > Up in quick succession, your unit will guard any attack for a short amount of time. When guarding, you will not be able to move from your position until your guard is finished.

Extreme Action:
Extreme Action is the new system implemented in EXVS incorporating different gameplay mechanics (slightly nerfed) from previous Gundam VS. games:

- Cancel melee attacks with a step.
- Cancel moves with a Boost Dash (BD).
- Can perform Step Cancelling
- Perform EX Burst
- Can escape being comboed, but only with 100% EX gauge. Around 30% of the gauge is instantly depleted as well.

EX Burst:



The Extreme Burst is an awakening type gameplay mechanic that gives your unit several buffs and other perks. When the EX Gauge is over half full, you execute the EX Burst by pressing A+B+C/R3. Doing so performs the following:

- Boost gauge and ammo are replenished to full
- Allows your unit to escape being engulfed in attacks when initiated
- Your unit will be engulfed in an aura. Some units have specialized animations (i.e. Exia goes Trans-Am)
- Charge Shot charge times are quicker
- Defense is buffed
- BD speed is buffed

Some units have an EX Burst Attack (like a super attack) that is activated by pressing A+B+C (R3) again while EX Burst is active. This will consume all of the remaining meter when activated.






Game Modes
  • Arcade Mode - Play through multiple stages in various routes and difficulties, ending in a battle with Extreme Gundam. Played offline with 1 or 2 players.
  • Free Battle - Play against/with the CPU or 2 player in single editable matches. Can be changed for training purposes.
  • Player Match - Play online in either ranked (coming in an upcoming free DLC) or player matches.
  • Trial Mode - Play missions based on various scenarios in the Gundam series. Can level up units (not for online or arcade) and receive many unlockables, such as Emblems for online matches.
  • Briefing Room - Probably the gallery section. Will update when game is received.
  • Options - Adjust various settings of the game, including customized soundtracks.

Click on the following images for semi-translated images and more information.

Arcade Mode
  • Play through multiple routes in either single or multiplayer.
  • Battle Extreme Gundam against its multiple forms: Carnage (Long Range), Tachyon (Melee), and Ignith (Funnels).
  • CPU enemies will have a lower cost against their team gauge.






Player Match
  • Play ranked or player matches online.
  • Set up either team shuffle or team free matches.
  • Change match options in player matches to play to your liking.






Trial Mission Mode
  • Play through levels with multiple missions based on various Gundam battles throughout the series' 30 year history.
  • Fight unique trials such as huge bosses and waves of enemies.
  • Receive MP from completed missions and level up your mobile suits!
  • Receive emblems to show off during online play!






Video: Trial Mode Demonstration - Crossbone Gundam X-1 Full Cloth
Last edited by donkey show; 07-06-2012 at 11:28 PM.
donkey show
Little Big Dev
(11-24-2011, 10:26 PM)

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#2




Spanning Gundam's 30 year history, Gundam Extreme VS mashes the franchise's mainline series with some popular side stories found in manga format. So more than likely, you'll probably find your favorite Gundam (and possibly mobile suit) represented in HD glory.

Click here to access the full move list by Shouta.

Mobile Suit Gundam



RX-78-2 Gundam/Cost: 2000/Pilot: Amuro Ray
MS-14S (YMS-14) Gelgoog Commander Type/Cost: 2000/Pilot: Char Aznable
MSM-04 Acguy/Cost: 1000/Pilot: Akahana

Mobile Suit Zeta Gundam



MSZ-006 Zeta Gundam/Cost: 2500/Pilot: Kamille Bidan
MSN-00100 Hyaku Shiki/Cost: 2000/Pilot: Quattro Bajeena
PMX-000 Messala/Cost: 2000/Pilot: Paptimus Scirocco

Mobile Suit Gundam ZZ



FA-010S Full Armor ZZ Gundam/Cost: 2500/Pilot: Judau Ashta
AMX-004 Qubeley/Cost: 2500/Pilot: Haman Karn
AMX-004-3 Qubeley Mark II/Cost: 1000/Pilot: Puru Two

Mobile Suit Gundam: Char's Counterattack



RX-93 Nu Gundam/Cost: 3000/Pilot: Amuro Ray
MSN-04 Sazabi/Cost: 2500/Pilot: Char Aznable
RX-93-ν2 Hi-ν Gundam/Cost: 3000/Pilot: Amuro Ray

Mobile Suit Gundam F91



F91 Gundam F91/Cost: 2000/Pilot: Seabook Arno
XM-05 Berga Giros/Cost: 1000/Pilot: Zabine Chareux

Mobile Suit Victory Gundam



LM314V21 Victory 2 Gundam/Cost: 3000/Pilot: Uso Ewin
LM111E02 Gun-EZ/Cost: 1000/Pilot: Junko Jenko

Mobile Fighter G Gundam



GF13-017NJII God Gundam/Cost: 2500/Pilot: Domon Kasshu
GF13-011NC Dragon Gundam/Cost: 2000/Pilot: Sai Saishi
GF13-001NHII Master Gundam/Cost: 3000/Pilot: Master Asia

New Mobile Report Gundam Wing: Endless Waltz



XXXG-00W0 Wing Gundam Zero Custom/Cost: 3000/Pilot: Heero Yui
XXXG-01H2 Gundam Heavyarms Kai/Cost: 2000/Pilot: Trowa Barton
OZ-00MS2B Tallgeese III/Cost: 2500/Pilot: Zechs Merquise
XXXG-01D2 Gundam Deathscythe Hell/Cost: 2500/Pilot: Duo Maxwell

After War Gundam X



GX-9901-DX Gundam Double X + G-Falcon/Cost: 3000/Pilot: Garrod Ran
NRX-0013-CB Gundam Virsago Chest Break/Cost: 2000/Pilot: Shagia Frost

Turn A Gundam



SYSTEM ∀-99 (WD-M01) ∀ Gundam/Cost: 3000/Pilot: Loran Cehack
CONCEPT-X 6-1-2 Turn X/Cost: 3000/Pilot: Gym Ghingnham
MRC-F20 SUMO/Cost: 2000/Pilot: Harry Ord

Mobile Suit Gundam SEED



GAT-X105 Strike Gundam + IWSP/Cost: 2000/Pilot: Kira Yamato
TMF/A-803 LaGOWE/Cost: 1000/Pilot: Andrew Waltfeld
GAT-X252 Forbidden Gundam/Cost: 2000/Pilot: Shani Andras
ZGMF-X13A Providence Gundam/Cost: 2000/Pilot: Rau Le Creuset

Mobile Suit Gundam SEED Destiny



ZGMF-X20A Strike Freedom Gundam + METEOR/Cost: 3000/Pilot: Kira Yamato
ZGMF-X19A Infinite Justice Gundam + METEOR/Cost: 2500/Pilot: Athrun Zala
ZGMF-X42S Destiny Gundam/Cost: 3000/Pilot: Shinn Asuka
ZGMF-1000/A1 Gunner ZAKU Warrior/Cost: 2000/Pilot: Lunamaria Hawke

Mobile Suit Gundam: The 08th MS Team



RX-79(G)Ez-8 Gundam Ez8/Cost: 1000/Pilot: Shiro Amada
MS-07B-3 Gouf Custom/Cost: 1000/Pilot: Norris Packard

Mobile Suit Gundam 0080: War in the Pocket



RX-78NT-1 Gundam "Alex"/Cost: 1000/Pilot: Christina MacKenzie
MS-06FZ Zaku II Kai/Cost: 1000/Pilot: Bernard Wiseman

Mobile Suit Gundam 0083: Stardust Memory



RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"/Cost: 2000/Pilot: Kou Uraki
RX-78GP02A Gundam "Physalis"/Cost: 2000/Pilot: Anavel Gato

Mobile Suit Gundam 00



GN-0000 00 Gundam/Cost: 3000/Pilot: Setsuna F. Seiei
GN-006 Cherudim Gundam/Cost: 2500/Pilot: Lockon Stratos/Lyle Dylandy
GNX-Y901TW Susanowo/Cost: 2000/Pilot: Mr. Bushido/Graham Aker
GN-001 Gundam Exia/Cost: 2000/Pilot: Setsuna F. Seiei
GN-002 Gundam Dynames/Cost: 2000/Pilot: Lockon Stratos/Neil Dylandy

Mobile Suit Gundam 00 the Movie: Awakening of the Trailblazer



GNT-0000 00 Qan(T)/Cost: 3000/Pilot: Setsuna F. Seiei
CB-002 Raphael Gundam/Cost: 2500/Pilot: Tieria Erde

Mobile Suit Gundam Unicorn



RX-0 Unicorn Gundam/Cost: 3000/Pilot: Banagher Links
NZ-666 Kshatriya/Cost: 2500/Pilot: Marida Cruz
MSN-06S Sinanju/Cost: 2500/Pilot: Full Frontal
MSN-001A1 Delta Plus/Cost: 2000/Pilot: Riddhe Marcenas

Mobile Suit Gundam MS IGLOO: The Hidden One Year War



EMS-10 Zudah/Cost: 1000/Pilot: Jean Luc Duvall
YMT-05 Hildolfr/Cost: 1000/Pilot: Demeziere Sonnen

Mobile Suit Crossbone Gundam



XM-X1 Crossbone Gundam X-1 Kai/Cost: 2500/Pilot: Kincaid Nau
XM-X2 Crossbone Gundam X-2 Kai/Cost: 2500/Pilot: Zabine Chareux
XM-X1 Crossbone Gundam X-1 Full Cloth/Cost: 3000/Pilot: Tobia Arronax

Mobile Suit Gundam SEED Astray



MBF-P02 Gundam Astray Red Frame/Cost: 2000/Pilot: Lowe Guele
MBF-P03 Gundam Astray Blue Frame 2nd L/Cost: 2000/Pilot: Gai Murakumo

DLC

As mentioned in Famitsu, EXVS will be having DLC in the form of missions and... playable mobile suits! A staff interview in a recent Famitsu interview confirmed the mobile suits will be featured in the free mission content. Price on each of the playable suits is 500 Yen.

December 22 DLC (confirmed):
  • Extra Trial Missions
  • Arche Gundam (Gundam 00)
  • Blue Destiny Unit 1 (Gundam Side Story: Blue Destiny)

January 11, 2012 DLC (confirmed):
  • Extra Trial Missions
  • Gottrlatan (V Gundam)
  • The O (Z Gundam)

January 26, 2012 DLC (confirmed):
  • Extra Trial Missions
  • Freedom Gundam (Gundam Seed)
  • Zeong (Mobile Suit Gundam)

EDIT:

New DLC Packs on the way! Generally, each new mobile suit costs ¥500 when released.




December 13 DLC:

http://www.youtube.com/watch?feature...&v=VLXvXK4DNWM

- GP03 - ¥500
- Xi Gundam - ¥500
- 6 Unit DLC Pack (Arche, Gottrlatan, Blue Destiny Unit 1, Freedom, The O, Zeong) - ¥2000

January 10 DLC:

http://www.youtube.com/watch?feature...&v=eEBpJRXkC_0

- Arios - ¥500
- Strike Noir - ¥500

Upcoming DLC:

- Astray Gold Frame Amatu
- Zaku III

Tier List after DLC Pack 5

http://jbbs.livedoor.jp/bbs/read.cgi...1319990233/990

Quote:
3000
S Quanta, FC > Strike Freedom, Destiny
A Master, Xi
B Nu, Turn X > Hi-Nu, V2, Unicorn, DX
C 00 > Wing, Turn A

2500
S Tallgeese, Infinite Justice > The O
A None
B Freedom, Strike Noir, Zeta, > GP03, X1
C Cherudim, Deathscythe, God, Gottrlatan > Arche, ZZ, Sazabi, Sinanju
D Raphael > X2, Quebeley, Kshatriya

2000
S None
A Gelgoog
B Forbidden, Susanoo, Dragon, Zeong > Heavyarms, Blue Destiny, Messala
C Messala, Delta Plus, Blue Frame, RX-78-02, Strike, F91, Sumo > Hyakushiki, Dynames, Gunner Zaku, Red Frame, Exia, Providence
D GP02 > GP01

1000
S Zaku II, Hildolfr
A None
B Gouf, LaGOWE
C Berga Giros, Arios > Ez8, Acguy, Zudah, Alex, Quebeley MkII
D GunEZ


As this game is based more on team synergy and composition than anything else, the tiers should be used to gauge the units as either "good," "average," or "bad" in their respective categories.








Gameplay Videos
Watch more GAF Gundam Extreme VS matches here! http://www.youtube.com/gevurah22
http://www.twitch.tv/moodyshuffle


Play-Asia (Japanese Version)
Play-Asia (Asian Version)
Japan Video Games (Japanese Version)
Yes Asia (Japanese Version)
Yes Asia (Asian Version)
Ami Ami (Japanese Version)



Gundam-GAF PSN Community List: Search and enter your PSN here!

Join the Gundam GAF IRC room! Espernet #gafgundam (big thanks to kyouji for setting this up)

Also, you can join the Gundam-GAF EXTREEEEME PSN chat room. Message myself or anyone who has been highlighted in the google doc to be added to the chat room.

Big thanks to the Gundam-GAF community, especially Shouta (move list), thetrin (online/trial mode), and my wife for translations! Hope to see you guys online!
Last edited by donkey show; 01-22-2013 at 12:58 PM.
Lavalamp1138
Member
(11-24-2011, 10:33 PM)

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#3

Fantastic OT, Donkey Show!
klee123
Member
(11-24-2011, 10:37 PM)

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#4

Gonna preorder my copy tonight!
Coxy
Member
(11-24-2011, 10:38 PM)

Coxy's Avatar
#5

Top class OT man, bookmarked it for showing people and my own use too :)



Gundam Fighters of Neo-GAF! Gundam Fight! Ready! Go!
LegatoB
Member
(11-24-2011, 10:40 PM)

LegatoB's Avatar
#6

Sure doesn't sound like the game will support local network play for 2v2 battles like in the arcade... that's a big downer. I'm still getting the game, but, I'm disappointed already. And no, online play isn't the same thing at all.
Shouta
(ノ`Д´)ノ彡┻━┻
(11-24-2011, 10:45 PM)

Shouta's Avatar
#7

Incoming Gundams!
donkey show
Little Big Dev
(11-24-2011, 11:03 PM)

donkey show's Avatar
#8

Thanks everyone! Considering it's my first OT, it definitely was somewhat overwhelming. Hope it isn't too image dump status.

Originally Posted by LegatoB: View Post
Sure doesn't sound like the game will support local network play for 2v2 battles like in the arcade... that's a big downer. I'm still getting the game, but, I'm disappointed already. And no, online play isn't the same thing at all.
Yeah, I haven't seen anything in particular that mentioned that stuff, so I know that feel bro. There's also the lack of information if we can have dogfight replays or other profile stuff like the arcade version has.
Shouta
(ノ`Д´)ノ彡┻━┻
(11-24-2011, 11:05 PM)

Shouta's Avatar
#9

Well, hopefully they have the feature in and just didn't mention it. I'd be really disappointed if they didn't include that functionality especially because Next Plus had Ad-hoc play for 4-players.
ACESmkII
Member
(11-24-2011, 11:17 PM)

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#10

Fantastic Job Donkey! Bright Noa would be proud.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(11-24-2011, 11:21 PM)

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#11

Fuck yes. Great OP, Donkey. I'm mad pumped for this.
GrayFoxPL
Member
(11-24-2011, 11:31 PM)

GrayFoxPL's Avatar
#12

Woah. Rich OP for a Japan only game!
lupin23rd
Member
(11-24-2011, 11:33 PM)
#13

Only ever played the first in this series, but I'm excited to pick this up. Will be in Japan for most of December so will be jumping in a bit late, hopefully you all won't be too far ahead of me in skill (if you arent already) haha
sixteen-bit
Member
(11-24-2011, 11:34 PM)

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#14

GOTY. I can't wait!
X05
Member
(11-24-2011, 11:38 PM)

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#15

Awesome OP!

Bookmarked :)
Rahxephon91
Banned
(11-24-2011, 11:38 PM)

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#16

Going to have to wait till Xmas, but it's going to be worth it.
Shouta
(ノ`Д´)ノ彡┻━┻
(11-24-2011, 11:40 PM)

Shouta's Avatar
#17

Originally Posted by lupin23rd: View Post
Only ever played the first in this series, but I'm excited to pick this up. Will be in Japan for most of December so will be jumping in a bit late, hopefully you all won't be too far ahead of me in skill (if you arent already) haha
Play at the arcades! But a 100 yen a game can be rathe expensive. If you're in Utsunomiya before I leave Japan, you can play at my place!
spindashing
Ku Klux Kawaii
(11-24-2011, 11:41 PM)

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#18

Gackt AND Linkin Park?!

Where was this during high school?
sixteen-bit
Member
(11-24-2011, 11:44 PM)

sixteen-bit's Avatar
#19

Originally Posted by spindashing: View Post
Gackt AND Linkin Park?!

Where was this during high school?
For you? On the PSP.
Deadly
Member
(11-24-2011, 11:48 PM)

Deadly's Avatar
#20

EX Bursts are back? I didn't really like them in GvG and was glad it was gone in Next Plus. How are they in this one?
Shouta
(ノ`Д´)ノ彡┻━┻
(11-24-2011, 11:51 PM)

Shouta's Avatar
#21

Originally Posted by Deadly: View Post
EX Bursts are back? I didn't really like them in GvG and was glad it was gone in Next Plus. How are they in this one?
EX Bursts weren't in GvG or Next. Are you thinking of the gauges from Alliance vs Zaft II?
donkey show
Little Big Dev
(11-24-2011, 11:57 PM)

donkey show's Avatar
#22

Originally Posted by Deadly: View Post
EX Bursts are back? I didn't really like them in GvG and was glad it was gone in Next Plus. How are they in this one?
Did you mean the G-Crossover? Nobody is dropping colonies like before. EX Burst is more like the Awakening mode from the SEED VS series where you get stat buffed for as long as you have EX meter. As for the EX Burst attack during an EX Burst, its more like an individual super move (i.e. Red Astray's 150m Gerbera Straight) vs the large area attack like the G-Crossover was. Mind you, not every unit has one.
Last edited by donkey show; 11-24-2011 at 11:59 PM.
Shouta
(ノ`Д´)ノ彡┻━┻
(11-24-2011, 11:59 PM)

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#23

Oh yeah, I forgot about G-Crossover, lol.
donkey show
Little Big Dev
(11-25-2011, 12:01 AM)

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#24

Heh, I honestly don't remember using it at all aside from the CPU dropping a colony during one of the routes.
MarkMan
loves Arcade Sticks
(11-25-2011, 12:01 AM)

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#25

Ready to play this game.

I will be using an arcade stick, as it was intended <3
sixteen-bit
Member
(11-25-2011, 12:06 AM)

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#26

Originally Posted by MarkMan: View Post
Ready to play this game.

I will be using an arcade stick, as it was intended <3
MCZ Gundam TE confirmed?
donkey show
Little Big Dev
(11-25-2011, 12:08 AM)

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#27

Originally Posted by _dementia: View Post
MCZ Gundam TE confirmed?
Ezalc
Member
(11-25-2011, 12:18 AM)

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#28

Originally Posted by Coxy: View Post
Top class OT man, bookmarked it for showing people and my own use too :)



Gundam Fighters of Neo-GAF! Gundam Fight! Ready! Go!
This is just beautiful. How many Gundams are in the game in total? Also kind of surprised at 00 gundam no Nadleeh and etc seems odd.
sixteen-bit
Member
(11-25-2011, 12:18 AM)

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#29

Originally Posted by donkey show: View Post
hahaha YES!
donkey show
Little Big Dev
(11-25-2011, 12:44 AM)

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#30

Originally Posted by Ezalc: View Post
This is just beautiful. How many Gundams are in the game in total? Also kind of surprised at 00 gundam no Nadleeh and etc seems odd.
There's 60 units altogether including the four playable exclusives. 64 if you count the teased DLC units.
MechaX
Member
(11-25-2011, 12:46 AM)

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#31

Originally Posted by donkey show: View Post
Heh, I honestly don't remember using it at all aside from the CPU dropping a colony during one of the routes.
I distinctly remember getting screwed over by double Colony Lasers a lot.

I'm glad G-Crossovers were axed from Next Plus.
lupinko
Member
(11-25-2011, 12:48 AM)

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#32

Ah that would explain a lot, so GvGN was indeed the last official Capcom Gundam Vs game. Good to see Bamco knows good talent.
Zapages
Junior Member
(11-25-2011, 12:58 AM)

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#33

If I buy this game. Are we GvsExtreme NA going to have our own lobby to play this game. I don't know how the Online connection will be playing against Japanese players.
Shouta
(ノ`Д´)ノ彡┻━┻
(11-25-2011, 01:22 AM)

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#34

We'll probably have our own lobby or so.
matmanx1
Member
(11-25-2011, 01:22 AM)

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#35

Any reason at all to get the Japanese version over the Asian version? Should be pretty much the same, right?
Shouta
(ノ`Д´)ノ彡┻━┻
(11-25-2011, 01:25 AM)

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#36

It should be pretty much the same, yeah. Just packaging will be different, I believe.
Zapages
Junior Member
(11-25-2011, 01:28 AM)

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#37

Originally Posted by Shouta: View Post
We'll probably have our own lobby or so.

awesome! :)

Originally Posted by Shouta: View Post
It should be pretty much the same, yeah. Just packaging will be different, I believe.

What about the DLC suits? Will Japanese DLC suits work for the Asian version?
Shadow780
Member
(11-25-2011, 01:29 AM)

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#38

G Gundam represent!

DIS HAND OF MINE IS BURNING RED!

Awesome OP!
Shouta
(ノ`Д´)ノ彡┻━┻
(11-25-2011, 01:41 AM)

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#39

Originally Posted by Zapages: View Post
What about the DLC suits? Will Japanese DLC suits work for the Asian version?
From what folks have said about Asian versions and DLC, they work just fine. Asian versions should just be the Japanese version of the game in different packaging.
patsu
Member
(11-25-2011, 01:46 AM)
#40

Grrrr... Keep flip flopping between import and forget it.
djSyndrome
Member
(11-25-2011, 01:57 AM)

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#41

Amazing OP. Have to wait until Christmas, but already sold.

Do we know what the stage music changes from vs. Next are?
Zapages
Junior Member
(11-25-2011, 01:58 AM)

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#42

Originally Posted by Shouta: View Post
From what folks have said about Asian versions and DLC, they work just fine. Asian versions should just be the Japanese version of the game in different packaging.

Awesome !!!:) Will the Asian version come with HiNu Gundam unlock code? I could definitely go for 90 dollar import. A bit expensive, but worth it for this game. Unless this game gets translated and released here. Then I will be really disappointed for paying so much for the game. :\

Does it really take up 21 days to import with no tracking? Has anyone tried that?

Sorry for the ton of questions, I have never imported a game before.
Deadly
Member
(11-25-2011, 01:59 AM)

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#43

Originally Posted by Shouta: View Post
Oh yeah, I forgot about G-Crossover, lol.
Yeah guess they were called G-Crossovers my bad.
Originally Posted by donkey show: View Post
Did you mean the G-Crossover? Nobody is dropping colonies like before. EX Burst is more like the Awakening mode from the SEED VS series where you get stat buffed for as long as you have EX meter. As for the EX Burst attack during an EX Burst, its more like an individual super move (i.e. Red Astray's 150m Gerbera Straight) vs the large area attack like the G-Crossover was. Mind you, not every unit has one.
Can barely remember the one from SEED VS but as long as it's not too much like G-Crossover's guess it'll be fine.
Sseklebeast
Member
(11-25-2011, 02:06 AM)

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#44

Ooh we're at the OT already? Wow I cannot wait for next week! Go go Gundamu!
X05
Member
(11-25-2011, 02:16 AM)

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#45

Originally Posted by Zapages: View Post
Awesome !!!:) Will the Asian version come with HiNu Gundam unlock code? I could definitely go for 90 dollar import. A bit expensive, but worth it for this game. Unless this game gets translated and released here. Then I will be really disappointed for paying so much for the game. :\

Does it really take up 21 days to import with no tracking? Has anyone tried that?

Sorry for the ton of questions, I have never imported a game before.
If you really want the Japanese version, AmiAmi is where it's cheapest, 6930 Yen if memory serves.
Ezalc
Member
(11-25-2011, 02:22 AM)

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#46

You know, I was thinking about how much effort it would take to get this game to be localized. I realized that they'd probably need to get a bunch of people for the voices and stuff so I decided to look at who voiced Domon's voice in the dub. Surprisingly it's the same guy who did the Megaman X voice. Sadly he quit being a voice actor and is now a doctor in Newfoundland. The only way you can even see what this guy looks like is in an old episode of the tv show of Honey I Shrunk the Kids and he only plays a minor role too. I thought this was interesting and wanted to share it with all of you.

Themoreyouknow.jpg
Last edited by Ezalc; 11-25-2011 at 02:22 AM. Reason: BURNING FINGEEEEEEEEEEEEEEEEEERRRRRRRRR!!!!!!!
kiunchbb
www.dictionary.com
(11-25-2011, 02:33 AM)

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#47

Can someone report how good is the netcode...

Afraid I won't have any local friends to play with, and being a Japanese only game usually mean crappy netcode, since they have much better internet connection than us.
distantmantra
Member
(11-25-2011, 03:31 AM)

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#48

I think OTs are pretty ridiculous, but it's Gundam, so I'm ok with it. Nice job, man!

One more week!
Last edited by distantmantra; 11-25-2011 at 04:49 AM.
TreIII
Member
(11-25-2011, 04:56 AM)

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#49

Excellent work on the OT! I hope to be able to get some games in, as soon as I really start unpacking from my move.

Definitely can't wait to cut my teeth into this one. Though, besides Master and Virsago CB, it's probably going to be a struggle finding new mains to use. I'm going to miss my Epyon, Spiegel and Shining Gundams from Next Plus.
MechaX
Member
(11-25-2011, 05:11 AM)

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#50

Originally Posted by Ezalc: View Post
You know, I was thinking about how much effort it would take to get this game to be localized. I realized that they'd probably need to get a bunch of people for the voices and stuff so I decided to look at who voiced Domon's voice in the dub. Surprisingly it's the same guy who did the Megaman X voice. Sadly he quit being a voice actor and is now a doctor in Newfoundland. The only way you can even see what this guy looks like is in an old episode of the tv show of Honey I Shrunk the Kids and he only plays a minor role too. I thought this was interesting and wanted to share it with all of you.

Themoreyouknow.jpg
The thing is, a lot of the characters in this game are either characters that were already voiced in the Gundam Musou/Dynasty Warriors titles, or just have duplicate VAs (Such as Amuro/Setsuna in english). Plus, it at least helps that there are three/four versions of some characters (Amuro and Char, two versions of Setsuna [three if you include Hobo Exia which might be a playable unit], two versions of Seabook, etc). And outside of voicing some grunts, screams, and some out of context catchphrases, the actual dubbing work wouldn't be that tremendous.

The licensing of the background music is a separate issue, though.