Little Big Dev
(11-24-2011, 10:25 PM)
Gundam Extreme VS (PS3) |OT| >>>>>>>>>> Your Favorite Fighting Game! #1
Developer: Bandai Namco
Publisher: Bandai Namco
Players: 1~2 local, 2~4 online
Release Date: December 1, 2011 (JP)
Price: 8380 Yen (JP ver.), 6553 Yen (Asian ver.)
Famitsu: 10, 10, 9, 9
Dengeki: 80, 95, 95, 80
OF COURSE THIS GAME IS GOOD!!! In fact, it's GRRRRREAAAT!!!
Gundam Extreme VS is the 10th iteration of the extremely popular Gundam Versus series in Japan. With the previous games developed by Capcom, Extreme VS (EXVS) is now developed in-house by Namco Bandai with several ex-Capcom staff who have worked on the series.
This game is a highly competitive, 2v2 arena style, 60 fps fighting game that is somewhat in the vein of Virtual On, but definitely retains the top tier fighting game pedigree that Capcom has been known for. From canceling to intricate combos combined with the history of Gundam's 30 year history, Gundam Extreme VS delivers intense gameplay that has captured the hearts of fighting gamers and Gundam fans for the last decade that can be enjoyed by both Gundam and non-Gundam fans alike.
In fact, it has been the most popular arcade game in Japan since its release in early 2011 according to Arcadia monthly charts over such notable fighting games like Virtua Fighter 5: FS, Tekken 6:BR, BlazBlue: CS II, and SSFIV Arcade Edition.
As for Linkin Park and Gackt... Linkin Park has graciously contributed their hit song "The Catalyst" to the intro of the game, essentially creating an official Anime Music Video. And with Gackt, the popular Japanese artist is the voice actor of the final boss of the game, Extreme Gundam.
Sadly, this game has not been scheduled for release outside of Japan, but luckily this game is being released exclusively on the PS3... which means region free awesomeness for all!
Regardless of whether or not you are a Gundam fan, this game provides solid and exciting gameplay that is addictive and satisfying to fighting game and mecha fans alike. Extreeeeeemely tourney friendly and is built to provide mad hype for fighting game fans everywhere.DISCLAIMER: This game is not translated in any way, so the following screens have been translated as much as possible. When available, more translated screens will be posted. Until then, you can click on certain images to find translated text to help ease importers and GAF alike.
Considering this game has not been scheduled for an overseas release, you probably will not be able to see much in English. Hopefully these translated screens and controls will help ease you into the game. Like most fighting games though, you really don't need to know that much Japanese aside from the proper controls.
Character Select Screen
Wait... Why is this important?
- Picking your unit is very important as this is a team oriented game. The units you pick have an effect on the Team Gauge of 6000 points (which is basically your shared health for the match). The following unit cost are:
- When your unit or teammate's unit runs out of it's health, their cost will be depleted from the Team Gauge. So if your unit loses it's individual health, 3000 points will be subtracted from the 6000 point team gauge. The Team Gauge will also be depleted if your teammate is destroyed.
- As long as there is still meter left in your Team Gauge, the unit on your team who was recently defeated will respawn. When your Team Gauge is completely depleted and one of your team units are defeated, the match will end and your team will lose (and vice versa for the other team). The higher unit cost your units are in your team, the less respawning you can do within one match. For example, if your team has two 3000 cost units, your team will only have one chance to respawn. Whereas a team of two 2000 units will be able to respawn twice times within a match.
- In the event that a there is an uneven amount of team gauge left before the gauge is depleted (such as when choosing a 2500 and 2000 units on a team), the last unit respawned will go into Cost Over. The unit in Cost Over will have an adjusted health lower than their max. For example, if RX-78 died and respawned with 1000 left in the team gauge, it's health would be 290 instead of 580.
- Ideally, you will want to balance your team unit cost to maintain survivability. The following videos are great examples of a well balanced low cost team where the units complement each other successfully:
- Remember, a high cost team does not necessarily guarantee success.
Gameplay Screen Info
1) Unit Health
- This is your unit's health. When it reaches 0, you will die and decrease the team gauge (#5 on the pic).
2) EX Gauge and Boost Gauge
- The Boost Gauge on the right is a very important meter to keep track of as this is depleted by moves such as Steps and Boost Dashing (explained in the next section). When depleted completely, you will go into overheat and not be able to perform the mentioned maneuvers. If you're in the air, you will fall down to the ground, leaving you vulnerable when landing. The Boost Gauge will replenish when landing or when activating the EX Burst (explained in next section).
- The EX Gauge on the left is kind of like the super meter in many fighting games. It is filled when attacked or when your attacks hit the enemy. When the meter is at least half full, you can activate the EX Burst (explained in the next section) which will refill your ammo, buff your defense and offense, and allow you to use the EX Burst Attack (if your unit has one).
3) Unit Attacks
- The displays on the bottom right of the screen shows the ammo count of your unit's various attacks. They are usually listed from top to bottom as the following:
- Some attacks will automatically reload to full after their ammo is expended after a certain amount of time. Other attacks will reload incrementally over time when not used.
- Under some attacks, you can see a Charge meter. To access it, you must hold down that particular attack button until the bar is full. Once done, release the button and the attack will engage.
- Of course, the list above may not necessarily correspond with the unit's attacks due to not having proper ammo, i.e. some special melee attacks.
4) Game Time and Radar
- The timer is normally set to 180 seconds. When it hits 0 and no team has their team gauge depleted, both teams lose.
- The radar shows your team and your enemy position, with red units representing the enemy and the green units representing your team. It also shows you the arena boundaries represented by the thick red line (which you can also see in the field of play).
5) Team Cost Gauge
- Just like a fighting game's health gauge, once your gauge depletes, your team will lose the match. Conversely, the enemy's team will lose if their gauge is depleted. Your goal is to bring the enemy's gauge down to zero.
- A team gauge will deplete every time a team's unit is destroyed. The amount it is depleted by is determined by the unit cost of the unit destroyed.
6) Enemy Alert
- When an enemy is locked onto you, you will see the yellow indicators on either the N, E, S, W positions on the screen. When an attack from a locked on enemy is in a very close vicinity to you, the alert will go flashing red unit it either hits or ends. Definitely keep your eye on it.
7) CPU Command
- By pressing L1, you can switch through the commands for a CPU controlled teammate. They are the following in sequential order as they appear on the screen:
8) Enemy Gauge & Lock-On Reticule
- The enemy's health can be seen. Enemies are signified by the red indicator and health bar over them.
- The lock-on reticule will change color between red & green depending on the distance. A green reticule means the enemy is too far away and your attacks will not track, whereas a red reticule means the enemy is within your range and attacks will have better tracking.
9) Teammate Gauge
- Your teammate's health can be seen. Your teammates are obviously signified by the green indicator and health bar over them.
Square: Shoot (A)
Triangle: Melee (B)
X: Boost (C)
Circle: Search/Change Target
R1: Sub-weapon (A+B)
R2: Special Melee (B+C)
L1: Command (for CPU teammates)
L2: Special Shot (A+C)
R3: EX Burst (A+B+C)
Step: Used to take either evasive actions (lose incoming weapon tracking) or to cancel a melee attack. Tap either the up, down, left, or right direction x 2 and perform a short dash that consumes some of your boost gauge. You can extend the length of the step by holding the direction you double tapped.
Boost Dash (BD): Tap boost (X button/C) twice in a row and hold to travel in a direction faster than walking. Will consume the boost gauge quickly. Can be used to cancel any move to extend combos or to cancel moves for evasion.
Transform (Hold down boost + double tap any direction): Some units, like Zeta Gundam, have a mobile armor mode that allows them to have extended boost and higher mobility. This mode will end when the pad/joystick is set back to neutral or the boost gauge has been depleted.
Charge Shot (CS): Some units will have attacks that have another charge meter under their visible ammo. This can be activated by holding down either A or B until the meter is filled and a "CHARGE" prompt appears. Release the button to use the Charge Shot attack.
Shield Guard: By tapping Down > Up in quick succession, your unit will guard any attack for a short amount of time. When guarding, you will not be able to move from your position until your guard is finished.
Extreme Action is the new system implemented in EXVS incorporating different gameplay mechanics (slightly nerfed) from previous Gundam VS. games:
- Cancel melee attacks with a step.
- Cancel moves with a Boost Dash (BD).
- Can perform Step Cancelling
- Perform EX Burst
- Can escape being comboed, but only with 100% EX gauge. Around 30% of the gauge is instantly depleted as well.
The Extreme Burst is an awakening type gameplay mechanic that gives your unit several buffs and other perks. When the EX Gauge is over half full, you execute the EX Burst by pressing A+B+C/R3. Doing so performs the following:
- Boost gauge and ammo are replenished to full
- Allows your unit to escape being engulfed in attacks when initiated
- Your unit will be engulfed in an aura. Some units have specialized animations (i.e. Exia goes Trans-Am)
- Charge Shot charge times are quicker
- Defense is buffed
- BD speed is buffed
Some units have an EX Burst Attack (like a super attack) that is activated by pressing A+B+C (R3) again while EX Burst is active. This will consume all of the remaining meter when activated.
Click on the following images for semi-translated images and more information.
Trial Mission Mode
Video: Trial Mode Demonstration - Crossbone Gundam X-1 Full Cloth
Last edited by donkey show; 07-06-2012 at 11:28 PM.
Little Big Dev
(11-24-2011, 10:26 PM)
Spanning Gundam's 30 year history, Gundam Extreme VS mashes the franchise's mainline series with some popular side stories found in manga format. So more than likely, you'll probably find your favorite Gundam (and possibly mobile suit) represented in HD glory.
Click here to access the full move list by Shouta.
Mobile Suit Gundam
RX-78-2 Gundam/Cost: 2000/Pilot: Amuro Ray
MS-14S (YMS-14) Gelgoog Commander Type/Cost: 2000/Pilot: Char Aznable
MSM-04 Acguy/Cost: 1000/Pilot: Akahana
Mobile Suit Zeta Gundam
MSZ-006 Zeta Gundam/Cost: 2500/Pilot: Kamille Bidan
MSN-00100 Hyaku Shiki/Cost: 2000/Pilot: Quattro Bajeena
PMX-000 Messala/Cost: 2000/Pilot: Paptimus Scirocco
Mobile Suit Gundam ZZ
FA-010S Full Armor ZZ Gundam/Cost: 2500/Pilot: Judau Ashta
AMX-004 Qubeley/Cost: 2500/Pilot: Haman Karn
AMX-004-3 Qubeley Mark II/Cost: 1000/Pilot: Puru Two
Mobile Suit Gundam: Char's Counterattack
RX-93 Nu Gundam/Cost: 3000/Pilot: Amuro Ray
MSN-04 Sazabi/Cost: 2500/Pilot: Char Aznable
RX-93-ν2 Hi-ν Gundam/Cost: 3000/Pilot: Amuro Ray
Mobile Suit Gundam F91
F91 Gundam F91/Cost: 2000/Pilot: Seabook Arno
XM-05 Berga Giros/Cost: 1000/Pilot: Zabine Chareux
Mobile Suit Victory Gundam
LM314V21 Victory 2 Gundam/Cost: 3000/Pilot: Uso Ewin
LM111E02 Gun-EZ/Cost: 1000/Pilot: Junko Jenko
Mobile Fighter G Gundam
GF13-017NJII God Gundam/Cost: 2500/Pilot: Domon Kasshu
GF13-011NC Dragon Gundam/Cost: 2000/Pilot: Sai Saishi
GF13-001NHII Master Gundam/Cost: 3000/Pilot: Master Asia
New Mobile Report Gundam Wing: Endless Waltz
XXXG-00W0 Wing Gundam Zero Custom/Cost: 3000/Pilot: Heero Yui
XXXG-01H2 Gundam Heavyarms Kai/Cost: 2000/Pilot: Trowa Barton
OZ-00MS2B Tallgeese III/Cost: 2500/Pilot: Zechs Merquise
XXXG-01D2 Gundam Deathscythe Hell/Cost: 2500/Pilot: Duo Maxwell
After War Gundam X
GX-9901-DX Gundam Double X + G-Falcon/Cost: 3000/Pilot: Garrod Ran
NRX-0013-CB Gundam Virsago Chest Break/Cost: 2000/Pilot: Shagia Frost
Turn A Gundam
SYSTEM ∀-99 (WD-M01) ∀ Gundam/Cost: 3000/Pilot: Loran Cehack
CONCEPT-X 6-1-2 Turn X/Cost: 3000/Pilot: Gym Ghingnham
MRC-F20 SUMO/Cost: 2000/Pilot: Harry Ord
Mobile Suit Gundam SEED
GAT-X105 Strike Gundam + IWSP/Cost: 2000/Pilot: Kira Yamato
TMF/A-803 LaGOWE/Cost: 1000/Pilot: Andrew Waltfeld
GAT-X252 Forbidden Gundam/Cost: 2000/Pilot: Shani Andras
ZGMF-X13A Providence Gundam/Cost: 2000/Pilot: Rau Le Creuset
Mobile Suit Gundam SEED Destiny
ZGMF-X20A Strike Freedom Gundam + METEOR/Cost: 3000/Pilot: Kira Yamato
ZGMF-X19A Infinite Justice Gundam + METEOR/Cost: 2500/Pilot: Athrun Zala
ZGMF-X42S Destiny Gundam/Cost: 3000/Pilot: Shinn Asuka
ZGMF-1000/A1 Gunner ZAKU Warrior/Cost: 2000/Pilot: Lunamaria Hawke
Mobile Suit Gundam: The 08th MS Team
RX-79(G)Ez-8 Gundam Ez8/Cost: 1000/Pilot: Shiro Amada
MS-07B-3 Gouf Custom/Cost: 1000/Pilot: Norris Packard
Mobile Suit Gundam 0080: War in the Pocket
RX-78NT-1 Gundam "Alex"/Cost: 1000/Pilot: Christina MacKenzie
MS-06FZ Zaku II Kai/Cost: 1000/Pilot: Bernard Wiseman
Mobile Suit Gundam 0083: Stardust Memory
RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"/Cost: 2000/Pilot: Kou Uraki
RX-78GP02A Gundam "Physalis"/Cost: 2000/Pilot: Anavel Gato
Mobile Suit Gundam 00
GN-0000 00 Gundam/Cost: 3000/Pilot: Setsuna F. Seiei
GN-006 Cherudim Gundam/Cost: 2500/Pilot: Lockon Stratos/Lyle Dylandy
GNX-Y901TW Susanowo/Cost: 2000/Pilot: Mr. Bushido/Graham Aker
GN-001 Gundam Exia/Cost: 2000/Pilot: Setsuna F. Seiei
GN-002 Gundam Dynames/Cost: 2000/Pilot: Lockon Stratos/Neil Dylandy
Mobile Suit Gundam 00 the Movie: Awakening of the Trailblazer
GNT-0000 00 Qan(T)/Cost: 3000/Pilot: Setsuna F. Seiei
CB-002 Raphael Gundam/Cost: 2500/Pilot: Tieria Erde
Mobile Suit Gundam Unicorn
RX-0 Unicorn Gundam/Cost: 3000/Pilot: Banagher Links
NZ-666 Kshatriya/Cost: 2500/Pilot: Marida Cruz
MSN-06S Sinanju/Cost: 2500/Pilot: Full Frontal
MSN-001A1 Delta Plus/Cost: 2000/Pilot: Riddhe Marcenas
Mobile Suit Gundam MS IGLOO: The Hidden One Year War
EMS-10 Zudah/Cost: 1000/Pilot: Jean Luc Duvall
YMT-05 Hildolfr/Cost: 1000/Pilot: Demeziere Sonnen
Mobile Suit Crossbone Gundam
XM-X1 Crossbone Gundam X-1 Kai/Cost: 2500/Pilot: Kincaid Nau
XM-X2 Crossbone Gundam X-2 Kai/Cost: 2500/Pilot: Zabine Chareux
XM-X1 Crossbone Gundam X-1 Full Cloth/Cost: 3000/Pilot: Tobia Arronax
Mobile Suit Gundam SEED Astray
MBF-P02 Gundam Astray Red Frame/Cost: 2000/Pilot: Lowe Guele
MBF-P03 Gundam Astray Blue Frame 2nd L/Cost: 2000/Pilot: Gai Murakumo
As mentioned in Famitsu, EXVS will be having DLC in the form of missions and... playable mobile suits! A staff interview in a recent Famitsu interview confirmed the mobile suits will be featured in the free mission content. Price on each of the playable suits is 500 Yen.
December 22 DLC (confirmed):
January 11, 2012 DLC (confirmed):
January 26, 2012 DLC (confirmed):
New DLC Packs on the way! Generally, each new mobile suit costs ¥500 when released.
December 13 DLC:
- GP03 - ¥500
- Xi Gundam - ¥500
- 6 Unit DLC Pack (Arche, Gottrlatan, Blue Destiny Unit 1, Freedom, The O, Zeong) - ¥2000
January 10 DLC:
- Arios - ¥500
- Strike Noir - ¥500
- Astray Gold Frame Amatu
- Zaku III
Tier List after DLC Pack 5
As this game is based more on team synergy and composition than anything else, the tiers should be used to gauge the units as either "good," "average," or "bad" in their respective categories.
Watch more GAF Gundam Extreme VS matches here! http://www.youtube.com/gevurah22
Play-Asia (Japanese Version)
Play-Asia (Asian Version)
Japan Video Games (Japanese Version)
Yes Asia (Japanese Version)
Yes Asia (Asian Version)
Ami Ami (Japanese Version)
Gundam-GAF PSN Community List: Search and enter your PSN here!
Join the Gundam GAF IRC room! Espernet #gafgundam (big thanks to kyouji for setting this up)
Also, you can join the Gundam-GAF EXTREEEEME PSN chat room. Message myself or anyone who has been highlighted in the google doc to be added to the chat room.
Big thanks to the Gundam-GAF community, especially Shouta (move list), thetrin (online/trial mode), and my wife for translations! Hope to see you guys online!
Last edited by donkey show; 01-22-2013 at 12:58 PM.
(11-24-2011, 10:40 PM)
Sure doesn't sound like the game will support local network play for 2v2 battles like in the arcade... that's a big downer. I'm still getting the game, but, I'm disappointed already. And no, online play isn't the same thing at all.
Little Big Dev
(11-24-2011, 11:03 PM)
Thanks everyone! Considering it's my first OT, it definitely was somewhat overwhelming. Hope it isn't too image dump status.
(11-24-2011, 11:05 PM)
Well, hopefully they have the feature in and just didn't mention it. I'd be really disappointed if they didn't include that functionality especially because Next Plus had Ad-hoc play for 4-players.
(11-24-2011, 11:33 PM)
Only ever played the first in this series, but I'm excited to pick this up. Will be in Japan for most of December so will be jumping in a bit late, hopefully you all won't be too far ahead of me in skill (if you arent already) haha
(11-24-2011, 11:40 PM)
(11-24-2011, 11:51 PM)
Little Big Dev
(11-24-2011, 11:57 PM)
Last edited by donkey show; 11-24-2011 at 11:59 PM.
(11-25-2011, 12:18 AM)
Little Big Dev
(11-25-2011, 12:44 AM)
(11-25-2011, 12:46 AM)
(11-25-2011, 12:58 AM)
If I buy this game. Are we GvsExtreme NA going to have our own lobby to play this game. I don't know how the Online connection will be playing against Japanese players.
(11-25-2011, 01:28 AM)
(11-25-2011, 01:41 AM)
(11-25-2011, 01:58 AM)
Awesome !!!:) Will the Asian version come with HiNu Gundam unlock code? I could definitely go for 90 dollar import. A bit expensive, but worth it for this game. Unless this game gets translated and released here. Then I will be really disappointed for paying so much for the game. :\
Does it really take up 21 days to import with no tracking? Has anyone tried that?
Sorry for the ton of questions, I have never imported a game before.
(11-25-2011, 01:59 AM)
(11-25-2011, 02:16 AM)
(11-25-2011, 02:22 AM)
You know, I was thinking about how much effort it would take to get this game to be localized. I realized that they'd probably need to get a bunch of people for the voices and stuff so I decided to look at who voiced Domon's voice in the dub. Surprisingly it's the same guy who did the Megaman X voice. Sadly he quit being a voice actor and is now a doctor in Newfoundland. The only way you can even see what this guy looks like is in an old episode of the tv show of Honey I Shrunk the Kids and he only plays a minor role too. I thought this was interesting and wanted to share it with all of you.
Last edited by Ezalc; 11-25-2011 at 02:22 AM. Reason: BURNING FINGEEEEEEEEEEEEEEEEEERRRRRRRRR!!!!!!!
(11-25-2011, 02:33 AM)
Can someone report how good is the netcode...
Afraid I won't have any local friends to play with, and being a Japanese only game usually mean crappy netcode, since they have much better internet connection than us.
(11-25-2011, 04:56 AM)
Excellent work on the OT! I hope to be able to get some games in, as soon as I really start unpacking from my move.
Definitely can't wait to cut my teeth into this one. Though, besides Master and Virsago CB, it's probably going to be a struggle finding new mains to use. I'm going to miss my Epyon, Spiegel and Shining Gundams from Next Plus.
(11-25-2011, 05:11 AM)
The licensing of the background music is a separate issue, though.