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Member
(05-01-2012, 05:23 PM)
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#3302
I still suck a bit but it was a lot of fun. Anyway, GG everyone (I didn't recognize anyone of you but you all did great). |
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Little Big Dev
(05-01-2012, 05:43 PM)
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#3303
Definitely jump on the IRC when/if you get a chance. Good times for your first go!
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Banned
(05-01-2012, 06:09 PM)
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#3304
so i guess import its the only option, now i have to see how they handle the new arcade version, with digital release and DLC more frequent they should made an update DLC for current EXVS console.... I hope they take less time in making arcade to console port |
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Member
(05-01-2012, 06:22 PM)
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#3305
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Banned
(05-01-2012, 06:34 PM)
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#3306
which its sad its probably another 100 dollars game that i must get :(
i hope this time they improve the online aspects it seems that japan its so outdated in online. no mic, no online cooperative arcade mode, no cooperative "mission mode", adding a system link or ad hoc would be a good choice too (good for local battles and torunaments the arcade must be like that), the split screen was horrible... I felt that gundam vs gundam next plus in PSP have all those via adhoc party. Anyways while i enjoyed EXVS there are still room for improvement
Last edited by eilegz; 05-01-2012 at 06:37 PM.
Reason: some edit
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Member
(05-01-2012, 06:53 PM)
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#3307
I'm pretty sure they left that out on purpose because of the incredible money the game generates in arcades. Didn't they actually played that way when on scene during TGS? I seem to remember something like this.
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King of Twin-Tails
(05-01-2012, 10:47 PM)
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#3309
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Member
(05-02-2012, 01:53 AM)
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#3310
http://www.youtube.com/watch?v=TsCMxBAJy58 Such a shame it was removed. |
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Member
(05-02-2012, 11:28 AM)
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#3316
Yeah the online system of this game is really not bad. You can still play when the others are waiting. But still we have to manage to choose the right MS cost wise because putting two 3000 units in the same team is not a good choice lol. Is the teams are random each time? Definitely I'm digging the Nu Gundam (3000) and original Gundam (2500) and I think I will stick with those and adapt the cost... Edit: what's up with that screenshot? |
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Member
(05-02-2012, 11:38 AM)
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#3317
That's practically the same group that was playing the game in the weeks when the game just came out. I assume that was just last night.
There's an online mode where you can choose to be on a specific team with someone, but the one we usually play mixes people up at random. |
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Little Big Dev
(05-02-2012, 12:23 PM)
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#3318
And watching you play from last time, you get tunnel vision on a particular opponent, lol. It's all good since you're starting, but make a habit of constantly switching targets so you have a better idea of who to track down, especially when you've over costed the enemy. Also, there's nothing wrong with backing off when you're low on health. On that note, definitely use the comm button (which is also the one that controls the CPU when you have a CPU partner... which is L1 on controller default) to inform your partner of your health. Depending on your level of health, it will go from white (good) to yellow (medium damage) to orange (heavy damage) to red (dead). Aside from sending those messages when you're taking damage or just to give an update, be aware of the same messages you'll get from your partner, which are surrounded by a green texture. You'll get the hang of it in no time. :)
Quote:
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Member
(05-02-2012, 12:55 PM)
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#3319
@donkey show: wow I didn't know about that. Thanks for the info!
Quote:
I have a question though. Aren't there a way to un-lock completely? I find this very annoying to have to be locked to somebody all the time and the camera goes crazy sometime. That doesn't make any sens to me. I need to lock on only when I attack... Oops my mistake regarding Gundam cost m(__)m |
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Little Big Dev
(05-02-2012, 01:14 PM)
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#3321
Are you using the default arcade controls? ![]() Top three are square (shot), triangle (melee), R1 (boost). Target change is X and R2 is comm. You can access this setup in options. It should be the first orange control scheme with the My stick setup is square (shot), triangle (melee), R1 (target change), X (boost). As for camera "unlocking," that will never happen in this series as it's been like that for the past decade.
Last edited by donkey show; 05-02-2012 at 01:16 PM.
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Member
(05-02-2012, 02:07 PM)
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#3322
I set up manually my buttons because the default config was awful.
It's a 8 buttons in 2 lines classic stick. 1st line buttons: - shot - target switch - nothing - nothing 2nd line buttons: - boost - melee - command - nothing Since boost/shot/melee are the buttons I use the most, I had to put it like that... Edit: I forgot to mention it but my stick is a MadCatz Tournament Edition.
Last edited by Soulhouf; 05-02-2012 at 02:20 PM.
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Member
(05-02-2012, 02:59 PM)
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#3324
They should a least fix it. When a MS flies above you, the camera should not follow it like it does currently.
The impression I have every time that happens: fuck this game and the stupid developer who conceived this camera system ノ(`Д´)ノ It's a great way to ruin a magnificent game. Seriously, how didn't they manage to fix that since the 1st iteration? |
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Haman Discharged... she smells nice
(05-02-2012, 03:02 PM)
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#3325
Welcome to the GAF games, Soulhoof.
I noticed when you were playing Hi-Nu, you started a match sending out all 6 funnels. Didn't see if you were doing it later on, but generally, sending out all 6 funnels at once is not as effective as sending out a couple and staggering them. With all 6, it's easy to dodge them all at once plus you leave yourself open for longer; also, if you're sending them out during greenlock, they're less effective because they won't go all the way up to the target before firing. I play Nu, but there's some overlap so if you have questions, feel free to ask and I'll do my best to help. |
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Little Big Dev
(05-02-2012, 03:52 PM)
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#3327
![]()
Quote:
Guess I'm gonna have to fly above you a fuck ton now, heh. |
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Member
(05-02-2012, 04:13 PM)
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#3329
Kyouji also brings up a good point about the lock range--when your lock on cursor is green, just assume that whatever you shoot is not going to hit. Get closer until it turns red. With red lock, you generally have a better chance of hitting whatever you're shooting at. With Hi-Nu though, he has the special Psychoframe mode that will increase your red lock range, so you could keep that in mind. As an arcade stick user I also recommend using the proper arcade layout for this, as displayed in the picture. Shoot, Melee, Boost on the top row (you get used to it, trust me) and switch target under your thumb on the bottom. Switching targets is important!
Last edited by JKTrix; 05-02-2012 at 04:21 PM.
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Little Big Dev
(05-02-2012, 04:21 PM)
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#3331
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Member
(05-02-2012, 04:27 PM)
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#3332
Speaking of Gouf, this game needs this song:
http://www.youtube.com/watch?v=CcAr0QP1nRY |
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Member
(05-02-2012, 04:27 PM)
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#3333
The one you describe with the boost button so far away, I can't play with it. I have to put the buttons I use most frequently in the base triangle (1st button in the 1st line and 1st and 2nd button in the 2nd line). So if the switching button is so important, which one I have to put away? It can't be the boost though. |
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Little Big Dev
(05-02-2012, 04:30 PM)
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#3334
![]() That's default since that's how it's setup in the arcades.
Last edited by donkey show; 05-02-2012 at 04:34 PM.
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Member
(05-02-2012, 04:54 PM)
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#3335
*sigh* That's indeed the default setting.
How I'm I supposed to play with that? I tried it for several hours and I didn't get it. I'm open to learn the proper way since I'm still at the begining but I don't want to suffer during 20 hours. If you explain how I must put my fingers I will give it another try. |
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Little Big Dev
(05-02-2012, 05:00 PM)
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#3336
![]() That's how you should have your fingers. Remember though, if it's not comfortable, just edit it the way you want unless you're planning on going to Japan and hitting up the arcade version there. |
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Member
(05-02-2012, 05:01 PM)
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#3337
You have an arcade stick so I assumed you'd played a 6 button fighter before. Pointer finger on shoot, middle finger on melee, ring finger on boost. Then thumb on the switch target button.
Try going into training mode and just boost around for a while with the setup, and do the 'zunda' moves too. It might take a couple of days depending on how much you play, but once you get used to it it'll be 2nd nature. Having boost on the same row as the two attack buttons is economical on your fingers as well since you have attacks that are combinations of both boost and shoot/melee. One finger to each button. Ed. or like donkey said, find something else that's comfortable, but I think most of us with arcade sticks learned to do it that way. |
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Member
(05-02-2012, 05:26 PM)
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#3338
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One day I realized that sadness is just another word for not enough coffee.
(05-02-2012, 05:55 PM)
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#3341
Well I thought people bought arcade sticks because they want to play their fighting games the way they were designed for.
In that case you want the most comfortable button layout possible wouldn't you? |
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Member
(05-02-2012, 06:23 PM)
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#3345
It's so awesome *captain obvious* I have been playing Street Fighter for 20 years on arcade and it always been natural with the default config. Besides it's completely different from GXVS so I don't see the link. I have to use my thumb on an attack/main button and the default config for GXVS put my thumb on a "switch" button? It's like telling a left-handed to use his right hand to wright... -__- I will still try it because I feel I'm doing it wrong. It will be very painful though.... Fuck this game. Why am I playing it? It's been more than 16 years that I didn't follow Gundam (the last entry was Gundam Wing). It's so awesome *captain obvious*
Last edited by Soulhouf; 05-02-2012 at 06:29 PM.
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I can make you pick a fight
With someone twice your size (05-02-2012, 06:26 PM)
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#3346
Edit: I am not trying to be sarcastic but yes it's exactly like that. Just much much easier. You don't have to learn to do that if you don't want to.
Last edited by Lostconfused; 05-02-2012 at 06:30 PM.
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Member
(05-02-2012, 06:58 PM)
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#3349
@Soulhouf, if it's really bothering you that much, maybe you should use a pad. I played the PSP game so I had that in my muscle memory for years, so it took me a little while to get used to the different setup. On a pad, basically everything is done with your thumb. The pad is actually still a very good way to play this, since unlike a proper 'fighting game' there aren't any complex execution motions you need to be doing with the movement stick. Like Lost said, the main advantage of having a stick for this game is being able to hold and use multiple buttons at once. For example, you can charge your shot, but still switch targets and melee and boost, which you wouldn't be able to do as easily if you were just using your thumb and the face buttons on a pad. You could probably ask how haly's setup is, since he did some weird stuff involving moving boost and shoot to the triggers or something.
I think if you play with 'us' more and understand how important switching targets is, you might have a better appreciation for it being on your thumb. It's pretty much as important as attacking,* so tell your thumb not to feel like he got demoted. My comment about a 6-button fighter was because it was sounding like you have never used your ring finger before. Yes, you're asking your fingers to do unusual things because like you said, EXVS is a different game. Even going from the PSP/Pad controls to the stick, the boost button in particular moved to what seemed at first like an unintuitive place. *Basically if you can see what both of your opponents are doing at all times, you can be prepared for both of them. You can pretty much avoid or block every attack in the game if you see it, as long as you have boost. |
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One day I realized that sadness is just another word for not enough coffee.
(05-02-2012, 06:59 PM)
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#3350
Pad master race reporting in.
My control scheme is best. L1: Shoot R1: Melee L2: Shoot + Boost R2: Melee + Boost X: Boost O: Target Switch Square: Shoot + Melee Triangle: Shoot + Melee + Boost A mixture of semantic layout and habit.
Last edited by Haly; 05-02-2012 at 07:32 PM.
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