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任天堂 の 忍者
(11-25-2011, 03:09 AM)
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Mario Kart 3DS Development Details - Official Iwata's Asks - All Mysteries Solved
#1
Official Japanese Iwata's Ask http://www.nintendo.co.jp/3ds/interv...ol1/index.html
English Iwata's Ask http://iwataasks.nintendo.com/interv...rio-kart-7/0/0 EAD Software Development Group No. 1 Producer: Hideki Konno Director: Kosuke Yabuki Program Director: Yusuke Shiraiwa Sound Director: Kenta Nagata Art Director: Yoshihasa Morimoto Chief Designer: Masaki Ishikawa Planning Coordinator: Yuji Ishijo Retro Studios Inc. Art Director: Vince Joley Graphic Design: Ryan Powell Course Design: Tom Ivey Japanese-English Iwata's Ask Summary + Iwata describes the game as developed by "Nintendo EAD in cooperation with Retro Studios" as opposed to co-development (like Zelda: Toot 3D). + Part 1 focused on the design team members of EAD Software Group No.1 and Retro Studios who worked together in designing the tracks and models. Part 2 focused on the leads of the inhouse team at EAD. + Development of the game started inhouse with a small team of eight members. Because of Nintendogs+Cats being a direct Hideki Konno and EAD Group 1 game, staff was not available to add to the post-production team (the team that joins core team to finish a game). Other projects at Nintendo also prohibited from drafting sufficient staff. + This game was treated as a "core red" meaning it had to make release this year. Hideki Konno initially approached Shinya Takahashi, General Manager of Nintendo SPD, asking him if he could recommend an external team to aid in development. Takahashi referred Kensuke Tanabe, Tanabe who produces all of Retro Studios games with his Nintendo SPD Group 3 team, suggested Retro Studios Inc. + EAD members originally hesitant to develop Mario Kart with any help. One team member suggested Mario Kart should purely stay in-house without outside help. But at the end, they all worked together very well. + Development team discusses the video confencing methodology they used with Retro Studios. Similarly how EAD Kyoto (management) was using it to supervise EAD Tokyo software. This case was more difficult since EAD Software Group No.1 was sending data to Retro Studios, and Retro Studios would send data back. + EAD Group 1 design team developed the 16 new tracks, while Retro Studios concentrated on re-designing the 16 retro tracks with EAD's programmers. + Retro Studios was first invited to visit EAD, and see the current build ROM and begin to get a feeel for the game. Later during development, EAD visited Retro Studios, and got to study "American techniques and technology". +The programmer in charge of Mario Kart Wii tilt controls joined in mid development and worked on gyration controls for Mario Kart 7. + Tons of 3D and community features development details. + EAD made several adjustments to the classic courses Retro Studios designed in order to mix in better with the 16 brand new inhouse courses.
Last edited by Shikamaru Ninja; 11-29-2011 at 04:01 AM.
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Member
(11-25-2011, 03:17 AM)
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#3
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Has problems recognising girls
(11-25-2011, 04:11 AM)
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#13
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Member
(11-25-2011, 04:33 AM)
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#17
They haven't revealed Waluigi, that doesn't mean he's not in. (also who cares)
Did anyone post a thread for the new (huge!) Iwata Asks with Shiggy and Itoi that's ostensibly about the Zelda anniversary but is really just them chatting about nothing in particular? |
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Member
(11-25-2011, 04:54 AM)
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#21
They already own or majority-own dozens of external studios in addition to the several internal studios they run and the second-party studios they have exclusive publishing contracts with. Why do they need to buy more?
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Member
(11-25-2011, 04:58 AM)
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#23
Quote:
Quote:
What a freaking travesty. |
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Member
(11-25-2011, 05:10 AM)
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#25
For a company as large and as successful as Nintendo, they are still small, especially in employee numbers.
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Banned
(11-25-2011, 05:15 AM)
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#26
What does any of that have to do with this thread? |
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Member
(11-25-2011, 05:19 AM)
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#28
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Member
(11-25-2011, 06:04 AM)
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#30
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Member
(11-25-2011, 06:07 AM)
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#32
Again, what is your point? It has absolutely no bearing on the quality of their games or their ability to release them in consistent and timely manner. Why does it matter?
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T-minus 3 crappy threads until Junior Status is obtained!
(11-25-2011, 06:56 AM)
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#33
I wouldn't be surprised if SpotPass allows Nintendo to rush games to market and offer belated DLC content as a feature.
I'm gunning for an extra Cup or two every Holiday season... Maybe "Boomerang Cup" with Luigi's Mansion 2, Jungle Returns, Neo-Bowser City 2, and Rainbow Highway. And "Tanooki Cup" with GCN Wario Colloseum, DS Tick Tock Clock, N64 Yoshi Valley, and GBA Ribbon Road. or some shit |
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Banned
(11-25-2011, 06:58 AM)
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#34
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Junior Member
(11-25-2011, 07:06 AM)
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#36
I have the deepest respect for Retro (especially after DKC Returns, so awesome), but to me this sounds more like Nintendo letting Retro do the "grunt work" / outsourcing art. Let's wait untill it's translated. Retro are awesome anyhow. Also, very fitting that Retro are doing the retro courses :)
Originally Posted by @MUWANdo:
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Member
(11-25-2011, 07:08 AM)
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#37
i don't mind DLC as long as it is free. it's when they start getting greedy that it sucks hard.
buying the game is enough money already and you can't get it for free or cheap (fucking MKDS still sells for full price. MK7 is not going to run into sales problems until the sequel for the 3DS sucessor is out) |
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I have a foreskin yet I do not have AIDS
(11-25-2011, 07:11 AM)
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#38
(I've never played pokemon this is my observations talking) |
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Member
(11-25-2011, 07:43 AM)
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#42
Pokemon games are about as much as most RPG sequels go -- new world, new story, and added gameplay. Not quite sure what you mean by other companies.
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Member
(11-25-2011, 07:55 AM)
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#44
Either way, it seems like a total nonsequitur in the context of this thread. |
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Member
(11-25-2011, 08:04 AM)
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#45
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Stupid Member
(11-25-2011, 09:38 AM)
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#50
I'm glad MonolithSoft and Retro are getting involved with EAD games. I hope that it strengthens their internal development power to allow them to do more, and that this collaboration especially might open up the door for them to collaborate with more western designers at Retro and maybe other studios.
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