Cisce
Member
(03-15-2012, 11:15 AM)

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#651

Honestly, Counter Strike 1.6 "pro gamers" will just complain about this game regardless of it's quality. They need to stop comparing it to 1.6 and looking at it as a brand new game. Valve are going to change things around and as long as the hitboxes are completely fine I see no problem with Valve evolving the series and freshening it up.
LCGeek
formerly sane
(03-15-2012, 11:21 AM)

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#652

Originally Posted by mysocksarepink: View Post
fixed the post. the quotes got lost in translation.



quirks in CS:GO? I don't think you can feel out the quirks yet as I'm sure HPE doesn't know what they are yet... not only that but the game is going to be changed constantly as they need to find that sweet spot.. and I feel like they're a ways from that :/


I don't see why making the gameplay a combination of 1.6 and source would scare off a new audience? It would be no different than if they started from scratch.

plus, if they did combine the two... it would ensure that 1.6/source players will be happy.. I sure as hell would be happy if they did that.

Take the unmatched tightness of 1.6... ESPECIALLY the hitboxes from 1.6, bring in the softness(?) and smooth gunplay of source and we're good :)

The only difference between hitboxes is size and that's because valve made bigger models for source. Netcode wise especially since source is now in OB engine vs the first basic source engine they did there is no comparison. Source netcode is far more tweakable in certain areas and consistent than 1.6 especially once you start up the tics a server maybe running at. Good luck fixing a broken interp model which valve highlights in there netcode wiki.
Visualante2
Member
(03-15-2012, 12:06 PM)

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#653

The thing I don't understand with 1.6 games is that they seem to want stuff that was probably either a bug, or restriction in the technology to be included in a modern game. As if this makes it more fun? I never played it so I guess I'll never understand. Can anyone explain?

It would be nice to see the community all together as Valve hopes, but I just see this being another splinter of the community. Most Source gamers seem happy with it so if the price is right most will upgrade I suspect.


Well I hate to pull the beta card out so quickly, but on the characters. They seem very early, currently inconsistent. There's very few character models. I agree with him on the lighting, but I see no reason why Valve won't step in and let their lighting and shading experts improve the situation. I mean Counter Terrorists currently have one model? I think it's functional, but doesn't work well on dust.

But in perception psychology, the eye prefers simpler, bolder things. When a player has got used to playing 1.6 for the best part of a decade they're going to dislike looking at a map with so much visual noise. There's no way of getting around that with the art style they're taking. As character and art direction goes on I think they probably should shift a few notches towards gameplay functionality. But 1.6 players will probably never find satisfaction in photo realistic graphics. I could also agree with the sluggish camera movement, but this was a problem in Source also.
Last edited by Visualante2; 03-15-2012 at 12:21 PM.
Togglesworlh
Banned
(03-15-2012, 05:58 PM)

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#654

Originally Posted by Visualante2: View Post
The thing I don't understand with 1.6 games is that they seem to want stuff that was probably either a bug, or restriction in the technology to be included in a modern game. As if this makes it more fun? I never played it so I guess I'll never understand. Can anyone explain?
When a game is played long enough by enough people, those bugs and restrictions become features. They become so ingrained into the competitive play that it is as if they really truly belong to the people who play those games the most.

See also: DotA.

Whether or not that's a good thing is probably up to the individual. You may not be aware that rocket jumping - from Quake - was not an intentional thing. It was a bug. And now it's one of the most awesome features of TF2.
(._.)
Member
(03-15-2012, 05:59 PM)

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#655

Originally Posted by Togglesworlh: View Post
When a game is played long enough by enough people, those bugs and restrictions become features. They become so ingrained into the competitive play that it is as if they really truly belong to the people who play those games the most.

See also: DotA.

Whether or not that's a good thing is probably up to the individual. You may not be aware that rocket jumping - from Quake - was not an intentional thing. It was a bug. And now it's one of the most awesome features of TF2.
erm WHOA

it was :|
Togglesworlh
Banned
(03-15-2012, 06:06 PM)

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#656

Originally Posted by (._.): View Post
erm WHOA

it was :|
Pretty sure it wasn't. I think they knew about it when shipping, so in that sense it was "intentional", but it wasn't something they went into the game planning forrrrr.

EDIT: Here's this thing.

http://www.rome.ro/lee_killough/history/doomqna.shtml

Originally Posted by John Romero:
The advanced techniques of strafe-running, et al, did not come about for almost a year after DOOM's release so there was no way we could anticipate someone getting into the secret area any other way. Much like the way we never anticipated Quake's rocket-jumping.
It's not the first time I've heard this and I'd never seen this specific interview before.
Last edited by Togglesworlh; 03-15-2012 at 06:09 PM.
(._.)
Member
(03-15-2012, 06:11 PM)

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#657

Originally Posted by Togglesworlh: View Post
Pretty sure it wasn't. I think they knew about it when shipping, so in that sense it was "intentional", but it wasn't something they went into the game planning forrrrr.

EDIT: Here's this thing.

http://www.rome.ro/lee_killough/history/doomqna.shtml



It's not the first time I've heard this and I'd never seen this specific interview before.
No, I'm saying you're right. I had to look it up myself and was in shock. strafe jumping and rocket jumping both mistakes. single greatest mistake mechanic of all time in any game ever? probably
Togglesworlh
Banned
(03-15-2012, 06:18 PM)

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#658

Originally Posted by (._.): View Post
No, I'm saying you're right. I had to look it up myself and was in shock. strafe jumping and rocket jumping both mistakes. single greatest mistake mechanic of all time in any game ever? probably
Ah. Yeah, it was kind of shocking to me too. Rocket jumping is so awesome. U:
Shawn6661
Member
(03-15-2012, 07:57 PM)

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#659

First one to quote me gets an invite to CS:GO !
brollyman2k
Junior Member
(03-15-2012, 07:58 PM)

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#660

Originally Posted by Shawn6661: View Post
First one to quote me gets an invite to CS:GO !
me?
Shawn6661
Member
(03-15-2012, 07:59 PM)

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#661

Originally Posted by brollyman2k: View Post
me?
Ok, send me ur email through PM and i ll send you the invite.
monoclereborn
Junior Member
(03-15-2012, 08:25 PM)
#662

Originally Posted by Shawn6661: View Post
First one to quote me gets an invite to CS:GO !
Wonder if you still have one.
mysocksarepink
Member
(03-15-2012, 11:01 PM)

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#663

So according to csgo_dev's tweet we'll have more options tomorrow. Any ideas?



I'm thinking... de_lame pulled from rotation.

Classic map added... but possibly a cs_ variant such as assault.

I hope arsenal - arms race is added (real gun game) with an all new map

Brand new game mode such as the one takes place during a bank robbery

Server browser

Zeus stun gun /dualies

Slew of tweaks for gameplay

Additional models


I can hope right?
demolitio
Member
(03-15-2012, 11:07 PM)

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#664

Do waves usually come out with the build changes? I'm getting too impatient and anytime this thread bumps up, I check my email for good measure. Back to playing Tactical Intervention I guess. You can definitely tell that game is made by the CS creator but also made with a really small team. It makes me wonder what would have happened if he stayed with Valve and had a huge team to implement his ideas with polish because some of them are awesome.
Heavy's Sandvich
Member
(03-15-2012, 11:08 PM)

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#665

I want Office and Nuke.
rCIZZLE
Member
(03-15-2012, 11:25 PM)

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#666

Have they hinted at a release date yet? Probably answered but as I won't be getting into the beta, I need something to look forward to.
Mileena
corkscrewblow
(03-15-2012, 11:28 PM)

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#667

Originally Posted by Cisce: View Post
Honestly, Counter Strike 1.6 "pro gamers" will just complain about this game regardless of it's quality. They need to stop comparing it to 1.6 and looking at it as a brand new game. Valve are going to change things around and as long as the hitboxes are completely fine I see no problem with Valve evolving the series and freshening it up.
But lurppis is right, the game is terrible. I'm actually curious what the Source pros (lol) think of it, because it's pretty much a given that CS pros will all hate the game.
Uchip
Banned
(03-15-2012, 11:34 PM)

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#668

Yeah I had a feeling that it wasnt going to impress long time players
really though, the old CS betas were pretty terrible too (as fun as they were)
Goron2000
best junior ever
(03-15-2012, 11:47 PM)

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#669

Originally Posted by corkscrewblow: View Post
But lurppis is right, the game is terrible. I'm actually curious what the Source pros (lol) think of it, because it's pretty much a given that CS pros will all hate the game.
mysocksarepink
Member
(03-16-2012, 01:52 AM)

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#670

Originally Posted by rCIZZLE: View Post
Have they hinted at a release date yet? Probably answered but as I won't be getting into the beta, I need something to look forward to.
Summer. I'd say late summer (august (latest) july (earliest))

Originally Posted by Heavy's Sandvich: View Post
I want Office and Nuke.
Ugh, I love Nuke. It's my favorite map to scrim on. I think it's perfectly balanced. ONE THING that needs to be CHANGED asap is the door by the bombsite can be destroyed... meaning CT's have a huge advantage over T's by being able to see where they set up to rush.

Originally Posted by corkscrewblow: View Post
But lurppis is right, the game is terrible. I'm actually curious what the Source pros (lol) think of it, because it's pretty much a given that CS pros will all hate the game.
Saying that the game is good now would be ridiculous. The game needs a TON of work and what we need to do are continue giving feedback.

I hate that "professional" counter-strike players are bashing the game. hai guise, this is a beta.. you know, this is the time/ when the things you dislike / are broken get changed / fixed? :) There's a reason VALVe has been flying int he pros to test the game.

the cs pros should ESPECIALLY continue to give feedback, because they know the ins and outs of this game. they however, should come to terms that this is not cs 1.7. This is CS:GO. This is a new reiteration of the series.. thus things will be changed. however, different =/= broken.

Devs have stated several times that this is a REAL closed beta, not a glorified demo and if you think otherwise, I pity you. They're CONSTANTLY releasing updates. They're constantly tweaking and retweaking everything about the gameplay.

If you played CS back when it was a mod you would understand that when the mod first released, it was NOWHERE near where 1.6 is today.

CS:GO will be awesome when it releases and I know this for a fact. Does anyone really think VALVe will release the game without it being close to perfect? VALVe have said time and time again that the game will be released when the community thinks it's ready for release... obviously that means it's not gonna be out anytime soon seeing where it is currently ;) VALVe has also said they want CS:GO to be apart of the esport scene.. meaning, this game WILL be built for competitive play.. we're not going to be scrimming in the beta or playing in tournaments with 100k on the line.

we're going to be testing it and dealing with half the systems of the game being broken and if we continue to do this, the game will be awesome :)



Originally Posted by Goron2000: View Post

problem with this is the 1.6 pro would beat down both source/go players
Last edited by mysocksarepink; 03-16-2012 at 01:55 AM.
alba
Little is the new Big
(03-16-2012, 02:15 AM)

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#671

Originally Posted by Ikuu: View Post
Find it funny that Valve are trying so hard to make Dota2 as close to Dota as possible but with the required upgrades, and with CS they just ignore everyone.
That's what frustrates me the most. I wish they'd have gone with the same treatment but yeah, they couldn't give less of a shit about CS players.
pompidu
Member
(03-16-2012, 02:30 AM)

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#672

Anyone know when the next batch of invites are out? Really need to give this a go.
Ogs
Member
(03-16-2012, 02:33 AM)

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#673

DTKT
Member
(03-16-2012, 02:34 AM)

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#674

heh.

I don't think they know what they want. That's why Hidden Path is doing it.
PaleFolklore
Member
(03-16-2012, 02:40 AM)

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#675

Originally Posted by alba: View Post
That's what frustrates me the most. I wish they'd have gone with the same treatment but yeah, they couldn't give less of a shit about CS players.
Lol what? They are continually responding and listening to feedback and flying in pros to play the game. The game is still in beta and being adjusted every week. They have to satisfy two playerbases with one game, each of them extremely picky and vocal and each prefers their version of the game. Which is something they didn't have to do with DOTA2. Frankly I don't envy them, the die hard fanbases for each game are insufferable.
mysocksarepink
Member
(03-16-2012, 04:26 AM)

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#676

Originally Posted by pompidu: View Post
Anyone know when the next batch of invites are out? Really need to give this a go.
Tomorrow afternoon. 10k invites go out every friday afternoon as does a patch of changes and they change out the maps / modes :)

Gonna be a good day tomorrow ! Finally rid of this garbage_lake

http://twitter.com/#!/csgo_dev/statu...93049038995456

Looks like we're gonna get multiple maps / modes with a possible server browser (now that's streachin it!)

Originally Posted by DTKT: View Post
heh.

I don't think they know what they want. That's why Hidden Path is doing it.
I think they're letting HPE do it because HPE knows what they want to do with it. HPE made a prototype of CS:GO and presented it to VALVe. VALVe loved what they did with it so they greenlit the project :)

Originally Posted by alba: View Post
That's what frustrates me the most. I wish they'd have gone with the same treatment but yeah, they couldn't give less of a shit about CS players.
Originally Posted by PaleFolklore: View Post
Lol what? They are continually responding and listening to feedback and flying in pros to play the game. The game is still in beta and being adjusted every week. They have to satisfy two playerbases with one game, each of them extremely picky and vocal and each prefers their version of the game. Which is something they didn't have to do with DOTA2. Frankly I don't envy them, the die hard fanbases for each game are insufferable.

Pale said everything I could have said. What you said is ignorant and nothing more. Jump on the hate wagon on a beta.. and an actual REAL beta. You know, one with constant updates and constant changes to gameplay? not a glorified demo. it makes no sense to look at a beta and pass judgement when what you play in the beta will almost likely not be in the final release (for real betas...this isn't a glorified demo that have been popping up all over consoles lately)

so ty palefolklore for droppin' the knowledge on dis foo :)
eneko
Member
(03-16-2012, 04:30 AM)

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#677

10k invites!?
*fingers crossed*
demolitio
Member
(03-16-2012, 04:39 AM)

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#678

Originally Posted by eneko: View Post
10k invites!?
*fingers crossed*
I'm there with you. I wish you luck. Each Friday is just more disappointment so far...lol
mysocksarepink
Member
(03-16-2012, 04:53 AM)

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#679

Originally Posted by eneko: View Post
10k invites!?
*fingers crossed*
Every week they also give out a key to people who are currently in beta (iirc) so I'll make sure to give my away tomorrow :) (no one ask me for it now please)
JaseC
Member
(03-16-2012, 04:59 AM)

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#680

Something something don't forget about the list something something.
Makoto
Member
(03-16-2012, 05:05 AM)

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#681

Is the beta SteamPlay enabled at the moment or Windows-only?

Edit: I just went ahead and Googled (yes, I should've done that before posting) and it seems to be PC only.
demolitio
Member
(03-16-2012, 05:23 AM)

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#682

Originally Posted by JaseC: View Post
Something something don't forget about the list something something.
Much like every other list on here, it didn't work out so well...lol

It's especially hard when you know some of those guys on that list are in the beta currently but never updated their status in the thread making the list even messier.

Here's to hoping tomorrow is the day. I finally started getting back into CS:S this week since my clan is sorta active again and there's still nothing like it out there. Tactical Intervention is fun, but lacks the polish that Valve has. I just wish he stayed with Valve and made a killer CS sequel with some of his current gameplay ideas that are awesome.

The problem with CS is that it's community is so hardcore, that it's hard to add new things or change anything without huge backlash and some of the ideas would be frowned upon. Now mind you, I love CS but I also have enough faith in Valve to create another great CS game with new ideas while still playing the same.

CS:GO seems to be a test in many ways so I'm interested to see how it goes.
JaseC
Member
(03-16-2012, 05:28 AM)

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#683

Originally Posted by demolitio: View Post
Much like every other list on here, it didn't work out so well...lol
It's worked out better than the Diablo 3 list. :p

Quote:
It's especially hard when you know some of those guys on that list are in the beta currently but never updated their status in the thread making the list even messier.
That's easily overcome by people mentioning as much. It's even easier when working through the list since somebody can say "I went to offer the key to #20, but gave it to #21 instead as the former is already in the beta".

Edit: Obviously, I wouldn't cross off mentioned folks without first confirming with them that they're indeed in the beta.
Last edited by JaseC; 03-16-2012 at 05:36 AM.
spk
Member
(03-16-2012, 05:32 AM)
#684

edit- found the answer
Last edited by spk; 03-16-2012 at 05:44 AM.
mysocksarepink
Member
(03-16-2012, 05:47 AM)

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#685

Originally Posted by spk: View Post
10k invites? So 5k + 1 friend pass for each person?
10k + 1 :)

Originally Posted by demolitio: View Post
The problem with CS is that it's community is so hardcore, that it's hard to add new things or change anything without huge backlash and some of the ideas would be frowned upon. Now mind you, I love CS but I also have enough faith in Valve to create another great CS game with new ideas while still playing the same.

CS:GO seems to be a test in many ways so I'm interested to see how it goes.
Exactly what's going on with GO. The pros are bashing the game for anything that's different. Not only that, but they're bashing it for being a beta when 80% of the gameplay is broken and will be changed, tweaked, and retweaked again! D:

Originally Posted by JaseC: View Post
It's worked out better than the Diablo 3 list. :p



That's easily overcome by people mentioning as much. It's even easier when working through the list since somebody can say "I went to offer the key to #20, but gave it to #21 instead as the former is already in the beta".

Edit: Obviously, I wouldn't cross off mentioned folks without first confirming with them that they're indeed in the beta.
Did you ever take me off ? :p
JaseC
Member
(03-16-2012, 05:48 AM)

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#686

Originally Posted by mysocksarepink: View Post
Did you ever take me off ? :p
Haha, yeah.
Tetrasides
Junior Member
(03-16-2012, 05:50 AM)

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#687

It's disappointing how people that actually deserve beta access aren't getting a key.
CountAntonius
Banned
(03-16-2012, 05:54 AM)

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#688

I read this started as a Source port to the 360?
alba
Little is the new Big
(03-16-2012, 06:05 AM)

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#689

Originally Posted by mysocksarepink: View Post
Pale said everything I could have said. What you said is ignorant and nothing more. Jump on the hate wagon on a beta.. and an actual REAL beta. You know, one with constant updates and constant changes to gameplay? not a glorified demo. it makes no sense to look at a beta and pass judgement when what you play in the beta will almost likely not be in the final release (for real betas...this isn't a glorified demo that have been popping up all over consoles lately)

so ty palefolklore for droppin' the knowledge on dis foo :)
The thing is, like lurppis said on his post, they posted a lot of feedback on the pro forums and they aren't getting any answers for months now so that tells you a lot.

I've been in the Beta since day 1 and with every patch, there hasn't been any sign of improvements on the things that matters most to me. The "feeling" of the game isn't there, period. The gunplay feedback is atrocious and the movement is sluggish and they even made the crouch super slow and retarded. I mean, don't get me wrong, I'm all for bold new ideas and quite frankly, I wish they'd just drop the classic maps and make brand new ones, we've been playing the same for more than a decade now and it seems like the most obvious new idea you'd bring up but unfortunately that's not the case. So to get back to my original argument, what makes CS the best teamplay FPS ever made in my mind is that you get great movement, great feeling with the game and the gunplay feedback is amazing and that's what made me keep coming back. Yes, I know it's still a beta and I'd love for them to revamp the whole movement & recoil system but at this point in development (since they delayed the whole beta launch for quite a while) I'm afraid it's just not going to happen.

I still think Valve dropped the ball on their best IP. What they should've done is make a 1.6 HD type game with a moderate budget (akin to quake live but a bit better) so that everyone of us would be happy and then make their spin off CS game to be whatever the hell they wanted. That's all we ever asked for.

My 2 cents.
mysocksarepink
Member
(03-16-2012, 06:06 AM)

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#690

Originally Posted by CountAntonius: View Post
I read this started as a Source port to the 360?
it's being built ground up on PC... just like all other VALVe games.

nothing is different about this one and there's nothing different about any future title
spk
Member
(03-16-2012, 06:10 AM)
#691

Originally Posted by alba: View Post
The thing is, like lurppis said on his post, they posted a lot of feedback on the pro forums and they aren't getting any answers for months now so that tells you a lot.

I've been in the Beta since day 1 and with every patch, there hasn't been any sign of improvements on the things that matters most to me. The "feeling" of the game isn't there, period. The gunplay feedback is atrocious and the movement is sluggish and they even made the crouch super slow and retarded. I mean, don't get me wrong, I'm all for bold new ideas and quite frankly, I wish they'd just drop the classic maps and make brand new ones, we've been playing the same for more than a decade now and it seems like the most obvious new idea you'd bring up but unfortunately that's not the case. So to get back to my original argument, what makes CS the best teamplay FPS ever made in my mind is that you get great movement, great feeling with the game and the gunplay feedback is amazing and that's what made me keep coming back. Yes, I know it's still a beta and I'd love for them to revamp the whole movement & recoil system but at this point in development (since they delayed the whole beta launch for quite a while) I'm afraid it's just not going to happen.

I still think Valve dropped the ball on their best IP. What they should've done is make a 1.6 HD type game with a moderate budget (akin to quake live but a bit better) so that everyone of us would be happy and then make their spin off CS game to be whatever the hell they wanted. That's all we ever asked for.

My 2 cents.
I agree with everything here really
mysocksarepink
Member
(03-16-2012, 06:29 AM)

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#692

HUGE UPDATE GUYS!


This how VALVe is currently choosing people to participate in the beta

"You need to have a high K:D ratio to get into the beta and you need to be a no-life addict with 100000 hours on STEAM and Steam only despite the fact Steam didn't count hours because it didn't exist in 2003, SO IT COULDN'T COUNT HOURS."


http://forums.steampowered.com/forum...1#post29792061

Thank god for that piece of information!
CountAntonius
Banned
(03-16-2012, 06:36 AM)

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#693

Originally Posted by mysocksarepink: View Post
it's being built ground up on PC... just like all other VALVe games.

nothing is different about this one and there's nothing different about any future title
Yeah kinda besides the point I was making....

Quote:
Counter-Strike: Global Offensive began as a port of Counter-Strike: Source to the Xbox 360 by Hidden Path Entertainment. Valve saw the opportunity and decided to expand the game since Counter-Strike was their least updated franchise at the time.
Source

I just found that interesting. Always wondered why it wasn't ever ported to 360.
JaseC
Member
(03-16-2012, 06:38 AM)

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#694

Originally Posted by mysocksarepink: View Post
HUGE UPDATE GUYS!


This how VALVe is currently choosing people to participate in the beta

"You need to have a high K:D ratio to get into the beta and you need to be a no-life addict with 100000 hours on STEAM and Steam only despite the fact Steam didn't count hours because it didn't exist in 2003, SO IT COULDN'T COUNT HOURS."


http://forums.steampowered.com/forum...1#post29792061

Thank god for that piece of information!
Steam didn't exist in 2003? In what dimension is he?
alba
Little is the new Big
(03-16-2012, 07:01 AM)

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#695

Originally Posted by JaseC: View Post
Steam didn't exist in 2003? In what dimension is he?
Not until September of said year :P
JaseC
Member
(03-16-2012, 07:04 AM)

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#696

Originally Posted by alba: View Post
Not until September of said year :P
But the public beta began late 2002. It would've made far more sense to say that Steam didn't track play sessions back in 2003, as the software itself certainly existed at the time. :p
alba
Little is the new Big
(03-16-2012, 07:10 AM)

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#697

Originally Posted by JaseC: View Post
But the public beta began late 2002. It would've made far more sense to say that Steam didn't track play sessions back in 2003, as the software itself certainly existed at the time. :p
That's what you get for quoting post from the steam forums, I suppose :D
crimsonheadGCN
4chan's Official Representative
(03-16-2012, 11:40 AM)

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#698

There will most likely be an in-game store for weapon skins and stuff. Here is a screenshot of the texture that was found in the files:



http://forums.steampowered.com/forum....php?t=2599268
LCGeek
formerly sane
(03-16-2012, 11:55 AM)

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#699

Originally Posted by alba: View Post
The thing is, like lurppis said on his post, they posted a lot of feedback on the pro forums and they aren't getting any answers for months now so that tells you a lot.

I've been in the Beta since day 1 and with every patch, there hasn't been any sign of improvements on the things that matters most to me. The "feeling" of the game isn't there, period. The gunplay feedback is atrocious and the movement is sluggish and they even made the crouch super slow and retarded. I mean, don't get me wrong, I'm all for bold new ideas and quite frankly, I wish they'd just drop the classic maps and make brand new ones, we've been playing the same for more than a decade now and it seems like the most obvious new idea you'd bring up but unfortunately that's not the case. So to get back to my original argument, what makes CS the best teamplay FPS ever made in my mind is that you get great movement, great feeling with the game and the gunplay feedback is amazing and that's what made me keep coming back. Yes, I know it's still a beta and I'd love for them to revamp the whole movement & recoil system but at this point in development (since they delayed the whole beta launch for quite a while) I'm afraid it's just not going to happen.

I still think Valve dropped the ball on their best IP. What they should've done is make a 1.6 HD type game with a moderate budget (akin to quake live but a bit better) so that everyone of us would be happy and then make their spin off CS game to be whatever the hell they wanted. That's all we ever asked for.

My 2 cents.
I don't want the 1.x era anymore. Since HPE started getting involved in CS they have pointed out a ton of flaws with it which they list for CS:S beta that effect both CS:S and CS 1.6. I don't care about the engine this game is made on but until they build this game ground up design wise mechanics and performance will be crap.

Good luck on getting vets to give up certain maps. We have seen time and time again how despite the people try to update the game be it promod, cs:s, or this they won't budge unless it almost 1 to 1 replica of an outdated engine. That is something I can't figure out playing from the betas the very first until today. The game was never a picture perfect model until about 1.3 or 1.5. Even then the game still had huge flaws that leagues needed config files and outright rules on glitching as to how to play competitively.

CS has and always will be a bastard child for valve. Things that should be getting attention and removed rarely are. The netcode despite tweaking is still largely crap in comparison to other fps titles which I can play high ping just fine -cough bf3 and crysis 2 cough-. While it good for laughs and just to troll the low level players I don't bother with it like I did back when lanning was mega huge in the US.

JaseC is also correct about steam public beta timing. Anyone who was involved with HL2 and CS:S was testing the network if they allowed you in before public release it out. I've been with steam ever since my friend got me in to after they started dismantling the won network.
Last edited by LCGeek; 03-16-2012 at 11:59 AM.
Heavy's Sandvich
Member
(03-16-2012, 12:00 PM)

Heavy's Sandvich's Avatar
#700

Something like Counter-Strike Online?