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Member
(03-15-2012, 11:15 AM)
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#651
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formerly sane
(03-15-2012, 11:21 AM)
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#652
The only difference between hitboxes is size and that's because valve made bigger models for source. Netcode wise especially since source is now in OB engine vs the first basic source engine they did there is no comparison. Source netcode is far more tweakable in certain areas and consistent than 1.6 especially once you start up the tics a server maybe running at. Good luck fixing a broken interp model which valve highlights in there netcode wiki. |
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Member
(03-15-2012, 12:06 PM)
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#653
The thing I don't understand with 1.6 games is that they seem to want stuff that was probably either a bug, or restriction in the technology to be included in a modern game. As if this makes it more fun? I never played it so I guess I'll never understand. Can anyone explain?
It would be nice to see the community all together as Valve hopes, but I just see this being another splinter of the community. Most Source gamers seem happy with it so if the price is right most will upgrade I suspect. But in perception psychology, the eye prefers simpler, bolder things. When a player has got used to playing 1.6 for the best part of a decade they're going to dislike looking at a map with so much visual noise. There's no way of getting around that with the art style they're taking. As character and art direction goes on I think they probably should shift a few notches towards gameplay functionality. But 1.6 players will probably never find satisfaction in photo realistic graphics. I could also agree with the sluggish camera movement, but this was a problem in Source also.
Last edited by Visualante2; 03-15-2012 at 12:21 PM.
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Banned
(03-15-2012, 05:58 PM)
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#654
See also: DotA. Whether or not that's a good thing is probably up to the individual. You may not be aware that rocket jumping - from Quake - was not an intentional thing. It was a bug. And now it's one of the most awesome features of TF2. |
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Member
(03-15-2012, 05:59 PM)
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#655
it was :| |
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Banned
(03-15-2012, 06:06 PM)
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#656
Pretty sure it wasn't. I think they knew about it when shipping, so in that sense it was "intentional", but it wasn't something they went into the game planning forrrrr.
EDIT: Here's this thing. http://www.rome.ro/lee_killough/history/doomqna.shtml
Originally Posted by John Romero:
Last edited by Togglesworlh; 03-15-2012 at 06:09 PM.
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Member
(03-15-2012, 06:11 PM)
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#657
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Banned
(03-15-2012, 06:18 PM)
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#658
Ah. Yeah, it was kind of shocking to me too. Rocket jumping is so awesome. U:
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Member
(03-15-2012, 11:01 PM)
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#663
So according to csgo_dev's tweet we'll have more options tomorrow. Any ideas?
I'm thinking... de_lame pulled from rotation. Classic map added... but possibly a cs_ variant such as assault. I hope arsenal - arms race is added (real gun game) with an all new map Brand new game mode such as the one takes place during a bank robbery Server browser Zeus stun gun /dualies Slew of tweaks for gameplay Additional models I can hope right? |
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Member
(03-15-2012, 11:07 PM)
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#664
Do waves usually come out with the build changes? I'm getting too impatient and anytime this thread bumps up, I check my email for good measure. Back to playing Tactical Intervention I guess. You can definitely tell that game is made by the CS creator but also made with a really small team. It makes me wonder what would have happened if he stayed with Valve and had a huge team to implement his ideas with polish because some of them are awesome.
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corkscrewblow
(03-15-2012, 11:28 PM)
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#667
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Member
(03-16-2012, 01:52 AM)
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#670
Ugh, I love Nuke. It's my favorite map to scrim on. I think it's perfectly balanced. ONE THING that needs to be CHANGED asap is the door by the bombsite can be destroyed... meaning CT's have a huge advantage over T's by being able to see where they set up to rush.
I hate that "professional" counter-strike players are bashing the game. hai guise, this is a beta.. you know, this is the time/ when the things you dislike / are broken get changed / fixed? :) There's a reason VALVe has been flying int he pros to test the game. the cs pros should ESPECIALLY continue to give feedback, because they know the ins and outs of this game. they however, should come to terms that this is not cs 1.7. This is CS:GO. This is a new reiteration of the series.. thus things will be changed. however, different =/= broken. Devs have stated several times that this is a REAL closed beta, not a glorified demo and if you think otherwise, I pity you. They're CONSTANTLY releasing updates. They're constantly tweaking and retweaking everything about the gameplay. If you played CS back when it was a mod you would understand that when the mod first released, it was NOWHERE near where 1.6 is today. CS:GO will be awesome when it releases and I know this for a fact. Does anyone really think VALVe will release the game without it being close to perfect? VALVe have said time and time again that the game will be released when the community thinks it's ready for release... obviously that means it's not gonna be out anytime soon seeing where it is currently ;) VALVe has also said they want CS:GO to be apart of the esport scene.. meaning, this game WILL be built for competitive play.. we're not going to be scrimming in the beta or playing in tournaments with 100k on the line. we're going to be testing it and dealing with half the systems of the game being broken and if we continue to do this, the game will be awesome :) problem with this is the 1.6 pro would beat down both source/go players
Last edited by mysocksarepink; 03-16-2012 at 01:55 AM.
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Little is the new Big
(03-16-2012, 02:15 AM)
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#671
That's what frustrates me the most. I wish they'd have gone with the same treatment but yeah, they couldn't give less of a shit about CS players.
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Member
(03-16-2012, 02:40 AM)
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#675
Lol what? They are continually responding and listening to feedback and flying in pros to play the game. The game is still in beta and being adjusted every week. They have to satisfy two playerbases with one game, each of them extremely picky and vocal and each prefers their version of the game. Which is something they didn't have to do with DOTA2. Frankly I don't envy them, the die hard fanbases for each game are insufferable.
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Member
(03-16-2012, 04:26 AM)
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#676
Gonna be a good day tomorrow ! Finally rid of this garbage_lake http://twitter.com/#!/csgo_dev/statu...93049038995456 Looks like we're gonna get multiple maps / modes with a possible server browser (now that's streachin it!)
Pale said everything I could have said. What you said is ignorant and nothing more. Jump on the hate wagon on a beta.. and an actual REAL beta. You know, one with constant updates and constant changes to gameplay? not a glorified demo. it makes no sense to look at a beta and pass judgement when what you play in the beta will almost likely not be in the final release (for real betas...this isn't a glorified demo that have been popping up all over consoles lately) so ty palefolklore for droppin' the knowledge on dis foo :) |
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Member
(03-16-2012, 04:59 AM)
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#680
Something something don't forget about the list something something.
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Member
(03-16-2012, 05:23 AM)
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#682
It's especially hard when you know some of those guys on that list are in the beta currently but never updated their status in the thread making the list even messier. Here's to hoping tomorrow is the day. I finally started getting back into CS:S this week since my clan is sorta active again and there's still nothing like it out there. Tactical Intervention is fun, but lacks the polish that Valve has. I just wish he stayed with Valve and made a killer CS sequel with some of his current gameplay ideas that are awesome. The problem with CS is that it's community is so hardcore, that it's hard to add new things or change anything without huge backlash and some of the ideas would be frowned upon. Now mind you, I love CS but I also have enough faith in Valve to create another great CS game with new ideas while still playing the same. CS:GO seems to be a test in many ways so I'm interested to see how it goes. |
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Member
(03-16-2012, 05:28 AM)
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#683
Quote:
Edit: Obviously, I wouldn't cross off mentioned folks without first confirming with them that they're indeed in the beta.
Last edited by JaseC; 03-16-2012 at 05:36 AM.
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Member
(03-16-2012, 05:47 AM)
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#685
10k + 1 :)
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Little is the new Big
(03-16-2012, 06:05 AM)
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#689
I've been in the Beta since day 1 and with every patch, there hasn't been any sign of improvements on the things that matters most to me. The "feeling" of the game isn't there, period. The gunplay feedback is atrocious and the movement is sluggish and they even made the crouch super slow and retarded. I mean, don't get me wrong, I'm all for bold new ideas and quite frankly, I wish they'd just drop the classic maps and make brand new ones, we've been playing the same for more than a decade now and it seems like the most obvious new idea you'd bring up but unfortunately that's not the case. So to get back to my original argument, what makes CS the best teamplay FPS ever made in my mind is that you get great movement, great feeling with the game and the gunplay feedback is amazing and that's what made me keep coming back. Yes, I know it's still a beta and I'd love for them to revamp the whole movement & recoil system but at this point in development (since they delayed the whole beta launch for quite a while) I'm afraid it's just not going to happen. I still think Valve dropped the ball on their best IP. What they should've done is make a 1.6 HD type game with a moderate budget (akin to quake live but a bit better) so that everyone of us would be happy and then make their spin off CS game to be whatever the hell they wanted. That's all we ever asked for. My 2 cents. |
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Member
(03-16-2012, 06:10 AM)
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#691
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Member
(03-16-2012, 06:29 AM)
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#692
HUGE UPDATE GUYS!
This how VALVe is currently choosing people to participate in the beta "You need to have a high K:D ratio to get into the beta and you need to be a no-life addict with 100000 hours on STEAM and Steam only despite the fact Steam didn't count hours because it didn't exist in 2003, SO IT COULDN'T COUNT HOURS." http://forums.steampowered.com/forum...1#post29792061 Thank god for that piece of information! |
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Banned
(03-16-2012, 06:36 AM)
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#693
Quote:
I just found that interesting. Always wondered why it wasn't ever ported to 360. |
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Member
(03-16-2012, 06:38 AM)
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#694
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Little is the new Big
(03-16-2012, 07:10 AM)
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#697
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4chan's Official Representative
(03-16-2012, 11:40 AM)
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#698
There will most likely be an in-game store for weapon skins and stuff. Here is a screenshot of the texture that was found in the files:
![]() http://forums.steampowered.com/forum....php?t=2599268 |
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formerly sane
(03-16-2012, 11:55 AM)
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#699
Good luck on getting vets to give up certain maps. We have seen time and time again how despite the people try to update the game be it promod, cs:s, or this they won't budge unless it almost 1 to 1 replica of an outdated engine. That is something I can't figure out playing from the betas the very first until today. The game was never a picture perfect model until about 1.3 or 1.5. Even then the game still had huge flaws that leagues needed config files and outright rules on glitching as to how to play competitively. CS has and always will be a bastard child for valve. Things that should be getting attention and removed rarely are. The netcode despite tweaking is still largely crap in comparison to other fps titles which I can play high ping just fine -cough bf3 and crysis 2 cough-. While it good for laughs and just to troll the low level players I don't bother with it like I did back when lanning was mega huge in the US. JaseC is also correct about steam public beta timing. Anyone who was involved with HL2 and CS:S was testing the network if they allowed you in before public release it out. I've been with steam ever since my friend got me in to after they started dismantling the won network.
Last edited by LCGeek; 03-16-2012 at 11:59 AM.
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