BrLvgThrChmstry
Member
(12-01-2011, 12:26 AM)

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#51

Originally Posted by Heavy's Sandvich: View Post
There are 193 achievements as well.

Ran into a few bugs, would walk around without my touching my keyboard. Also the scoreboard wouldn't come up.
there are a few glitches in effect.. my favorite one so far is the invisible players (more like astral projection thing going, player's 'body' is elsewhere).
Uchip
Banned
(12-01-2011, 12:27 AM)

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#52

used to play CS competitively
hope that the matchmaking will bring back a lot of old school players
ghst
thanks for the laugh
(12-01-2011, 12:28 AM)

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#53

if they don't do something about the complete abandonment of the 1.6/cs:s recoil model as demonstrated in this beta, i can see this game being dead in the water as far as the traditional cs audience goes. even with an ak held on full auto, it's really, really hard to miss. a far cry for the merciless demanding undulations of yore. unless there's some level of nuance that will reveal itself in time, i can only imagine this game dropping the competitive skill ceiling down a few dozen feet.

it certainly feels...focus tested.
Last edited by ghst; 12-01-2011 at 12:39 AM.
Heavy's Sandvich
Member
(12-01-2011, 12:31 AM)

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#54

Yeah, I've got 5 or so.

There are achievements for winning on maps that aren't in beta, so they're probably the whole set for the retail game.

Might even be the same as CS:S
krameriffic
Member
(12-01-2011, 12:53 AM)

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#55

Another livestream:

http://www.twitch.tv/onemoregametv#

Something about the weapon viewmodels and animations just... don't look right. The motions look strangely inhuman, the gun models look retarded, and the sounds are kind of bleh also.
Uriah
Member
(12-01-2011, 01:01 AM)

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#56

Originally Posted by krameriffic: View Post
Another livestream:

http://www.twitch.tv/onemoregametv#

Something about the weapon viewmodels and animations just... don't look right. The motions look strangely inhuman, the gun models look retarded, and the sounds are kind of bleh also.
Is he actually going to play the game?
krameriffic
Member
(12-01-2011, 01:06 AM)

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#57

Originally Posted by Uriah: View Post
Is he actually going to play the game?
He was playing earlier. Some guy asked what Counterstrike was so he felt the need to explain it. I don't know how anyone on earth doesn't know at least the basics of CS at this point in time, but he didn't.
ArjanN
Member
(12-01-2011, 01:07 AM)

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#58

Originally Posted by Heavy's Sandvich: View Post
Yeah, I've got 5 or so.

There are achievements for winning on maps that aren't in beta, so they're probably the whole set for the retail game.

Might even be the same as CS:S
I think CS:S has seperate achievements from the CS:S beta.
jediyoshi
Member
(12-01-2011, 01:50 AM)

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#59

Recorded some footage
http://www.youtube.com/watch?v=fXz1T1WY0ig&hd=1
les papillons sexuels
Member
(12-01-2011, 02:14 AM)
#60

they need to bring back the old sprites they used in 1.6, and the animations, it was the biggest issue in source imo.

1.6 animations were much more satisfying killing someone and were much better indicators when you killed someone then the ragdoll phyiscs. With the old sprites/decals you could actually tell where you were firing and adjust your aim accordingly. In source you couldn't tell what was happening half of the time.

edit. Also everything feels too small, and the enviroment too big.
Last edited by les papillons sexuels; 12-01-2011 at 02:21 AM.
nilbog21
Member
(12-01-2011, 02:35 AM)

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#61

anyone know any good players who are streaming frequently? watching streams of bad players is probably the most painful thing I can do right now
SteveWinwood
Member
(12-01-2011, 02:40 AM)

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#62

Originally Posted by Yoshichan: View Post
Played it in Dreamhack. It's complete garbage (and I love 1.6).
And it starts... again.
Jenga
Flört
(12-01-2011, 02:53 AM)

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#63

Originally Posted by ghst: View Post
if they don't do something about the complete abandonment of the 1.6/cs:s recoil model as demonstrated in this beta, i can see this game being dead in the water as far as the traditional cs audience goes. even with an ak held on full auto, it's really, really hard to miss. a far cry for the merciless demanding undulations of yore. unless there's some level of nuance that will reveal itself in time, i can only imagine this game dropping the competitive skill ceiling down a few dozen feet.

it certainly feels...focus tested.
i'm pretty sure if enough people whine they'll change
(._.)
Member
(12-01-2011, 03:10 AM)

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#64

hope this is f2p for the lolz
Mr Jared
Twitch CM
(12-01-2011, 03:24 AM)

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#65

I just played a few quick rounds and immediately it feels better than Source. Nice and snappy, really. I used to be completely obsessed with CS and this brought back a lot of those old feelings. I know people are going to bitch about it and I hope it's as competitive as possible, but I think this will do a lot more good for the scene than Source ever did.
sega4ever
Member
(12-01-2011, 03:41 AM)

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#66

Originally Posted by ghst: View Post
if they don't do something about the complete abandonment of the 1.6/cs:s recoil model as demonstrated in this beta, i can see this game being dead in the water as far as the traditional cs audience goes. even with an ak held on full auto, it's really, really hard to miss. a far cry for the merciless demanding undulations of yore. unless there's some level of nuance that will reveal itself in time, i can only imagine this game dropping the competitive skill ceiling down a few dozen feet.

it certainly feels...focus tested.
funny you should say focus tested, did you notice on the team select screen the orange/blue contrast?
Digishine
Banned
(12-01-2011, 03:54 AM)

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#67

Hmm still no list of gaffers who ask for a key :p
I H8 Memes
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(12-01-2011, 04:10 AM)

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#68

Originally Posted by Digishine: View Post
Hmm still no list of gaffers who ask for a key :p


You got one to give away?
Cartman86
Member
(12-01-2011, 04:17 AM)

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#69

Originally Posted by sega4ever: View Post
funny you should say focus tested, did you notice on the team select screen the orange/blue contrast?
So is there a growing contingent of people who are questioning Valve's testing process? It seems to me that the vast majority of people who are fans of films and games would when asked if focus testing is a good thing they would say no. Yet when phrased as Play Testing in the hands of Valve it's the second coming. I suppose when you make good games it's tough to dismiss the process, but I still have a heard time trying not to be a hypocrite.
DTKT
Member
(12-01-2011, 04:26 AM)

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#70

Originally Posted by Cartman86: View Post
So is there a growing contingent of people who are questioning Valve's testing process? It seems to me that the vast majority of people who are fans of films and games would when asked if focus testing is a good thing they would say no. Yet when phrased as Play Testing in the hands of Valve it's the second coming. I suppose when you make good games it's tough to dismiss the process, but I still have a heard time trying not to be a hypocrite.
I guess it might depend on how they are "focus testing" the game. The competitive scene is obviously going to have standards that might be different from the standard shooter player base.

Anyways, the game looks bleh. Bleh animations, bleh sounds, bleh everything.
Xyphie
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(12-01-2011, 04:52 AM)

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#71

I'd like to try this if anyone has a spare key, I can give you a Dota2 invite in exchange. PM if interested.
alba
Little is the new Big
(12-01-2011, 06:20 AM)

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#72

So yeah, after playing a while... now viewpunches whatsoever, recoil is terrible... the maps just add tons of unnecessary clutther on the map. The new "gameplay" elements they added like your scope crosshair blurs when you move is absolutely stupid. They added a huge delay on the crouching. Imo, this is one of the worst multiplayer game I have ever played. Yes, it's much worse than CSS when it released and that was terrible.

I really really do hope, their first patch shows which direction they're headed in and show what they're trying to do because this is absolutely nothing of what a CS should be if they want it to be aligned as competitive like they're doing with DOTA2 (which ironically is shaping up to be awesome and they've hired dudes who worked on the original game) while CS one of their most loved multiplayer franchise is treated like a bastard child and given to Hidden Path which in my opinion doesn't have a good track record with FPS games at all and don't seem to really have a clue about it. They really should treat it the same way as DOTA2 and work on it internally.

I'll be eager to see what the first patch is going to bring and if they don't try to fundamentally change some stuff, I don't see any hope for this game at all aside from trying to just get money from the console crowd.

Just my 2 cents, obviously.
Thrakier
Member
(12-01-2011, 09:15 AM)
#73

So...where can I get a beta key?
demolitio
Member
(12-01-2011, 09:23 AM)

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#74

Man, I hope this turns out to be decent. I played way too much of CS and CS:S and I'm kind of burned out on them and need a new one to play. You can only do the same thing so many times in a game without a mixup to keep things fresh and it seems like I played all the good custom maps a million times now...lol

It might have more to do with the fact that I played on my clan's server with the same people every night so everything was predictable.

I can't wait to try this and hopefully they listen to beta feedback. Hell, the gun models from earlier footage were so atrocious that it actually took away from the engine upgrade. They looked like they came from a really amateur mod team while just a few of them looked decent. No, seriously...they could have went to some small mod team and got better weapon models...The engine upgrades look good though.
Spookie
Member
(12-01-2011, 09:28 AM)

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#75

So where did they end up giving out keys then? PAX, Eurogamer and Dreamhack? Along with a couple of community ones?

Geez. I kinda feel bad about inputting it now since I'm busy playing Dota 2. :F
ghst
thanks for the laugh
(12-01-2011, 09:31 AM)

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#76

Originally Posted by Cartman86: View Post
So is there a growing contingent of people who are questioning Valve's testing process? It seems to me that the vast majority of people who are fans of films and games would when asked if focus testing is a good thing they would say no. Yet when phrased as Play Testing in the hands of Valve it's the second coming. I suppose when you make good games it's tough to dismiss the process, but I still have a heard time trying not to be a hypocrite.
i've been railing against it since portal 2: a game which completely skewed the wonderful cerebral/dexterity balance of the first game in favour of making the actual mechanical elements something of a formality, in order to ensure that even the most arthritic fist-thumbed moron can still enjoy the full experience.

valve have repeatedly stated that they want cs:go to be "the best version of counter-strike", a statement which is meaningless without knowing the intended audience. i guess attempting to create the best game for the most people is a somewhat admirable aspiration, but it's not something that me or any seasoned cs player should have any interest in.

infact, i can sum up my experience with go in a single word: diluted.
Last edited by ghst; 12-01-2011 at 09:39 AM.
Noisepurge
Member
(12-01-2011, 09:33 AM)

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#77

WCG Grand Finals in Korea next week better have some keys laying around :D
demolitio
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(12-01-2011, 09:37 AM)

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#78

Originally Posted by Noisepurge: View Post
WCG Grand Finals in Korea next week better have some keys laying around :D
If so, I can be your best ingame friend and battle buddy. :P

Has anyone heard if custom models will be allowed in the full game or not? That video posted above confirmed my hatred for some of the gun models. It's pretty jarring in comparison to the engine upgrades.
JaseC
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(12-01-2011, 10:09 AM)

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#79

Originally Posted by demolitio: View Post
If so, I can be your best ingame friend and battle buddy. :P

Has anyone heard if custom models will be allowed in the full game or not? That video posted above confirmed my hatred for some of the gun models. It's pretty jarring in comparison to the engine upgrades.
I don't see why not, seeing as pure servers are a staple of the Source engine. Somebody in the beta can check for sv_pure as a valid console command, although there's a possibility that it's not yet implemented seeing as the ability to create dedicated servers is currently lacking.
Last edited by JaseC; 12-01-2011 at 10:13 AM.
Chinner
(12-01-2011, 10:14 AM)

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#80

is there any real reason for a new cs considering we have the best fps mp ever made (bf3)?
subversus
I've done nothing with my life except eat and fap
(12-01-2011, 10:16 AM)

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#81

Originally Posted by ghst: View Post
i've been railing against it since portal 2: a game which completely skewed the wonderful cerebral/dexterity balance of the first game in favour of making the actual mechanical elements something of a formality, in order to ensure that even the most arthritic fist-thumbed moron can still enjoy the full experience.
Portal 2 was harder than the first one. I liked the first one better anyway.
JaseC
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(12-01-2011, 10:16 AM)

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#82

Originally Posted by Chinner: View Post
is there any real reason for a new cs considering we have the best fps mp ever made (bf3)?
Not particularly, since both 1.6 and Source are superior to BF3. ;)
demolitio
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(12-01-2011, 10:20 AM)

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#83

Originally Posted by JaseC: View Post
I don't see why not, seeing as pure servers are a staple of the Source engine. Somebody in the beta can check for sv_pure as a valid console command, although there's a possibility that it's not yet implemented seeing as the ability to create dedicated servers is currently lacking.
I'm just concerned due to the "ranked" matchmaking and cross-platform play will lead them to disable custom models to keep it even, but I'm hoping a custom server such as my clan's will still allow it since they're unranked anyway (which sucks too). But that means you'd do a lot of file switching unless you just stayed in unranked all the time.

I'm still hoping the custom servers will allow for a decent player count too because it would split up my clan even more if we couldn't all fit in our server anymore which would force most of them to go back to CS:S if they didn't choose to do so already.
luiztfc
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(12-01-2011, 10:20 AM)

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#84

If someone can spare a key, I'd gladly take it. I was a huge fan of CS 1.6 and played a little of Source.
Heavy's Sandvich
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(12-01-2011, 10:22 AM)

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#85

I genuinely think CS:GO is made to get a foot hold on consoles. First Person Shooters are just massive on consoles; VALVe wants to get in on that action.

The name has cache but I just don't think it will succeed.
subversus
I've done nothing with my life except eat and fap
(12-01-2011, 10:26 AM)

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#86

What I don't like about Valve's method of playtesting is that it leads to forced "feeling". I prefer it not perfect and raw.
demolitio
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(12-01-2011, 10:27 AM)

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#87

Originally Posted by Heavy's Sandvich: View Post
I genuinely think CS:GO is made to get a foot hold on consoles. First Person Shooters are just massive on consoles; VALVe wants to get in on that action.

The name has cache but I just don't think it will succeed.
They definitely can't please both the PC and console crowd since both audiences expect different things out of the game. PC players are going to want the hardcore gameplay of older CS games and that isn't seen in too many games anymore. The recoil changes alone should be interesting since CS has always been about controlling the recoil with short bursts, etc. and modern FPS gamers aren't used to guns with that much recoil in a game, not to mention how that recoil would translate to an analog stick.

Since it's cross-platform play, you know they're going to play the same so one audience is going to lose except for people who can handle the change...
KevinRo
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(12-01-2011, 10:35 AM)

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#88

Originally Posted by demolitio: View Post
They definitely can't please both the PC and console crowd since both audiences expect different things out of the game. PC players are going to want the hardcore gameplay of older CS games and that isn't seen in too many games anymore. The recoil changes alone should be interesting since CS has always been about controlling the recoil with short bursts, etc. and modern FPS gamers aren't used to guns with that much recoil in a game, not to mention how that recoil would translate to an analog stick.

Since it's cross-platform play, you know they're going to play the same so one audience is going to lose except for people who can handle the change...
You're right. Bungie tried to implement Bloom in Halo and that wasn't received well. I attribute that to the randomness of the bullet projection and the fact that spamming became extremely prevalent in the MLG community.
crimsonheadGCN
4chan's Official Representative
(12-01-2011, 02:30 PM)

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#89

Here's a list of maps that will be in CS:GO

Quote:
Particles: Missing 'particles/maps/cs_italy.pcf'
Particles: Missing 'particles/maps/cs_office.pcf'
Particles: Missing 'particles/maps/de_aztec.pcf'
Particles: Missing 'particles/maps/de_bank.pcf'
Particles: Missing 'particles/maps/de_house.pcf'
Particles: Missing 'particles/maps/de_mill.pcf'
Particles: Missing 'particles/maps/de_nuke.pcf'
Particles: Missing 'particles/maps/de_shacks.pcf'
Particles: Missing 'particles/maps/de_train.pcf'
Particles: Missing 'particles/maps/gg_baggage.pcf'
Particles: Missing 'particles/maps/gg_vietnam.pcf'
Also, it's not 100% confirmed that it will be cross-platform. Valve has recently said that they might disable that feature if it means that the PC version cannot be updated often. Even with Steamworks support in the PS3 version, Valve cannot update the game as much as they want to.
Last edited by crimsonheadGCN; 12-01-2011 at 02:33 PM.
PaleFolklore
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(12-01-2011, 02:35 PM)

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#90

Originally Posted by crimsonheadGCN: View Post
Here's a list of maps that will be in CS:GO
Are Vietnam, Baggage, Mill, Bank, and Shacks all new maps? Or are they alternative names for old maps? I don't remember ever playing anything with those names and I played CS for a while, although mostly Dust and Office.
crimsonheadGCN
4chan's Official Representative
(12-01-2011, 02:43 PM)

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#91

Originally Posted by PaleFolklore: View Post
Are Vietnam, Baggage, Mill, Bank, and Shacks all new maps? Or are they alternative names for old maps? I don't remember ever playing anything with those names and I played CS for a while, although mostly Dust and Office.
I think Bank is from the XBox version of Counter-Strike. Both Vietnam and Baggage are new maps. Not sure about Mill or Shacks. de_mill might be the map that was used for competitive games.

Anyways for anyone in the beta, try the following config:
Quote:
Viewports, fov, and other fixes in here. It's a start.

Before:



After:



Config: http://pastebin.com/raw.php?i=N6cVCiyy

Commands:
Code:
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_fov 65
http://forums.steampowered.com/forum....php?t=2264727
Last edited by crimsonheadGCN; 12-01-2011 at 02:51 PM.
carfo
Member
(12-01-2011, 02:50 PM)

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#92

1.3 was the best. Go is looking really cool though, I'm super hyped for this.
kodt
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(12-01-2011, 03:14 PM)

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#93

Played for a few hours last night here are my thoughts:

1. It feels better than source. Hit detection/registry was much better IMO. The sprays are different but it is not like COD where there is almost no recoil at all. You do need to burst, whoever said you could full-auto was full of shit. The sprays are more forgiving than 1.6, but it still feels like CS.

2. The graphics look very nice, it is a nice upgrade from source and it feels like a new game. You can tell it is the source engine of course. No more stupid physics barrels either.

3. The smoke/dust effects are a little overdone. They look nice, but affect game-play. I felt like the CT's blended in way to well with the colors of the map, mix in some dust clouds and they are even harder to see. This is bad on a map that is already heavy CT sided (de_dust). Also, knowing this, everyone tries to join the CT side. The game will fill in empty slots with bots so it ends up being 5 human CTs vs 3 human Ts and 2 bot Ts... kind of lame.

4. de_dust is the only map that seems to be active. The new path from tunnels to platform, and the connection across to the CT sniper spot, are big improvements to the map. They also moved up bomb site B so you don't need to run quite so far. This makes B a viable option... sort of. These paths make the level more interesting b/c you can take different paths without just getting awped immediately as a T. There is also less camping b/c of it. However, the map is still totally CT sided, especially in a pub. Unless the entire T time uses nades and rushes bombsite A, they will probably lose if the CT has a few decent AWPers.

5. The sniper scopes have a weird glass effect and the scopes seem to be kind of dirty, this makes it more difficult to spot people while scoped in. Combined with the dust clouds it can be annoying. I think they should tone it down a bit.

6. Weapons: The Glock seemed like a viable weapon, improved from Source and 1.6. Deagle is still great, especially for 1 shot to the face kills. AWP is pretty much the same. Scout is pretty much the same. AK and Colt seem similar damage wise, the sprays are different but the guns serve the same purpose they always have. UMP seemed better than the 1.6 days, still didn't see much reason to use it though. The Molotov is useful for preventing rushes, you have to use at the right time though.

Final Thoughts:

It feels like Counter-Strike, no doubt about that. The graphics look nice, doesn't look outdated but nothing like BF3 obviously. Yes the sprays are different, but I am ok with that. You still need to burst, the damage modeling is largely the same, but it should be easier for new players, which is a good thing honestly b/c CS is a dying game (competitively).

Really I am excited to try different maps, playing on a more balanced map such as dust2 or nuke I should get a better feel for the game.
Last edited by kodt; 12-01-2011 at 03:18 PM.
kpeezy
Junior Member
(12-01-2011, 04:40 PM)
#94

I think if they make it feel like 1.6 and the online system is good then I'll have another FPS to play for 10 more years. I don't think the source crowd would care if the spray mechanics went back to something like 1.6 and it would do a good job of merging the communities.

I really hope they keep strafe jumping in CS:GO. I saw the pros trying to do it in the show match but I really wasn't paying attention enough to tell if it was working. Does anyone have any info on strafe jumping in CS:GO?

edit: Are things like strafe jumping, bunny hopping, wavedashing going to start disappearing from games? It seems like as engines progress we have less of things mechanics in games.
Last edited by kpeezy; 12-01-2011 at 04:50 PM.
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(12-01-2011, 04:42 PM)

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#95

Originally Posted by Heavy's Sandvich: View Post
Graphics are nice. Does feel ok, bit easier I think compared to the others, I was holding my own (finally).

Guns that I think are available are:

Glock, P2000, Deagle
AK, M4, Scout, AWP
UMP45

I think that's it.

UMP and no MP5? That's weird. Missing the USP as well. Otherwise, all of the essential guns are there.
ksan
Member
(12-01-2011, 04:43 PM)

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#96

Originally Posted by TheExodu5: View Post
UMP and no MP5? That's weird. Missing the USP as well. Otherwise, all of the essential guns are there.
I think the P2000 is replacing the USP.
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(12-01-2011, 04:48 PM)

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#97

Originally Posted by kodt: View Post
impressions
Thanks a lot for the detailed impressions. I am very much looking forward to this one.
HK-47
Oh, bitch bitch bitch.
(12-01-2011, 05:14 PM)

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#98

Originally Posted by Cartman86: View Post
So is there a growing contingent of people who are questioning Valve's testing process? It seems to me that the vast majority of people who are fans of films and games would when asked if focus testing is a good thing they would say no. Yet when phrased as Play Testing in the hands of Valve it's the second coming. I suppose when you make good games it's tough to dismiss the process, but I still have a heard time trying not to be a hypocrite.
Well it certainly didnt help the Portal 2 puzzles at all. I'm still wondering if Dota 2 will avoid the process.
sca2511
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(12-01-2011, 05:23 PM)

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#99

Originally Posted by crimsonheadGCN: View Post
There's a video with KSharp and Volcano, which discusses their Pro careers in CS:

http://www.youtube.com/watch?feature...&v=rtX8NDp7Saw
Brings back so many memories.
Igo
Member
(12-01-2011, 06:16 PM)
#100

How prominent are footsteps compared to 1.6?