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Member
(07-29-2012, 01:41 AM)
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#1802
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.
Do you seriously think you can compare TF 1/2 with CS 1.6? Where is TF2's competitive scene? Where is TF1's? Who cares if the game has hardcore players, we're talking about game mechanics and balance, both of which made CS what it was. If you're telling me CS would be a better game with stats on guns simply because more people would play it, and you'd consider that a "success" you completely miss the point. TF1s competitive scene was pretty much dead by the time tf2 came around, and TF2's didn't last so long. The majority of 1.6 players don't want anything but an HD 1.6 It's true, if it's not broken don't fix it. I do think casual mode/competitive mode was the best thing they could do. Having fog and clutter in competitive mode also misses the point entirely. Nothing that was added to GO by the devs was any good, according to vocal 1.6 community. That's right, they added stuff to the game without actually understanding what made it so good. I couldn't care less what they add to casual mode, but make competitive mode true to it's roots and move on. Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike". Again, add whatever you want... for casuals. They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on. "tweaked the spray patterns in a variety of ways" what does that even mean to you? Do you even know what 1.6 players preference is? I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed. Which is great, though the movement is still a bit floaty for me. Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions. I hate this guys voice. |
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Member
(07-29-2012, 02:08 AM)
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#1805
Last edited by I Stalk Alone; 07-29-2012 at 02:19 AM.
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(07-29-2012, 02:14 AM)
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#1806
I can't wait for this. With the thread bumped I was upset jt wasn't for any sort of announcement.
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Member
(07-29-2012, 04:51 AM)
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#1809
Not sure why this is so hard to believe. Some evidence of Valve's involvement:
Mike Morasky, Valve audio guy and music creator, is working with the rest of the Valve audio team on CS:GO's sound. Chet Faliszek, Valve writer, has been doing all the PR for the game; in fact, I think he's the project lead.
Last edited by En Ex; 07-29-2012 at 04:09 PM.
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Member
(07-29-2012, 06:15 AM)
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#1810
1. DOTA 2 has an enormous hardcore "esports" community, thats why Valve runs tournaments for it for ONE MILLION FUCKING DOLLARS. CS 1.6 and source have MORE combined players than DOTA 2, I dont think all of these players are "hardcore." 2. Hardcore players have absolutely no clue what they are talking about? Compared to who? They know more then the devs, seeing how they've been playing the game competitively for like 13 years and the devs didn't even know the round format was MR16. 3. Tweaking recoil settings and other sections of the game for competitive mode is an awful idea because it would basically create two games. 4. I'm not even going to try and pick apart the last part of what you said because it would melt my brain, but CS 1.6 is still one of the most played games on steam because if its mechanics like shooting and movement. Your imaginary millions of casual counter strike players who can't get enjoyment out of 1.6 game mechanics doesnt exist, sorry.
Last edited by spootime; 07-29-2012 at 06:18 AM.
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Member
(07-29-2012, 03:45 PM)
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#1811
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Member
(07-29-2012, 04:27 PM)
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#1812
Not when Dota 2 goes live though. Even right now it's only about 10k off.
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Member
(07-29-2012, 04:29 PM)
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#1813
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Member
(07-29-2012, 08:01 PM)
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#1818
All XBLA and PSN games have demos right? So far I heard the console version are pretty decent. It's just a shame they won't have any players left when the next CoD drops and the game will most likely have poor support.
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Member
(07-29-2012, 08:07 PM)
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#1819
I don't think console gamers are looking for a long term investment from $15 download games. You buy it, play it for a month or two and move on. I don't see anything wrong with that. It'll probably be a good long term proposition on PC but more people will be using mics on 360 I bet. Nobody in the beta uses a mic, it sucks.
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Member
(07-29-2012, 08:08 PM)
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#1820
If you like CS it could be worth playing but no one is going to know if it is going to launch smoothly and work ahead of time. |
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Banned
(07-29-2012, 08:10 PM)
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#1821
You'd be surprised. There is always a group of vets that stick to competitive shooters. Counter Strike on the original xbox had a very good community that lasted as long as the xbox did. CS offers something other shooters don't on xbl so it will have it dedicated fan base I'm sure.
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Member
(08-03-2012, 09:42 PM)
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#1824
Looks like another week without an update... (oh sorry, they made a proud blog post about implementing steam workshop)
Anyway I think the thing that people are missing (and keep missing) is that this is hardly a new game. It's basically a remake. The entire gameplay is the same, the weapons are the same (except a few gimmicks), the maps are the same, the format is the same. They've added gungame and matchmaking. That's it. So when the other 10% of the game (recoil, animations, visual style, sounds) isn't as good as a 13 year old game, it's only right to point that out |
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Member
(08-03-2012, 09:55 PM)
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#1827
CS:GO will be getting a map workshop. I hope this means TF2 will get one as well.
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Second-rate Anihawk
(08-03-2012, 09:57 PM)
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#1828
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4chan's Official Representative
(08-06-2012, 04:35 PM)
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#1830
Hidden Path Entertainment had a livestream and some questions about CS: GO were answered.
HPE said that the game is patched, but Valve is holding the patch back for now. The coding notes and changes are supposed to be 20 pages long. It has to be rewritten though for consumers. Also, more people from Valve are working on the game now than HPE. HPE's involvement with the game has diminished over the last few weeks.
Last edited by crimsonheadGCN; 08-06-2012 at 04:41 PM.
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Member
(08-06-2012, 04:56 PM)
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#1831
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Member
(08-06-2012, 05:07 PM)
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#1834
Good. The worst was clutching 4v1 on Competitive Nuke, then frantically searching the wrong bomb site because of the broken bomb sounds, and THEN having a bunch of uneducated teenage boys berate then vote kick you because you lost the round for them.
; ( Edit: Hope we also see an improved UI and menus. It's all really amateurish right now, which is very much unlike Valve. Even at their ugliest (the Left 4 Dead series), Valve's interfaces are very elegant. Also wonder to what capacity HPE will continue to work on this then? Maybe Valve will bring it totally in-house?
Last edited by Zia; 08-06-2012 at 05:14 PM.
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Member
(08-07-2012, 07:49 AM)
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#1839
I tried CS:GO with a friend couple of weeks ago and it was a nightmare to a) get a LAN server up, b) get my friend on the server, c) get the server settings as we want them. Having to use direct ip to connect to a "singleplayer" server isn't really 2012.
But the real pain in the ass were the server settings. I want 7-8 bots on one team, 2-3 with me and my friend on the other side. I want winlimit to 10, freezetime to zero (edit: found the setting for freezetime) and couple of other things I don't quite remember right now. But to me it seemed like all the important commands were actually removed in CS:GO ie. we can no longer play the game like we want to play it? Is this true or am I missing something? We've been playing CS since beta 3.0 (September 1999!) first competitively and in recent years just having fun against bots but to me it seems like CS:GO is a no-go for us even though I really like the gameplay.
Last edited by Phinor; 08-07-2012 at 07:55 AM.
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Member
(08-07-2012, 09:39 AM)
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#1841
Soo...can this really be the maps it is shipping with? No new non-gun game maps, plus it doesn't even have some of the really good old maps, like cbble. I'm a little surprised that we're either not getting any new maps, or we're getting ones that aren't playtested. I'm buying it regardless, as I'm completely in love with the fact that I can find a game that isn't like 60 players playing dust2 or office 24/7. 5v5 matchmaking is the greatest thing to ever happen to public cs games.
Oh my god I'm not the only one. :D
Last edited by CaptainAhab; 08-07-2012 at 09:46 AM.
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Member
(08-07-2012, 09:45 AM)
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#1842
Counter-Strike has lots of maps Valve can choose to update and patch in. There's evidence in the game files that they are doing exactly that - the maps in the beta are just the launch maps. It is reasonable to expect to see more classic maps, such as Assault, appear in the next few months. |
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Member
(08-07-2012, 09:59 AM)
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#1843
Last edited by CaptainAhab; 08-07-2012 at 10:02 AM.
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lapdance transform pants
(08-07-2012, 11:30 AM)
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#1844
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Member
(08-07-2012, 06:13 PM)
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#1847
Last update was end of May or early June. There should be a big update at some point before its released though
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Member
(08-07-2012, 06:52 PM)
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#1848
Feels like this game is being sent to die. I know Valve is a relatively small company and always busy with multiple projects, but it really feels like they have never really given the CS IP the attention it deserves. This is a series (CS 1.6 and Source) that until 2 months ago had 2 games in the top 3 spots for most played games on Steam. They will probably return there soon and be in front of all but Dota 2 on the most played list.
But Valve have never really dedicated themselves to the series. Hidden Path is handling most of this version and Turtle Rock handled most of Source. They seem completely opposed to making an official CS 2 for some weird reason. CS Go doesn't look anywhere close to as good as it should for a close quarters game coming out in 2012. In some ways the gameplay feels closer to 1.6 (model sizes and recoil/accuracy on a few of the guns), but in most it doesn't feel like a CS game at all. Movement is janky, tracers, accuracy of sound locations, any gun that isnt a main gun feels completely useless, gun models are gigantic. It is just way off. It feels like a pre-Alpha version where the designers are still trying to get a feel for what direction they want to go with the design. Together with the price point and low key release makes this feel like a throwaway release. Like Valve either doesnt care or maybe realized too late that what they have isnt good enough so they might as well get it out the door and get some return on it. Not used to seeing this from a Valve game. |
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Member
(08-07-2012, 06:58 PM)
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#1850
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