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Member
(12-03-2011, 04:36 PM)
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#52
Skate 1: The Community Center
The demo pretty much established it as the reference location for the game, and as it turned out, I always came back to the spot over the years. Great design, high variability in terms of lines, recognizable from any PoV.. Home. Forza 3: Fujimi Kaido, starting line When I start up Forza 3, the first race I do is on FK. When I shut down Forza 3, I squeeze in one more race on FK. I just love that track. And the feeling when I'm approaching the last corners before the starting line is like coming home. Ultima V: Lord British's castle Don't think I need to explain this one. Leisure Suit Larry In The Land Of Lounge Lizards: The bar Turns out that first locations in games tend to evoke home feelings for me. With some games, it's stronger, with some, it's less strong. Probably related to identifiability. |
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Member
(12-03-2011, 04:36 PM)
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#53
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Member
(12-03-2011, 04:38 PM)
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#55
Came to post this. Seeing your own castle grow from a dilapidated ruin into a huge stronghold filled with all the characters you've met along your journey... In every Suikoden game, I always used to just run around the castle every time the story progressed just to see how things had changed.
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Member
(12-03-2011, 04:38 PM)
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#56
...oh, you mean this MASSIVE CRATER IN THE GROUND? |
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Member
(12-03-2011, 04:39 PM)
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#57
That's true, it just was more pronounced in San Andreas for me since you were spanning such a larger area. But yes, I loved the different safe houses in Vice City too
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studying under Phisheep
(12-03-2011, 04:40 PM)
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#60
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Member
(12-03-2011, 04:41 PM)
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#61
The sensation described in the OP is what we wanted to deliver in Bastion. We love the feel of Diablo's Tristram and some other action RPG towns that serve as home bases wanted to add to that by giving the player some control over the home base's development as well as making it more central to the story. Also, little tricks like passive cosmetic updates and changing weather patterns to give the impression that time is passing between your adventures and that the other characters there are busy doing their own stuff.
But yeah, I love having a sense of "home" in games. Demon's Souls did this nicely with the Nexus. Also, and this is old, but the Tiger's Claw and Victory space cruisers from Wing Commander 1 and 2 are really memorable examples of this for me. |
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Member
(12-03-2011, 04:42 PM)
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#64
I didn't really like the Normandy. I know it was designed that way on purpose, but it just seems too sterile to me, not at all like the workspace inhabited by humans that it was. Would have been better if there was equipment, utensils and things strewn about the place for me.
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Member
(12-03-2011, 04:43 PM)
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#66
This was going to be my answer as well.
My brother and I had separate saves, and we would always compare recruits/castles. Can't remember why, but I never managed to recruit Fu Su Lu, and he'd always rub it in my face. Remember coming home and seeing him in his castle. DAMN YOU!
Last edited by LJ11; 12-03-2011 at 04:47 PM.
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Member
(12-03-2011, 04:44 PM)
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#67
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Member
(12-03-2011, 04:46 PM)
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#71
I frigging LOVE Squall's dorm room. Damn, that game had such awesome art direction. |
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Member
(12-03-2011, 04:46 PM)
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#72
You're right, that one's pretty obvious.
On a general level, I like choice, but the home spots really should be enforced in games. I hate it when it's a useless home, or just a bunker for your items. There have to be things bound to the place. Quest starts, progress-related decoration, characters to pick up, vendors with better prices, shit like that. Force me to go home once in a while, it's fine. |
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Member
(12-03-2011, 04:47 PM)
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#75
In Final fantasy VIII, coming home to Balamb Garden was always so pleasant, as was coming home to this music.
![]() Eventually even (minor spoiler) being the boss of this place was so cool. |
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Member
(12-03-2011, 04:50 PM)
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#79
In Morrowind for instance, Seyda Neen is my home (ignoring the fact that I'm just a guy from a ship for the villagers, of course). I just go there and say hello from time to time. |
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Member
(12-03-2011, 04:50 PM)
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#80
Also Firelink Shrine in Dark Souls, Nexus in Demon's Souls, Aiedo in Phantasy Star IV, the shack in the second half of FFVI, cribs in Saints Row, the house Shion starts off in Wonder Boy in Monster World, Bastion's hub, etc
Last edited by Phonomezer; 12-03-2011 at 04:53 PM.
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Member
(12-03-2011, 04:51 PM)
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#82
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(12-03-2011, 04:52 PM)
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#83
I'm just glad Harvest Moon was mentioned in the OP :)
There is another one on the tip of my tongue, can't seem to remember it though. Maybe Suikoden, does your castle count? |
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Rage Apologist
(12-03-2011, 04:55 PM)
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#89
Guys, fuck the castles in all Suikodens. THIS is the true home of Suikoden:
McDohl's house: This song: http://www.youtube.com/watch?v=G7bZEv0GgG0
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Member
(12-03-2011, 05:01 PM)
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#100
Even though you can't control when you go there, I think your airplane in MGS4 really felt like home. While the cutscenes in MGS4 were often cliche and corny, the intermission scenes in your plane more than made up for them. They felt so natural and fluid, and really helped immerse you in what was going on.
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