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Kifimbo
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(12-06-2011, 02:12 AM)
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Emile Gauthier, "communication guy" at Ubisoft Quebec, tweeted this earlier today:

Ubisoft Quebec is working on a NEW AAA MMORPG Game and we need people to fill these very strategic positions http://lnkd.in/hPMFDf

Source: https://twitter.com/#!/emilegauthier...19963339915265

If you follow that link, you'll find 10 job offers, possibly all related to that game. Some of them lead you to believe it's a Wii U title.

In the past, Ubisoft Quebec worked on several Ubisoft dance titles and they also lauched PowerUp Heroes this fall. They also helped with the last two Assassin's Creed games.

Lock if old.

Note:

Originally Posted by Ubisoft MMO Job Posting

Description

Founded in 2005, Ubisoft Quebec is the leading game development studio in Quebec City area. More than 300 talented people from all horizons are building the future of interactive entertainment.

Not only you’ll work on stimulating projects on multiple platforms, but you will find a «human size» place where your personal development is highly encouraged.

Last edited by Nirolak; 12-06-2011 at 02:19 AM.
Lonely1
Junior Member
(12-06-2011, 02:13 AM)
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Just Dance MMO!?
AceBandage
Banned
(12-06-2011, 02:14 AM)
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Rabbids MMO
Door2Dawn
Banned
(12-06-2011, 02:14 AM)
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ASS CREED ONLINE
Kahoona
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(12-06-2011, 02:14 AM)
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Self-Defense Training Camp Online?
markot
Banned
(12-06-2011, 02:14 AM)
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Hmm... The tablet would be a good keyboard replacement for an mmo >.< And the joystick stuff could make gameplay more 'actiony'.
The M.O.B
important Canuck facts
(12-06-2011, 02:14 AM)
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MMO's are perfect for WiiU, put all that typical hud clutter on the controller instead.
Penguin
(12-06-2011, 02:15 AM)
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Haha hints at Wii U.. first two job postings say Wii U-AAA..

But interesting.

A Dancing MMO would be awesome.
Medalion
Banned
(12-06-2011, 02:15 AM)
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Cross platform mmorpg is what i decipher from this
Takao
Hello friend!
Have you heard the good news about Medabots?!
(12-06-2011, 02:15 AM)
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Didn't they announce that Tom Clancy MMO for Wii U?
Nirolak
Mrgrgr
(12-06-2011, 02:15 AM)
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The Wii U postings sound a bit more like a shooter or Assassin's Creed since they're about matchmaking and sending data between a smaller amount of players.
BlazingDarkness
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(12-06-2011, 02:15 AM)
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Ubisoft + AAA + MMORPG = LOOOL.gif
markot
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(12-06-2011, 02:15 AM)
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Originally Posted by Takao

Didn't they announce that Tom Clancy MMO for Wii U?

f2p fps game, its coming out on PC too.
Lonely1
Junior Member
(12-06-2011, 02:16 AM)
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Originally Posted by Nirolak

The Wii U postings sound a bit more like a shooter or Assassin's Creed since they're about matchmaking and sending data between a smaller amount of players.

Instanced MMO.
enzo_gt
tagged by Blackace
(12-06-2011, 02:16 AM)
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AAA huh? Wonder how they determined that.

I'll wait for the AAAA MMORPG. I only play AAAA. Thanks for making this decision easy for me early on, Ubi!
Cow Mengde
Junior Member
(12-06-2011, 02:16 AM)
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Imaginez MMO.
Nirolak
Mrgrgr
(12-06-2011, 02:18 AM)
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Originally Posted by Lonely1

Instanced MMO.

The job postings are also distinctly labeled:

Valnen
Member
(12-06-2011, 02:19 AM)
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Originally Posted by The M.O.B

MMO's are perfect for WiiU, put all that typical hud clutter on the controller instead.

If it's a typical MMO, this isn't a great idea because you need that information constantly available, people would be constantly looking down while playing.
Caramello
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(12-06-2011, 02:19 AM)
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Originally Posted by enzo_gt

AAA huh? Wonder how they determined that.

I'll wait for the AAAA MMORPG. I only play AAAA. Thanks for making this decision easy for me early on, Ubi!

AAA = High budget
snoopeasystreet
Banned
(12-06-2011, 02:20 AM)
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Originally Posted by AceBandage

Rabbids MMO

I would totally think about playing that which is more than I can say about most ubisoft products.
MisterHero
Super Member
(12-06-2011, 02:21 AM)
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Originally Posted by enzo_gt

AAA huh? Wonder how they determined that.

I'll wait for the AAAA MMORPG. I only play AAAA. Thanks for making this decision easy for me early on, Ubi!

It's probably a high-profile franchise

This is very interesting news
Razorskin
----- ------
(12-06-2011, 02:22 AM)
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I have a friend who moved out to Quebec city for a job there. I hope it's successful, whatever it is.
Hazaro
relies on auto-aim
(12-06-2011, 02:23 AM)
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Originally Posted by enzo_gt

AAA huh? Wonder how they determined that.

I'll wait for the AAAA MMORPG. I only play AAAA. Thanks for making this decision easy for me early on, Ubi!

AAA means at least $25 million. AAA MMO means at least $125 million.
Medalion
Banned
(12-06-2011, 02:24 AM)
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This will make a fine massively multiplayer online game
JWong
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(12-06-2011, 02:25 AM)
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Why would anyone risk building an MMO for a console that isn't proven?

Originally Posted by The M.O.B

MMO's are perfect for WiiU, put all that typical hud clutter on the controller instead.

So you end up dying because you're looking at your TV and not at your hud.

Great idea!
markot
Banned
(12-06-2011, 02:25 AM)
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Originally Posted by Valnen

If it's a typical MMO, this isn't a great idea because you need that information constantly available, people would be constantly looking down while playing.

Yeah, but you could still get alot of the clutter off the screen, while keeping the important stuff up.
SolarPowered
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(12-06-2011, 02:28 AM)
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Originally Posted by JWong

Why would anyone risk building an MMO for a console that isn't proven?

For the same reason you would make any other game on a console that isn't proven.

Launch game sales and building a fanbase using a half decent product.
Dany M
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(12-06-2011, 02:28 AM)
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Assassins Creed could work...no? Templar against Assassins?
Paches
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(12-06-2011, 02:30 AM)
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Haha, a MMO for the console that has the most questions surround its online connectivity plan (not to mention least amount of consumer confidence I'd imagine). Not sure how that works out, but okay.
watershed
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(12-06-2011, 02:31 AM)
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Whatever it is I hope its good. Is Lego City Stories also an mmo? DQX is and this is, seems like a lot of mmos for a console early in its life.
sixteen-bit
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(12-06-2011, 02:31 AM)
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I hope it's more promising than DQX
Nirolak
Mrgrgr
(12-06-2011, 02:31 AM)
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Being completely serious though:

Originally Posted by Network Enginer Wii U AAA Title

Responsibilities:

- Propose, implement and further develop solutions to synchronize gameplay between several players.

- Propose, implement and further develop solutions to reduce bandwidth and lag between players.

- Propose, implement and further develop solutions associated with player matching, player classification, exchanges between friends (voice chat, messages) and other social functions adapted to online games.

- Propose, implement and further develop solutions to make games support downloadable content (DLC).

...

Collaborate with game designers to help them innovate and exploit the opportunities offered by network technology.

...

- Experience with matchmaking, ranking, tracking

Source: http://www.facebook.com/ubisoftquebe...p_404596412628

This really does sound like a non-MMO game.

That's not to say Ubisoft's MMO couldn't be for the Wii U, but that the AAA Wii U game sounds like a different project.
WillyFive
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(12-06-2011, 02:32 AM)
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Originally Posted by Paches-EJ-

Haha, a MMO for the console that has the most questions surround its online connectivity plan (not to mention least amount of consumer confidence I'd imagine). Not sure how that works out, but okay.

?

It's lack of a central online system is what would make it an obvious choice, like a PC.

Not only you get first dibs on a new console without competition in the genre, and you might get some benefits of the online system.
Kazerei
(12-06-2011, 02:34 AM)
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Wii U's online infrastructure better be good.
Kifimbo
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(12-06-2011, 02:36 AM)
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Originally Posted by Nirolak

Being completely serious though:


Source: http://www.facebook.com/ubisoftquebe...p_404596412628

This really does sound like a non-MMO game.

That's not to say Ubisoft's MMO couldn't be for the Wii U, but that the AAA Wii U game sounds like a different project.

You might be right. I think the Wii U title is Assassin's Creed Wii U, announced earlier this year.

http://www.develop-online.net/news/3...-Creed-details
The M.O.B
important Canuck facts
(12-06-2011, 02:38 AM)
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Originally Posted by Valnen

If it's a typical MMO, this isn't a great idea because you need that information constantly available, people would be constantly looking down while playing.

Originally Posted by JWong

So you end up dying because you're looking at your TV and not at your hud.

Great idea!

Obviously your health/mana, quickbar would remain on screen.

Chatbox, map, quests could all go on controller screen
JWong
Banned
(12-06-2011, 02:38 AM)
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Originally Posted by SolarPowered

For the same reason you would make any other game on a console that isn't proven.

Launch game sales and building a fanbase using a half decent product.

Ummm launch game sales are always low. No third party expects to make money on launch titles.

And why would Ubisoft care about building a fanbase for Nintendo? Wait, they already done that and failed.

Originally Posted by The M.O.B

Obviously your health/mana, quickbar would remain on screen.

Chatbox, map, quests could all go on controller screen

"Hey, you're the bomb! Move away! Move it! NooooOOOoOoO!" Boom

"Sorry, my chat wasn't on my screen."

Every bit of UI is important in an MMO. Even the goddamn chat.
Last edited by JWong; 12-06-2011 at 02:41 AM.
StreetsAhead
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(12-06-2011, 02:39 AM)
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Originally Posted by Paches-EJ-

Haha, a MMO for the console that has the most questions surround its online connectivity plan. Not sure how that works out, but okay.

Just because 'we' don't know, doesn't mean developers don't know what the online plan is.

EDIT: I agree that the listing for Wii U project and the MMO may not be the same game.
Last edited by StreetsAhead; 12-06-2011 at 02:46 AM.
The M.O.B
important Canuck facts
(12-06-2011, 02:40 AM)
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Also for those of you questioning the online of Wiiu, if any 3rd party knows it's capabilities, it would be Ubisoft.
Penguin
(12-06-2011, 02:45 AM)
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Originally Posted by JWong

Why would anyone risk building an MMO for a console that isn't proven?
!

So you want them to wait for someone else to prove it, and then try and play catch up?
CoffeeJanitor
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(12-06-2011, 02:46 AM)
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Originally Posted by The M.O.B

Also for those of you questioning the online of Wiiu, if any 3rd party knows it's capabilities, it would be Ubisoft.

So not an MMO then?
Caramello
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(12-06-2011, 02:52 AM)
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Originally Posted by JWong

Ummm launch game sales are always low. No third party expects to make money on launch titles.

And why would Ubisoft care about building a fanbase for Nintendo? Wait, they already done that and failed.



"Hey, you're the bomb! Move away! Move it! NooooOOOoOoO!" Boom

"Sorry, my chat wasn't on my screen."

Every bit of UI is important in an MMO. Even the goddamn chat.

Firstly, launch games generally generate higher sales compared to their quality than they would get at any other point in a systems lifecycle. Look at Red Steel for example, it sold over a million copies and was made in 9 months.

Secondly, it's about building a fanbase for your game on a system that could quite possibly sell 100 Million units in its lifecycle. If you create a new IP for a new console, it is more likely to generate high sales compared to later in the systems life and therefore will have the ability to turn into a franchise. Look at the Raving Rabbids for example. If the original Rayman Raving Rabbids came out today, I'm fairly sure it would never have the same mind share as it does today.

Wii Sports is another clear example of a launch title that created a fanbase. Wii Sports launching a year or two after the Wii did wouldn't even have half the fame it does today and Wii Sports Resort would certainly not have sold 25 Million + copies.


With regard to the MMO thing, clearly the game would be designed around the system if they were to make one for Wii U. You're chat example is extremely poor considering the controller has a mic and speakers built into it. They'd support voice chat to counter that scenario. Everything that was needed to be seen at all times would be on the screen, everything else would not be. They could easily slow that pace of the game down enough so that looking away from the screen for a couple of seconds was not something that would get you killed.
Shanadeus
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(12-06-2011, 02:53 AM)
.
watershed
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(12-06-2011, 02:53 AM)
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Originally Posted by JWong

Ummm launch game sales are always low. No third party expects to make money on launch titles.

And why would Ubisoft care about building a fanbase for Nintendo? Wait, they already done that and failed.

Wasn't the first rabbids game a wii launch title. It seems like that series went on to see success.
Medalion
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(12-06-2011, 02:53 AM)
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Originally Posted by CoffeeJanitor

So not an MMO then?

2 player tablet jousting confirmed
The M.O.B
important Canuck facts
(12-06-2011, 02:57 AM)
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Originally Posted by JWong


"Hey, you're the bomb! Move away! Move it! NooooOOOoOoO!" Boom

"Sorry, my chat wasn't on my screen."

Every bit of UI is important in an MMO. Even the goddamn chat.


This is why everybody who has a WiiU will have mic, its built into the controller. Why type out something important when you can say it in half the time?
SolarPowered
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(12-06-2011, 03:12 AM)
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Originally Posted by artwalknoon

Wasn't the first rabbids game a wii launch title. It seems like that series went on to see success.

RE4: Wii Edition and Umbrella chronicles also went on to sell 1.9 and 1.3 million copies as early Wii titles too.
John Harker
Definitely doesn't make things up as he goes along.
(12-06-2011, 03:12 AM)
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Originally Posted by Cow Mengde

Imaginez MMO.

you laugh now...
Cow Mengde
Junior Member
(12-06-2011, 03:15 AM)
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Originally Posted by John Harker

you laugh now...

You won't see a smile on my face. This is fucking Ubi Soft.
Mihael Mello Keehl
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(12-06-2011, 03:16 AM)
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of course its a assassin creed mmo

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