Originally Posted by JWong
Ummm launch game sales are always low. No third party expects to make money on launch titles.
And why would Ubisoft care about building a fanbase for Nintendo? Wait, they already done that and failed.
"Hey, you're the bomb! Move away! Move it! NooooOOOoOoO!" Boom
"Sorry, my chat wasn't on my screen."
Every bit of UI is important in an MMO. Even the goddamn chat.
Firstly, launch games generally generate higher sales compared to their quality than they would get at any other point in a systems lifecycle. Look at Red Steel for example, it sold over a million copies and was made in 9 months.
Secondly, it's about building a fanbase for your game on a system that could quite possibly sell 100 Million units in its lifecycle. If you create a new IP for a new console, it is more likely to generate high sales compared to later in the systems life and therefore will have the ability to turn into a franchise. Look at the Raving Rabbids for example. If the original Rayman Raving Rabbids came out today, I'm fairly sure it would never have the same mind share as it does today.
Wii Sports is another clear example of a launch title that created a fanbase. Wii Sports launching a year or two after the Wii did wouldn't even have half the fame it does today and Wii Sports Resort would certainly not have sold 25 Million + copies.
With regard to the MMO thing, clearly the game would be designed around the system if they were to make one for Wii U. You're chat example is extremely poor considering the controller has a mic and speakers built into it. They'd support voice chat to counter that scenario. Everything that was needed to be seen at all times would be on the screen, everything else would not be. They could easily slow that pace of the game down enough so that looking away from the screen for a couple of seconds was not something that would get you killed.