Unicorn
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(12-17-2011, 11:42 PM)

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#651

Originally Posted by Roto13: View Post
Ha ha ha ha, yeah, that's basically the biggest reason I wanted this game too. :P Animal Crossing and all.

It's not quite big enough at first but it eventually quadruples in size. And when you unlock buttons and tunnels, you don't even have to desecrate your sprites to make them into playable levels.
WUUUT. How do?
Roto13
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(12-17-2011, 11:53 PM)

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#652

Originally Posted by Unicorn: View Post
WUUUT. How do?
Just keep playing.
hitmon
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(12-18-2011, 03:20 AM)

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#653

Finally got it and loving it! I can't wait to try out the custom made ones.
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(12-18-2011, 05:51 AM)

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#654



This one is... not easy ;)
lazybones18
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(12-18-2011, 06:59 AM)

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#655

someone should make a 8-bit Hammer Bros puzzle
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(12-18-2011, 02:13 PM)

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#656

M3d10n
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(12-18-2011, 03:57 PM)

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#657

I hope you guys played some of the later levels for inspiration before making your own puzzles. They introduce some bind-bending concepts that add delicious challenge, like requiring you to climb to a completely unrelated place so you can pull a block (and only once - pull twice and you'll mess it up) you'll need when climbing from a completely different route which requires you to undo your current climb path. Or the devilish one that requires you to keep undoing your moves as you climb a massive tower.
Boken
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(12-18-2011, 04:11 PM)

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#658

Originally Posted by nincompoop: View Post
The pushing/pulling mechanic may seem simple, but it can be very complicated figuring out how the blocks need to be manipulated in order to climb to the top. About halfway through the game adds two new mechanics - ladders which can warp you to different parts of the stage, and switches that automatically pull out blocks of a certain color - which increase the complexity even further. I guarantee that there will be many puzzles which will take you a long time to figure out.
The best "games" (not only videogames) are the ones with simple mechanics and rules but deep gameplay!

Like pushmo. Like Go.
Shatner
Junior Member
(12-18-2011, 05:32 PM)

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Eggplant Wizard Pushmo Puzzle #659



This guy is pretty darned easy right now, but I think I'll keep trying to refine him and make him more of a puzzler instead of an exercise. On the plus side... it's the EGGPLANT WIZARD!
nincompoop
Banned
(12-18-2011, 05:52 PM)

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#660

Originally Posted by Boken: View Post
The best "games" (not only videogames) are the ones with simple mechanics and rules but deep gameplay!

Like pushmo. Like Go.
Yep, you can throw Tetris and Rotohex in there as well. Games which take five seconds to learn how to play, but a lifetime to master.
Unicorn
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(12-18-2011, 07:22 PM)

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#661

Originally Posted by nincompoop: View Post
Yep, you can throw Tetris and Rotohex in there as well. Games which take five seconds to learn how to play, but a lifetime to master.
YES!! Rotohex/Dialhex is amazing. I suggest it to everyone that wants a new puzzler after Tetris.

I've got a pushmo in the works. Gotta add manholes and ladders though. No other way to ascend it. Haha
Neiteio
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(12-18-2011, 08:04 PM)

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#662

This game is fantastic. I love Mario Kart 7 (see avatar), but Pushmo has that great "can't put down"/"just one more try" quality that made Super Mario 3D Land so ridiculously addicting. And yet, if it weren't for GAF, I wouldn't know the first thing about this game, because I've seen all of nothing on it elsewhere. "Quality" isn't what I typically think of when I see eShop items; maybe it's because the shit presentation of the shop with the bulky icons and bizarre categorization makes it seem sloppy and cheap. But there's nothing sloopy about Pushmo.

I love the Katamari-esque art direction and the way the sumo-thong-clad hero jiggles as he jumps. I love the gameplay; it's like Catherine (one of the best games this year), but with no ledge hanging, and the ability to jump gaps and cross diagonally. I love the use of 3D, which works so well with brightly colored worlds like these and the Mario games. I love the clean presentation. And I haven't even touched Pushmo Studio yet, but I'm looking forward to nostalgia-fueled sprite renditions. (Someone should do Rex from Mario World.)

At $7, with 250 puzzles made by Intelligent Systems of Advance Wars and Fire Emblem fame, and the ability to create your own, this is an absolute steal of a deal. One of the best games on the 3DS, physical and non-physical media alike. Buy buy buy!
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(12-18-2011, 09:45 PM)

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#663

There's so gotta be a sequel to this in the works.

They don't have to go crazy with new mechanics, just one or two simple additions and it's a whole new ball... err... block game.

How 'bout (instead of a switch or a child) a spare block pops up when you pull it out, and this can be pushed about in any direction to aid your ascent, falling off ledges to your pullings down below where need be. Maybe even can fall through manholes and through some rigging appear even higher than before!
Neiteio
Member
(12-18-2011, 10:16 PM)

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#664

At what point do you have the full canvas for Pushmo Studio? And what are the pixel dimensions at that point? I.E. 30x30?
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(12-18-2011, 10:32 PM)

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#665

Originally Posted by Neiteio: View Post
At what point do you have the full canvas for Pushmo Studio? And what are the pixel dimensions at that point? I.E. 30x30?
I think after the third series of Challenge levels. And it's 32x32, so most large sprites from the SNES era backwards can be Pullbloxed.


Originally Posted by M3d10n: View Post
I hope you guys played some of the later levels for inspiration before making your own puzzles. They introduce some bind-bending concepts that add delicious challenge, like requiring you to climb to a completely unrelated place so you can pull a block (and only once - pull twice and you'll mess it up) you'll need when climbing from a completely different route which requires you to undo your current climb path. Or the devilish one that requires you to keep undoing your moves as you climb a massive tower.
You played any of mine yet?
Neiteio
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(12-18-2011, 10:38 PM)

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#666

Originally Posted by BowieZ: View Post
I think after the third series of Challenge levels. And it's 32x32, so most large sprites from the SNES era backwards can be Pullbloxed.
32x32? Beautiful. I'm looking at a shorter sprite that's about 30 across, so this should work well once I unlock the canvas... One thing, though. Can I go back and add features to a Pushmo I've already designed? Like when I unlock the warps, can I go back to ones I made and simply add them in?

Also, why can't NOA and NOE name their games the same? :-\
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(12-18-2011, 10:46 PM)

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#667

Originally Posted by Neiteio: View Post
32x32? Beautiful. I'm looking at a shorter sprite that's about 30 across, so this should work well once I unlock the canvas... One thing, though. Can I go back and add features to a Pushmo I've already designed? Like when I unlock the warps, can I go back to ones I made and simply add them in?
You can, but seriously, just plow ahead till you unlock the warps, then start going design crazy!

Originally Posted by Neiteio: View Post
Also, why can't NOA and NOE name their games the same? :-\
I know, right? I'm currently driving through "Melody Motorway" in MK7, and the logo for its alternate US name "MUSIC PARK!!!" is emblazoned absolutely everywhere.
Unicorn
Member
(12-18-2011, 11:11 PM)

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#668


An Animal Crossing t-shirt design I made over 8 years ago... now a Pushmo.

Sort of simple, but I wanted it in other people's hands. Would love to make it more difficult, so critique is most welcome!

For those curious. Reach Level 109 to get bigger canvas (manhole and ladder are attained earlier). You can skip levels to get to it, but beating 109 is not necessary.
Last edited by Unicorn; 12-18-2011 at 11:15 PM.
Neiteio
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(12-19-2011, 01:22 AM)

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#669

That's awesome, Unicorn. :)

I wonder if there's any way to gift Pushmo to people? I want to give my brothers copies. :)
Forkball
Member
(12-19-2011, 01:34 AM)

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#670

I got this today and damn it's addicting. I can't believe this game flew under my radar. I know the eShop gets criticized a lot for its prices ($5 Cut the Rope lol) but this could have been a retail title.

The only problem with the game is that I can't download some of these levels because my shop isn't upgraded yet. How long do I need to play before I can download any map I want?
Neiteio
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(12-19-2011, 01:38 AM)

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#671

Originally Posted by Forkball: View Post
I got this today and damn it's addicting. I can't believe this game flew under my radar. I know the eShop gets criticized a lot for its prices ($5 Cut the Rope lol) but this could have been a retail title.

The only problem with the game is that I can't download some of these levels because my shop isn't upgraded yet. How long do I need to play before I can download any map I want?
I'm not sure if this is what you mean, but apparently by the time you get to level 109, your canvas size will have expanded to the full 32x32, and all the warps and such will be available to you, so you should be able to download via QR code scanning any map the Pushmo community has concocted.
Wizpig
Member
(12-19-2011, 01:44 AM)

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#672

Originally Posted by nincompoop: View Post
Yep, you can throw Tetris and Rotohex in there as well. Games which take five seconds to learn how to play, but a lifetime to master.
Originally Posted by Unicorn: View Post
YES!! Rotohex/Dialhex is amazing. I suggest it to everyone that wants a new puzzler after Tetris.

I've got a pushmo in the works. Gotta add manholes and ladders though. No other way to ascend it. Haha
I always wanted to buy that DSiware puzzle game with YMCK music.

YMCK, Nintendo 8-bit stuff... best game ever? will buy on the XL one day or another.

http://www.youtube.com/watch?v=6IZH_FQf7lQ
schlew
Member
(12-19-2011, 01:48 AM)

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#673

I've had little to no problem with most of the game, and then BAM. Challenge 2-15. I feel like I must be missing something simple that's introduced in this stage, b/c I can't get through the follwoing three stages either. I can't seem to find any answers for this problem through Google, so I've resorted to embarrassing myself in front of you all.

Can anyone help me with 2-15?
abasm
Member
(12-19-2011, 01:50 AM)

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#674

If Catherine is digital, then Pushmo is analog. Where Catherine is strict in its internal logic, Pushmo is more lenient. Some of the earlier puzzles can be solved quicker with creative jumping--not something that can be said of Catherine.
xtrasauce
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(12-19-2011, 01:55 AM)

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#675

I enjoy puzzles in adventure games but I'm usually not into straight puzzle games. Pushmo has managed to win my heart though. I guess it helps that you control a little guy that jumps around. I find that a bit more involving than the usual puzzler. It's also a great fit for the 3DS, as it's one of the few games on the system that I would never want to play in 2D mode.

Game is getting hard though, dunno how far I'll be able to get. I've more of a literary brain so I'm not very good at puzzles.
Unicorn
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(12-19-2011, 03:42 AM)

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#676

Originally Posted by Wizpig: View Post
I always wanted to buy that DSiware puzzle game with YMCK music.

YMCK, Nintendo 8-bit stuff... best game ever? will buy on the XL one day or another.

http://www.youtube.com/watch?v=6IZH_FQf7lQ
I bought that solely because of YMCK, but I was kind of disappointed by the gameplay. Seemed to move too quickly for me to try and plan moves out without muscle memory and pattern recognition. The music was great though. Haha
It was mostly the stylus only gameplay that turned me off. Blocks were too small for me too accurately place stuff with my hand in the way.. an XL might fix that though.
Neiteio
Member
(12-19-2011, 04:17 AM)

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#677

Doing work but I just want to play Pushmo. :-\

NA version has superior name, btw. "Pushmo" = "Push + Sumo" and "Push mo' blocks."

Take that, culturally uppity Europeans!
watershed
Member
(12-19-2011, 04:23 AM)

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#678

Originally Posted by Wizpig: View Post
I always wanted to buy that DSiware puzzle game with YMCK music.

YMCK, Nintendo 8-bit stuff... best game ever? will buy on the XL one day or another.

http://www.youtube.com/watch?v=6IZH_FQf7lQ
I love Pictobits one of the best artstyle games. The game is incredibly fun and it has pixel art like Pushmo. It also gets extremely difficult as the game goes on.
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(12-19-2011, 05:16 AM)

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#679

Originally Posted by Neiteio: View Post
Doing work but I just want to play Pushmo. :-\

NA version has superior name, btw. "Pushmo" = "Push + Sumo" and "Push mo' blocks."

Take that, culturally uppity Europeans!
But why not 'Pullmo'? Considering the thing basically revolves around pulling rather than pushing.
M3d10n
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(12-19-2011, 05:21 AM)

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#680

Just completed 162. Brutal. I didn't expect to be stumped by a mural level without any gadgets.
PuppetSlave
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(12-19-2011, 05:36 AM)

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#681

Originally Posted by BowieZ: View Post
But why not 'Pullmo'? Considering the thing basically revolves around pulling rather than pushing.
Shhh, let him have this one. I have a feeling he needs it to pull through.
Unicorn
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(12-19-2011, 06:07 AM)

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#682

I see what you did there.
guit3457
Banned
(12-19-2011, 09:15 AM)

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#683

Have you seen this?




Hideki Kamiya posted it on his Twitter Account. Don't know if it works......
:Motorbass
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(12-19-2011, 09:48 AM)

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#684

Originally Posted by guit3457: View Post
Have you seen this?




Hideki Kamiya posted it on his Twitter Account. Don't know if it works......
If there is a QR-Code it works. You can only save to QR when you solved it once.
mclem
Member
(12-19-2011, 12:26 PM)
#685

Originally Posted by Neiteio: View Post
Doing work but I just want to play Pushmo. :-\

NA version has superior name, btw. "Pushmo" = "Push + Sumo" and "Push mo' blocks."

Take that, culturally uppity Europeans!
But you primarily pull! There's significantly less pushing!
Sinthetic
Member
(12-19-2011, 12:29 PM)

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#686

#1 in the UK eShop charts! ;D
nofi
Banned for kicks
(12-19-2011, 01:06 PM)

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#687

My review: http://www.thesixthaxis.com/2011/12/...ox-review-3ds/

Wonderful game, total surprise.
Ragus
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(12-19-2011, 01:08 PM)

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#688

I would kill to play this game on my 3DS, but I don't have a credit card, and no prepaid cards are avaible in my country :(.

Shit sucks.
Wizpig
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(12-19-2011, 02:14 PM)

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#689

Originally Posted by abasm: View Post
If Catherine is digital, then Pushmo is analog. Where Catherine is strict in its internal logic, Pushmo is more lenient. Some of the earlier puzzles can be solved quicker with creative jumping--not something that can be said of Catherine.
Nice description, this is why this is far more fun.
Also, no time limit.

Catherine @ Easy makes you look like an idiot, the game plays itself and is far too easy.
Catherine @ Normal is not lenient at all, less fun, you need to die and die again to learn the mechanics. also it's not a good thing that i loved the social parts but disliked the actual puzzle game.
slaughterking
Member
(12-19-2011, 03:04 PM)

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#690

Giantbomb will have a Pushmo Quick Look this week! :p
Unicorn
Member
(12-19-2011, 03:08 PM)

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#691

I hope they play some custom community levels.
:Motorbass
Member
(12-19-2011, 07:16 PM)

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#692

My first puzzle:

Chopper
Member
(12-19-2011, 07:16 PM)

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#693

Originally Posted by :Motorbass: View Post
My first puzzle:

*slow clap*
slaughterking
Member
(12-19-2011, 07:20 PM)

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#694

Originally Posted by :Motorbass: View Post
My first puzzle:

Haha, nice.
watershed
Member
(12-19-2011, 09:16 PM)

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#695

Originally Posted by :Motorbass: View Post
My first puzzle:

Oh My God, that is amazing.
:Motorbass
Member
(12-19-2011, 11:03 PM)

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#696

:] Thanks guys.

That was before I extracted the pullblox palette from the QR-Photos for 1 hour.

For Magnum, I took an image, resized to 32x32, and restricted the palette to 10 colors in photoshop (image > mode > indexed colors; then set the desired dithering method). Then I copied the pixels one by one and adjusted the palette ingame by eye. Not really the best way since some colors on the pullblox palette are missing and some are way too similar to others...

So, as I said, I extracted the actual palette.

Here it is (.act - file)



Sadly, I don't know of a way to set the palette to 10 colors AND use a custom palette at the same time. In my Photoshop CS1 you could only do one after the other (first restrict to 10 colors and then use the pullblox palette)...

Maybe someone knows a better way or program to do this.
VideoMan
30% Failure Rate
(12-20-2011, 05:04 AM)

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#697

My latest. Medium difficulty.

rpmurphy
Member
(12-20-2011, 05:47 AM)

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#698

This thread...



Not my creation, just the way I feel about this game... once I buy a 3DS.
Galactic Fork
A little fluff between the ears never did any harm...
(12-20-2011, 06:16 AM)

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#699

Originally Posted by guit3457: View Post
Have you seen this?




Hideki Kamiya posted it on his Twitter Account. Don't know if it works......
wow, the only thing more amazing is the amount of slowdown!

Holy crap that level was fun! No super difficult but nice platforming at parts and time consuming.
Last edited by Galactic Fork; 12-20-2011 at 06:51 AM.
Freezie KO
Member
(12-20-2011, 07:43 AM)
#700

Damn. Puzzle 107 is making me feel like an idiot.