Francois424
Junior Member
(02-10-2012, 01:18 AM)

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Originally Posted by CzarTim: View Post
The best gear in game is crafted. You just have to do Hardmode Ops/FPs to get the mats/schems.
Oh that's nice, didn't know that yet. Then everyone's happy =)
Thank you !
Giolon
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(02-10-2012, 01:21 AM)

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Originally Posted by CzarTim: View Post
The best gear in game is crafted. You just have to do Hardmode Ops/FPs to get the mats/schems.
Most of it is BoP to be the given crafting profession's perk. Even then, they're only better b/c you can Crit on them for an Augment slot.
BattleMonkey
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(02-10-2012, 01:34 AM)

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Sounds like they are going to give us actual options in how our GCD bars look now
CzarTim
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(02-10-2012, 01:36 AM)

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Originally Posted by Giolon: View Post
Most of it is BoP to be the given crafting profession's perk. Even then, they're only better b/c you can Crit on them for an Augment slot.
Given how easy it is to make money, BOP is probably for the best.
Tallshortman
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(02-10-2012, 01:58 AM)

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Originally Posted by Francois424: View Post
Tell me about it.
From slicing (which if you beleive the offical forum poster is working GREAT!... yeah right)
to Biochem, to gathering (I used to farm droids, was nice in addition to the nodes) now to Surge... It's the nerfing wheel allright.

So far my Jedi Sage(Balance) and my Trooper(Commando) managed to evade most of the negativity of patches... Let's hope it continues that way. On another note, I am still waiting for craftskills to be made more usefull. More tanking gear woudn't hurt (especially mods, barrels, hilts) and something to go toe-to-toe with PvP gear, at least on some pieces.
Trooper/BH and Sage/Sorc are next to get nerfs, sorc/sage nerf is practically confirmed at this point.
Last edited by Tallshortman; 02-10-2012 at 02:02 AM.
KoruptData
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(02-10-2012, 01:59 AM)

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I wish we could dye our champion gear, tired of being a cookie cutter shadow looking like all the other 50 shadows on the server.
Francois424
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(02-10-2012, 02:09 AM)

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Originally Posted by Tallshortman: View Post
Trooper/BH and Sage/Sorc are next to get nerfs, sorc/sage nerf is practically confirmed at this point.
Sage, no surprise.

Trooper... they really do everything they can to get rid of me in this game, lol.
My trooper is far from being OP. I die, and die a lot, as soon as a mob as over a certain amount of HP.
I coudn't say for PvP, but if you balance your game for PvP there is always a Nail that sticks out.

Oh well.
Last edited by Francois424; 02-10-2012 at 02:25 AM.
Zafir
Member
(02-10-2012, 02:26 AM)

I think Sorc's/Sages are more in need of a nerf than Troopers/BH's. The latter are far easier to lock down due to their reliance on only one move.

Will be interesting to see how they go about it regardless. I'd rather see buffs to other classes rather than nerfs. Like that'll happen though. Biowares answer to everything so far has been nerf.
Last edited by Zafir; 02-10-2012 at 02:52 AM.
Francois424
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(02-10-2012, 02:47 AM)

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Originally Posted by Zafir: View Post
I think Sorc's/Sages are more in need of a nerf than Troopers/BH's. The latter are far easier to lock down due to their reliance on only one more.

Will be interesting to see how they go about it regardless. I'd rather see buffs to other classes rather than nerfs. Like that'll happen though. Biowares answer to everything so far has been nerf.
It's been a really annoying ride so far. Slicing was a godsend on low-pop servers, allowed you to still level your craftskills with a dead AH. Yeah, had to move and redo my 4 characters. Since then, nerf bat every update, even on already nerfed stuff.

You cant log/zone to reset your crew missions anymore either; meaning you are stuck waiting it out or paying for something you don't want to run.

Now with the incoming nerfbat to classes all across the board, and without the possibility to switch to the other branch of a class (without re-rolling), they have to be careful or lose more players imho.
cpp_is_king
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(02-10-2012, 03:19 AM)

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Originally Posted by Giolon: View Post
Most of it is BoP to be the given crafting profession's perk. Even then, they're only better b/c you can Crit on them for an Augment slot.
You can also RE them to get upgrafed versions, and then crit the upgraded versions
BattleMonkey
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(02-10-2012, 03:24 AM)

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Originally Posted by KoruptData: View Post
I wish we could dye our champion gear, tired of being a cookie cutter shadow looking like all the other 50 shadows on the server.
Why I look forward to being able to take out the bonuses from purple gear to allow the use our orange gear. Like my current look, rather just keep what I put together.
Giolon
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(02-10-2012, 03:57 AM)

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Originally Posted by cpp_is_king: View Post
You can also RE them to get upgrafed versions, and then crit the upgraded versions
To my knowledge, that's not correct. You RE these things and you get the error message "There's no information about that item" and you don't even get any materials. I've tried it.
cpp_is_king
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(02-10-2012, 04:04 AM)

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Originally Posted by Giolon: View Post
To my knowledge, that's not correct. You RE these things and you get the error message "There's no information about that item" and you don't even get any materials. I've tried it.
Weird, ive heard from someone else who tried it and they said it worked.

Torhead also has data bout the upgraded versions.

What item did you try it with?
chickdigger802
Junior Member
(02-10-2012, 04:09 AM)

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pvp ruins mmos.

Haven't there been mmos that had separate abilities descriptions and functions for skills pvp vs pve?
BattleMonkey
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(02-10-2012, 04:15 AM)

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Originally Posted by chickdigger802: View Post
pvp ruins mmos.

Haven't there been mmos that had separate abilities descriptions and functions for skills pvp vs pve?
Yup, and its funny since this game kinda has that with abilities like guard which have pvp specific functions listed aside from its pve usage. Would be much better if they simply added to current abilities some different functionality for use against enemy players. They did it already with that, keep doing it!
chickdigger802
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(02-10-2012, 04:17 AM)

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Originally Posted by BattleMonkey: View Post
Yup, and its funny since this game kinda has that with abilities like guard which have pvp specific functions listed aside from its pve usage. Would be much better if they simply added to current abilities some different functionality for use against enemy players. They did it already with that, keep doing it!
fuuck. Was just playing dragon nest the other day and that does that! =(

Nerfing someone in pvp also nerfs them in pve... which is shit for everyone.
Cystm
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(02-10-2012, 04:28 AM)

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Originally Posted by chickdigger802: View Post
pvp ruins mmos.
This thread has really taken a nose dive.
KoruptData
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(02-10-2012, 04:31 AM)

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Originally Posted by BattleMonkey: View Post
Why I look forward to being able to take out the bonuses from purple gear to allow the use our orange gear. Like my current look, rather just keep what I put together.
You will always be stuck with lvl 50 armoring when the champ gear is rated 56.
Giolon
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(02-10-2012, 06:34 AM)

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Originally Posted by cpp_is_king: View Post
Weird, ive heard from someone else who tried it and they said it worked.

Torhead also has data bout the upgraded versions.

What item did you try it with?
Both Energized and Xenotech Sage gear, also Rakata Belt and Bracers 10+ times (these actually RE correctly and give mats back, but no new patterns learned). Haven't RE'd any Dalarian War Leader's Belts yet. Those fuckers are expensive.

Originally Posted by KoruptData: View Post
You will always be stuck with lvl 50 armoring when the champ gear is rated 56.
The devs have gone on record multiple times stating that for the March update they're making it so you can remove Armorings/Hilts/Barrels from epic gear, including being able to transfer set bonuses to other equipment.
Last edited by Giolon; 02-10-2012 at 06:41 AM.
cpp_is_king
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(02-10-2012, 08:09 AM)

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Originally Posted by Giolon: View Post
Both Energized and Xenotech Sage gear, also Rakata Belt and Bracers 10+ times (these actually RE correctly and give mats back, but no new patterns learned). Haven't RE'd any Dalarian War Leader's Belts yet. Those fuckers are expensive.
Aha, if you RE'ed the belt and bracers and it worked but haven't gotten an upgrade, then I suspect that is just bad luck. The bracers are the ones I had actually heard a report of it working on. Also as mentioned torhead seems to have data on them.

Granted, there's certainly a possibility I heard wrong information, but personally I'm inclined to believe that these upgrades are in the game, just very hard to acquire.
gyrspike
Member
(02-10-2012, 08:22 AM)

There is no upgraded version of a crafted rakata piece. There is only crit crafting to add an augment slot. Whoever told you that was obviously talking about green/blue gear being upgraded when REing it. Torhead's database is completely worthless, its filled with tons of things from beta that no longer exist anymore. Along with things that are impossible at the moment like Orange armor with augment slots.
cpp_is_king
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(02-10-2012, 09:16 AM)

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Originally Posted by gyrspike: View Post
There is no upgraded version of a crafted rakata piece. There is only crit crafting to add an augment slot. Whoever told you that was obviously talking about green/blue gear being upgraded when REing it. Torhead's database is completely worthless, its filled with tons of things from beta that no longer exist anymore. Along with things that are impossible at the moment like Orange armor with augment slots.
I'm not saying you're definitely wrong or anything, but how you could you possibly know with certainty that it doesn't exist? I for one have personally RE'ed a purple item into an upgraded purple item, so why would Rakata be special?


In other news, for anyone running AMD cards and still experiencing flickering, this is dated yesterday:



Try it and see if it fixes your problem.
Milly79
Member
(02-10-2012, 09:31 AM)

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OMG MUST TRY FUUUU WILL REPORT BACK

Edit- Nope, unless there's something I must do to enable it?

Think my GPU is borked.
Last edited by Milly79; 02-10-2012 at 09:43 AM.
chickdigger802
Junior Member
(02-10-2012, 09:42 AM)

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Popped on pub side tonight. There was like a handful ppl on. Busy Thursday?
cpp_is_king
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(02-10-2012, 09:46 AM)

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Originally Posted by chickdigger802: View Post
Popped on pub side tonight. There was like a handful ppl on. Busy Thursday?
I had to work late. Honestly just finished working like an hour ago :(

Originally Posted by Milly79:
Edit- Nope, unless there's something I must do to enable it?
No, unfortunately it should just automatically work if that was actually your problem.
Last edited by cpp_is_king; 02-10-2012 at 09:49 AM.
Blitzzz
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(02-10-2012, 02:49 PM)

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Originally Posted by chickdigger802: View Post
Popped on pub side tonight. There was like a handful ppl on. Busy Thursday?
ya, there weren't many people on last night....

these last few levels to 50 are killing me.... I don't feel doing a straight grind up but then I see everyone in Ops groups :(
arimanius
Member
(02-10-2012, 03:02 PM)

slicing nerf: check
bio/cyber nerf: check
OP nerf: check
Assassin nerf: check
surge nerf: check

I've been hit with ever nerf so far. Last night I started a Juggernaut. Sorry Juggs :(
Klorox33
Junior Member
(02-10-2012, 03:12 PM)

Last night my client crashed while the victory screen was loading on a 4-4 huttball match and I received no credit for the win... our team possessed the ball at the end of the game.

This would also have been my third win for the daily.

the game ran better for me in beta than it does now :[

I am debating taking a brake from the game till they work this stuff out /rage
BattleMonkey
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(02-10-2012, 03:58 PM)

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Originally Posted by KoruptData: View Post
You will always be stuck with lvl 50 armoring when the champ gear is rated 56.
Thats why they are adding the ability to take out stuff in purple items like the armoring and such that we couldn't before to add our orange items.

Originally Posted by arimanius: View Post
slicing nerf: check
bio/cyber nerf: check
OP nerf: check
Assassin nerf: check
surge nerf: check

I've been hit with ever nerf so far. Last night I started a Juggernaut. Sorry Juggs :(
I wouldn't worry. They said they wanted to make JK/SW's better, so assume they are just nerfing everything and everyone until eventually the JK/SW's will be awesome.
Last edited by BattleMonkey; 02-10-2012 at 04:01 PM.
Ken
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(02-10-2012, 04:18 PM)

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Enter WZ, character floats up above the map.

Klorox33
Junior Member
(02-10-2012, 04:42 PM)

Originally Posted by Ken: View Post
Enter WZ, character floats up above the map.


The Force is strong with this one lol
daoster
Member
(02-10-2012, 04:47 PM)

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Yo Republic GAF, let's get something going on tomorrow. Check Torgaf!
Dunlop
Banned
(02-10-2012, 05:28 PM)

Originally Posted by Tallshortman: View Post
Trooper/BH and Sage/Sorc are next to get nerfs, sorc/sage nerf is practically confirmed at this point.
for BH/Trooper are you talking about DPS (a la tracer Missle) ?

I run with a stable group which is lucky because healwise in the current state of the game I cannot figure out why you would not just run with all Sorcs
gyrspike
Member
(02-10-2012, 06:05 PM)

That can only occur when talking about purple schematics with a prefix. If your item follows the prefix path, and becomes an Artifact when it gains a Tier 1 Prefix, you can reverse engineer that Tier 1 Prefix item until you gain all 5 of it's Tier 2 Prefixes. (Reverse engineer the base item for the other two Tier 1 Prefixes and reverse engineer those for 5 more Tier 2 Prefixes each. Redoubt is currently bugged and only has 4 Tier 2 Prefixes.)

Rakata items dont have prefixes. THEY DONT UPGRADE.
CzarTim
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(02-10-2012, 06:10 PM)

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Yeah. I love my heals trooper, but I don't feel like I have any advantages. No in-combat revive, AOE only heals 3 people for ~1k (assuming you have all the perks), we only have one instant heal (~1.5k) on a 20 second cool down. We have great resource management, but doing any DPS skills will kill our ammo. Due to the cast nature of our spells, we also have to stand still, making it difficult for bosses with AOE. We're also of no use during the fall against Soa.
BannedEpisode
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(02-10-2012, 06:25 PM)

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Originally Posted by CzarTim: View Post
Yeah. I love my heals trooper, but I don't feel like I have any advantages. No in-combat revive, AOE only heals 3 people for ~1k (assuming you have all the perks), we only have one instant heal (~1.5k) on a 20 second cool down. We have great resource management, but doing any DPS skills will kill our ammo. Due to the cast nature of our spells, we also have to stand still, making it difficult for bosses with AOE. We're also of no use during the fall against Soa.
Sounds like all the same issues I have with my Merc Healer. Its one of those situations where I enjoy the playstyle but the actual mechanics are somewhat lacking. I have a feeling that adding a HoT to Rapid Scan and Emergency Scan might help. I would also be in favor of lowering the healing bonus on Kolto Missile (I assume this is the equivelent of your aoe) and increading the duration by a substantial amount of time.
Ken
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(02-10-2012, 06:37 PM)

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Quote:
50-0 on Civil War yay.
Francois424
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(02-10-2012, 10:14 PM)

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Originally Posted by BattleMonkey: View Post
I wouldn't worry. They said they wanted to make JK/SW's better, so assume they are just nerfing everything and everyone until eventually the JK/SW's will be awesome.
Even if this has a touch of irony, it would not surprise me one bit.
I do hope they don't fall that low tho...
CzarTim
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(02-11-2012, 01:50 AM)

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Q&A
cpp_is_king
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(02-11-2012, 02:01 AM)

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Quote:
Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.
There you go, straight from the horses mouth. Doesn't say when, but it's pretty clear that it's coming.
CzarTim
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(02-11-2012, 02:07 AM)

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Originally Posted by cpp_is_king: View Post
There you go, straight from the horses mouth. Doesn't say when, but it's pretty clear that it's coming.
They've confirmed it before.
StudioTan
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(02-11-2012, 02:44 AM)

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Glad to see a confirmation that the legacy system will allow you make alts with species that aren't originally allowed for certain classes.
chickdigger802
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(02-11-2012, 02:47 AM)

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So... I still have no clue wtf the legacy system is o_O.

What gameplay differences are there for races anyways?
StudioTan
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(02-11-2012, 02:54 AM)

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Originally Posted by chickdigger802: View Post
So... I still have no clue wtf the legacy system is o_O.

What gameplay differences are there for races anyways?
You've seen the first part of the Legacy system if you've gotten past Act 1 on character, choosing a last name. That last name applies to all the characters on that server. You should also be getting Legacy XP now along with regular XP.

So like Vader and Luke are part of the Skywalker legacy, all your characters will/can be related in some way, father, brother etc....although how you do that has not been revealed yet.

There will be other perks as you gain Legacy levels but again, we don't have any details yet.

Also, just read this in the Q&A:

AeonKwiz: Are you planning on adding Social Gear for Medium and Heavy Armor characters?

Daniel Erickson: Yes! Expect to see the first new gear coming in Game Update 1.2 and some dramatic changes to the social gear system just around the corner afterward.

Fuck yes.
CzarTim
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(02-11-2012, 03:06 AM)

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Moral of the story: 1.2 Y'all
BattleMonkey
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(02-11-2012, 04:25 AM)

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Q&A also confirms that dual specs are coming. And the return of the match color option!

Originally Posted by chickdigger802: View Post
So... I still have no clue wtf the legacy system is o_O.

What gameplay differences are there for races anyways?
There isn't just cosmetic differences. They are just unlocking more class/race combos using legacy system. I'm more interested in the perks they mentioned before, which as I've said before sound like the little perks you can put points into in the Warhammer Online renown system.
StudioTan
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(02-11-2012, 05:34 AM)

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This should make everyone happy:

Incoming changes to 'global cooldown' UI



cpp_is_king
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(02-11-2012, 05:59 AM)

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Originally Posted by StudioTan: View Post
This should make everyone happy:
That's pretty cool. Personally my preference is a clock-style GCD indicator. Like the entire thing starts out with the white tint and then a needle sweeps around clockwise, removing white tint as it goes.

To me that's the easiest to make sense of, as it's still easy to tell when your ability is on cooldown even when it's very close to the end.
Cystm
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(02-11-2012, 06:43 AM)

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That UI customization is pretty nice. I am looking forward to what they offer up for the rest of the UI - soon hopefully, rather than later.


On another note, for people on Keller's Void - I am deleting some names that I have been hoarding, as I pretty much have never played on that server since early access.

If you would like to snag any of these names, just send me a PM and what time you will be able to log on to claim them and we can work something out.

Kinda random, I know, but I figure there has to be some people that are as particular about names as I am that potentially would like these names for themselves.

Anyway, they are:

Katana (My never to be Shadow)
Femshep (Trooper obv)
Murasame (Jedi Knight)
Slicer (Smug)

I also have "Shin" as my legacy name on KV is Akuma, but I doubt anyone is going to really want that.

Deckard was taken by a Republic GAFer while I was on tonight.

In-game name on KV is Gouki.


In other news, my assassin is coming along nicely. Full Champ, but still no Battle Masters after 6 bags. At least the grind is good. I am presently trying out a tank/madness hybrid spec for fun.
nataku
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(02-11-2012, 06:44 AM)

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Why not just add numbers?

I can't get confused with a 1 or 2 like I can with a tiny sliver on the bottom of a small icon at a glance.

The same thing goes for HoTs on party frames. It was such a pain in the ass to refresh my HoT as a scoundrel on party members because the icon was so small I couldn't see the cooldown graphic on it.
Last edited by nataku; 02-11-2012 at 06:46 AM.