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Member
(04-28-2012, 08:22 PM)
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Bunch of servers at prime time have heavy pops. Game needs merges more than anything, server transfers really don't do anything ever outside of helping a single person go to a better server, but until they implement merges things wont change much. The EU servers are a mess with too many and low pops though.
But I don't think it will have huge impact, people claimed the game was ghost towns at launch even when planets had multiple instances. More players will help no doubt but still doesn't fix the problem the game has with it's world design which is so large and spread out that you rarely see players. The planets didn't need to be so big and spread out. It would have been better use of these large planets to make them mixed leveling zones that players would go back and forth between, instead of having a single level range spread out over the entire place. |
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Member
(04-28-2012, 08:56 PM)
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Member
(04-28-2012, 10:42 PM)
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Would have been fine if predeesh didnt keep running into the boulder circles... |
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Member
(04-29-2012, 01:43 AM)
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The situation is pretty bad though for Republic players especially. I created an alt on Pub side to try and help out but, on a saturday @ 6:00 in evening, there was only 17 people on the entire fleet.
Meanwhile on the same server - 200+ people on the Imperial fleet. How the hell do they fix this? Free irreversible faction transfers?
Last edited by Cystm; 04-29-2012 at 01:52 AM.
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Member
(04-29-2012, 01:55 AM)
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needs to fix his kismet
(04-29-2012, 03:02 AM)
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Yes, I'm Rep Pubs are where I drink. |
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Member
(04-29-2012, 03:04 AM)
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Last edited by BattleMonkey; 04-29-2012 at 03:06 AM.
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Member
(04-29-2012, 03:24 AM)
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Quote:
Quote:
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Member
(04-29-2012, 03:45 AM)
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Edit: Wookie romance. Hot damn.
Last edited by Cystm; 04-29-2012 at 03:50 AM.
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Member
(04-29-2012, 02:26 PM)
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Most aliens in SW are humanoid but I mean to the extent of simply recolored humans like Chiss, Ratataki, etc that are already in the game, plus others they can add. Devaronians do have slightly differently modeled heads and aren't just red humans with horns. I doubt they will put the really exotic aliens in like Trandoshans, wookies, etc. Torgrutas are about as exotic as I would imagine they would go so far.
They need to wrangle in players with merges, simplest of solutions
Last edited by BattleMonkey; 04-29-2012 at 02:31 PM.
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Member
(04-30-2012, 03:12 AM)
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Well, I'm back in the game. have four months of game time and rolled a new Agent to get acclimated to playing again. I've postponed rolling an Agent because I knew I wouldn't be able to stop playing one if I started. Just unlocked my sniper AC, so I was wondering if anyone had any advice on which direction to take the build?
Oh, and I would love to have a Voss playable. But really, I want to roll a droid. Edit: I guess I should mention that my main objective is PvE. I will PvP, but it's not my main draw to the game
Last edited by Sigfodr; 04-30-2012 at 03:14 AM.
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Member
(04-30-2012, 05:14 AM)
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Member
(04-30-2012, 07:56 AM)
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I'd imagine certain games are very wary of merges because of the really bad press it'll bring. I'm sure thats not the only reason but it has to be a key one with the way word of mouth operates in these things. WoW has needed them for ages, too, theres a slew of dead low pop realms and while all their modern game systems can step around realms for the most part, it doesn't help certain things.
I'd love to see as many server and faction walls go in the future of the genre as possible, myself. |
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Member
(04-30-2012, 06:07 PM)
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With that being said, you can see some of it in action here, in Story Mode EC. It's quite hard to see how much damage I'm doing on some of the bosses, but I eventually zoom out to see some of it myself. You can also see my keybinds and how I have my bars set up. As always, use 1080p if viewing. Zorn and Toth: http://www.youtube.com/watch?v=Gc-Cl2AUdD4 Firebrand and Stormcaller: http://www.youtube.com/watch?v=2cF9E59GcNw Colonel Vorgath: http://www.youtube.com/watch?v=KV_306wKRNo Warlord Kephess: http://www.youtube.com/watch?v=4CCx04aupnM |
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Member
(04-30-2012, 06:19 PM)
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Member
(04-30-2012, 07:05 PM)
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Junior Member
(04-30-2012, 08:48 PM)
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But looks like I did well to not tangle with the Jedi Knight yet. Togruta JK comming soon ! |
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Member
(04-30-2012, 10:30 PM)
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In 1.2 they changed alot of headgear to allow the Lekku on twileks to actually come out the backs. They still need to work on some of the helms that hide hair. For stuff like Togruta and such, they probably will just have to make it like companion characters where certain gear does not appear when equipped.
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Member
(04-30-2012, 10:46 PM)
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Member
(04-30-2012, 11:39 PM)
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They were lazy and cheated on the Togruta giving them full body green pajamas so they wouldnt have to paint their bodies but enough fan complaints over slave gear turning them invis etc and progress |
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Member
(04-30-2012, 11:39 PM)
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See the CC is not so much of a problem outside of Huttball. To me Huttball just highlights so many issues. In regular pvp objective modes, the CC and other complaints I have aren't a big deal, while they are more game breaking in the ball game. Like all the complaints of the quick speed consular/inq have access too really only is because of Huttball. |
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Member
(05-01-2012, 12:09 AM)
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I'd argue that Assassins/Shadows are only "FOTM" because of huttball. I mean I never really see them doing insane amounts of damage. |