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Member
(12-30-2011, 04:20 AM)
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#151
It let's you choose amongst different targets in various bounty-shops. You can select wich one you want to do next, and when you've done all in that town, it sends you onwards. I never tried picking more than one bounty at a time, since I figured it wouldn't work, since if you're running in the wrong direction for a period of time, it will tell you, that you're going the wrong way. There is a 'initiate running attack' button later-on, wich will leave you running - if you don't hit anything - wich is very satisfying - in the second half of the game, however you're probably 10 hours away from it, and it makes sense in the game. But I won't go too much into detail to avoid spoiling it for you. So I guess you'll have to settle for that he'll start running after a while, when in third person for now, but the last half of the game, you'll have more options. |
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Member
(12-30-2011, 09:06 AM)
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#155
Yeah feels like I bought this forever ago with the promise of a HD patch. Hopefully wont be to much longer. I am looking forward to playing through it all the way. I only got about 4 hours into the unHD version.
Game has a ton of character. |
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Banned
(12-30-2011, 01:20 PM)
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#156
Ok ok, after starting over due to my fucked up quicksave, I retract most of my bitching. I just love the game so much that the minor tweaks initially set me off a bit. I do dig the added detail, although the most noticeable for me is in the ammunition. As always I live up to my username.
Also, Packrat Palooka is a pain in the ass to capture alive with the Boombat method of knocking him off his cliff ledge. |
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Just Add Water CEO
(12-30-2011, 02:09 PM)
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#158
Also that image you showed is damned ugly dude! NO ONE I know or have spoken to liked the various "Store" screens from the original, all thought they were ugly and did NOT fit the design of the game. As for the Zappfly, um again, that's the original models we used, before OWI had to drop the detail and poly counts. Also NOT sure where you're looking as there is lighting all OVER them, same as it was on the XBox. |
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Just Add Water CEO
(12-30-2011, 02:12 PM)
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#159
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Banned
(12-30-2011, 02:15 PM)
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#160
I did dude and all it did was load my first hard save. its all good. I got to where it fudged up last night in half the time anyway.
The Zappflies do look greener on their insides compared to blue color in the original. Also I didnt know the UI you guys used were the actual originals Lanning wanted. Very cool indeed.
Last edited by JumpingTheGun; 12-30-2011 at 02:19 PM.
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Just Add Water CEO
(12-30-2011, 02:19 PM)
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#162
We are doing a BIG update in Late Jan/Early Feb for Stranger HD on PS3 which will have a bunch of NEW stuff as well as some extra fixes (one of the trophies needs sorting). As for the "Green" vs "Blue" yeah it is a little different, but it is honestly just a different shade of Green. If the original came through as blue then's likely down to the whole last gen thing of PS2 = Brown and XBox = Blue :) |
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Just Add Water CEO
(12-30-2011, 02:20 PM)
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#163
If it's doing something different, then it's another issue :-/ |
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Just Add Water CEO
(12-30-2011, 02:22 PM)
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#164
The PS3 version runs at 60fps MOST of the time, and takes a hit down to 30, if loading a LOT of data or at intense locations. There framerate hit at the first boss, I'm not sure I've seen any, can others comment? |
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Banned
(12-30-2011, 02:22 PM)
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#165
No issues with the framerate here. It does dip when its loading an area for a split second but thats nothin. Especially when youre coming off of playing PS3's Skyrim. |
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Just Add Water CEO
(12-30-2011, 02:23 PM)
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#166
Wrong, we had Low, Medium, High + Custom. We just didn't tell you what L/M/H were, so we re-wrote the launcher app to actually list the available video modes.
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Just Add Water CEO
(12-30-2011, 02:25 PM)
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#167
We believe we've done that with Stranger. There are a handful of things we want to fix in it, things that were NOT raised as bugs by Sony QA (who found 2 issues, hence the day 1 patch). So the stuff we're fixing are more down to our own perceptions and what we want to change. Don't get me started on the Trophy file, we had to shout at SCEE a couple of times. Grrrr :-/ |
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Just Add Water CEO
(12-30-2011, 02:27 PM)
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#169
The the final pass was doing some extra mesh-editing. I think we did pretty good with it... Wait til you see it running in 3D :D |
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Just Add Water CEO
(12-30-2011, 02:29 PM)
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#170
On that note, I'm going home... As for how we'll Stranger is doing, we won't know until NEXT week how well we've sold, but so far indications are good :) |
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Member
(12-30-2011, 05:25 PM)
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#172
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Just Add Water CEO
(12-31-2011, 06:22 PM)
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#174
Yes in 2-3 months as originally announced
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Member
(01-02-2012, 04:59 PM)
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#178
Just wanted to pop in and say that I recently completed this game for my first time a few nights ago. I was always a fan of the original two Odd games, Odyssey and Exodus, but I never played Strangers back on the original Xbox. I wasn't too much of a fan of the Munch's Odyssey so I just kind of lost interest in the franchise and ignored Strangers.
Holy shit did I miss out though. I recently downloaded this game because a few buddies were completely glowing about the game and I kind of marathoned it until I saw the end. I pretty much loved everything about it. The character reveal/plot twist was amazing to me. Personally, it's up there with games like Trails in the Sky, as far as character reveal/twists go. I also loved the structure of the game (well, the first half anyway) how all the mission areas wrapped around back to the town hubs, so good. Capturing enemies and bosses alive was so addicting too and I loved how each boss was unique. The second half of the game, the more FPS part, was cool and everything, but I started on hard mode from the beginning and it was kind of getting old by the dam areas. I think I would have enjoyed those sections a bit more if I was playing on normal so I'll let it slide. Overall, love the game, love Oddworld Inhabitants, and good job with the update Just Add Water. Besides some audio issues and minor glitches, the game runs, looks, and feels smooth as shit! Can't wait for future projects from you guys. |
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Member
(01-02-2012, 05:44 PM)
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#179
Started playing this one last night and so far I'm very impressed. I love how clean it looks with the MLAA! I wish every game could use it.
I wasn't able to capture the first bounty target alive unfortunately as I couldn't get him stunned long enough to complete the capture. I think I'm going to have to look up a strategy for the next guy as the bounty is 3x as large for capturing him alive. Great game so far! |
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Insane For Sony
(01-02-2012, 05:58 PM)
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#180
It's got much better framerate than the original. |
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Member
(01-02-2012, 06:03 PM)
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#181
Maybe time is being kind to the original, I don't remember any framerate issues back then. Could be rose-tinted glasses though. |
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Just Add Water CEO
(01-03-2012, 08:07 AM)
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#183
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Member
(01-03-2012, 08:09 AM)
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#184
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Member
(01-07-2012, 09:10 AM)
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#186
I purchased the game two days ago, great great HD upgrade. Everything runs smoothly and it looks like a current gen game.
Though, I only have a question for GoldenHelmet, do I have to purchase the Vita version again!?Because I think I will replay it a lot on my Vita than on my PS3, please be the answer "NO". And thank you for being such a great developer by replying to gamers and being straight forward and honest. |
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lapdance transform pants
(01-07-2012, 10:06 AM)
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#187
That said, I am going to finish the first two PSOne titles before I jump to this one. Can't wait! |
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Member
(01-08-2012, 04:21 PM)
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#188
Just beat the game. Loved every moment of it, even though the game takes on a different direction for the second half it was still very enjoyable. What was up with the ending? That was totally unexpected, the mid-game plot twist I was able to see a mile away by comparison.
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Member
(01-10-2012, 07:33 PM)
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#189
I finished this last night. I kind of wish that the bounty hunter part of the game lasted longer or had some extra optional bounties as I really enjoyed it. Although, the latter part of the game was fun too. The ending was quite surprising and seemed like it was leading to a sequel that we might never get.
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Member
(01-12-2012, 01:10 AM)
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#190
Apparently JAW is seeking a publisher for the game on 360.
http://www.xblafans.com/just-add-wat...360-36203.html |
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Jealous Bastard
(01-12-2012, 01:12 AM)
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#191
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Member
(01-12-2012, 01:13 AM)
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#192
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Member
(01-12-2012, 01:22 AM)
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#193
I'm a few hours in and really enjoying it thus far.
I never got a chance to play it on the original Xbox because I never owned one. I was a huge Oddworld Inhabitants fan and was sad when they went MS exclusive last generation. :( I'm glad that I get to finally play this and eventually Munch's Odyssey. As far as Stranger's Wrath HD, JAW did a pretty good job updating the game. I can't remember many games that let you play via third person and/or FPS on the fly like this game does which is pretty cool. Not only that, but I really dig the sense of humor. Abe's Odyssey/Exodus were one of the first games I remember thinking were genuinely funny when I was young and it's good to have them back, even if it is in this manner. The only issues I've come across so far with the game is the fact that the framerate likes to dip from time to time and the camera controls are a little loose. None of this stuff really ruins the game, but are things I wish were a little better. Still, I'm really enjoying the game. I'm putting off playing Assassin's Creed: Revelations to play this, and I don't regret that at all. :)
Last edited by JohngPR; 01-12-2012 at 01:31 AM.
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Member
(01-12-2012, 03:30 AM)
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#194
I've been playing on and off for the past few days and I recently hit a wall during the final segment of the Flint "Explosives" McGee boss fight.
After he's knocked down from his mine-cart, I spawn right in the center of the stage. Before I have a chance to jump off of the platform, my health is already down to the half-way point. The two-three machine gun outlaws, the two turrets, the two "sniper" outlaws, and Flint "Explosives" McGee himself make the segment practically unbeatable for me. I've tried to complete the section at least fifteen times, now. Any tips? I apparently can't toggle the difficulty setting on the fly (wonderful), so I'd have to play through the entire game again to play this segment on a lower difficulty.
Last edited by B33; 01-12-2012 at 03:34 AM.
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Junior Member
(01-12-2012, 03:37 AM)
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#195
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Member
(01-12-2012, 03:41 AM)
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#196
I completed this a couple of nights ago. Game was beautiful throughout. I will say I definitely prefer Stranger's Wrath's game-play to the other Oddworld games. They're all amazing, but the battle system in Stranger's Wrath is fluid and kind of clever. JAW did an amazing job bringing this over.
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Member
(01-12-2012, 03:45 AM)
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#198
Surely there must be some way to make the game become a "Games On Demand" game instead of an XBLA title on the Xbox, so they can get around the filesize issue. They did 4 of those in a row (RE4, CV, Crysis and that Japanese shooter), SW should fit in there nicely.
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Member
(01-12-2012, 03:46 AM)
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#199
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Member
(01-12-2012, 03:50 AM)
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#200
... I'll be playing the game over again. |