Dennis
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(01-01-2012, 11:05 PM)

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#101





MW3

My screenshots are downsampled from 2560 x 1600.
Sax Russel
location: beach
(01-01-2012, 11:21 PM)

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#102

Originally Posted by scitek: View Post
Try "r_postmsaa 2" "r_postmsaaedgefilternv 2" and "r_useedgeaa 0" in your config or in the console.
Those can't be the settings you're using though. This is going to sound pretty nitpick-y, but... the building clarity in the background is a result of having DOF off, not any AA settings. If you were using "postmsaaedgefilternv" at all, the power lines on the left would be less jagged, and any application of "postmsaa" would blur the ammo box text a bit, as well as lose detail in the concrete mesh that juts out near the top right. Also, some of that concrete mesh cross-hatching just doesn't show up at 1920x1080.

I was, however, able to reproduce that picture very well by turning all those AA settings to off and using GPU scaling to downsample from 2560x1440. Sadly, I'm not beastly enough to run it like that very well =(

Edit: Just FYI, though, if you turned off the AA in Maldo's config utility, and then put those AA parameters in your autoexec above the lines generated by Maldo's mod, the one that loads sys_spec_postprocessing overrides them all back to 0
Last edited by Sax Russel; 01-01-2012 at 11:54 PM.
Sec0nd
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(01-01-2012, 11:47 PM)

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#103

I don't remember MW3 looking that good!
Corky
Nine out of ten orphans can't tell the difference.
(01-02-2012, 12:02 AM)

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#104

I hate GFWL : AC edition



Corky
Nine out of ten orphans can't tell the difference.
(01-02-2012, 12:03 AM)

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#105

2/2





I'm Batman
Crunched
point your penis at me,
and have a good day
(01-02-2012, 12:04 AM)

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#106

Originally Posted by DennisK4: View Post
Wonder what's going on with that sky banding.
L0st Id3ntity
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(01-02-2012, 12:09 AM)

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Skyrim #107

enb + Riften texture pack


enb + nicer snowflakes mod
scitek
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(01-02-2012, 12:32 AM)

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#108

Originally Posted by Sax Russel: View Post
Those can't be the settings you're using though. This is going to sound pretty nitpick-y, but... the building clarity in the background is a result of having DOF off, not any AA settings. If you were using "postmsaaedgefilternv" at all, the power lines on the left would be less jagged, and any application of "postmsaa" would blur the ammo box text a bit, as well as lose detail in the concrete mesh that juts out near the top right. Also, some of that concrete mesh cross-hatching just doesn't show up at 1920x1080.

I was, however, able to reproduce that picture very well by turning all those AA settings to off and using GPU scaling to downsample from 2560x1440. Sadly, I'm not beastly enough to run it like that very well =(

Edit: Just FYI, though, if you turned off the AA in Maldo's config utility, and then put those AA parameters in your autoexec above the lines generated by Maldo's mod, the one that loads sys_spec_postprocessing overrides them all back to 0
Sorry. I wasn't posting a pic as an example of those settings I recommended for you to try. I was posting a screen but just didn't want to double post. :p When I said "same settings" I was referring to "DX11 everything max + Maldo's mod." Your shots looked like they had postmsaa at 1 and 2 is less blurry is all I was getting at.


My recent screens are from using an SSAA tool. They're downsampled from 2880x1620. What you see in the screens is what I see when playing, though, as I output at 1920x1080. Albeit at just 25fps.

EDIT: Re: my settings, Postmsaa is set to 0, edgefilternv IS at 2, and I didn't do anything to DOF, but I used Maldo's setup exe and it does say in there that the "cinematic" setting's broken somehow.
Last edited by scitek; 01-02-2012 at 12:56 AM.
Sax Russel
location: beach
(01-02-2012, 01:22 AM)

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#109

Originally Posted by scitek: View Post
Sorry. I wasn't posting a pic as an example of those settings I recommended for you to try. I was posting a screen but just didn't want to double post. :p When I said "same settings" I was referring to "DX11 everything max + Maldo's mod." Your shots looked like they had postmsaa at 1 and 2 is less blurry is all I was getting at.


My recent screens are from using an SSAA tool. They're downsampled from 2880x1620. What you see in the screens is what I see when playing, though, as I output at 1920x1080. Albeit at just 25fps.

EDIT: Re: my settings, Postmsaa is set to 0, edgefilternv IS at 2, and I didn't do anything to DOF, but I used Maldo's setup exe and it does say in there that the "cinematic" setting's broken somehow.
So what you're saying is... I spent way too long trying to figure out how you got that IQ with those settings, haha XD

Yeah, on my setup, even from 2560x1440 I get in the low 20s. Obviously it's time to upgrade!

I don't think postmsaaedgefilternv does anything with postmsaa disabled, and the cinematic DOF does seem to behave the same way as off, at least in static images. (under "normal", for example, your wrist would be a bit out of focus too)
x3sphere
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(01-02-2012, 01:39 AM)

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#110

AC: Bro


scitek
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(01-02-2012, 01:43 AM)

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#111

Originally Posted by Sax Russel: View Post
So what you're saying is... I spent way too long trying to figure out how you got that IQ with those settings, haha XD

Yeah, on my setup, even from 2560x1440 I get in the low 20s. Obviously it's time to upgrade!

I don't think postmsaaedgefilternv does anything with postmsaa disabled, and the cinematic DOF does seem to behave the same way as off, at least in static images. (under "normal", for example, your wrist would be a bit out of focus too)
:\ sorry lol

I hope to upgrade my CPU+mobo later this month or next, but my Radeon 6950 will have to last me a while yet. It's really just a shame the only way to get proper AA in Crysis 2 is to supersample it.


That, and I don't know of any other way to downsample with an AMD card. The tool I have only works with a few games. Arkham City in DX11 downsampled looks ok, too.
Foliorum Viridum
Banned
(01-02-2012, 01:59 AM)

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#112

I should probably think about modding Skyrim soon.

My experience modding Oblivion was so fucking awful I haven't really thought about it until now.
Pixel Pete
Member
(01-02-2012, 02:21 AM)

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#113

I cant even get ENB to not crash at the main menu. Before I gave up because it was crashing while loading a save at night time, but now the game doesn't load at all with ENB. It looks so pretty =[
Foliorum Viridum
Banned
(01-02-2012, 02:27 AM)

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#114

ENB rapes my performance so bad in Deus Ex that it scares me to think what it will do to my lovely 60fps in Skyrim.
Medalion
Banned
(01-02-2012, 02:34 AM)

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#115

Originally Posted by EuropeOG: View Post
Just got BF3. Looks amazing, makes me wonder why I don't get such smooth framerates on Crysis 1? I think it may be my processor or my RAM (do loading times take so long in BF3 for everyone else?) bottlenecking it, but in Crysis I get like 22 - 25fps during combat... on BF3 I get about 40fps throughout multoplayer, the lowest was 35fps.

Anyway, I think I had the colour correction injector already installed when I took these, and not everything is maxed:

[IMG]http://i41.************/15ocf1g.png[/IMG]

[IMG]http://i42.************/jzh1jq.png[/IMG]

Fuck off I didn't use imgur.
Tinypic is banned, use a site like abload.de
x3sphere
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(01-02-2012, 02:38 AM)

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#116

AC Bro


LiquidMetal14
hide your water-based mammals
(01-02-2012, 02:48 AM)

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Ys Origin #117



LiquidMetal14
hide your water-based mammals
(01-02-2012, 02:49 AM)

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Ys Origin 2 #118





Haven't tried any better AA but the game looks pretty sharp regardless and this is just with maxed settings in the configuration tool. I'm sure I can do 4-8xSSAA without a sweat and retain 60fps.

Yeah, just tried 8xSSAA. No performance hit. Not that it should be but it really doesn't even look much better since it's already pretty clean IQ wise.
Last edited by LiquidMetal14; 01-02-2012 at 02:54 AM.
hateradio
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(01-02-2012, 02:59 AM)

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#119

Can someone explain to me the purpose of limiting large screes to two per post even though there's no rule against post limit? It seems nonsensical.
WoodenLung
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(01-02-2012, 03:01 AM)

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#120

Originally Posted by hateradio: View Post
Can someone explain to me the purpose of limiting large screes to two per post even though there's no rule against post limit? It seems nonsensical.
Always assumed it was to avoid having 1000 screens on one page, making the pages really slow and shitty to browse through.
scitek
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(01-02-2012, 03:02 AM)

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RE5 #121



scitek
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(01-02-2012, 03:07 AM)

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RE5 #122



Sinatar
Official GAF Bottom Feeder
(01-02-2012, 03:15 AM)

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Dark Void #123

Originally Posted by hateradio: View Post
Can someone explain to me the purpose of limiting large screes to two per post even though there's no rule against post limit? It seems nonsensical.
Because having hundreds of 4+ MB PNG's on a page causes any browser to slow to a crawl. It also forces people to look through their shots and pick the good ones instead of dumping their entire FRAPs folder.

I picked up Dark Void for $2, man this is the crashiest game I've played in a long time, it's stupidly unstable.



ViewtifulJC
Banned
(01-02-2012, 03:18 AM)

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#124

Originally Posted by x3sphere: View Post
AC: Bro

[img]http://i.picpar.com/48f7edb4e705d4c2ea9369fe927e203e521a2812.jpg[img]
floating Ezio!
Stallion Free
Cock Encumbered
(01-02-2012, 03:19 AM)

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#125

Originally Posted by Sinatar: View Post
It also forces people to look through their shots and pick the good ones instead of dumping their entire FRAPs folder.
Amen to that brother.
hateradio
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(01-02-2012, 03:47 AM)

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#126

Originally Posted by Sinatar: View Post
Because having hundreds of 4+ MB PNG's on a page causes any browser to slow to a crawl. It also forces people to look through their shots and pick the good ones instead of dumping their entire FRAPs folder.
If it's to impede that from happening, two images per post without double posting would make sense.

It still slows to a crawl if a person posts five posts with two large PNGs per post. :p
Sinatar
Official GAF Bottom Feeder
(01-02-2012, 03:52 AM)

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#127

Originally Posted by hateradio: View Post
If it's to impede that from happening, two images per post without double posting would make sense.

It still slows to a crawl if a person posts five posts with two large PNGs per post. :p
Sort of, but there is still a set amount of shots that can show on page thanks to the limit.
heavyness
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(01-02-2012, 04:02 AM)

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#128

EXAMPLE IMAGE 01
PNG 1.90 MB
JPG 360 KB

EXAMPLE IMAGE 02
JPG straight from engine - 2.166 MB
same JPG re-saved at 90 quality- 760 KB


Everyone, go download FastStone Image Viewer;it's fast, lite weight and re-saving images is easy.
scitek
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(01-02-2012, 04:05 AM)

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#129

Originally Posted by heavyness: View Post
EXAMPLE IMAGE 01
PNG 1.90 MB
JPG 360 KB

EXAMPLE IMAGE 02
JPG straight from engine - 2.166 MB
same JPG re-saved at 90 quality- 760 KB


Everyone, go download FastStone Image Viewer;it's fast, lite weight and re-saving images is easy.
Ha, some of the raw images I have are 18mb each.
Sinatar
Official GAF Bottom Feeder
(01-02-2012, 04:37 AM)

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Lost Planet Colonies #130



legacyzero
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(01-02-2012, 04:46 AM)

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Serious Sam 3: BFE #131



legacyzero
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(01-02-2012, 04:47 AM)

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Serious Sam 3: BFE #132



legacyzero
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(01-02-2012, 04:48 AM)

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Serious Sam 3: BFE #133



MrOogieBoogie
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(01-02-2012, 05:12 AM)

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#134

Skyrim maxed out @ 1680x1050 with two simple mods (one for the stars and one for darker nights) installed:



MrOogieBoogie
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(01-02-2012, 05:13 AM)

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#135



fin
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(01-02-2012, 06:24 AM)

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Batman AC #136



fin
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(01-02-2012, 06:25 AM)

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Batman AC #137



3chopl0x
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(01-02-2012, 06:30 AM)

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#138

Now I regret not picking up Rochard D:
scitek
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(01-02-2012, 06:34 AM)

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Sonic Generations #139



Darkdeus
Member
(01-02-2012, 08:27 AM)
#140

Cliffs of Dover:


Launcher 2012-01-02 01-40-03-17ss5 by darkdeus, on Flickr


Launcher 2011-12-31 16-24-54-97SS5 by darkdeus, on Flickr
derFeef
lil' bit tasty
(01-02-2012, 12:23 PM)

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#141

Originally Posted by Blizzard: View Post
Okay this is the last thing I'm going to say/ask about this if no one else cares -- Dennis, the MW3 shots look nice, but are you resizing them externally for cleaner image quality or is your monitor 1680x1050 native? Is there a trick to getting better image quality at 1680x1050 native?

I'm sorry I'm not posting screenshots of my own but I haven't had Steam access for about a week and I haven't started new games for the new year much.
He downsamples them. I wish he would not as shots look much better and make the wrong impression.
Dennis
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(01-02-2012, 12:29 PM)

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#142

Originally Posted by derFeef: View Post
He downsamples them. I wish he would not as shots look much better and make the wrong impression.
Then I would have to post huge 2560 x 1600 images that people can't really see without scrolling left and right. So people are just going to scroll past them and not bother.

We had the same discussion in the previous thread. Its an annual tradition!
derFeef
lil' bit tasty
(01-02-2012, 12:34 PM)

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#143

Originally Posted by DennisK4: View Post
Then I would have to post huge 2560 x 1600 images that people can't really see without scrolling left and right. So people are just going to scroll past them and not bother.

We had the same discussion in the previous thread. Its an annual tradition!
I love traditions! :) Maybe you are right, but it would not be an issue for me pesonally.
SimonM7
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(01-02-2012, 12:38 PM)

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#144

Originally Posted by Sinatar: View Post
I picked up Dark Void for $2, man this is the crashiest game I've played in a long time, it's stupidly unstable.
Is it universally unstable, or is it hardware specific? I've been eyeing it in the sale and dunno if I should bite.
Durante
I'm taking it FROM here
(01-02-2012, 01:15 PM)

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#145

Personally, I very much prefer if no screenshots more than 1920 pixels in width are posted. They make the thread hard to browse.

(One rule that's a bit over the top in the OP is that jpgs should be compressed at 100%. I always use 90% -- I can't see a difference and no one has ever complained about the quality of my shots)

Anyway, here's a shot from Defense Grid:


(game set to 2880x1800, GPU downscaling)
The English Conquistador
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(01-02-2012, 01:30 PM)

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#146

Originally Posted by SimonM7: View Post
Is it universally unstable, or is it hardware specific? I've been eyeing it in the sale and dunno if I should bite.
It's not universally unstable. I went through it on the PC a little while ago and didn't crash once.

Must be your hardware Sinatar.

Couple pics while I'm at it, of Dark Void, downsampled from 3840x2160.

The English Conquistador
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(01-02-2012, 01:31 PM)

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#147

Couple more.

Theonik
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(01-02-2012, 02:30 PM)

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Half Life 2: Episode 2 - 1080p with 16xSSAA + 8X transparancy SSAA #148

I just got Nvidia inspector yesterday and was experimenting with the extreme IQ master race controls. These are some of the first results I got though I'm still tweaking it.

L0st Id3ntity
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(01-02-2012, 02:47 PM)

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Skyrim (enb + tons of mods) #149



toastyToast
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(01-02-2012, 02:47 PM)

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Saints Row The Third #150