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(01-24-2012, 06:48 PM)
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#651
It looks like SKSE (Skyrim Script Extender) was updated for the new beta 1.4 patch. I'm don't have my laptop to test it though.
http://skse.silverlock.org/ Should allow a lot more mods to work with the patch. SkyUI, for example, should be fully compatible now. |
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(01-24-2012, 07:03 PM)
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#652
Hopefully SkyUI will update to 2.1 with it bundled. |
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Member
(01-24-2012, 10:15 PM)
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#653
Anybody try Wars in Skyrim IV yet? Seems interesting enough.
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Member
(01-25-2012, 12:53 AM)
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#658
I don't mind the armor, but all the ultra glam mods made my coworker ask me if I was looking at Real Doll fan fiction websites. It was...awkward.
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Member
(01-25-2012, 01:41 AM)
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#659
My list of found realistic/hardcore/immersive/whateverthehell mods:
Revised Horses - Adds saddle bags to horses, the ability to follow you - walk when near, sprint when far -, and the need to feed them daily to maximize their speed. Use this mod alongside Cowardly Horses for best results. Example: during a fight, horse runs away and sprints back to me as soon as it's clear. Horse armor! - Free Skyrim DLC. Don't tell Bethesda. Realistic lighting without Post Processing - Bring a torch or candlelight spell, because these nights and dungeons are dark! Also, ambient light is greatly reduced, so for example, the darkest parts of the College of Winterhold are difficult to see in. However, 747823 will also be improving and expanding it once the CK is released, so these issues will be fixed! On using this with ENB: It could be compatible with ENB mods, but most aren't configured with this mod in mind. The results are awful, more often then not. I would love to see someone create an ENB profile made with this mod in mind. Advanced Food and Rest (WIP) - Combined with the console command, player.setav healratemult 0.0 (be careful with this!), and you have a setup where you have little health regen and you're dependent upon food/potions. Not for the faint of heart. Momentum (WIP)- Adds momentum to your character and makes running more akin to Mirror's Edge, where you progress to sprinting speeds and it takes time to start/stop. This is opposed to the default walk/run and run/sprint binary system Skyrim has. Encumbrance will also effect speed/momentum. Realistic Running Speed - Running speeds balanced for realism. Rudimentary Hypothermia (WIP) - Make Skyrim feel as cold and as harsh as it appears. Real 1st Person View (WIP) - This mod is in alpha and could break your game, not to mention it's very feasibility is in question. Back up the files it modifies beforehand! That being said, there is potential here and we should keep an eye on it. Deadly Traps and Sickly Diseases - Traps are to be feared, not shrugged off. Subliminal Traps - Traps are to be well hidden, not made obvious. Weighted Lockpicks - A true thief carries a little as possible. Realistic Coin Weight - No more hauling around your own personal bank. Realistic Ragdolls and Force - Bodies no longer fly all over the place when struck. No Limit for Lifting Bodies and Objects (to be used with RRF above) - Use light objects and bodies. AutoAim - Use no autoaim to disable autoaim. No NPC Greetings - Skyrim no longer revolves around the Dragonborn. Move it Dammit - NPCs are now blessed with the ability to know when to get the hell out of the way. And then there are the big ones: Pluto's Improved Skyrim Experience (PISE), Wars in Skyrim (Rainbow Mode), and Duel - Combat Realism. If you plan on using these three together and need a load order, I post could mine. I recommend using BOSS, otherwise. Protip 1: Please endorse the mods you use at SkyrimNexus. Use Download History to quickly and easily endorse recently downloaded mods. Protip 2: Track files via the Tracking Centre to keep track of updates. To track a file, click on the binoculars on mod page. This is very helpful if you use Wyre Bash, as opposed to NMM, to install and manage your mods.
Last edited by S0N0S; 01-25-2012 at 06:42 AM.
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Member
(01-25-2012, 04:54 AM)
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#662
![]() I really like these enb/fxaa injector settings. I can't remember who made them, but they had a Kermit the frog avatar. I think they're a little too bloomy when you get up to snowy areas in the sunlight, but otherwise they're nice for me. No crazy blurring or extreme night darkness. Just adds some color and sharpness to the game, which is what I like the most. |
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Formerly Wakune
(01-25-2012, 04:56 AM)
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#663
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Member
(01-25-2012, 06:29 AM)
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#666
Quote:
Last edited by Ploid 3.0; 01-25-2012 at 06:36 AM.
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Member
(01-25-2012, 09:10 AM)
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#668
...Where can I get those? D: I don't see any of the cool looking armors on Nexus..
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Member
(01-25-2012, 09:25 AM)
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#669
This guy had it on his page, he explain where he got them. A Chinese forum or something.
http://paparoach-slowdown.blogspot.com/ Or go here (though more mods are on his blog with links). http://www.youtube.com/watch?feature...&v=rF2CkhfAPAs |
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Member
(01-25-2012, 12:50 PM)
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#670
Holy crap at some of that armor! Looks like Uncharted quality! |
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360 release: 2005
PS3 release: 2007 I need the reminder. (01-25-2012, 02:09 PM)
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#674
Updated my enb settings, now with five different configs. http://www.skyrimnexus.com/downloads/file.php?id=5253
![]() ![]() ![]() ![]() And one more with no SSAO for better performance. |
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Member
(01-25-2012, 04:50 PM)
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#676
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Member
(01-25-2012, 04:56 PM)
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#677
http://dragonporn.ldblog.jp/ It has a pretty balanced coverage of both lore-friendly and ridiculous armors. |
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Member
(01-25-2012, 05:44 PM)
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#678
The new version of Script Dragon is out
http://alexander.sannybuilder.com/?c..._script_dragon It supports the new 1.4 beta patch. |
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Member
(01-25-2012, 06:58 PM)
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#679
Guys...
I HAVE FOUND THE BEST ARMOR PACK EVER. GET IT NOW. http://modgames.net/load/249-1-0-8471 Also - I'd like to say, that while there are so many good mods on the scene, I don't think anyone has quite grasped how to capture the idea behind the vanilla ice and re-create it in more detail yet. All they've done is add more noise and more shine to the ice, but it makes it no longer look like Ice and rather a big crystalline formation and it loses all of the greatness that the artists put into the art design of the Ice to begin with which is disappointing because the Vanilla ice textures are so shit unfortunately. There are a couple that help out a bit, but not quite how I want them too, it's one area that is slightly lacking, not a big problem. Retexture work should never just involve adding more noise / sharpening / bump mapping textures because it just makes everything look messy, the texture packs in which the guys remake everything from scratch - now they are great :) Also, I love the Dohvakiin hideout, I covered all the mannequins in the armory with different armors yesterday, It's so cool just walking around the room and going 'hmm what shall I wear today' instead of wearing the same thing all the time. Love it. I also crafted a set of gear which I enchanted with all Alchemy improvement bonuses so that when I brew potions they are strong as ferk, so I brewed a bunch of 'Fortify Smithing 109%' potions, and I then crafted another bunch of gear which I enchanted with all Smithing improvement bonuses (and a necklace and ring) so I had a total of 23% + 23% + 23% + 23% + 23% + 23% + 23% + 109% = +247% Smithing and I improved some of my weapons and armour by more than double (obviously) I thought I could. They were Legendary before and they all turned to Epic now - does that mean it's the highest upgrade now? Here are a few shots of the Armours in that armour pack I linked above: ![]() ![]()
Last edited by ColonialRaptor; 01-25-2012 at 07:26 PM.
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Member
(01-25-2012, 07:05 PM)
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#680
I really much prefer the realistic lighting mod to the injectors. Doesn't really drop performance any either.
I seem to have an issue where the dragon never lands and saves my ass during the introduction. I dunno if it's the latest patch or one of the mods I've recently installed. |
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Member
(01-25-2012, 07:53 PM)
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#681
I dunno if any of you guys are like me and intend to play this game like... Forever, but these two mods are just about the best thing that I could have hoped for.
1. Level Uncapper Uncaps your level cap from 81 to 252 and raises the skill cap for each skill from 100 to 300. Perfect for me because a few of my skills are already maxed and I want them to be higher and it's always fun to feel like you're always 'improving'. I'm sure I'd get sick of the game if I reached the level cap and couldn't go any further any more, rather than start a new character I want to completely wipe the game and finish every little nook and cranny. I'm aware that's probably going to end up taking me between 500 - 1000 hours but so be it ![]() 2. Uncapped Perks Then, because it seems funky to just be levelling up the Skills with no further perks to add, well this kind fellow has added a large number of perk additions to each of the skills, and it's a cool thing too. I imagine by those really high levels (I'm playing on Master) that the enemy is going to be some powerful MOFO's so I'm going to need all the help I can get, but we'll see how it all goes, anyway, I think this is cool.
Edit - MOAR. Found a new Vanilla Armour retexture project, this guy is NUTS and VERY VERY GOOD. 1. Hvergelmir's Armor Retexture He's only done a couple so far, but I can't wait until he's done the whole lot, he is doing a magnificent job of his work so far, and in terms of Armor re-textures this is easily - EASILY the top of class mod released so far. 2. Hvergelmir's Shield Retexture Same as above, but for shields. The other mods all use the original textures and 'upscale' this guy is completely re-creating them from scratch. Edit 2 - Looks like SkyrimNexus has undergone a server upgrade, they have been straining under the load of things lately and everything is running much faster so it looks to be a good thing :)
Last edited by ColonialRaptor; 01-25-2012 at 08:47 PM.
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Member
(01-25-2012, 08:50 PM)
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#682
And this is where those mods you asked about can be found https://www.youtube.com/watch?featur...&v=rF2CkhfAPAs (read the youtube description) http://paparoach-slowdown.blogspot.com/ Well it's a place where the links are posted in one spot. Some people aren't uploading mods to skyrim nexus. |
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Member
(01-25-2012, 09:37 PM)
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#683
I've found so much cool stuff outside of SkyrimNexus the last couple of days, it sucks that there is so much extra work involved in finding stuff, but it's also fun to have to search for stuff :) |
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Member
(01-26-2012, 12:23 AM)
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#685
There are heaps of awesome Mage outfits. Dragon Priest Armour Greybeards Dark Archmage Robes Grey Gandalf Style Archmage Robes Psijic Archmage Robes Light / White Trimmed Archmage Heavy or Light Robes Sunburst Archmage Robes Oblivion Styled Mage Robes (personally I quite like the look of this one) Archmage Robe to Nocturnal Robe Replacer (the best robe for females right? Although as common as bacteria on a toilet) Arynns Revealing Archmage Replacer (not too bad, almost tastefully done) Armour Battlemage Robes - AWESOME If I was a mage I'd be using this. Archmage Texture Pack - if you don't want to deviate from standard here are some good options without changing too much. Sejh Archmage Custom Archmage Outfit, not too bad. Lore Friendly Armor Pack (includes Dwemer Mage Armor which looks kickarse) Also - This link here is a GOLD MINE of custom armor, clothes and hair mods that I haven't seen yet (they're not on Nexus). It is awesome. Some of them are crazy and over the top, but some of them are great. I haven't been able to check them all in game yet, but will do soon. GOLD MINE OF CUSTOM SHIT The hairstyles especially are good IMO, it seems like the hair is so much better than Coolsims which is just way to clean for the Skyrim world for me, but the Vanilla hair is also just so crappy, some of these might be just right for what I'm looking for :D Edit - Found some more. Psiijic Re-Skin (this is an awesome set!!!) I've decided that I want to be a mage at some point in the game and now that I have the level cap mod I think I'll be able to get all perks for all skills so I should be able to be a mage if I want too which means I'll be able to wear some of these fancy clothes which might be fun :)
Last edited by ColonialRaptor; 01-26-2012 at 01:30 AM.
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Member
(01-26-2012, 11:43 AM)
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#686
I wish Bethesda would design more fantastical looking armour sets and weaponry into the game and make it lore friendly. |
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Member
(01-26-2012, 03:14 PM)
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#687
Looks good Confidence man. I really like your settings. I'm still using 1.3 but i'll have to check out your new profile. Here's a few more shots from Confident 1.3:
![]() TESV 2012-01-13 22-53-57-41SS20 by darkdeus, on Flickr ![]() TESV 2012-01-13 22-25-56-67SS20 by darkdeus, on Flickr ![]() TESV 2012-01-12 12-54-31-49ss19 by darkdeus, on Flickr ![]() TESV 2012-01-12 12-49-22-81SS19 by darkdeus, on Flickr ![]() TESV 2012-01-12 13-02-02-70SS19 by darkdeus, on Flickr ![]() TESV 2012-01-13 21-11-41-80SS20 by darkdeus, on Flickr |
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Member
(01-26-2012, 06:44 PM)
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#690
Enchanting mod. ![]()
http://www.neogaf.com/forum/showpost...&postcount=682 Someone imported a new shield.
Last edited by Ploid 3.0; 01-26-2012 at 07:12 PM.
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Member
(01-26-2012, 06:51 PM)
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#691
However, i think the default texture for that hair looks too 'anime' so I'm using a Coolsims Hair Pack custom texture that is called 'Ragged' and it makes the hair seem much more like real hair. Looks good :) |
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Ladies! On my signal,
unleash boobs. (01-26-2012, 07:16 PM)
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#693
Alright, so here's what I'm thinking; Monster Hunter Dragon AI routines.
It would require adding animation and AI, and would probably work best in flatter areas, and it may require the Construction Kit, but I think this could be a decent addition to the Skyrim Mod scene. |
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Member
(01-26-2012, 07:18 PM)
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#694
while using tfc 1, if you want to get the "depth of field look" you can open up either the armour or magic menu, and you can see that the game gives it that unfocused distance - however the menu is in the way, so you can type 'tm' into the console to make the menu's disappear. Now you must remember that after you've typed in 'tm' you have to press "`~" button again to make the console go off screen (even though you can't see it) in order to take a screenshot. I spent a whole 4 hour session taking what I thought to be some of the best screenshots, like... I specifically spent that play session collecting screenshots and more than half of them were not saved because I didn't close the console ![]() ![]() Also guys... I've recently found something. This is very important. IF ANYONE IS HAVING PROBLEMS WITH FPS OUTSIDE BUT NOT INSIDE READ THIS The biggest, and I mean THE BIGGEST performance hit to the game is the mountains and rocks textures - BAR NONE. I have been using a 4096 'high res rock' pack for a while now and while my computer has dual 7970's in certain situations when I was outside my framerate was grinding to under 30fps. I've been looking for a solution for SUCH A LONG TIME. The thing is, whenever I wasn't outside and I turned off Vsync and FPS limiter it would going up to 200+ sometimes, but generally fluctuate between 120 and 180fps, but for some reasons, only in certain areas, outside I would crunch right down to sub 30fps. So, I disabled all of the mountain texture packs and rock packs, and viola - no more problems with frame rates outside, it also seems like my CTD problems have been alleviated as well, so I don't know if those texture packs are just SO HUGE that they cause memory leaks or what. If anyone has a computer and they're trying to boost performance without really losing much 'visual' splendor. Try this mod: Mountains Performance Boost, the guy has halved the size of the vanilla textures, however made them look more clean in the process so you can hardly tell the difference unless you go up and stick your face against the rocks. It's a worthy trade off in my opinion - here I am adding hundreds of mods to my game looking for perfection in visual splendor, and honestly the alternate rock mods are pointless, I went back into the game and I was looking for a difference and I could hardly notice it.
One thing I wish there was is a facial animation / expression system. Where do I find this shield?
Last edited by ColonialRaptor; 01-26-2012 at 07:26 PM.
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Ladies! On my signal,
unleash boobs. (01-26-2012, 07:47 PM)
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#695
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hide your water-based mammals
(01-26-2012, 08:04 PM)
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#696
Patch 1.4 notes in case they were missed.
Current 1.4 Changelog (all platforms unless noted) NEW FEATURES Skyrim launcher support for Steam Workshop (PC) BUG FIXES General optimizations for memory and performance Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3) Improved compiler optimization settings (PC) Long term play optimizations for memory and performance (PS3) Memory optimizations related to scripting Fixed crashes related to pathing and AI Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend” Fixed rare crash with loading saved games Fixed issue with accented characters not displaying properly at the end of a line Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian Fixed issue where dragon priest masks would not render correctly Fixed issue where quests would incorrectly progress after reloading a save Fixed issues with placing and removing books from bookshelves in the player’s home Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing. Fixed issue where the player house in Windhelm would not clean up properly Fixed crash related to giant attacks and absorb spells Fixed issue with ash piles not cleaning up properly Fixed occasional issue where overwriting an existing save would fail Fixed memory crash with container menu Fixed infinite loop with bookshelves Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions Fixed issue where transforming back to human from werewolf would occasionally not fail Bows and daggers will display properly when placed on weapon racks QUEST FIXES The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity” In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly. Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests. In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it “The White Phial” will now start properly if player already has a briar heart in their inventory Player can no longer get stuck in Misty Grove after completing “A Night to Remember” Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest. Fixed rare issue where “Dampened Spirits” would not start properly Fixed issue where player would be unable to become Thane of Riften if they purchased a home first Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine” Fixed numerous issues with “Blood on the Ice” not triggering properly In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting. |
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Member
(01-26-2012, 08:20 PM)
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#697
I guess you are talking about the armor. It is called Mystic Elven Armor:
http://skyrim.nexusmods.com/downloads/file.php?id=5600 Also, how do people get so smooth AA? Do you use some Nvidia/ATI tweaks and effect? |
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Member
(01-26-2012, 08:31 PM)
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#698
Woah, what's going on with ENB?
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Last edited by Dr.Acula; 01-26-2012 at 08:58 PM.
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