|
Member
(02-01-2012, 06:37 PM)
|
#807
Yeah, I lucked out. Steam surprisingly didn't ignore my "Do not automatically update this game" setting for once. Currently backing up all my Skyrim stuff, because I'll still be playing on 1.3.10.0 until mods and plugins are updated.
|
|
Member
(02-01-2012, 06:38 PM)
|
#808
This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance. |
|
Member
(02-01-2012, 06:51 PM)
|
#809
This is such a silly issue at this point, because they've repeatedly attempted to fix it and have yet to succeed. |
|
Member
(02-01-2012, 06:52 PM)
|
#810
My god... the performance boost in 1.4 is off the charts!
It seems to have fixed my Crossfire problems and now it's just FLYING. I might even be able to finally play it on my 2560 monitor properly now. I am excited! Just absolutely locked at 60fps. Edit - well, yes, the update has brought with it a fix to the crossfire problems that ATI users have been having, now my graphics cards are finally working at 100% in Crossfire and I can chuck SO MUCH MORE at this game now that I had been before (they were only working at 40% each before). This is so freaking awesome.
Last edited by ColonialRaptor; 02-01-2012 at 07:03 PM.
|
|
Member
(02-01-2012, 06:59 PM)
|
#811
I'm glad they let use nexus still. Are most of you guys going to start from scratch when the steam workshop drops. I'm not sure if they're compatible, I'll use both.
|
|
Member
(02-01-2012, 07:01 PM)
|
#812
It depends which mods move over to Steam and how you can remove the mods from Steam. |
|
Member
(02-01-2012, 07:04 PM)
|
#813
We'll have to see how it shakes out. |
|
beaten too hard
or not enough <3 (02-01-2012, 07:12 PM)
|
#814
|
|
Member
(02-01-2012, 07:22 PM)
|
#816
There will undoubtedly be amazing mods that require the script extender. |
|
Member
(02-01-2012, 09:22 PM)
|
#820
A bit of perspective though: consider where criticism comes from and how it's presented. When people are compelled to post in comments, it's usually due to some sort of issue with the mod. It's much easier to describe how frustrated you are than it is to take the time to articulate your issue/idea well enough to be of use to the creator. And then there are the idiots who can't take the time to read FAQs, update logs, or readmes.... For more popular mods, that bullshit piles up. Just be respectful and you might be surprised. |
|
Harass A Bull?
Report to HR. (02-01-2012, 09:28 PM)
|
#821
I'm assuming we still need to install SKSE and stuff manually even after the Workshop is released.
That reminds me, I feel stupid for asking but is there a way to have the launcher run the skse_loader.exe instead of me having to do that manually? |
|
Member
(02-01-2012, 09:45 PM)
|
#824
Also, does the 360 controller remap mod work alright with today's patch? Don't want to update yet if the mod is broken. |
|
Member
(02-01-2012, 09:52 PM)
|
#825
Try clicking on the new version number? |
|
Member
(02-01-2012, 10:45 PM)
|
#826
I literally 100%ed Morrowind
- finished every single quest according to GameFAQs (except some that are mutually exclusive) - at least 100 in every single attribute incl. luck - at least 100 in every single skill - Grandmaster in every guild (incl. fighters AND thiefs guild which are technically mutually excluse and plus that new guild in Bloodmoon) - I replay it almost annually since 2003 Furthermore, I was among the fastest gamers in Europe to 1000/1000 Oblivion according to that achievement site that IIRC doesn't exist any longer. Skyrim isn't half the game Morrowind was (or still is) and while I did accept Morrowind's combat in 2003 it was probably due to it being more RPGey. I actually loved that you didn't hit enemies when your stat wasn't high enough. Skyrim's combat on the other hand feels like utter crap. |
|
Member
(02-02-2012, 12:02 AM)
|
#827
Script Dragon(Revised Horses, Extra Hotkeys) has not been updated and there's no ETA right now, so you'll need to remove all the Script Dragon files from your main Skyrim folder (/steamapps/common/skyrim). Once Script Dragon is updated, just drop in the new files. Most SD plugins won't require updates. Also, you should move your Script Dragon plugins to /data/asi/. While they'll still work in the main skyrim folder, it's better to keep your SD plugins in /data, just like SKSE plugins and every other mod. Generally speaking, the less you mess around in the main skyrim folder, the better. As for .esp mods and cosmetic mods, you'll have to do your own testing for now. If those mods require updates or are buggy, they will be resolved over the next week or so as the creators address each issue. This was primarily a performance update with quest fixes, so the large majority of mods you see on Skyrim Nexus should be fine. EDIT: And as soon as I post this, SkyUI 2.1 is released. http://skyrim.nexusmods.com/downloads/file.php?id=3863
Last edited by S0N0S; 02-02-2012 at 12:18 AM.
|
|
Harass A Bull?
Report to HR. (02-02-2012, 12:29 AM)
|
#828
Yeah, that's what I currently do and I don't mind it. I'm asking now because according to the vid you have to open the launcher for your "subscribed" mods to install/update, so taking that extra step per game launch is going to be a hassle :(
|
|
(02-02-2012, 12:39 AM)
|
#829
Last edited by MrTroubleMaker; 02-02-2012 at 12:58 AM.
|
|
Member
(02-02-2012, 02:25 AM)
|
#831
It's not open yet ;)
http://steamcommunity.com/workshop/skyrim Will presumably open when the creation kit comes (could be tomorrow). |
|
Member
(02-02-2012, 02:47 AM)
|
#833
|
|
Member
(02-02-2012, 08:31 AM)
|
#834
Morrowind had some of the worst combat I have ever come across. It completely ruined the game for me. Not even close to being realistic or fun. |
|
Member
(02-02-2012, 09:01 AM)
|
#836
|
|
Member
(02-02-2012, 10:38 AM)
|
#838
The new system makes it more of an action game, but Bethesda has failed to make a compelling action system to make up for the fact that it feels like less of an RPG. |
|
Member
(02-02-2012, 11:28 AM)
|
#839
I got a question regarding the highres texture packs :)
My connection isnīt that fast so i have to decide which one to get. Now, what do you think is the texture pack that stays true to the original look of the game? Highres textures are great but i think they shouldnīt completely change the look of some surfaces. Idealy it would be the same texture with a higher resolution :> |
|
Water is not wet!
(02-02-2012, 11:43 AM)
|
#840
Quote:
|
|
Member
(02-02-2012, 11:46 AM)
|
#841
Edit: The combat preference discussion is OT material. :)
Last edited by Refreshment.01; 02-02-2012 at 11:48 AM.
|
|
Member
(02-02-2012, 11:47 AM)
|
#842
I hated the RPG combat though. I want every hit to count. EDIT: Anyone know why my in game map is all blurry? Not sure what happened. I feel shadows are a bit more blurry too. I haven't enabled FXAA
Last edited by Enco; 02-02-2012 at 12:36 PM.
|
|
Member
(02-02-2012, 04:41 PM)
|
#846
Hey guys im lookin for a mod that would show on my screen how much time i got left on my buffs, like the oakskin and such, something like wow buffs with icons and time left on the buff. Is there anything like this on the mod community out there? I tryed Nexus but didnt get anything.
Thanks if you know anything like it hehe! |
|
Member
(02-02-2012, 04:50 PM)
|
#847
|