ColonialRaptor
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(01-03-2012, 08:10 PM)

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#51

Looking forward to Confidence Man's next update
LiquidMetal14
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(01-03-2012, 08:10 PM)

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#52

Originally Posted by Marsipolami: View Post
This one is nice, always felt that the Dragonbone helmet looked kind of... ridiculous and didn't align well with the rest of the armor.

Dragonhood
That is pretty nice. I'm about 10 levels from mastering smiting so I will be able to get that one there soon.
PjotrStroganov
Member
(01-03-2012, 08:12 PM)

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#53

Originally Posted by LiquidMetal14: View Post
I would edit particles down and maybe lower interior shadow distance. Maybe edit the resolution. By chance, did you copy the entire ini from the creator and just delete your old one?
Yes I have. I just reverted to the default ini just because I was having trouble getting the savegame to load. I'll try and gradually add some of the options of the custom ini creator to not let it screw up everything.
MNC
(01-03-2012, 08:15 PM)
#54

Does skyboost still break scripting?
ColonialRaptor
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(01-03-2012, 08:16 PM)

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#55

Originally Posted by LiquidMetal14: View Post
That is pretty nice. I'm about 10 levels from mastering smiting so I will be able to get that one there soon.
I don't like the style of the Dragon Bone armour at all, it's too... primitive compared to the rest of the armours.

I suppose it must be difficult to create armour out of bone and I guess they were going for some sort of authenticity, but I just think it looks really cruddy.

I love the look of that Crafting 300 mod, wow that looks great! Wonder if it will work in simultanious with Tyantis... I would doubt it most likely right?

I love his thoughts about non racifying the weapons and stuff.

Considering this thread has just come around, and I'm bored, I feel like putting together a huge Mod List, the mods I would recommend and why - I'm sorry if they are repeated, but meh... it'll be a long list :)
Karak
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(01-03-2012, 08:17 PM)

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#56

Originally Posted by MNC: View Post
Does skyboost still break scripting?
Did Skyboost ever break scripting? Anyway the newest version and all the versions I have ran never caused issues. The older program did though.
LiquidMetal14
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(01-03-2012, 08:17 PM)

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#57

Originally Posted by PjotrStroganov: View Post
Yes I have. I just reverted to the default ini just because I was having trouble getting the savegame to load. I'll try and gradually add some of the options of the custom ini creator to not let it screw up everything.
Step by step. I know it's annoying but this way you get a little more familiar with specific settings in the ini.

I am making a new section for the Deadly Dragons one. I ran out of space in the last thread.
HooYaH
Member
(01-03-2012, 08:20 PM)
#58

Any point to still list 4GB patcher?

EDIT: I see you just took it off. Maybe you should have a section for ENB presets.
LiquidMetal14
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(01-03-2012, 08:23 PM)

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#59

Originally Posted by HooYaH: View Post
Any point to still list 4GB patcher?

EDIT: I see you just took it off. Maybe you should have a section for ENB presets.
I may make a dedicated post for that. Don't want it taking up too much space. I don't use ENB so it's hard for me to really comment on it. If folks want to post their
"guides" or own results, I wouldn't oppose.
Karak
Member
(01-03-2012, 08:25 PM)

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#60

Anyone successfully use Tyantis?
So many bug reports. Is it worth the attempt.? The comments are filled with problems, like 60% of the comments, but I keep seeing it pop up on lists for peeps here and in other threads. Are players just living with the issues for now?
Refreshment.01
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(01-03-2012, 08:25 PM)

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"Controlls" directory #61

I dont have that directory.

My interface directory just have a spanish file in there. So i don't know where to put the new controler mappings.

Any ideas?
ZombieSupaStar
beaten too hard
or not enough <3
(01-03-2012, 08:29 PM)

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#62

Wow that mod isolation feature is mod organizer sounds awesome, you can keep a completely vanilla game directory, and it virtualizes the data directory that the game engine sees, so when (and yes its WHEN) you finally hose your game with mods and have to reinstall, you dont, because the original install is untouched.

amazing, wonder how long till nexus mod manager takes it.
Karak
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(01-03-2012, 08:34 PM)

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#63

Originally Posted by ZombieSupaStar: View Post
Wow that mod isolation feature is mod organizer sounds awesome, you can keep a completely vanilla game directory, and it virtualizes the data directory that the game engine sees, so when (and yes its WHEN) you finally hose your game with mods and have to reinstall, you dont, because the original install is untouched.

amazing, wonder how long till nexus mod manager takes it.
ya I do not use either but I did read about that and it almost made me take the plunge. That is a damn good feature. Really excellent.
LiquidMetal14
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(01-03-2012, 08:40 PM)

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#64

Originally Posted by Refreshment.01: View Post
I dont have that directory.

My interface directory just have a spanish file in there. So i don't know where to put the new controler mappings.

Any ideas?
Is the the 360 controller remap mod? The newer versions were updated for NMM support so all you have to do is install with that and it's good to go!
ColonialRaptor
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(01-03-2012, 09:04 PM)

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#65

Originally Posted by ZombieSupaStar: View Post
Wow that mod isolation feature is mod organizer sounds awesome, you can keep a completely vanilla game directory, and it virtualizes the data directory that the game engine sees, so when (and yes its WHEN) you finally hose your game with mods and have to reinstall, you dont, because the original install is untouched.

amazing, wonder how long till nexus mod manager takes it.
I use Mod Organiser. I was a little sad about not having proper Nexus integration for a while for auto updating, but then I realised... I don't want my mods to auto update, I enjoy doing it myself and therefore MO is perfect for me.

The fact that my directory and files are virtually vanilla, apart from SKSE, ScriptDragon and ENB, it is very easy to recover from a 'screw up' and not have to worry about having to delete and re-copy files.

Usually for me, if I screw something up, I just re-check the game cache through steam, it re-sets the game to default and I plunge in with MO again and all of my mods are there.

Though - it's kind of amazing to feel how far my game has come from Ultra Stock, I should be able to do a load of the game without any mods so once I've got it working perfectly I'll do a collection of before and after screenshots - with all mods disabled, textures everything and we'll see the difference it has all made.

Will be interesting that's for sure!
Marsipolami
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(01-03-2012, 09:08 PM)

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#66

Here are some well made mods that aren't as well known as... well, other mods.

3rd Person Animation Tweak - Run Forward with Bow
A must for all the archers out there. Without it the sprint animation looks ridiculous with your right hand flailing around like it had no bones.

Alchemy and Enchanting table retex
Just what it says. The best retexture of the enchanting table out there, in my opinion.

Female Underwear Retex
Simple retex that changes the female underwear into a more "natural" color.

Finer Dust
Makes the dust particles in dungeons look smaller, nicer, better. I didn't realize how ugly the vanilla dust particles were before I took some comparison shots myself.

Subliminal Traps
Makes the traps in dungeons blend in better, making them harder to spot. Best used in conjunction with Deadly Traps and Sickly Diseases

Horse Fast Dismount
Tired of watching that slow animation where you get off your horse, all the while having 5 mudcrabs nibbling at your legs? This mod rectifies that by removing the animation altogether. It even looks cooler.

Descaled Uniques
Instead of having your Daedric artifact just as bad as that iron sword you encountered 30 hours earlier, this gives you the strongest version of the unique weapons in the game. Always. You shouldn't be punished for doing quests early level.
r1chard
Member
(01-03-2012, 09:38 PM)

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#67

Some mods I'm using for a more immersive game play style (basically removing all the floating markers showing me exactly where I need to go, or showing places I've not visited which I feel removes some of the fun of wandering around and exploring; and avoiding using the automagic in-game map):

Immersive UI
Removes the compass from the UI unless triggered by selected events. Additionally the markers on the compass may be removed entirely. Similarly the crosshair may be removed until triggered. Video of mod version 1.0 and improvements in 1.1

Equipable Skyrim Map
Similar to other games like Minecraft this gives you a map to hold in your hand. Look down to look at the map. It's not perfect but it's a good start.
Last edited by r1chard; 01-03-2012 at 09:41 PM.
L0st Id3ntity
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(01-03-2012, 09:44 PM)

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#68

Originally Posted by Karak: View Post
I am currently loving and running all the Bumpmapped normals from Yuril

Markath Improved
All others on in the body of the text on the page. So many by him and damn well done.
I tested the roads mod for starters:



Will keep an eye on his work.
Refreshment.01
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(01-03-2012, 09:49 PM)

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#69

Originally Posted by LiquidMetal14: View Post
Is the the 360 controller remap mod?
After i posted that i went ahead and tried withouth any mod managers and it works.

The mod is good. Biggest problemwith it, is that the author opted to use the "press and hold" the thumbstick to run, not a good decision. Because its too ackward and because it fucks up the controller faster.
Clever Pun
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(01-03-2012, 09:59 PM)

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#70

Originally Posted by Marsipolami: View Post
Descaled Uniques
Instead of having your Daedric artifact just as bad as that iron sword you encountered 30 hours earlier, this gives you the strongest version of the unique weapons in the game. Always. You shouldn't be punished for doing quests early level.
What happens if you install this after already having received some of the uniques? Does it upgrade them, or is it only a "going forward" issue?

EDIT: Checked the mod info and it doesn't work if you've already received the item. Still this is cool, thanks for sharing.
Last edited by Clever Pun; 01-03-2012 at 10:03 PM.
ColonialRaptor
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(01-03-2012, 10:17 PM)

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#71

Originally Posted by Marsipolami: View Post
Here are some well made mods that aren't as well known as... well, other mods.

3rd Person Animation Tweak - Run Forward with Bow
A must for all the archers out there. Without it the sprint animation looks ridiculous with your right hand flailing around like it had no bones.

Alchemy and Enchanting table retex
Just what it says. The best retexture of the enchanting table out there, in my opinion.

Female Underwear Retex
Simple retex that changes the female underwear into a more "natural" color.

Finer Dust
Makes the dust particles in dungeons look smaller, nicer, better. I didn't realize how ugly the vanilla dust particles were before I took some comparison shots myself.

Subliminal Traps
Makes the traps in dungeons blend in better, making them harder to spot. Best used in conjunction with Deadly Traps and Sickly Diseases

Horse Fast Dismount
Tired of watching that slow animation where you get off your horse, all the while having 5 mudcrabs nibbling at your legs? This mod rectifies that by removing the animation altogether. It even looks cooler.

Descaled Uniques
Instead of having your Daedric artifact just as bad as that iron sword you encountered 30 hours earlier, this gives you the strongest version of the unique weapons in the game. Always. You shouldn't be punished for doing quests early level.
Good list!
LiquidMetal14
hide your water-based mammals
(01-03-2012, 10:30 PM)

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#72

Originally Posted by Refreshment.01: View Post
After i posted that i went ahead and tried withouth any mod managers and it works.

The mod is good. Biggest problemwith it, is that the author opted to use the "press and hold" the thumbstick to run, not a good decision. Because its too ackward and because it fucks up the controller faster.
You sure about that? Mine is still mapped to LB. For the record, I did it the same way you did. It's not installed through the NMM.

I'm sifting through that list a few posts back too. Thanks!

And Confident ENB - A realistic ENB Profile. ENB with Confidence, man!
Norante
Member
(01-03-2012, 10:56 PM)

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#73

Why did I look here? Now I don't even want to finish the X360 version :(
Dmax3901
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(01-03-2012, 11:05 PM)

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#74

So I'm thinking of trying out ENB. I'm at the website, do I download something from there and then download Confidence Man's preset?
LiquidMetal14
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(01-03-2012, 11:05 PM)

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#75

Hi-Res Road Signs

PISE

Dragonbone Weapons

Intricate Spider Webs

Better Rain

Finer Dust/Particles

DRAGONHOOD

Weapons of the Third Era

JaySuS Swords

MAP Series- Original Style

and a few others added and sorted into the OP.

Originally Posted by Dmax3901: View Post
So I'm thinking of trying out ENB. I'm at the website, do I download something from there and then download Confidence Man's preset?
You can just paste his settings/files right into your root skyrim folder in Steam.
Last edited by LiquidMetal14; 01-03-2012 at 11:11 PM.
Erethian
Member
(01-03-2012, 11:16 PM)
#76

Originally Posted by Sober: View Post
Skyboost doesn't supposedly break scripting like TESAL does, does it? I'm still sorta in the first couple hours of the game / kinda-sorta-wanna do the main quest occasionally so does either of those break scripting anymore?
Neither TESV Acceleration Layer or SkyBoost cause scripting errors, that was fixed ages ago. But SkyBoost is the one being improved to provide more performance gains, so using it is preferable.
Dmax3901
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(01-03-2012, 11:18 PM)

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#77

Originally Posted by LiquidMetal14: View Post
You can just paste his settings/files right into your root skyrim folder in Steam.
And if I don't like it I just delete the files, it won't ruin any saves or anything like that?
Tom Penny
Member
(01-03-2012, 11:22 PM)
#78

Originally Posted by LiquidMetal14: View Post

And Confident ENB - A realistic ENB Profile. ENB with Confidence, man!
Look good in towns and stuff but when you are in an open field the saturation is ridiculous IMO. Yellow and red.
LiquidMetal14
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(01-03-2012, 11:25 PM)

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#79

High Resolution Books

Book of Console

For all you mages out there

Deadly Spell Impacts- added disclaimer in the OP

A simple UI based tweak.

Re-weighed Potions

Separate

The Great Book of Alchemy

Unlimited Rings

In the OP now.

Originally Posted by Dmax3901: View Post
And if I don't like it I just delete the files, it won't ruin any saves or anything like that?
Yes.

Originally Posted by Tom Penny: View Post
Look good in towns and stuff but when you are in an open field the saturation is ridiculous IMO. Yellow and red.
It all comes down to preference and whether I can run it. I appreciate the effort and added it to the OP to make a section for such things and to spread his work around.
Last edited by LiquidMetal14; 01-03-2012 at 11:33 PM.
Refreshment.01
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(01-03-2012, 11:33 PM)

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#80

Originally Posted by LiquidMetal14: View Post
You sure about that? Mine is still mapped to LB. For the record, I did it the same way you did. It's not installed through the NMM.
What version do you use? Because 1.3 has it mapped to the thumbstick.
LiquidMetal14
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(01-03-2012, 11:39 PM)

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#81

Originally Posted by Refreshment.01: View Post
What version do you use? Because 1.3 has it mapped to the thumbstick.
Send me your email via PM. I have my settings archived.
Jtrizzy
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(01-03-2012, 11:42 PM)

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#82

So what all do we know about the Creation Kit? Is this something that will simplify using mods? I have no experience with mods, so I'm a little intimidated by the process. At the same time, I'd love to get that boost in performance.
LiquidMetal14
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(01-03-2012, 11:44 PM)

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#83

Originally Posted by Jtrizzy: View Post
So what all do we know about the Creation Kit? Is this something that will simplify using mods? I have no experience with mods, so I'm a little intimidated by the process. At the same time, I'd love to get that boost in performance.
From talking briefly with a dev, you won't know until closer to release. Expect big things out of it though :)
Marsipolami
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(01-03-2012, 11:44 PM)

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#84

Originally Posted by LiquidMetal14: View Post
and a few others added and sorted into the OP.
The alchemy/enchanting table retex link leads to Confident ENB. :p


Yes, I like to click links.
LiquidMetal14
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(01-03-2012, 11:47 PM)

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#85

Originally Posted by Marsipolami: View Post
The alchemy/enchanting table retex link leads to Confident ENB. :p


Yes, I like to click links.
SHOOT ME NOW

Fixed and relinked

Alchemy and Enchanting table retex
Last edited by LiquidMetal14; 01-03-2012 at 11:50 PM.
HooYaH
Member
(01-03-2012, 11:47 PM)
#86

I think isoku included Realistic Rain Ripples in his Water package.
LiquidMetal14
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(01-03-2012, 11:51 PM)

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#87

Originally Posted by HooYaH: View Post
I think isoku included Realistic Rain Ripples in his Water package.
Did he really? Let me read up on that. I have it installed and it mainly affects the look of rain. The ripples look nice either way
AlphaDragoon
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(01-03-2012, 11:55 PM)

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#88

Made a high-res retex of the Nightingale Armor a while ago, it's not a "stretch the original texture to a bigger size and sharpen" job, my brother and I actually recreated the textures from scratch. If you wanna check it out and put it on the main page under the Armor section, here's the link:

Nightingale Hi-res Retex with Torn Scarf and Variants

Does anyone know if there's any animation replacers for magic users yet? Specifically, the goofy looking run when they have spells out on both hands. Looks dumb as fuck.
LiquidMetal14
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(01-03-2012, 11:57 PM)

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#89

Originally Posted by AlphaDragoon: View Post
Made a high-res retex of the Nightingale Armor a while ago, it's not a "stretch the original texture to a bigger size and sharpen" job, my brother and I actually recreated the textures from scratch. If you wanna check it out and put it on the main page under the Armor section, here's the link:

Nightingale Hi-res Retex with Torn Scarf and Variants

Does anyone know if there's any animation replacers for magic users yet? Specifically, the goofy looking run when they have spells out on both hands. Looks dumb as fuck.
Adding. Nice work!
Marsipolami
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(01-04-2012, 12:06 AM)

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#90

Originally Posted by LiquidMetal14: View Post
Did he really? Let me read up on that. I have it installed and it mainly affects the look of rain. The ripples look nice either way
Yep, isoku added it in 1.4 or something, I think.

Originally Posted by AlphaDragoon: View Post
Does anyone know if there's any animation replacers for magic users yet? Specifically, the goofy looking run when they have spells out on both hands. Looks dumb as fuck.
This, perhaps? It's sprinting only, so not sure if it is what you're looking for.

http://www.skyrimnexus.com/downloads/file.php?id=404

Don't let the file number of 404 fool you.
AlphaDragoon
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(01-04-2012, 12:07 AM)

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#91

Originally Posted by Marsipolami: View Post
http://www.skyrimnexus.com/downloads/file.php?id=404

Don't let the file number of 404 fool you.
I'll check it out, thanks.
RedSwirl
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(01-04-2012, 12:09 AM)

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#92

Okay, thus far I've been avoiding mods that alter the game's balance, but I'm about to install the merchant mods that make them all rich and make them all deal in all goods. Has this made the game necessarily easy for anyone?
LiquidMetal14
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(01-04-2012, 12:13 AM)

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#93

Originally Posted by RedSwirl: View Post
Okay, thus far I've been avoiding mods that alter the game's balance, but I'm about to install the merchant mods that make them all rich and make them all deal in all goods. Has this made the game necessarily easy for anyone?
If you can, just install them for them to be rich. I would consider higher values more of a cheat. If it comes in an all in 1 package then you have no choice I guess.


Originally Posted by Marsipolami: View Post
Yep, isoku added it in 1.4 or something, I think.
I see. The rain mod is really good for more than just the ripples. I got the alt file with "fatter" rain and kept isoku's mod of course.
snoopen
Member
(01-04-2012, 12:17 AM)
#94

Might be worth mentioning in the OP graphics drivers to increase performance.

Nvidia 290.53 beta drivers increase performance by 25% - http://blogs.nvidia.com/2011/12/give...-r290-drivers/

There's also the tweaking guide - http://www.geforce.com/News/articles...rim-experience
LiquidMetal14
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(01-04-2012, 12:19 AM)

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#95

Originally Posted by snoopen: View Post
Might be worth mentioning in the OP graphics drivers to increase performance.

Nvidia 290.53 beta drivers increase performance by 25% - http://blogs.nvidia.com/2011/12/give...-r290-drivers/

There's also the tweaking guide - http://www.geforce.com/News/articles...rim-experience
I left those in the performance thread so it wouldn't cloud this one too much. Wanted this one strictly to be mod and mod performance/tips solely. I have both of those linked in the link that it's in the OP though.
Tom Penny
Member
(01-04-2012, 12:41 AM)
#96

Town Guards Retexture

They have a little more pop and look pretty good

High Quality Towns and Villages

Definite improvement
Dmax3901
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(01-04-2012, 12:47 AM)

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#97

Originally Posted by Tom Penny: View Post
Town Guards Retexture

They have a little more pop and look pretty good

High Quality Towns and Villages

Definite improvement
HQ towns and villages looks worth checking out but the Town Guards? Looks like Majora's Mask or something.
LiquidMetal14
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(01-04-2012, 12:48 AM)

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#98

Originally Posted by Tom Penny: View Post
Town Guards Retexture

They have a little more pop and look pretty good

High Quality Towns and Villages

Definite improvement
I will add the towns and villages. Both are pretty subtle and you have to look hard to notice but the second one is more apparent.
RedSwirl
Member
(01-04-2012, 12:52 AM)

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#99

Originally Posted by LiquidMetal14: View Post
Jtrizzy
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(01-04-2012, 12:54 AM)

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#100

Originally Posted by LiquidMetal14: View Post
From talking briefly with a dev, you won't know until closer to release. Expect big things out of it though :)
I'm all over the hype train for this game...I just got a new receiver yesterday, the uncompressed sound adds so much immersion, I explored for about 3 hours without doing a single mission lol. Now I just need a simple and easy way to add mods.

BTW, how do you recharge the energy in a staff? I picked up a powerful one early on, but it only has about one blast.