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hide your water-based mammals
(01-03-2012, 08:10 PM)
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#52
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Member
(01-03-2012, 08:12 PM)
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#53
Yes I have. I just reverted to the default ini just because I was having trouble getting the savegame to load. I'll try and gradually add some of the options of the custom ini creator to not let it screw up everything.
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(01-03-2012, 08:15 PM)
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#54
Does skyboost still break scripting?
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Member
(01-03-2012, 08:16 PM)
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#55
I suppose it must be difficult to create armour out of bone and I guess they were going for some sort of authenticity, but I just think it looks really cruddy. I love the look of that Crafting 300 mod, wow that looks great! Wonder if it will work in simultanious with Tyantis... I would doubt it most likely right? I love his thoughts about non racifying the weapons and stuff. Considering this thread has just come around, and I'm bored, I feel like putting together a huge Mod List, the mods I would recommend and why - I'm sorry if they are repeated, but meh... it'll be a long list :) |
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hide your water-based mammals
(01-03-2012, 08:17 PM)
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#57
I am making a new section for the Deadly Dragons one. I ran out of space in the last thread. |
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hide your water-based mammals
(01-03-2012, 08:23 PM)
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#59
"guides" or own results, I wouldn't oppose. |
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Member
(01-03-2012, 08:25 PM)
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#60
Anyone successfully use Tyantis?
So many bug reports. Is it worth the attempt.? The comments are filled with problems, like 60% of the comments, but I keep seeing it pop up on lists for peeps here and in other threads. Are players just living with the issues for now? |
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beaten too hard
or not enough <3 (01-03-2012, 08:29 PM)
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#62
Wow that mod isolation feature is mod organizer sounds awesome, you can keep a completely vanilla game directory, and it virtualizes the data directory that the game engine sees, so when (and yes its WHEN) you finally hose your game with mods and have to reinstall, you dont, because the original install is untouched.
amazing, wonder how long till nexus mod manager takes it. |
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Member
(01-03-2012, 08:34 PM)
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#63
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hide your water-based mammals
(01-03-2012, 08:40 PM)
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#64
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Member
(01-03-2012, 09:04 PM)
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#65
The fact that my directory and files are virtually vanilla, apart from SKSE, ScriptDragon and ENB, it is very easy to recover from a 'screw up' and not have to worry about having to delete and re-copy files. Usually for me, if I screw something up, I just re-check the game cache through steam, it re-sets the game to default and I plunge in with MO again and all of my mods are there. Though - it's kind of amazing to feel how far my game has come from Ultra Stock, I should be able to do a load of the game without any mods so once I've got it working perfectly I'll do a collection of before and after screenshots - with all mods disabled, textures everything and we'll see the difference it has all made. Will be interesting that's for sure! |
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Member
(01-03-2012, 09:08 PM)
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#66
Here are some well made mods that aren't as well known as... well, other mods.
3rd Person Animation Tweak - Run Forward with Bow A must for all the archers out there. Without it the sprint animation looks ridiculous with your right hand flailing around like it had no bones. Alchemy and Enchanting table retex Just what it says. The best retexture of the enchanting table out there, in my opinion. Female Underwear Retex Simple retex that changes the female underwear into a more "natural" color. Finer Dust Makes the dust particles in dungeons look smaller, nicer, better. I didn't realize how ugly the vanilla dust particles were before I took some comparison shots myself. Subliminal Traps Makes the traps in dungeons blend in better, making them harder to spot. Best used in conjunction with Deadly Traps and Sickly Diseases Horse Fast Dismount Tired of watching that slow animation where you get off your horse, all the while having 5 mudcrabs nibbling at your legs? This mod rectifies that by removing the animation altogether. It even looks cooler. Descaled Uniques Instead of having your Daedric artifact just as bad as that iron sword you encountered 30 hours earlier, this gives you the strongest version of the unique weapons in the game. Always. You shouldn't be punished for doing quests early level. |
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Member
(01-03-2012, 09:38 PM)
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#67
Some mods I'm using for a more immersive game play style (basically removing all the floating markers showing me exactly where I need to go, or showing places I've not visited which I feel removes some of the fun of wandering around and exploring; and avoiding using the automagic in-game map):
Immersive UI Removes the compass from the UI unless triggered by selected events. Additionally the markers on the compass may be removed entirely. Similarly the crosshair may be removed until triggered. Video of mod version 1.0 and improvements in 1.1 Equipable Skyrim Map Similar to other games like Minecraft this gives you a map to hold in your hand. Look down to look at the map. It's not perfect but it's a good start.
Last edited by r1chard; 01-03-2012 at 09:41 PM.
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Member
(01-03-2012, 09:44 PM)
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#68
![]() Will keep an eye on his work. |
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Member
(01-03-2012, 09:49 PM)
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#69
The mod is good. Biggest problemwith it, is that the author opted to use the "press and hold" the thumbstick to run, not a good decision. Because its too ackward and because it fucks up the controller faster. |
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Member
(01-03-2012, 09:59 PM)
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#70
EDIT: Checked the mod info and it doesn't work if you've already received the item. Still this is cool, thanks for sharing.
Last edited by Clever Pun; 01-03-2012 at 10:03 PM.
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Member
(01-03-2012, 10:17 PM)
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#71
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hide your water-based mammals
(01-03-2012, 10:30 PM)
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#72
I'm sifting through that list a few posts back too. Thanks! And Confident ENB - A realistic ENB Profile. ENB with Confidence, man! |
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hide your water-based mammals
(01-03-2012, 11:05 PM)
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#75
Hi-Res Road Signs
PISE Dragonbone Weapons Intricate Spider Webs Better Rain Finer Dust/Particles DRAGONHOOD Weapons of the Third Era JaySuS Swords MAP Series- Original Style and a few others added and sorted into the OP. You can just paste his settings/files right into your root skyrim folder in Steam.
Last edited by LiquidMetal14; 01-03-2012 at 11:11 PM.
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Member
(01-03-2012, 11:16 PM)
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#76
Neither TESV Acceleration Layer or SkyBoost cause scripting errors, that was fixed ages ago. But SkyBoost is the one being improved to provide more performance gains, so using it is preferable.
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Member
(01-03-2012, 11:22 PM)
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#78
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hide your water-based mammals
(01-03-2012, 11:25 PM)
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#79
High Resolution Books
Book of Console For all you mages out there Deadly Spell Impacts- added disclaimer in the OP A simple UI based tweak. Re-weighed Potions Separate The Great Book of Alchemy Unlimited Rings In the OP now.
It all comes down to preference and whether I can run it. I appreciate the effort and added it to the OP to make a section for such things and to spread his work around.
Last edited by LiquidMetal14; 01-03-2012 at 11:33 PM.
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hide your water-based mammals
(01-03-2012, 11:44 PM)
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#83
From talking briefly with a dev, you won't know until closer to release. Expect big things out of it though :)
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hide your water-based mammals
(01-03-2012, 11:47 PM)
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#85
Fixed and relinked Alchemy and Enchanting table retex
Last edited by LiquidMetal14; 01-03-2012 at 11:50 PM.
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Member
(01-03-2012, 11:55 PM)
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#88
Made a high-res retex of the Nightingale Armor a while ago, it's not a "stretch the original texture to a bigger size and sharpen" job, my brother and I actually recreated the textures from scratch. If you wanna check it out and put it on the main page under the Armor section, here's the link:
Nightingale Hi-res Retex with Torn Scarf and Variants Does anyone know if there's any animation replacers for magic users yet? Specifically, the goofy looking run when they have spells out on both hands. Looks dumb as fuck. |
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hide your water-based mammals
(01-03-2012, 11:57 PM)
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#89
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Member
(01-04-2012, 12:06 AM)
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#90
http://www.skyrimnexus.com/downloads/file.php?id=404 Don't let the file number of 404 fool you. |
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Member
(01-04-2012, 12:07 AM)
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#91
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hide your water-based mammals
(01-04-2012, 12:13 AM)
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#93
I see. The rain mod is really good for more than just the ripples. I got the alt file with "fatter" rain and kept isoku's mod of course. |
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Member
(01-04-2012, 12:17 AM)
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#94
Might be worth mentioning in the OP graphics drivers to increase performance.
Nvidia 290.53 beta drivers increase performance by 25% - http://blogs.nvidia.com/2011/12/give...-r290-drivers/ There's also the tweaking guide - http://www.geforce.com/News/articles...rim-experience |
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hide your water-based mammals
(01-04-2012, 12:19 AM)
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#95
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Member
(01-04-2012, 12:41 AM)
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#96
Town Guards Retexture
They have a little more pop and look pretty good High Quality Towns and Villages Definite improvement |
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Member
(01-04-2012, 12:47 AM)
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#97
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hide your water-based mammals
(01-04-2012, 12:48 AM)
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#98
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Member
(01-04-2012, 12:52 AM)
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#99
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Junior Member
(01-04-2012, 12:54 AM)
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#100
BTW, how do you recharge the energy in a staff? I picked up a powerful one early on, but it only has about one blast. |