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Member
(01-06-2012, 06:13 PM)
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#252
It should be up to date
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Junior Member
(01-06-2012, 07:56 PM)
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#255
I have a problem with Radeon Pro, the AA doesn't seem to work. I set 4xEQ with override application settings, and I disable the AA through the game launcher. But the AA doesn't seem to work when I play. And when I set the AA through the launcher, AA works but I can see some textures through landscapes, especially water textures. What could I do to fix that?
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Member
(01-06-2012, 07:59 PM)
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#256
Weird, it completely destroyes my framerate, like 30 to 40 fps less. Ah well, I'm content with the ingame AA.
Last edited by Prophet Steve; 01-06-2012 at 08:34 PM.
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hide your water-based mammals
(01-06-2012, 11:12 PM)
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#257
Sorry it couldn't be of help. With that CPU, it may be something else HW or maybe a background SW app. Everyone's computer is different.
You try messing with some bios settings? Shoot me a Steam PM or something. It needs further analysis. |
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Member
(01-07-2012, 02:17 AM)
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#261
The Macho Man lives on in Skyrim!
http://www.youtube.com/watch?v=Bifmj1O3D24 |
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hide your water-based mammals
(01-07-2012, 02:21 AM)
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#262
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Member
(01-07-2012, 05:44 AM)
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#263
Anyone experience a dramatic dip in performance after playing for more than an hour or so? It gets so bad I can't maintain 60fps when I lower the resolution to 1280x720, dipping into the 30-40s when I look at light sources. The only way I've found restore performance is to restart my computer.
Anyone had this problem or know what's up? |
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Member
(01-07-2012, 08:09 AM)
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#264
Noob PC gamer here with a mod question:
Can I install all the mods I want, or are some mods incompatible with others? What if I installed more than one mod to fix or enhance something in the game? Are mods generally stable or should I expect bugs, freezes and game crashing? Cheers. |
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Member
(01-07-2012, 08:17 AM)
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#265
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Member
(01-07-2012, 08:35 AM)
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#266
You can install anything but some of the same type of mods may use the same files so you'll have to pick one. |
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Member
(01-07-2012, 04:40 PM)
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#268
Man... ok... I got the BSOD twice this morning. I OC'd my CPU to 4.7 ghz last night and played for an hour or two with no problems. This morning I played and got the BSOD after about 309 minutes and then again right after I started it up. My temps never got above 65. Anyway, been playing BF3 for about an hour with no problems. RealTemp tells me the hottest it has got was 69.
I have an i5 2500k btw |
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Member
(01-07-2012, 04:50 PM)
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#269
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hide your water-based mammals
(01-07-2012, 04:52 PM)
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#270
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hide your water-based mammals
(01-07-2012, 04:57 PM)
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#272
![]() Just took that to show the vcore and temp for kicks. If you really need to, up that like I advised you last night OR lower your MP to 46. |
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Member
(01-07-2012, 05:05 PM)
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#274
Also - My stop errors were occurring when my CPU wasn't under load. Can anyone suggest why?
Last edited by LabouredSubterfuge; 01-07-2012 at 05:07 PM.
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hide your water-based mammals
(01-07-2012, 05:39 PM)
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#276
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Member
(01-07-2012, 06:52 PM)
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#279
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Member
(01-07-2012, 07:03 PM)
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#280
Hey, that's my post! Nice.
It's the Cleric Armour Upgrade for Ebony. Here are the links. It's custom, but to me, it's easily the best armour choice in the game :) Celric Armour Upgrade (Different Colours) Original
1. Hillside Home This bad boy is still in Beta but it's cool, it places a completely new Home for you outside of the city's out in the wilderness. It's cool because if you own Breezehome already it sets you out on a quest from there to find bits and pieces of information in order to go on the adventure required to eventually find the 'hidden' home to make your own, and it's a bit of a mansion with some cool shit inside. Definitely worth it, and definitely a cool mod. 2. The Giant Maze This is still in Alpha, and if you download you have to realise that you're kind of helping the guy 'test' it rather than trying it out in it's complete form, but damn, it's fun, with some cool rewards at the end. Just like a puzzle dungeon with heavily increasing difficulty and pretty imagery as you progress. 3. Wounded Knee Gulch This one is a BITCH. This guy decided to make a dungeon, no holds barred, no taking it easy, no quest, no nothing, just full of hard draughrs and lots of them. This is basically 'ultra hard mode challenge dungeon' for anyone who wants to give it a go. It's not easy (especially if you're playing on Hard or Master - ESPECIALLY MASTER). I couldn't complete it on Master, but I have my game modded with a heck of a lot of difficulty adding mods and at some points I was getting one shotted by arrows unless I had my shield up. I think everyone should experience this as well. Once you collect the loot and leave it re-sets and you can go again. Good place to level stuff as well if you so wish. 4. Book of Treasures This is two books of Treasure maps. I like Treasure maps, they're fun to try and find the treasure. The treasure is random depending on your lock picking skill you might get better stuff, but even so, it's a cool add-on 5. Honeyside Smithy This one adds a Blacksmith Basement to your house in Honeyside, I think it's darn cool. This guy is just cool all of the mods he's done are cool, I think the game should allow for more customisability of your home's if you spend more money on things, and failing that, I'll do it through mods. Having a blacksmith in my home is awesome, having heaps of different weapons racks and shit to hang up my favourite weapons and armour depending on what mood I'm in. GLORIOUS. It's so good. 6. Breezhome Bookshelves This just adds some more bookshelves to your Breezehome and Riftrun house, I felt that the book space was lacking personally so I was having to put them in cupboards, but book-shelves would have been nicer. Not really a huge 'new content' mod, but it sort of fits the bill I think. 7. Tytanis A lot of people say this mod is OP. I completely disagree, I think it's a critical mod for the game, it opens up so much of the crafting and creation side of things that should have just been there from the very beginning and it's still progressing and progressing. It is the main project for Skyrim Online and it is easily the main 'extra' content mods that there is. Pretty much every extra weapon and food stuff and armour and jewelery and everything mod that everyone makes that is worth a damn gets rolled into this mod, but not just that it ads quests, it ads the ability to search and find hidden parchments that allow you to create and learn various things that you shouldn't be able to learn - but that's the thing - it doesn't just GIVE you the things that you get that it helps to OP the game, it makes you achieve them, which IMO is perfection because it integrates it into part of the game. I update with this mod every time it updates, it's just so darn good and I couldn't live without it now, like for example, they're planning on adding in Hunger and Thirst into the game with the next mod. How perfect is that? I want my character to be hungry and thirsty and get negative affects if I haven't eaten or drunk anything for a while, it's just pure brilliance. They used to update almost every day but haven't for a little while, I imagine it's just the Christmas break - I hate Christmas, it makes the damn world stop. Everyone should have Tytanis. I think that's about all I know of for now.
Last edited by ColonialRaptor; 01-07-2012 at 07:37 PM.
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Member
(01-07-2012, 07:05 PM)
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#281
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Member
(01-07-2012, 07:46 PM)
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#282
Don't get me wrong. I totally understand why that stuff is fun, but I don't want to turn people into goats or whatever until I've beaten the game. |
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hide your water-based mammals
(01-07-2012, 08:01 PM)
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#283
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Member
(01-07-2012, 10:19 PM)
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#284
So, SO glad i tried a better sorting mod.
I HATED the most popular one, how dare it change the spell names, a much better version is the modular Valdacils Item Sorting mod. I was surprised that all these do is rename some things, but thats enough to tidy up that shit-list of a vanilla way of doing it. Oh, and categorised favourites too, and Better 360 controller for 8 hotkeys on the d-pad, to name but a few, utter gaming joy. I'm at a level now where the mods i use don't change the game, but enhance it so incredibly that i can't imagine playing without them. Its amazing how some amateurs can beat Bethesda on some basic game design decisions. And i have to try plonking down a centurion in a town sometime. edit: i just got round to reading the description for Tytanis (like many i don't want the game changing radically till i complete it), HOLY FUCK! How can a bunch of guys turn it into a MMO, and add a load of other stuff?! Jesus, i'm utterly in awe of their ambitions.
Last edited by JoeTheBlow; 01-07-2012 at 10:26 PM.
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Member
(01-08-2012, 12:19 AM)
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#285
Why is it that every time no matter which ENB setup I use it makes everything super over saturatedly bright? Doesn't matter one way or the other it's just like ULTRA bright now... I can't fix it...
Shitting me! Others have had this problem, anyone found a fix? |
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Member
(01-08-2012, 12:45 AM)
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#287
http://www.skyrimnexus.com/downloads/file.php?id=5516 seems the most balanced thus far |
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Member
(01-08-2012, 02:30 AM)
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#289
You just go to magic>active effects to see all you buffs/debuffs, including diseases.
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Member
(01-08-2012, 02:50 AM)
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#290
It'd be nice to get some links to tutorials for making your own mods in the OP. Perhaps they're there and I just missed them, but I didn't see any. I've been looking for a mod (to no avail) that temporarily shows individual stat progression on the HUD whenever that stat is increasing. e.g. If I'm sneaking a readout of my sneaking progress would fade in for a few seconds and then fade out once I've been spotted/stopped sneaking. If I can't find a mod that does this soon, I'll try my hand at making it myself.
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Member
(01-08-2012, 03:02 AM)
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#291
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Member
(01-08-2012, 03:08 AM)
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#292
I know, I'd just really like to see them on the main hud, especially when in a dungeon. Checking active effects is something I almost never remember to do, so I'll be doing a dungeon with a couple of debuffs and never even know it, even though I carry around cure disease potions with me all the time.
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Boring Member
(01-08-2012, 03:09 AM)
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#293
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Member
(01-08-2012, 03:17 AM)
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#294
I realize that, but you shouldn't need the construction set to play around with the UI. Look at SkyUI and a bunch of other UI mods. The HUD seems to be designed in flash (action script), so I'd think it should be fairly simple to mess around with.
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Member
(01-08-2012, 03:38 AM)
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#295
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Member
(01-08-2012, 11:03 AM)
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#300
Quote:
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