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Super Adventure Boxing
(01-11-2012, 01:24 PM)
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Developers Discuss Benefits Of Targeting 720p/30fps Next Gen, Using Film Aesthetics
#1
I hope people weren't expecting 1080p next generation.
Well, and if they were, that they're fine with filters and upscaling.
Originally Posted by GamesIndustry.biz:
Originally Posted by GamesIndustry.biz:
Originally Posted by GamesIndustry.biz:
The Blog: http://timothylottes.blogspot.com/20...s-vs-film.html
Last edited by Nirolak; 01-11-2012 at 01:30 PM.
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extra source of jiggaflops
(01-11-2012, 01:27 PM)
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#2
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Super Adventure Boxing
(01-11-2012, 01:34 PM)
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#6
They say both 720p and 30fps to get the most benefits.
We can actually make 1080p games this generation, and 720p isn't an especially hard bar, but we almost always go for better graphics. |
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(01-11-2012, 01:35 PM)
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#12
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(01-11-2012, 01:38 PM)
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#14
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Member
(01-11-2012, 01:40 PM)
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#15
Quote:
Originally Posted by Jtrizzy:
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Member
(01-11-2012, 01:43 PM)
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#19
So next gen is all about the full film effect with 24 fps huh.
Are you reading this game devs/console makers? Fuck sub 720p graphics and fuck the blurry mess FXAA creates. You do not want your games to look like or play as a film. Might as well go watch an actual film. Better acting, better story, actual nudity. |
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Member
(01-11-2012, 01:44 PM)
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#22
As a mainly PC gamer, 720p still gives me a relatively blurry image, no matter how good the game looks, and that's going to get even worse with tvs getting bigger and bigger, they should be aiming higher imo. I'm okay with a constant 30fps instead of 60 though.
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Junior Member
(01-11-2012, 01:46 PM)
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#24
I hate to keep bringing up Skyrim as I was in the other thread, but I'm playing it right now in the upper 50's with dips in towns (vanilla, no mods), and when you compare that to the PS3 where the dips are down to the low 20's, it's staggering. (My comparisons were done early in the PS3 version, well before the save bug did whatever it does) |
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Member
(01-11-2012, 01:48 PM)
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#27
I think devs already had their way with wii putting any turd on it they pleased so I'm sure they can go 480P 24FPS on Wii U and Nintendo wouldn't blink an eye.
Also why target 30fps when 24fps is the standard? 720P and 24FPS here we come.
Last edited by Linkup; 01-11-2012 at 01:50 PM.
Reason: spelling error
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(01-11-2012, 01:48 PM)
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#28
I appreciate the line of thinking here. If this were the path some developers chose to follow I think we could see some really incredible visuals far beyond anything available now. I'd like to a see a fundamental shift in the way rendering is handled and I'd be willing to give up resolution to achieve it.
Here is a 1280x720 shot of Avatar: ![]() This is an incredible smooth, detailed image. On a higher resolution display this would still look phenomenal and very clean. You can't pick out individual pixels or any other image quality blemishes (obviously). Even if we don't technically reach the same level of geometry in a scene like that, we could fake a lot of it and still produce a reasonable facsimile. Super high bitrate 1280x720 video looks infinitely better than a console game running at 1280x720, doesn't it? In fact, if you pause a 1080p Blu-ray and examine an individual frame, you aren't going to see the same razor sharp pixel definition that a current realtime game might produce. It will appear soft around the edges, though still sharp. This article is suggesting that developers put more powerful hardware in future game machines to use in order to produce a look closer to this rather than 1280x720 games of the past. Put that processing power into image quality in a different way than simply bumping up resolution. With proper filmic motion blur, it would look absolutely stunning at 30 fps even. This wouldn't work for every game, but I'd love to see developers tackle this in the future.
Quote:
Last edited by dark10x; 01-11-2012 at 01:52 PM.
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Member
(01-11-2012, 01:49 PM)
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#29
Ten bucks says they tout 24->30 FPS judder as a new feature.
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Member
(01-11-2012, 01:49 PM)
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#30
BS. If I hook my PC up to my HDTV (32 inch, so it isn't exactly huge) after having played some console games, the difference between the two in IQ is night and day, even if I use little or no AA with the PC.
The FPS is a different matter, and most high-end games on the PC can only reach 60FPS on very powerful machines, so I'd be alright with them aiming lower. Out of curiosity, why do we never see console games aiming for 40 or 50, only 30 (or sub-30, lol) and 60?
Last edited by Guerrillas in the Mist; 01-11-2012 at 01:52 PM.
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Member
(01-11-2012, 01:50 PM)
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#31
Almost feels like this is a matter of taste, upon reading this thread. Personally I'm going with "fuck you, 1080p/50-60 because I don't want to buy a new system that just makes better use of technology that already exists."
Yes, a locked 30 is all well and good, but better hardware ought to be taken advantage of. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(01-11-2012, 01:55 PM)
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#32
Quote:
Displays typically refresh at multiples of 30 (60 Hz, 120 Hz, 240 Hz). A 30 fps video on a 60 Hz display allows for an even 1 frame for every 2 refreshes, basically. This provides a smooth, even motion. 24 fps is a practice used by film. Most displays do not support a mode necessary to display 24 fps without significant judder and, as a result, 24 fps at home will not look as smooth as 24 fps in a theater (unless you're TV properly handles 24 fps content).
Quote:
I feel as if a lot of people here aren't able to see beyond what they already know.
Last edited by dark10x; 01-11-2012 at 01:57 PM.
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Member
(01-11-2012, 01:57 PM)
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#34
I'm a firm believer in quality, not quantity.
I love 60fps games and know some franchises (Forza, for example) will always target 60fps. But 30fps is just fine for many titles and would allow developers to do much more on screen. The Battlefield 3 on ultra video in the linked thread looks absolutely stunning, and I expect that and more on the next generation of consoles. |
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Member
(01-11-2012, 01:57 PM)
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#35
:(
I was really hoping 1080p would be standard next gen. I'm fine with 30fps as long as it's locked but 1080p would make a big difference. I'm actually surprised that they're talking about sticking with 720p. 1080p isn't hard for most PCs from the past few years to achieve and I would assume that if the next gen is coming at the end of next year it would be able to handle that resolution while still adding a lot of more advanced effects. A resolution upgrade and some new effects would have a bigger impact than just more effects at the same resolution. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(01-11-2012, 01:58 PM)
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#37
Last edited by TheExodu5; 01-11-2012 at 02:00 PM.
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Member
(01-11-2012, 01:58 PM)
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#38
I completely agree with Dark10x with this low resolution and low framerate.
See, if console devs are purposely gimping their render output to make incredibly high quality graphics, I will get all the benefit of that on PC. I mean look at PC screens of MW3/Conviction/AC and so forth. Nice high res crisp graphics. I am 100% for this.
Last edited by Deadbeat; 01-11-2012 at 02:01 PM.
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Member
(01-11-2012, 02:01 PM)
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#41
I just don't get it. The next consoles should be powerful enough that 1080p should not be an issue, even with tons of effects being applied to all those pixels.
With nearly everyone owning a 1080p TV at this point, I just don't get why you wouldn't want to meet that bar every time. I really hope the console makers demand that baseline resolution. It sounds like it's our only hope. :/ |
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Member
(01-11-2012, 02:02 PM)
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#43
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thanks for the laugh
(01-11-2012, 02:02 PM)
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#45
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(01-11-2012, 02:02 PM)
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#46
Also, for the record, this is already pretty much achievable on PC with supersampling, in case anyone wants to check the results.
And from having tried it myself, I can tell you that native 1080p with 4x AA looks better than 2x2 supersampled 720p to my eyes. Sure, the 720p image looks really nice and clean, but when blown up to a 1080p display, it's obvious the native 1080p image has so much more detail. |
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Member
(01-11-2012, 02:02 PM)
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#47
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(01-11-2012, 02:03 PM)
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#48
Quote:
Quote:
I'm sure as hell not suggesting that Avatar was rendered at 720p. No, what I'm telling you is that these developers are talking about achieving that kind of look (the image as a whole) within games. Producing an image that looks more like a film than a game as we know it. It's not something that truly exists yet and it's not just about anti-aliasing. They're talking about everything within a scene.
Last edited by dark10x; 01-11-2012 at 02:05 PM.
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