Baconsammy
Banned
(01-27-2012, 09:06 PM)
#2801

Originally Posted by Neuromancer: View Post
Yeah I think you're right. Especially once you add 'reckoning' to the end.
Yeah, even in interviews now Curt says something like, "Call it Reckoning."
Nista
Member
(01-27-2012, 09:27 PM)

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#2802

Originally Posted by Baconsammy: View Post
Yeah, even in interviews now Curt says something like, "Call it Reckoning."
Yeah reading that PA write up it took me a few seconds to realize "Oh, Gabe's talking about Reckoning". It sounds odd to refer to it as Amalur, since that's the name of the setting.
Baconsammy
Banned
(01-27-2012, 09:32 PM)
#2803

Originally Posted by Nista: View Post
Yeah reading that PA write up it took me a few seconds to realize "Oh, Gabe's talking about Reckoning". It sounds odd to refer to it as Amalur, since that's the name of the setting.
I hate to keep bringing up the word "derivative" but Kingdoms of Amalur: Reckoning sounds a lot like World of Warcraft:Cataclysm =)
ReaperXL07
Member
(01-27-2012, 09:33 PM)

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#2804

Originally Posted by gehrig38: View Post
Holy crap.
I'm sure we'll be chatting more, just wanted to say thanks and we hope you think Amalur is as awesome as we do.
Curt thank you, it's beyond awesome that someone in your position within the industry would jump on forums especially outside of your own offical forums just to talk to people that are interested and some that are not in your game. You guys over at 38 and BHG are showing a level of class I never thought i'd see in todays gaming world. I loved the demo even with the issues presented within it, and am Stoked for the game, have been for a long time. If you guys keep up this style of community relations i'll be a fan for life.

Keep up the good work, and I hope you check out the OT! :)
Unity2012
Member
(01-27-2012, 09:39 PM)

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#2805

Originally Posted by NoSkillz187: View Post
Gabe from Penny Arcade did a quick write up about why he thinks Amalur is better than Skyrim.

http://penny-arcade.com/2012/01/27/amalur
Great read. I agree 100% and have not even played the full game but the demo, about a dozen times. I've found new things and more details with every play. I can only imagine what the whole game will offer.

The talent behind this game is amazing: Thank you.

I hope the gaming community comes to celebrate their efforts.

I cannot wait to play the full game.
Sothpaw
Member
(01-27-2012, 09:42 PM)

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#2806

Have you guys tried "Mark of Flame" from the Sorcery tree yet? Awesome spell and very fun to use.

Have tried the demo three times now (once stealth, once heavy melee and once mage) and found new stuff every time.
Last edited by Sothpaw; 01-27-2012 at 09:59 PM.
Outtrigger888
Member
(01-27-2012, 09:43 PM)

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#2807

Really love how the camera zooms out in combat, gives me the feeling of a jrpg but I'm in full control of everything and can see all the enemies. The creatures and enemys are interesting in a good way and cant wait to see what else is in this world. The sound effects and atmosphere are excellent and makes me want to explore the world. Day 1
Wallach
Member
(01-27-2012, 09:44 PM)

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#2808

Originally Posted by Sothpaw: View Post
Have you guys tried "Mark of Flame" from the Sorcery tree yet? Awesome spell and very fun to use.

Have tried the demo three times now (once stealth, once heavy melee and once mage) and have found new stuff every time.
Yeah, it's pretty boss. You can hurt guys that aren't marked if they are close enough to detonated marks too, so the staff vortex -> flame combo is deadly.
Rokal
Member
(01-27-2012, 09:44 PM)

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#2809

Curt - You seem like a passionate guy and I'm really looking forward to seeing Copernicus. I hope you guys will be the first company to really evolve core MMO gameplay while keeping the quality as high as players have come to expect. If Reckoning is any indication, you might be on the path to do just that. Thanks for posting and being honest. I wasn't in love with the default difficulty or the early combat depth in the demo, but I'll give the full game a shot next week.
Vargavinter
Member
(01-27-2012, 09:53 PM)

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#2810

Still hoping that there will be some kind of CE for us living in the EU. :(
Nista
Member
(01-27-2012, 09:58 PM)

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#2811

Originally Posted by Vargavinter: View Post
Still hoping that there will be some kind of CE for us living in the EU. :(
Maybe we need to start a GAF-exchange for our EU/AUS brethren. Too bad it probably costs a small fortune to ship the troll overseas in one piece.
samjaza
Junior Member
(01-27-2012, 10:01 PM)

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#2812

I got it on steam for $60 as soon as it appeared because most games here go up to $90 soon after appearing on steam.
Bit unfortunate that the pre-order stuff for steam is TF2 hats.
KingK
Member
(01-27-2012, 10:03 PM)

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#2813

Finally had the time to play the demo. I was very pleasantly surprised. I had never heard of this game before this thread popped up, but it really is a lot of fun. I don't have the money to spend buying day one, but I'll most likely either get it for a birthday present in April or pick it up myself in the summer.
MarshMellow96
Member
(01-27-2012, 10:04 PM)

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#2814

Well err... I just tried the PS3 demo out and... It looks a lot sharper than on the 360.

The unlocked framerate drives me mad, however.
Last edited by MarshMellow96; 01-27-2012 at 10:13 PM.
MushroomSamba
Member
(01-27-2012, 10:12 PM)

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#2815

Anyone know what's the difference between the stages of "blink"?
Mattdaddy
Member
(01-27-2012, 10:20 PM)

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#2816

Originally Posted by MarshMellow96: View Post
Well err... I just tried the PS3 demo out and... It looks a lot sharper than on the 360.

The unlocked framerate drives me mad, however.
I think people were saying its locked in the retail version.
Baconsammy
Banned
(01-27-2012, 10:26 PM)
#2817

Originally Posted by Mattdaddy: View Post
I think people were saying its locked in the retail version.
Well it's capped in the final. Locked would be nice, but I doubt they've managed that.
TemplaerDude
(01-27-2012, 10:29 PM)

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#2818

Well, I'd like to play the demo, but when I get to where I assume is supposed to be a town there is nothing and a lot of invisible walls.

Oh well, I'm already set on buying this game.
Heavy
Banned
(01-27-2012, 10:30 PM)

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#2819

If the full game is really:
Quote:
40-50 hours (main quest line play) to 2-300 hours (for completionist)
I'm in! 40+ hours for the main quest would be awesome. I spent 60 hours in Deus Ex HR so these types of games last a while for me.
foladar
Member
(01-27-2012, 10:35 PM)
#2820

Newegg's matched Toys R Us $45 preorder price, fwiw, 360 only?
http://www.newegg.com/Product/Produc...82E16874105708
gehrig38
Member
(01-27-2012, 10:40 PM)
#2821

I think it's like dodge and roll, depending on your path you get to add DOT''s and AOE's to it as you progress, fire, poison, ice etc.
Ketch
Member
(01-27-2012, 10:41 PM)

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#2822

Played through the demo once. I like it.

Anyone else feel like the field of view is weird or the camera is just too low or something? Something about it made me feel like I cannot see what I want to see.

But that's pretty nit picky... It's still a lot of fun, I'll probably pre-order on steam soon.

Also, I thought there was gonna be co-op.
Nista
Member
(01-27-2012, 10:42 PM)

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#2823

Originally Posted by Baconsammy: View Post
Well it's capped in the final. Locked would be nice, but I doubt they've managed that.
Nope, capped at 30 fps on PS3. It'll fall below with very busy combat on screen.
Lead Based Paint
Member
(01-27-2012, 10:43 PM)

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#2824

Originally Posted by EasyTGT: View Post
Played through the demo once. I like it.

Anyone else feel like the field of view is weird or the camera is just too low or something? Something about it made me feel like I cannot see what I want to see.

But that's pretty nit picky... It's still a lot of fun, I'll probably pre-order on steam soon.

Also, I thought there was gonna be co-op.
Funny, I feel the same way.
Khezu
Member
(01-27-2012, 10:43 PM)

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#2825

Originally Posted by EasyTGT: View Post
Played through the demo once. I like it.

Anyone else feel like the field of view is weird or the camera is just too low or something? Something about it made me feel like I cannot see what I want to see.

But that's pretty nit picky... It's still a lot of fun, I'll probably pre-order on steam soon.

Also, I thought there was gonna be co-op.
Yes, the camera is too low and constantly resets its position when you move it, so you always tend to stare at the floor.

It seems like there is going to be a patch, either day 1 or later to remove the auto reset so you can see things instead of the grass.
SuperMalo
Member
(01-27-2012, 11:00 PM)

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#2826

Originally Posted by CajoleJuice: View Post
I would like to invite Curt to MLB-GAF. That is all.
.

I want to like you, Curt, but the Yankee fan in me can't let it happen.

:)
gehrig38
Member
(01-27-2012, 11:01 PM)
#2827

I get it, that's ok. We come from two separate worlds, I love something you never could, and hate the very thing you love.
Wallach
Member
(01-27-2012, 11:03 PM)

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#2828

Originally Posted by gehrig38: View Post
I get it, that's ok. We come from two separate worlds, I love something you never could, and hate the very thing you love.
I heard you also stomped that thing he loved once or twice, confirm/deny?
Baconsammy
Banned
(01-27-2012, 11:03 PM)
#2829

Originally Posted by SuperMalo: View Post
.

I want to like you, Curt, but the Yankee fan in me can't let it happen.

:)
As Curt says about Yankees fans, "If they don't like you, you're doing something right."
Nista
Member
(01-27-2012, 11:04 PM)

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#2830

Another Reckoning video for your amusement. Beware of scary Ken SFX!
http://www.gamespot.com/shows/start-select/
Khezu
Member
(01-27-2012, 11:11 PM)

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#2831

There is also a IGN preview video up.

There part 3 of the review in progress should also be up sometime today I think.
QisTopTier
XisBannedTier
(01-27-2012, 11:17 PM)

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#2832

Originally Posted by Nista: View Post
Another Reckoning video for your amusement. Beware of scary Ken SFX!
http://www.gamespot.com/shows/start-select/
Holy shit I'm laughing so hard.
Baconsammy
Banned
(01-27-2012, 11:18 PM)
#2833

Originally Posted by Nista: View Post
Another Reckoning video for your amusement. Beware of scary Ken SFX!
http://www.gamespot.com/shows/start-select/
That last part with Crazy Ken was hilarious. CANDY
Hawk269
Member
(01-27-2012, 11:21 PM)

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#2834

Originally Posted by gehrig38: View Post
I get it, that's ok. We come from two separate worlds, I love something you never could, and hate the very thing you love.
Hey Curt...I know this is a Reckoning thread, but when will we be hearing more about your MMO youve been working on?

BTW...Just pre-ordered your game. I liked the demo, hated the LOD issues and the bugs, but reading your posts on the official forums, reading your posts here confirmed to me that you guys take the community serious, you respond and interact with the community and the only way to support companies that do this is to purchase the products you make. As long as you guys continue to listen to the community, provide updates to the games you make, you will have a pretty big fanbase.

Thanks!
SuperMalo
Member
(01-27-2012, 11:23 PM)

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#2835

Originally Posted by gehrig38: View Post
I get it, that's ok. We come from two separate worlds, I love something you never could, and hate the very thing you love.
Honestly you're cool dude and your game is pretty good.

Also I'll back up what cajole said and invite you to MLB-Gaf.

Originally Posted by Wallach: View Post
I heard you also stomped that thing he loved once or twice, confirm/deny?
My heart after 2001 and 2004 :(

2004 has been erased from my memory

Originally Posted by Baconsammy: View Post
As Curt says about Yankees fans, "If they don't like you, you're doing something right."
Haha

Pretty much.
ironcreed
Member
(01-27-2012, 11:24 PM)

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#2836

Originally Posted by SuperMalo: View Post
.

I want to like you, Curt, but the Yankee fan in me can't let it happen.

:)
How about liking him as a fellow gamer then, lol?
gehrig38
Member
(01-27-2012, 11:29 PM)
#2837

Couple of things I've already talked with and about in other places like FoH and our Reckoning forums.

1) "Derivative" Yes, and no. There was a review awhile back that spent most of the article labeling the things in our game 'taken' from other games. Loot = Diablo, Combat = GoW etc., it numbered them. The review ended up at like 14 games (can't find the review anywhere right now) but then went on to the point I try to make to anyone not already bleeding from the ears as I talk about the game.

They stated that ya, we did steal from many, but the difference was that we didn't skim the surface, we took that feature we loved and we added our personal touch and craft to it to make it ours, over and over. That's where I believe we did this so different. We're not the first company to take great gameplay and incorporate it, but I think we're one of the first in this genre, with this type of game, to do it so widely AND deeply in a way that in the end, makes this game it's own.

2) Jumping. For the folks in here that are in game dev you know this to be true. Jumping, the addition or subtraction of it has IMMENSE consequences on a few things. The first and biggest to me is world building, like climbing, swimming, etc, every one of those has huge implications on how you construct your world. I promise you had we included user desired jumping we'd have NOT had 130+ hand crafted dungeons, no shot. The other is our combat, if you could jump, we'd have to turn it off or completely change how our combat system works. We wanted a hand crafted very different combat RPG, and jumping would have only made our goal harder to achieve. You can disagree with the decision, but that's the main reasons we made it.

3) Multi-Player. MP is it's own game, period. It's an ENORMOUS undertaking in what was or is an already enormous job. Ask the ME guys. BHG was already 3+ years into the engine dev when we rolled up, MP was never an option.

4) Mod tools- We ABSOLUTELY want players to mod, but we made our own engine, our own tools, our own everything on the tech side. I have very little knowledge of the details but after hearing players early on comment about their desire to see and want them I went to Ian and to Joe and Mike to ask and talk about them. It's not a 'we don't feel like it' reason, it's actually a crap ton of reasons not the least of which manpower and resources, both dollars and time, are now invested in DLC and RPG2 and other Amalur related projects. If there is ever a chance to have it done and done right by us for Reckoning I promise we will try, if a player or players do it, awesome.

There's more, but for now, again, thanks to everyone in this thread, good posts and negative posts, for giving a shit, it matters BIG TIME to us that you do.
grandjedi6
Master of the Google Search
(01-27-2012, 11:29 PM)

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#2838

Hmm: Kingdoms of Amalur or SSX? And 360 or PS3? These are the questions.

Are there any known differences between the console versions yet?
Khezu
Member
(01-27-2012, 11:33 PM)

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#2839

Originally Posted by Nista: View Post
Another Reckoning video for your amusement. Beware of scary Ken SFX!
http://www.gamespot.com/shows/start-select/
Oh in this video it shows off that one might ability that gives you crazy super armor, even makes you glow like it was a fighting game.
Baconsammy
Banned
(01-27-2012, 11:39 PM)
#2840

Ahh this sucks. I feel like I can't say anything negative about the game with Curt here. Mainly because he ended the curse of the Bambino. I know he and the other players think the curse thing was stupid, but it was all too real (and admittedly stupid) to us Red Sox fans.

But seriously thanks for the input and thanks for sending Joe and Ken on tour. I've enjoyed listening to and watching them on various podcasts. Mostly I'm just excited to swap the controller back and forth with my wife as we play your game.
Sylonious
Member
(01-27-2012, 11:45 PM)

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#2841

If it gets really great reviews people will forget all about that demo.
Last edited by Sylonious; 01-27-2012 at 11:53 PM.
chifanpoe
Member
(01-27-2012, 11:50 PM)

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#2842

Originally Posted by Sylonious: View Post
If it gets really great reviews people will forget all about that demo.
Based off of comments from IGN and Penny Arcade I think it is going to get good reviews. I loved the buggy demo so I am already in.
ironcreed
Member
(01-27-2012, 11:51 PM)

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#2843

Originally Posted by gehrig38: View Post

They stated that ya, we did steal from many, but the difference was that we didn't skim the surface, we took that feature we loved and we added our personal touch and craft to it to make it ours, over and over. That's where I believe we did this so different. We're not the first company to take great gameplay and incorporate it, but I think we're one of the first in this genre, with this type of game, to do it so widely AND deeply in a way that in the end, makes this game it's own.
This is exactly my impression of the game. It has time proven mechanics that have been improved upon, while also adding it's own elements to tie it all in. The end result being a game that very much has it's own character, as well as it's own vibe. Beyond that, everything just gels together and feels great in a gorgeous and magical world that you never want to leave.
RiccochetJ
Member
(01-28-2012, 12:02 AM)

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#2844

Originally Posted by gehrig38: View Post
Couple of things I've already talked with and about in other places like FoH and our Reckoning forums.

*snip*

3) Multi-Player. MP is it's own game, period. It's an ENORMOUS undertaking in what was or is an already enormous job. Ask the ME guys. BHG was already 3+ years into the engine dev when we rolled up, MP was never an option.

*snip*
Understandable. But just a question... How hard would it have been to have an option of turning on the floating avatars like Fable2/3? I didn't like the actual multiplayer in those games (where the person would join you in your world), but I did like seeing the glowing heads. And the proximity voice chat was pretty damned funny at times. It was kind of like a mini mmo. It would give a sense of comradery as I saw a floating avatar run around the same arena I was in as we both fought the same boss in our own worlds.
Sylonious
Member
(01-28-2012, 12:06 AM)

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#2845

If Curt is still here I'd like to hear a bit more about that DLC since you brought it up.

How does it connect the world of Amalur to the MMO?

Originally Posted by chifanpoe: View Post
Based off of comments from IGN and Penny Arcade I think it is going to get good reviews. I loved the buggy demo so I am already in.
I really didn't like that Penny Arcade article. He goes on Twitter and says "It's better than Skyrim." (knowing that will get a lot of attention) But when you read the write up it's pretty obvious that he didn't like Skyrim all that much. He says he stopped playing it because he didn't find anything all that interesting.

He doesn't seem like my kind of RPG fan so I'm not going to be holding my breath for his review.

The IGN reviewer, on the other hand, seems worth listening to. I pre-ordered it because of his enthusiasm.
Last edited by Sylonious; 01-28-2012 at 12:08 AM.
Khezu
Member
(01-28-2012, 12:08 AM)

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#2846

Originally Posted by RiccochetJ: View Post
Understandable. But just a question... How hard would it have been to have an option of turning on the floating avatars like Fable2/3? I didn't like the actual multiplayer in those games (where the person would join you in your world), but I did like seeing the glowing heads. And the proximity voice chat was pretty damned funny at times. It was kind of like a mini mmo. It would give a sense of comradery as I saw a floating avatar run around the same arena I was in as we both fought the same boss in our own worlds.
Wait what? I beat fable 2 twice and don't remember any of this, sounds like some dark souls shit.
RiccochetJ
Member
(01-28-2012, 12:12 AM)

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#2847

Originally Posted by Khezu: View Post
Wait what? I beat fable 2 twice and don't remember any of this, sounds like some dark souls shit.
It was a floating glowing orb and it would have your gamer picture showing. At the launch of Fable 2, towns were crazy with them! However, I loved it when I was on a small trail fighting my way up to a tower (or something) for a questline, and I would see just a single orb beside me doing the same thing.

edit: I forget, did you have to turn that on in the settings? As a side note, it was hilarious when MS screwed up and provided the full download of Fable 2 (instead of episodic) for a bit. That game was quite active again!
Last edited by RiccochetJ; 01-28-2012 at 12:18 AM.
ironcreed
Member
(01-28-2012, 12:17 AM)

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#2848

Originally Posted by RiccochetJ: View Post
It was a floating glowing orb and it would have your gamer picture showing. At the launch of Fable 2, towns were crazy with them! However, I loved it when I was on a small trail fighting my way up to a tower (or something) for a questline, and I would see just a single orb beside me doing the same thing.
That kind of shit would ruin the immersion and personal nature of the story here, in my opinion. It is simply a single player experience with the focus being on YOU, the gamer... and that is how I like it. This game represents the direction I wanted Fable to go in.
inky
Member
(01-28-2012, 12:19 AM)

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#2849

It's great reading from Curt in this thread. I always got the impression that he was such an avid gamer from the first interviews and reveals and it was what first made me interested in Amalur, and his philosophy being: "well I like this and this and this from these games, so I am going to make one that has all of that" is what clicked with me. Everything in VGs is derivative nowadays, but this game really seems to have found its own identity with well thought out mechanics.

Also, I don't mind the no jumping and can see how it can break stuff for the game designers, especially when they aren't really going for much verticality on their environmental design. Other than a couple of ledges near rivers I never felt it was necessary and I'd rather have the cool combat system than the jumping tbh. Both if there is a point to having both, but baby steps.

As long as you are reading this just wanted to say: keep up the good work guys, this game is going to be quality. The best devs out there are the ones who engage the community and have a direct line to them all the time (and also, support their products through constant content :P) so you are on the right track.
Last edited by inky; 01-28-2012 at 12:21 AM.
RiccochetJ
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(01-28-2012, 12:25 AM)

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#2850

Originally Posted by ironcreed: View Post
That kind of shit would ruin the immersion and personal nature of the story here, in my opinion. It is simply a single player experience with the focus being on YOU, the gamer... and that is how I like it. This game represents the direction I wanted Fable to go in.
Which is why I said option. You could always turn it on/off in Fable.