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Member
(01-28-2012, 02:44 PM)
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#2952
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Member
(01-28-2012, 02:58 PM)
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#2954
The quests, specifically the guild quests, were done better in Oblivion I think. Standard fare, otherwise. Nothing remarkable, but not poor either. Fun is subjective. Some people think Gears of War cannot possibly be fun because of its 'mature' tilt and its not a Nintendo 1st party game where you wave sticks around. I found exploration in Skyrim to be incredibly fun, but I know I couldn't really tell others "get Skyrim, its got more fun than other games". |
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Member
(01-28-2012, 03:04 PM)
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#2956
Reckoning seems like it does a lot more with the combat than the games mentioned and I don't think that's a strange or bizarre thing to claim objectively. Whether or not that means it does it better than all of them or more fun than all of them or anything compared to all of them is a different thing entirely; I'd hesitate to make that kind of broad generalized claim of quality, really. Though ... I do hope I can say that about the combat. I really do. |
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Member
(01-28-2012, 03:22 PM)
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#2958
I actually enjoyed the demo. I liked how it looked, reminds me of Kameo especially the music (that's not a bad thing). I tried out as a rogue/thief but I still had magic so that was unusual. I liked that. The finishing moves were cool as well.
There was some problem with targeting with the staff tho. That damn purple thing that you have to make a glyph or whatever. FUCKING SUCKS. It removed all my magic. So I tried another one: and failed again?!?! And now my health won't regenerate? F YOU. And those random encounters? I didn't know what those blue flying things were, so I assumed "fairies". Yeah I'm gonna save the fairies! There was 2 wolves behind them ...did not go as planned. |
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Member
(01-28-2012, 03:24 PM)
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#2959
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Member
(01-28-2012, 03:40 PM)
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#2960
You guys got any build ideas? I've been playing around with the ability calculator some more...
I think a warrior/rogue hybrid should be pretty fun (link to ability tree). 1. Plant some Frost Traps. 2. Aggro from a distance with a bow, Barbed Arrow and Envenomed Edge inflict bleed and poison effects, Enduring Agony makes sure they stay that way for longer. Arrow Storm makes sure I get as many as possible. 3. After they run into Frost Traps, run up and blast them in the face with War Cry, knocking them down and reducing their attack, Terror passive ability also reduces their armor. 4. So now that they're bleeding, poisoned, reduced in attack and armor, knocked down, and possibly in a panic, mop up duty with the greatsword/faeblade combo should wrap things up quickly, especially with Blade Honing to boost the critical hit damage. Or maybe a big ol' Quake for the purdy effects. I'll have 76 pts. in Warrior class at this point, which should buy me the conqueror destiny card, most notably boosting both stun chance and duration. That'll go great with the Concussive Force passive that boosts damage to stunned enemies. Problem is, I have no clue what the mana cost is for all this, so it might all be completely impossible. Still fun to imagine in my head though. :P
Last edited by MushroomSamba; 01-28-2012 at 03:44 PM.
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Member
(01-28-2012, 03:48 PM)
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#2961
I actually just made up an e-mail account, something like "thisisademoleavemealone@yahoo.com" and finally played the demo. Pretty cool stuff. |
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Member
(01-28-2012, 04:23 PM)
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#2963
I'm mostly going pure sorcery on my first playthrough. I'll put just enough points into sorcery to unlock the archmage destiny (109 points) and have the rest in might to further increase my survivability (max Skillful Defense, max Hardy Constitution, and 3 points into Adrenaline surge). In the sorcery tree, I will be sacrificing Mark of Flame and Meteor (one point each) as well as Scepter mastery (no points). The plan is to predominately use flame infused weapons on anything weak to or indifferent towards fire based magic (which, in theory, should be made stronger by having Smolder maxed. If not, I will have those points transferred over to Meteor instead) while using spells for anything weak to ice/lighting or strong against fire as well as always having my summon out to tank. |
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Member
(01-28-2012, 04:31 PM)
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#2964
I'm late but welcome Curt!!!
I convinced a friend of mine to try the demo last night and this morning he preordered the 360 copy. He was really won over by the art style and combat and he's really not one for huge RPGs like Skyrim but really digs Fable. Really looking forward to this and wow, I didn't know you could even own a house in this. Is there mounts too? LOL |
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Banned
(01-28-2012, 04:32 PM)
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#2965
Curts response to the online pass from the Reckoning forum:
Please don't post things that are untrue. I never said that, because it's not true. EA was our PUBLISHER for Reckoning. They funded the latter half of development, and are distributing and marketing the game. What they decided for online passes is not something we would have any say in, since the online pass is something that EA does as a business. I was never privy to the discussion around and about the online pass, and it's likely the Baltimore team was informed of how our Publisher would want this 'feature' to work within Reckoning. We won't benefit financially in any way from anything related to $$ and an online pass. Honestly I don't own one and have no idea what it is or does, though I can assume just from it's name it's like a seat license for a season ticket holder or something. I feel bad for them, but if EA funded that much of the game then they deserve to have a say. It's just kinda ugly that one of the factions listed in the manual as joinable appears to have been pulled out of the full game and turned into DLC/reward for buying new. |
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Member
(01-28-2012, 04:34 PM)
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#2966
http://www.38watch.com/calculator/#0...51300553055000 Sneak up on enemies, place some Ice Traps, back up and hit them with Storm Bolts, hopefully still undetected to gain some stealth damage bonuses. When they come for me, I'll use my Chakrams, which will either deal fire or ice damage, enhanced by Smolder and Frostshackle. After that, they'll hit my Ice Traps, and then I will unload with my daggers/faeblades. If I get in trouble, I'll use a Smoke Bomb, get a stealth kill on the biggest enemy in the group, then Blink like crazy, giving everyone poison damage. |
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Member
(01-28-2012, 04:38 PM)
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#2967
I like the idea of going with survival skills from the Might tree. It'll fit well with the Sphere of Protection, Healing Surge, Summon+Transference skills. Only thing about SoP though, is that I find the aura effect a bit annoying around my character. |
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Banned
(01-28-2012, 04:39 PM)
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#2968
I agree with your assessment, EA's losing battle against the used games market taints this game unduly, and the actual developers can do nothing but shrug it off, as its not their call ultimately.
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Banned
(01-28-2012, 04:46 PM)
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#2969
EA's site talks about the 6 factions in a post last October: And in it links to them, which is now a page featuring only 5, with the 6th one removed. Ooopsie |
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Member
(01-28-2012, 04:52 PM)
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#2971
My skill tree
http://www.38watch.com/calculator/#0...55055550555555 Mostly Sorcery with a bit of Might thrown in. |
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Member
(01-28-2012, 04:53 PM)
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#2972
Trying to decide where to pre order it. Newegg or Toys R Us. Anyone know if the the pre order price on Toys R Us.com is the same as in store?
I talked a friend into playing the demo. Sounds like he is getting it at release too. He never heard of the game until I told him to try the demo. |
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Member
(01-28-2012, 04:54 PM)
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#2973
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Member
(01-28-2012, 04:55 PM)
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#2974
I dunno. I respected WB until they pulled that Catwoman and retailer-exclusive costume crap for Arkham City.
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Member
(01-28-2012, 04:57 PM)
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#2975
Last edited by Dr. Kitty Muffins; 01-28-2012 at 05:00 PM.
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Banned
(01-28-2012, 05:05 PM)
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#2977
Hopefully they change it before release, the Catwoman DLC fiasco was the thing that helped me decide not to hurt my already bleeding wallet buying Arkham City new, i'll support this game though, the Devs have been more visible/up front than most. |
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Member
(01-28-2012, 05:11 PM)
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#2978
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Member
(01-28-2012, 05:17 PM)
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#2979
It's shitty but I'm still gonna buy it, I loved the demo and the game looks awesome. I usually rent everything through Lovefilm, despite the prevalence of online passes but this just looks too good to relegate to rental status. Plus how can I say no to a game with such lovingly rendered abs? I'm part of the problem!
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Member
(01-28-2012, 05:28 PM)
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#2984
If you thought as much though, I'd probably recommend KB/M for Amalur since it operates in sort of a similar way. Edit - I'm only speaking to the gameplay, by the way. If there is anything that made TW2 better on KB/M it is navigating their crap menus, much like controller made that easier in Skyrim pre-mods. Is that what you meant?
Last edited by Wallach; 01-28-2012 at 05:32 PM.
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Member
(01-28-2012, 05:38 PM)
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#2985
And this is why I had to prioritize my Gamer Q at Gamefly. February, March, and April are going to be consumed by KoA, ME 3, Witcher 2.
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Member
(01-28-2012, 05:40 PM)
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#2986
If Square Enix Europe kept working with Obsidian and picked up Amalur, I'm not sure how I'd express my glee. Square Enix Europe would easily be the best place they could end up. Which just makes me picture a Square Enix Europe lineup of Deus Ex, Amalur and whatever Obsidian are making (as I hope SE will stick with them after DS3). But regardless, seeing as the Online Pass content was originally intended to be DLC, I really don't see the big deal. Would people be whining about it if they'd instead released it as DLC a couple of weeks after the games release? |
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Member
(01-28-2012, 05:41 PM)
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#2987
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Member
(01-28-2012, 05:43 PM)
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#2988
February: Reckoning March: Mass Effect 3 April: The Witcher 2 June: Borderlands 2 June: Diablo 3 (supposedly) ...and then Ni no Kuni, The Last Story, and Gungnir on the JRPG side of things. |
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Member
(01-28-2012, 05:47 PM)
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#2990
Anyway I'm going to let this go now because I really like Amalur and I don't want IGN's poor writing to mess up the thread.
Last edited by Sothpaw; 01-28-2012 at 05:50 PM.
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Banned
(01-28-2012, 05:54 PM)
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#2992
That doesn't mean anything. He's expressing his opinion hyperbolically. Again, that's what they do. If he even considers tactics to be a category worth ranking, maybe he simply enjoys it more in Amalur. It's why I dont read reviews to see other people's opinions. I read them to see if there's something wrong in the game that's pointed out by a substantial number of reviewers.
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Member
(01-28-2012, 06:02 PM)
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#2994
Just doing some quick checks in the demo build but there doesn't really seem to be a lot of RNG factors to the damage system, just basic Damage, Resistances, Armor, etc. sort of things. Looking forward to getting more than 45m at a time to try to flesh it out some.
Reckoning could end up the same so I can't/won't make a judgement on how it compares but, for me, DA:O kind of failed to actually provide much strategic depth to the system due to a lot of balancing oversights so I can easily see his stance. DA2 actually did a bit better in this regard (CCC system and more AoEs / no Force Field which made positioning more important) despite the A for awesome that otherwise surrounded the game. |
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Member
(01-28-2012, 06:05 PM)
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#2995
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Member
(01-28-2012, 06:07 PM)
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#2996
Also Curts added a few things since that last post, this one in perticular stands out to me :
Quote:
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Member
(01-28-2012, 06:14 PM)
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#2997
Here's the thing about IGN. You guys, while I bet some do wait on reviews, are folks that seek out your own answers to games and your money. A large portion of the gaming world does not, and so the first reviews that come out, IGN and I think Game Informer will follow, are just huge for us. We are a NEW fantasy IP, word of mouth and awareness is everything to our early sales. I do believe the main difference is the game itself, it will sell itself once players start playing. The gameplay has none of the demo bugs and it DOES get more deep fun and awesome the more you play. |
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(01-28-2012, 06:17 PM)
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#2998
Demo seems great!...except that its nearly virtually unplayable on ATI cards. Kinda a bummer. I'll wait a little while until I'm sure these bugs are ironed out before I purchase.
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Member
(01-28-2012, 06:18 PM)
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#2999
That's how we roll~ The post-processing one is confirmed fixed and the other graphical glitches and occasional hiccups are from the build, not card specific. |
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(01-28-2012, 06:24 PM)
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#3000
Yeah the post-processing thing was a bummer, but then I just turned it off and forced AA through RadeonPro. However its almost like someone is using the "Pinch" photoshop effect on my game and my whole left side of the screen is completely fucked up graphically. It's the oddest thing. I'm sure it'll be fixed by release, just kind of a buzzkill as I was looking forward to playing the demo thoroughly but literally had to stop 15 minutes in due to it.
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