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Member
(05-01-2012, 08:32 PM)
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There is a lot of strategy involved. Playing properly (work from the back, forward and always stack guys on top of one another so you can take out several with one squash) will let you reach the higher levels. I used to get to round 3. Then I got stuck on round 11. Now I consistently make it to round 18-19...it's all about strategy. Obviously you'll run into tough matches based on the luck of the draw but it's very rare. |
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I'm mad as hell but this sandwich is delicious
(05-01-2012, 08:47 PM)
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Member
(05-01-2012, 08:49 PM)
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The third game was Iron Helix. It was a huge mistake. |
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I'm mad as hell but this sandwich is delicious
(05-01-2012, 08:53 PM)
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Fuck that game. All I remember is it was bad and it used to scare the shit out of me. I liked absolutely nothing about feeling like I was being stalked. I don't remember the objectives, but I remember that fucking sentry stalking me without end. It actually made me stop playing it. I didn't enjoy that stress aspect at all. |
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Looking for his Eleventh Toe
(05-01-2012, 09:08 PM)
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I'll try stacking them-thanks for the tips! |
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Looking for his Eleventh Toe
(05-01-2012, 09:11 PM)
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What I mean by random is, I could randomly tap on a vase and it would be the big zombie-and then I would have to find a Squash randomly by tapping on the other vases-and in my case and luck, unleash some pail-headed zombies. I inevitably end up with like 3 squashes all at once with no Gargauntaurs around, or a Gargantaur with no squashes....
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Member
(05-01-2012, 09:32 PM)
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Clearly it's time for me to stop posting, codes and all. I don't feel like getting banned over something so petty. You win this time, Grinch-GAF. |
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Member
(05-01-2012, 09:39 PM)
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Sale in 24 hours confirmed. |
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Member
(05-01-2012, 10:07 PM)
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Highly. As a matter of fact, it's the real definition of "high fantasy," and you can interpret that in a number of ways. I have my suspicions about what substances the developers were partaking of during the making of that game.
Caveat: I think it's safe to say the game is fine entertainment, rather than merely a game. Those folks who were expecting a traditional RPG were obviously disappointed by the game. To be sure, it does have RPG elements, but its focus is obviously much deeper than that. |
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Junior Member
(05-02-2012, 12:53 AM)
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7th Guest is Free today! Also I just got my first iPad today!
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Junior Member
(05-02-2012, 12:56 AM)
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It is quite similar to Aquaria but more puzzle. The protagonist has spore-like seeds instead of shooting. Gardening each room to bring air on level. Some seeds can kill spore/aliens.
It has great exploration (10 hours+ I assume if you want prefect 100% each room) but not bigger than Aquaria. |
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Member
(05-02-2012, 01:16 AM)
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EDIT: Working now.
Last edited by Heel; 05-02-2012 at 01:21 AM.
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Member
(05-02-2012, 01:47 AM)
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It took me a bit to figure out you need to drag your finger across the screen to simulate.a mouse in 7th Guest. It still only works ok, especially on the tiny iPhone screen. Trying to save is a pain in the ass. I did figure out if you hold two fingers on the screen you can fast forward through the animations. Thank god for that. Still enjoying 7th Guest's nastalgia though. |
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Member
(05-02-2012, 01:54 AM)
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So I only just got around to trying Smash Cops that I downloaded the other day for free.
It was on my wishlist for a while but I never got around to buying it. Boy am I glad I got the game for free! The controls are some of the worst I've ever experienced in a touch screen game. The way you have to 'push' your car around either via the rear of the car, or via the optional joystick just isn't intuitive IMO. I'd much rather have an accelerate button and left/right steering controls similar to Death Rally, etc. I'll be deleting this one. |
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Member
(05-02-2012, 02:09 AM)
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Member
(05-02-2012, 02:16 AM)
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it's a great way for me to justify deleting some of the giant ass apps when they want an update though. |
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Not actually that important
(05-02-2012, 02:21 AM)
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I've bought it but never took the time to downloaded, it's still stuck on my home screen, greyed out. Going to cloud-limbo forever confirmed, lol |
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Member
(05-02-2012, 02:30 AM)
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Member
(05-02-2012, 02:46 AM)
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I've got to say that some of the control decisions are really strange, but with some time you can get used to it. I just wish the game supported a control option for something more similar to a track pad option. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-02-2012, 03:22 AM)
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So, anyone else kinda pissed that DJ Max Technicka is coming out for the vita and not the iPad?
I've played that awesome game in the arcade, and a vita port will not do it justice on that tiny (in comparison) screen.
Last edited by Dacvak; 05-02-2012 at 03:26 AM.
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Not actually that important
(05-02-2012, 03:48 AM)
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I'd have bought at the very least 12 songs by now instead of zero. DJ MAX Portable has also always been stuck as PSP only, right? |
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Member
(05-02-2012, 03:48 AM)
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PoliGAF Co-Champion
(05-02-2012, 09:26 AM)
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Sometimes on the extra challenges, it's more about what order you build and where you build. I sometimes peeked at YouTube walk-throughs to get a hint at what you build early on. |
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Member
(05-02-2012, 11:40 AM)
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edit: it might just be level 3 iron normal. It's been a while but I remember dieing over and over and over on one of those even though I left it until I'd beat all of the regular campaign and most of the heroic and iron challenges. It took me forever to beat that one because you only simple level 2 type upgrades so I couldn't figure out what I could change.
Last edited by SyNapSe; 05-02-2012 at 11:52 AM.
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Member
(05-02-2012, 11:55 AM)
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I remember I bought Mega Mall Story for $0.99 towards the end of 2011. |
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Member
(05-02-2012, 01:21 PM)
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The problem with putting Technika on the iPad would probably be how large the download would have to be if they maintained the number of songs and the unique videos that come with each. The flagship DJ MAX games have always been big on presentation and with the download-only and limited capacity reality of iOS something would have to give.
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