|
Member
(01-18-2012, 01:55 AM)
|
#251
See, this is the shit i'm talking about. Stop acting like this isn't a subjective issue. You have your preference, other people have theirs. Ultimately though, there are other possible options that, in the long run, would be just as functional, even if it's not your preferred control scheme.
|
|
|
|
Member
(01-18-2012, 01:55 AM)
|
#252
|
|
Junior Member
(01-18-2012, 01:57 AM)
|
#253
|
|
Member
(01-18-2012, 01:58 AM)
|
#254
I've gotten indications that this is a "real" change and not tweaks like lherre mentioned for the other kits. If you are asking about specifics, I've gotten nothing in that regard. |
|
Member
(01-18-2012, 01:58 AM)
|
#255
Clicky stick running is one of the reasons i dislike BF3/MW3 so much. There are other reasons as well but that one in particular is annoying.
EDIT: Can't fully remember if BF3 had it (Im pretty sure it did) |
|
Member
(01-18-2012, 01:58 AM)
|
#256
|
|
(01-18-2012, 01:59 AM)
|
#257
I'm not arguing that options are bad, I'm arguing FORCING other options upon people that whole used to a standard is a bad thing. By taking away the clicking you are forcing people to use an option they don't want to use, whereas if you include the clicking, you trigger runners can run with triggers and be happy, the majority will be happy using the clicking, those who like to run with face buttons will be happy because they can do that. I'm ALLLLL for options. Just not for taking one away from people. Is it really that hard to understand, yeesh, lol. |
|
Banned
(01-18-2012, 01:59 AM)
|
#258
|
|
Member
(01-18-2012, 01:59 AM)
|
#259
I never liked click to run either in shooters. Feels weird, man.
|
|
Member
(01-18-2012, 02:00 AM)
|
#260
|
|
Member
(01-18-2012, 02:01 AM)
|
#261
There's really no reason that stick click functions can't be mapped to any of the 12 available buttons + hot buttons on the touchscreen.
In fact, this would allow greater functions beyond the normal setup as you could possibly put at least 4 more screen buttons to the mix (divided into 4 equal portions of touchscreen). Or if you need more, you can always make more screen buttons, as long as they don't get too small. |
|
Member
(01-18-2012, 02:02 AM)
|
#262
That I can agree with. Options are king. It is a shame that the Wii U is already lacking in that department. Not saying the games will absolutely suffer from not having the clickys, but it certainly won't help. In my case, I doubt it will matter.
|
|
(01-18-2012, 02:03 AM)
|
#263
If all goes well they'll make them clickable, they'll include REAL triggers, all will be happy and all will map how they see fit. |
|
Member
(01-18-2012, 02:05 AM)
|
#264
The reality is people will adapt as long as it's just as functional. The lack of clicky sticks don't make shooters unplayable, except for you apparently. |
|
(01-18-2012, 02:07 AM)
|
#265
I personally wouldn't give people that much credit. And I wouldn't buy a single shooter if I couldn't run that way because I find every other way worse. I'd just buy them for PS4 or something. All I'm saying is nintendo is only hurting by excluding things. Having the attitude of "oh they'll adapt" is wrong. Nintendo is not Apple, they haven't reached the level of forcing people into whatever they think is best yet.
|
|
Member
(01-18-2012, 02:08 AM)
|
#266
Sorry, having trouble forming coherent English sentences today. Too much switching languages and general tiredness. You managed to figure it out - that's what I meant.
|
|
Member
(01-18-2012, 02:10 AM)
|
#267
Based on the link, you either believe that this 6th dev kit is the final as Wii had 5 or you know it's the final one and so you think the system is 6 months away from release?
Last edited by Caramello; 01-18-2012 at 02:14 AM.
|
|
Member
(01-18-2012, 02:11 AM)
|
#268
But I do think they need to add click to both analog sticks (that is, if they replace the circle pads). In the end, there are too many genres that require every last button on the controller. And touch screen buttons as compensation for no clicks would really suck. I mean, I could see it working in COD, replacing up on the dpad to call the AC 130 or something... but with something like Dark Souls? No chance. I'd laugh if they stick with the circle pads, and end up releasing a new controller due to third party pressure, like frankenstick with the 3DS. |
|
(01-18-2012, 02:13 AM)
|
#269
exactly, they skimped and had to deal with it in some way with 3ds and who knows what they will do with the revision that will eventually come up. So why not just not skimp for the wii-u, lol. See no reason why not.
|
|
Member
(01-18-2012, 02:14 AM)
|
#270
That would about the most clunky thing I can think of. Not all games will need the click, but it might as well be there for the ones that do.
|
|
Member
(01-18-2012, 02:16 AM)
|
#271
Oh boy, dual analog arguments! I can't really see myself using the pad for FPS anyway. I don't want to go back to dual analog and give up independent aiming since that is one of the four tenets of FPS controls -- move, aimlook, shoot and action. I can see the argument for clickable stick run though for dual analog, as it would be useful for FPS's that allow you to shoot while running, i.e. NOT Call of Duty (of course, remote+nunchuck has no problems doing that without a clickable stick hohoho).
|
|
Member
(01-18-2012, 02:19 AM)
|
#272
All in all, I don't think nintendo has to cater their controllers around a specific control scheme within a specific genre as long as that genre is perfectly playable otherwise. For you, shooters are ruined without the ability to click to run, but I don't think there's any evidence showing people simply cannot adapt to other functional control schemes. The only thing you've got going for your argument is that it just so happens to be how it's used by the majority. But just because it's used by the majority doesn't mean the majority can't adapt. With that point aside, people who prefer KBM might as well get all up in arms that their "clearly superior control scheme" isn't included in every console. |
|
Member
(01-18-2012, 02:22 AM)
|
#273
Considering they had to adapt to clicking sticks in the first place, I don't see how it can be such a deal breaker for the majority.
Really, lack of pointer controls would be a deal breaker for me, because I can prove it's more accurate than the archaic dual analog method. |
|
Member
(01-18-2012, 02:28 AM)
|
#274
The sixth months window is slightly adjusted from Wii. According to that IGN article the final Wii kits went out in June and the console released in November so that's about five months depending on when in June they went out. Also looking back at Wii releases, I wonder if Nintendo will start with North America again. |
|
Member
(01-18-2012, 02:35 AM)
|
#275
Tekken, Lego, and Zelda can also be indications, but the first two are not garrunteed to be Wii U shots (but most likely, we just didn't see it running on screens to confirm it as such), and Zelda was by the big N themselves so maybe they did some major voodoo or had special versions of kits that were a ballpark to the final hardware? Who knows. |
|
Billiechu
(01-18-2012, 02:43 AM)
|
#276
If we're talking about control schemes Bumper Jumper >>>>> everything else in Halo 3.
Go back to your arguing. It should have clicking sticks and analog triggers |
|
Member
(01-18-2012, 02:44 AM)
|
#277
Might buy one... depends on how this thread goes :P
|
|
Billiechu
(01-18-2012, 02:46 AM)
|
#278
I'm just hoping the Wii U is powerful enough to be the PS2 of next gen. I don't want to buy all 3 consoles again. If all I buy are Nintendo, Platinum, and From Software games on it and everything else is PC, that's fine!
|
|
Danish
(01-18-2012, 02:48 AM)
|
#279
They're not replacing the slide pads with analogue sticks without making some pretty huge changes to the controller's overall design. If you actually tried simulating what it would be like to put analogues on that thing and use it? Honestly it would be uncomfortable as hell, which is probably why Nintendo didn't use them.
|
|
Member
(01-18-2012, 02:48 AM)
|
#280
Well, if they are now supporting two tablets, which I think can be assumed, I'd guess the RAM and GPU speed might have gotten a minor bump from previous dev kits.
|
|
Member
(01-18-2012, 02:50 AM)
|
#281
Nah. Like I mentioned I wasn't given that kind of info. But if this is actual final silicon then I'd have to believe it's much improved unless Nintendo skimped on some things from what we believed before.
|
|
Banned
(01-18-2012, 02:53 AM)
|
#282
I do enjoy silicon.
|
|
Member
(01-18-2012, 02:56 AM)
|
#283
|
|
Member
(01-18-2012, 02:57 AM)
|
#284
Part of me wants nintendo to make a massive loss on the hardware in order to give us a beast of a system. But another part of me cringes at the thought because I find that business model to be abhorrent. Harrumph.
|
|
Member
(01-18-2012, 02:58 AM)
|
#285
They'd probably use the extra money to include more slide pads just to piss off the anti-pad people more.
|
|
Member
(01-18-2012, 03:01 AM)
|
#286
The face buttons look so awkward to get to. I'm hoping for a different final layout. (right stick on bottom kthnx)
|
|
Banned
(01-18-2012, 03:04 AM)
|
#287
|
|
Member
(01-18-2012, 03:05 AM)
|
#288
But Nintendo doesn't, and never has, lost money on consoles sold. The fact that they made money on every Gamecube sold, considering how powerful it was for its time, still blows me away. A console on par with Sony and Microsoft's next offering would be awesome, but considering how successful the Wii was, I guess they figure there's no reason to make it a technical beast, and price it high. I am hoping it's at least the PS2 of next gen, and not... the Wii of next gen. |
|
Member
(01-18-2012, 03:05 AM)
|
#289
|
|
Member
(01-18-2012, 03:06 AM)
|
#290
|
|
Member
(01-18-2012, 03:07 AM)
|
#291
I remember back in 2006 that people thought Sony's "liked" their fans more because they were willing to lose an atrocious amount of money per unit on the PS3. It was hard to convince that such an attitude from both parties is actually pretty destructive in the long run.
Last edited by Deguello; 01-18-2012 at 03:13 AM.
|
|
Member
(01-18-2012, 03:09 AM)
|
#292
Get out of my head.
Quote:
|
|
Banned
(01-18-2012, 03:09 AM)
|
#293
|
|
Member
(01-18-2012, 03:10 AM)
|
#294
|
|
Ninty Ninty Ninty
Ninty Ninty Ninty (01-18-2012, 03:13 AM)
|
#295
|
|
(01-18-2012, 03:15 AM)
|
#296
Do you think uPad use will be relegated to quirky game modes in Nintendo's established multiplayer franchises? For the likes of SSB4, MK8, and NSMBM, it seems like they'll have a new modes that won't be the default way to play, and the ability to stream the entire game to the upad and play it like the previous entries. Basically, not everyone being able to have a uPad kind of limits how it could be incorporated in some ways.
|
|
Member
(01-18-2012, 03:17 AM)
|
#297
Ah.
I guess my point was, they wouldn't launch a super powerful console at a loss, if they could lighten up on the power and launch in the green. Unlike Sony and Microsoft, who don't give a mother fuck, and leave it up to accessories/overpriced proprietary storage to make them their money. |
|
Member
(01-18-2012, 03:28 AM)
|
#298
|
|
Member
(01-18-2012, 03:28 AM)
|
#299
I also feel like this will release in September.
Nintendo will probably house an event before E3 to give out basic information about the system, online, apps, etc. E3 will be about the games. If this doesn't happen then it won't launch in September but probably be a repeat of what happened with the Wii with final information released around TGS. I also feel like they will have a few games for launch or the 'window' and then have a steady stream of first party titles. I don't think the 3DS proved that launch games were of up-most importance for initial adopters, but rather constant software is important for continued sales of the system. However in my opinion they should have at least one killer title for the "hardcore" and one for the mainstream Christmas shopper come launch time. |
|
Banned
(01-18-2012, 03:50 AM)
|
#300
And on the Apple thing, Nintendo does want to see themselves as some sort of premium in the gaming industry, an outlier who does things "differently". Ironically this also only serves to hurt and alienate their fanbase, just like Apple. Because it allows Nintendo an out to refuse to acknowledge or provide services/features that are in demand. We've seen it on control options, we've seen it concerning online, we've seen it concerning their policies of dropping price on games, we've seen it on achievements, we've seen it on localization, etc. Nintendo does want to be the Apple of the games industry, but only because it's expedient fiscally and eliminates any obligation to meet consumer demands. For all the crap Mirco and Sony get for their policies, Nintendo is way worse when it comes to satisfying consumers' demands. If they didn't make great games they'd be tossed aside within a generation. |