Rez
(01-21-2012, 11:36 PM)

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#51

Haha. I absolutely love it when a developer fucks with an already nonsensical timeline. Watching the fans self destruct is such a guilty pleasure.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(01-21-2012, 11:37 PM)

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#52

Originally Posted by Gunloc: View Post
It says "Offline players 1-2".
Thank god. Now fix Ashley and Leon because they look like ass currently.
Gomu Gomu
Member
(01-21-2012, 11:37 PM)

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#53

Quote:
-2-6 player co-op
What? I hope it's 2 player coop for campaign, and 6 player coop for a horde mode, or the like. Then again it says 2-8 players online. Does that only mean VS?
TruePrime
Member
(01-21-2012, 11:37 PM)
#54

Originally Posted by TheVampire: View Post
Am I the only one who doesnt like co-op in Resident Evil?

It's more tense and scary if your alone.
Clearly you aren't given how many people have said they hate it.

I haven't liked it so far, but that is because I hated Ashley and Sheva. Chris and Leon would have been much more enjoyable to me without them.

That said I'm more then willing to give these new characters a shot.

Then again I've never found any Resident Evil aside from REmake to be that great when it comes atmosphere or fear.
Nirolak
Super Adventure Boxing
(01-21-2012, 11:38 PM)

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#55

Originally Posted by Dragoon En Regalia: View Post
1-2, to me, implies you have a choice, though I guess it all depends on whether or not you're going to have a companion to escort, one that can be playable.
Originally Posted by TheSeks: View Post
Thank god. Now fix Ashley and Leon because they look like ass currently.
Gears of War 3 has 1-2 listed as well, but you still have AI partners: http://marketplace.xbox.com/en-US/Pr...8ab?nosplash=1
Last edited by Nirolak; 01-21-2012 at 11:50 PM.
Gomu Gomu
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(01-21-2012, 11:38 PM)

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#56

Originally Posted by TheSeks: View Post
Thank god. Now fix Ashley and Leon because they look like ass currently.
Leon looks boss, imo. Nothing wrong with his model.
Friedreich
Member
(01-21-2012, 11:39 PM)

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#57

Leon looking somewhat girzzled but still rocking the 90's hair fits.
TruePrime
Member
(01-21-2012, 11:39 PM)
#58

Originally Posted by TheSeks: View Post
Thank god. Now fix Ashley and Leon because they look like ass currently.
What is with shitting on Leon? He looks awesome, older more mature and ran down. It was one of the best parts of the trailer.
Nirolak
Super Adventure Boxing
(01-21-2012, 11:40 PM)

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#59

Originally Posted by JJD: View Post
What??? Ashley is the blonde girl with that mercenary dude?

IGN was reporting that she was Sherry Birkin...
Yeah, but we should trust Capcom's Facebook page of IGN's super secret sources. :P
-Pyromaniac-
(01-21-2012, 11:40 PM)

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#60

Cover system is weird. Hope they don't shoehorn random things to cover behind. That always bugs me in games with cover mechanics.
Tiktaalik
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(01-21-2012, 11:40 PM)

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#61

6 player coop. whoa. 8 player online? Sounds like there's a significant online side to this game. Perhaps that's why this is "the biggest Biohazard yet."
Rinoa
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(01-21-2012, 11:41 PM)

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#62

He looks a bit too mature maybe? Depends on how old he's supposed to be.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(01-21-2012, 11:41 PM)

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#63

Originally Posted by Nirolak: View Post
Gears of War 3 has 1-2 listed as well, but you still have AI partners: http://marketplace.xbox.com/en-US/Pr...8ab?nosplash=1
RAGE. CAPCOM Y U NO GET BIOHAZARD IS A SINGLEPLAYER MAIN ENTRY FRANCHISE!?

Quote:
Leon looks boss, imo. Nothing wrong with his model.
Compare Leon Bio2(1998)->Bio4(2005)->Bio6(2008). Unless the Las Plaugas parasite gave him an old Snake age-ifcation he's too damn old and jarring from his Bio4 model. Same with Ashley. Ashley was like a teen. Now she's a 30 year old woman. :/
TruePrime
Member
(01-21-2012, 11:42 PM)
#64

Originally Posted by Rinoa: View Post
He looks a bit too mature maybe? Depends on how old he's supposed to be.
He's over thirty, been through several run ins with super weapons and worked with the President.

Gunna take an effect on a man.
Chinner
(01-21-2012, 11:43 PM)

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#65

Originally Posted by Rez: View Post
Haha. I absolutely love it when a developer fucks with an already nonsensical timeline. Watching the fans self destruct is such a guilty pleasure.
http://www.youtube.com/watch?v=qqhc1YWjaiY
Friedreich
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(01-21-2012, 11:43 PM)

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#66

Originally Posted by Rinoa: View Post
He looks a bit too mature maybe? Depends on how old he's supposed to be.
Dude has been through some rough stuff, it totally fits.
Y2Kev
Favorite Poster on the Citadel
(01-21-2012, 11:44 PM)

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#67

I still don't understand why Capcom forces the partner to be on the right side, lol
Teknoman
Little Big NeoContra
(01-21-2012, 11:44 PM)

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#68

Originally Posted by Tiktaalik: View Post
6 player coop. whoa. 8 player online? Sounds like there's a significant online side to this game. Perhaps that's why this is "the biggest Biohazard yet."
Could just be some sort of large raid mode like Revelations? Or implementing versus mode like in RE5, except right from the start and not a DLC add on.

Co-op is great as long as the atmosphere is still there. Played Lost in Nightmares and base RE5 with two different gaffers online, two totally different experiences. Base RE 5 was "omg tension go go RUN!" and Lost in Nightmares was " What was that noise" / hearing things/seeing things that weren't actually there due to all the atmospheric effects (lightning, random creaking noises, certain camera angles, tight corridors/halls, etc).
Last edited by Teknoman; 01-21-2012 at 11:47 PM.
Psycho Powaa
formerly Strider2K99
(01-21-2012, 11:44 PM)

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#69

I didn't think about it much until now, but RE6 is sounding alot like Operation Raccoon City, which is already a third-person action shooter with cover system. ORC has a full squad of AI with you, while RE6 will probably only be 2-player for the campaign. Still, there's some crossover that seems to be happening.
SmithnCo
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(01-21-2012, 11:44 PM)

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#70

Where's Sherry IGN?

lolololo
Fallout-NL
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(01-21-2012, 11:45 PM)

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#71

Leon looks fucking awesome.
TruePrime
Member
(01-21-2012, 11:46 PM)
#72

Originally Posted by Fallout-NL: View Post
Leon looks fucking awesome.
This is were I'm coming from.

I'm more curious about Chris, he looks to have been shrinked from his RE5 self, more like a middle ground between RE5 and Remake style Chris.

Then again it could just be his combat gear making me think that.
SmithnCo
Member
(01-21-2012, 11:46 PM)

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#73

I'm guessing the bald dude is Alex...
benzy
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(01-21-2012, 11:48 PM)

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#74

Considering IGN was wrong about Sherry being the blondie, I guess we can dismiss their comment about Ada being in the game and being playable?
Rinoa
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(01-21-2012, 11:48 PM)

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#75

Originally Posted by TruePrime: View Post
He's over thirty, been through several run ins with super weapons and worked with the President.

Gunna take an effect on a man.
I know I know, but wasn't he 27 in RE4? I read he's 32 in RE6 according to certain sources but his face he looks very defined for just 6 years later. It's like someone injected Sawyer from LOST in.
Sylver
Member
(01-21-2012, 11:48 PM)

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#76

Leon looks like resident evil degeneration movie model but with some more years.
Boney
Sucking and blowing™
(01-21-2012, 11:48 PM)

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#77

Originally Posted by Nirolak: View Post
At last check, I think Capcom said they were about 600-700 developers.

So, 150 per each of those two projects gets us to 300, then I'm assuming the engine and internal QA team are counted differently, so probably around another 100-150 there.

Then across a couple of smaller projects and Monster Hunter I can see why they say they're resource constrained.
Do you have any ballpark on similar dev houses?

Like Konami, Bamco and Nintendo for comparison's sake?
Nirolak
Super Adventure Boxing
(01-21-2012, 11:49 PM)

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#78

Originally Posted by benzy: View Post
Considering IGN was wrong about Sherry being the blondie, I guess we can dismiss their comment about Ada being in the game and being playable?
Ada was also mentioned on a separate VentureBeat rumor that went up prior to IGN's story.

Originally Posted by Boney: View Post
Do you have any ballpark on similar dev houses?

Like Konami, Bamco and Nintendo for comparison's sake?
Capcom implied they were bigger in the interview, but I'll have to do some digging to get a good count.

Give me a bit, I'll see what I can come up with.
JJD
Member
(01-21-2012, 11:49 PM)

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#79

Originally Posted by Nirolak: View Post
Yeah, but we should trust Capcom's Facebook page of IGN's super secret sources. :P
Lol, if Capcom's FB page said, then it's done, no arguing, but the idea that she was Sherry was much better IMO!
Tguy
Member
(01-21-2012, 11:50 PM)

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#80

Originally Posted by Y2Kev: View Post
I still don't understand why Capcom forces the partner to be on the right side, lol
It's confusing as fuck! I really hope there's a shoulder switch option in RE6. I think that should be a standard for all TPS nowadays.
Rinoa
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(01-21-2012, 11:50 PM)

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#81

Originally Posted by Nirolak: View Post
Ada was also mentioned on a separate VentureBeat rumor that went up prior to IGN's story.
If there's Ashley and no Ada, no me gusta.
Grisby
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(01-21-2012, 11:51 PM)

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#82

Originally Posted by Gomu Gomu: View Post
Leon looks boss, imo. Nothing wrong with his model.
He reminds me too much of that dude from Alone in the Dark. Not that I really care for Leon anyways so I guess its cool.

I'm interested to see what they do with the co-op and how large the combat areas will be.
Net_Wrecker
(01-21-2012, 11:52 PM)

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#83

Originally Posted by -Pyromaniac-: View Post
Cover system is weird. Hope they don't shoehorn random things to cover behind. That always bugs me in games with cover mechanics.
Aye mang, when dat new infection starts hitting terrorists, there's only one team to call.

"BOULDER PUNCHIN'" CHRIS
"LADIES LOVE HIM" LEON
NEW GUY
POSSIBLY ASHLEY
SOME OTHER PEOPLE

TEAM BIOHAZARD, AND THEY'RE ALL OUTTA GUM
Marius_
FlatAss_
(01-21-2012, 11:52 PM)

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#84

Quote:
New Resident Evil 6 Info: Splitscreen, Co-Op/Online Info, Move/Shoot, Demo, Ash, More
I thought this meant Move, as in Playstation Move
-Pyromaniac-
(01-21-2012, 11:53 PM)

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#85

Originally Posted by Grisby: View Post
I'm interested to see what they do with the co-op and how large the combat areas will be.
Originally Posted by Tiktaalik: View Post
6 player coop. whoa. 8 player online? Sounds like there's a significant online side to this game. Perhaps that's why this is "the biggest Biohazard yet."

Originally Posted by Gomu Gomu: View Post
What? I hope it's 2 player coop for campaign, and 6 player coop for a horde mode, or the like. Then again it says 2-8 players online. Does that only mean VS?
lol CHRIST, what has resident evil become that we are discussing these things.

Originally Posted by Net_Wrecker: View Post
Aye mang, when dat new infection starts hitting terrorists, there's only one team to call.

"BOULDER PUNCHIN'" CHRIS
"LADIES LOVE HIM" LEON
NEW GUY
POSSIBLY ASHLEY
SOME OTHER PEOPLE

TEAM BIOHAZARD, AND THEY'RE ALL OUTTA GUM
lol good god, I don't even know what to say about this game anymore.
Last edited by -Pyromaniac-; 01-21-2012 at 11:55 PM.
_tetsuo_
Unlimited Capacity
(01-21-2012, 11:55 PM)

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#86

Horde mode? Have you heathens truly never played The Mercenaries?
JaseC
Member
(01-21-2012, 11:56 PM)

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#87

Being able to move and shoot is nice not to mention a long time coming, but I feel bad for those members of CapGAF who told me such a modern control scheme would ruin the tension of enemy encounters; they must not be looking forward to RE6 in the slightest! ;)
Boney
Sucking and blowing™
(01-21-2012, 11:58 PM)

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#88

Originally Posted by JaseC: View Post
Being able to move and shoot is nice not to mention a long time coming, but I feel bad for those members of CapGAF who told me such a modern control scheme would ruin the tension of enemy encounters; they must not be looking forward to RE6 in the slightest! ;)
Pretty sure people that say this mean RE4 and RE5 to a lesser extent.

Moving and shooting is gonna be nice if you gotta shoot some AK wielding terrorists.
Nirolak
Super Adventure Boxing
(01-21-2012, 11:58 PM)

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#89

Originally Posted by Boney: View Post
Do you have any ballpark on similar dev houses?

Like Konami, Bamco and Nintendo for comparison's sake?
Okay after some digging I found half of what I was looking for:

Originally Posted by Cheesemeister:
=== A Capcom-style game can be made by assigning 10 people: the myth of internal production is crumbling ===

4G: As this talk has gotten a bit pessimistic, I'd like to ask you more about foreign development. You mentioned it a bit earlier, but judging by your blog posts and the like, it seems like it's a topic that is easier to understand.

KI: Where should I start... At Capcom, there are currently 700 developers who handle 3 or 4 titles.

4G: ...What?

KI: It's exactly as I said.

4G: What is everyone else doing?

KI: There is nobody else. All 700 of them are handling 3 or 4 titles.

4G: Well, hold on a minute. If there are 4 titles, that'd be about 180 people per title. So accounting for error, there are maybe about 150 people on each title? The cost of labor for the duration of a project would have to be something like 2 billion yen ($25 million).

KI: Right, it's not enough. That's why the myth of internal production is crumbling.

Having 700 developers working on 4 titles leaves everyone saying they're always busy. Since 150 people work on each title, a month's cost of labor generally costs between 150 million ($1.9 million) and 200 million yen ($2.5 million).

4G: So 3 months' labor would cost 600 million yen ($7.5 million). Ten months would come to 2 billion yen ($25 million). If a project took 3 years... It'd be at least 6 billion yen ($75 million).

KI: Right. Well, it's not like 150 people are all suddenly put on a project, but it's common for a project to cost 3 or 4 billion yen ($37.5-50 million).

4G: So as one would expect, if that one shot fails, it's really bad.

KI: Yeah. There could be a loss of 1 billion yen ($12.5 million). There's nothing you can do to make up for that. It's internal supremacy.

4G: What was the most recent internally-produced hit?

KI: That'd be Biohazard 5, two years ago. That also took 150 people. This year, it's mostly external. Street Fighter IV was external. Monster Hunter Diary: Poka-Poka Island Village, which sold half a million, was external. Dead Rising is also external.

Lost Planet 2 was made internally, but readers of 4Gamer know how that turned out. At the end of the year, Monster Hunter Portable 3rd will be released, having been developed internally. It'll definitely be a hit. After that, Marvel vs. Capcom 3 is also external.

Basically, there are no internally-developed titles outside of Monster Hunter that can be qualified as hits. There are no internally-developed hits besides Monster Hunter and Biohazard. If you were to ask if those two titles can support the several thousand people at Capcom, the answer would be no. That's why we had to make them.

4G: As you said before -- and it's not limited to Capcom -- there's risk in developing several 2 or 3 billion yen projects.

KI: Right. It can be futile. It can be really futile.

So that's why I -- speaking very broadly -- say that it's not good for a publisher to employ such a number of people in order to maintain this structure. Not speaking in terms of the aforementioned numbers, it would be practical to reduce the staff by half, in turn relying on external developers.

When I made Dead Rising, there were only 5 people from Capcom assigned to it. Adding in a producer and an assistant, that got to be about maybe 7 people? Even then, we didn't have to assign as many as 10 people to it. By just assigning less than 10 internal staff, we could make a title for the global market.

4G: So what you're saying is that you can create a Capcom-style game by assigning 10 people to it.

KI: That's exactly right. For example, I was just working on 6 different titles, and among those, there were only 15 people from Capcom assigned to them. Several of those people are taking part in several projects, so each title has about 5 Capcom staffers involved. This is entirely possible.

4G: So by that reasoning, 50 people can make 10 titles.

KI: They can, even if only in theory. I can't leave one big thing out, though. If this isn't done more, getting back to our earlier discussion, Capcom as a company won't survive.

Internal development is important. I'm not saying that it's not needed. In terms of quality control and the staff's motivation, there should be internal development. Capcom itself as of late consists of Monster Hunter and Biohazard. These two series are very important brands. These two series should only be developed internally.

Taking that into account, if each series takes 150 people each, it'd require 300 people to develop one of each at the same time. Other than that... Right, it'd be external development, so of course there'd need to be some supervision in place. So there would need to be about 100 supervisors. With a hundred supervisors, you could produce 20 titles, all with 400 people.

4G: Right now there are 700 developers.

KI: Yes. Even though I was in the upper level, I'm not one who relishes restructuring. It's necessary for the company's survival. It's a difference of 300 peoples' salaries.

I've said it many times, but unlike Konami, Capcom is a company that only makes games. All it does is make games. That's why it needs to do well by any means necessary. That much should be obvious.

4G: So basically, one way of doing that is to work with western developers, as you've indicated.

KI: Right. What I did in order to succeed was show that Capcom games can be made externally. I disproved the long-held belief that externally-developed games can't be Capcom games. First with Dead Rising, then with Street Fighter IV. More titles need to be developed that way. This will result in good things for both the company and the players.
Originally Posted by Cheesemeister:
4G: As you said before, if a product has demand overseas, it has a great value.

KI: Yeah. That's exactly my specialty. For example, Street Fighter IV sold 200 thousand copies in Japan and 2.3 million overseas. Biohazard 5 sold 600 thousand copies in Japan and 5 million overseas.

4G: The more you look at the numbers, you would think that everybody would want to go after the western markets.
Now to see if I can find that bar chart with staff counts.
Gomu Gomu
Member
(01-21-2012, 11:59 PM)

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#90

Originally Posted by -Pyromaniac-: View Post
lol CHRIST, what has resident evil become that we are discussing these things.
I'm not gonna live in denial telling myself that the RE I once adored is coming back. Maybe with RElevation, but I'm putting a pinpoint on that for the time being. Also, it's a handheld game, and not a AAA, high production values console game.

Unlike many people in RE threads, I have come to peace with the new direction for the series. I didn't mind RE5 at all. I thought it was a good game. Granted, not the RE game I want, but a great game nonetheless. Same thing with this one. I want it to be a good game. Having the RE name on it or not, I want a good game in the end. Be it action or not.
Mr_Zombie
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(01-21-2012, 11:59 PM)

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#91

Originally Posted by TheSeks: View Post
Same with Ashley. Ashley was like a teen. Now she's a 30 year old woman. :/
Wasn't she in her early 20s in RE4?
Friedreich
Member
(01-22-2012, 12:00 AM)

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#92

Originally Posted by JaseC: View Post
Being able to move and shoot is nice not to mention a long time coming, but I feel bad for those members of CapGAF who told me such a modern control scheme would ruin the tension of enemy encounters; they must not be looking forward to RE6 in the slightest! ;)
They can still play with one hand to artificially limit themselves and create tension!
Grisby
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(01-22-2012, 12:00 AM)

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#93

Originally Posted by -Pyromaniac-: View Post
lol CHRIST, what has resident evil become that we are discussing these things.
I'm not necessarily saying I want 6 people running around but if there going to put that many people on screen it stands to reason the areas would be larger. I'm just curious as to what it'll look like. You know, like from a level design POV.

The RE that I grew up on is long gone, this is what it has become.
Cerberus
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(01-22-2012, 12:00 AM)

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#94

Moving and shooting is going to be interesting for Mercenaries. Having to stand still to shoot in RE5 mercs was intense at some points, especially when a boss spawned onto the map. Damn reapers and chainsaw dudes.

And if 6 player co-op is 6 player Mercs, that sounds awesome. Definitely need to increase the enemy count on the map though.
Teknoman
Little Big NeoContra
(01-22-2012, 12:01 AM)

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#95

Originally Posted by Grisby: View Post
I'm not necessarily saying I want 6 people running around but if there going to put that many people on screen it stands to reason the areas would be larger. I'm just curious as to what it'll look like. You know, like from a level design POV.

The RE that I grew up on is long gone, this is what it has become.


How many players is RE5 versus mode? Also if you want another taste of classicish RE style, you should really pick up a 3DS and Revelations. Its great, and the 3DS itself actually has some really nice surround sound.
_tetsuo_
Unlimited Capacity
(01-22-2012, 12:02 AM)

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#96

Originally Posted by Cerberus: View Post
Moving and shooting is going to be interesting for Mercenaries. Having to stand still to shoot in RE5 mercs was intense at some points, especially when a boss spawned onto the map. Damn reapers and chainsaw dudes.

And if 6 player co-op is 6 player Mercs, that sounds awesome. Definitely need to increase the enemy count on the map though.

Lower initial time and time pickups, as well.
JaseC
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(01-22-2012, 12:02 AM)

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#97

Originally Posted by Boney: View Post
Pretty sure people that say this mean RE4 and RE5 to a lesser extent.

Moving and shooting is gonna be nice if you gotta shoot some AK wielding terrorists.
In such cases, that's just stating the obvious as the games are built around the fact you're unable to move and shoot. However, the notion that future Resident Evil titles would suffer for uprooting its most stale element has always struck me as nonsensical.

Originally Posted by Friedreich: View Post
They can still play with one hand to artificially limit themselves and create tension!
Perfect!
Last edited by JaseC; 01-22-2012 at 12:08 AM.
Neiteio
Member
(01-22-2012, 12:03 AM)

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#98

Someone make a post compiling every gif on this game in existense. It's good for frame analysis. :)
Grisby
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(01-22-2012, 12:04 AM)

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#99

Originally Posted by Teknoman: View Post
How many players is RE5 versus mode? Also if you want another taste of classicish RE style, you should really pick up a 3DS and Revelations. Its great, and the 3DS itself actually has some really nice surround sound.
I'm set to go man. Just waiting till Feb 7th. *High-five* It's what I bought the 3DS for.

I think it was 6? I dunno I never touched it except once and that was a long time ago.
-Pyromaniac-
(01-22-2012, 12:06 AM)

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#100

Originally Posted by Grisby: View Post
I'm not necessarily saying I want 6 people running around but if there going to put that many people on screen it stands to reason the areas would be larger. I'm just curious as to what it'll look like. You know, like from a level design POV.

The RE that I grew up on is long gone, this is what it has become.
comment was really directed towards you, just the craziness that this stuff is even being mentioned