Originally Posted by gofreak
Sony owns 15 studios. Since 2005 they've closed 3 and acquired 6. The overall investment in their own studios is way up over that time too. So I guess if we're using apparent financial commitment as a measure of profitability, they're actually 'mostly profitable'? :P
Sure, we can only make guesses about general profitability within SCE WWS, although for the current situation it would be more useful to know what the ratio's been like in the last couple of years. Apart from them acquiring Media Molecule two years ago, I believe the most news in that period have been about studio closures
and the loss
. Of course, that doesn't give us the whole picture because studios hiring new people don't usually get the same exposure, but it's quite evident that Sony's often lauded first party approach isn't without drawbacks.
Originally Posted by ymmv
Ah, here's the Kinect defense force, lauding MS' business sense and applauding their "fuck hardcore gamers, long live children's games" attitude.
I don't get this at all, Kinect doesn't only have to be used for children's games (although I certainly welcome more quality children's titles, but that's something for another discussion) or casual releases. In addition to that, it's rather silly how some studios are written of as "oh, another Kinect studio" as soon as their job listings mention Kinect. Well, yes, you're going to see a lot of Kinect support from Microsoft's internal developers, no surprises there, but that doesn't mean that all those studios will be producing are shallow Kinect-only affairs.
Originally Posted by Zeppelin
That may very well be the case. But please enlighten me, what are some $60 first party titles that isn't Kinect based I can expect in the future? I honestly don't see anything on the horizon except for Forza and Halo and Fable, and I've felt like that for a couple of years now.
I can't tell you that because you know as well as I do that Microsoft like to keep their hand close to their chest. Yes, they're pushing hard for Kinect and Kinect-enabled titles at the moment, it's just that I don't automatically write them off like you do. And now you move the goalposts even further by limiting it to $60 retail releases (because nothing else is hardcore), which eliminates some of the more ambitious XBLA games. When you put it that way, sure, they have nothing but Halo, Gears and Forza, but that's not giving us nearly the whole picture.