|
Member
(01-23-2012, 04:02 AM)
|
Is Microsoft creating even more internal studios? (Platform Next Studios & Leap)
#1
Two new job postings indicate possible new studios.
Quote:
Quote:
Mock if cold. |
|
|
|
Member
(01-23-2012, 04:04 AM)
|
#2
Sounds like they're gearing up for Xbox 3/Kinect 2 products.
People give Microsoft shit for ditching many of their first-party studios mid-way through the generation, but in my opinion it was a solid business tactic. Those studios are vital early on in a platform's life for differentiation, but they're crippled in terms of profitability since they're inherently one-platform studios. In this current climate, it doesn't make much sense to do what Sony's still doing, hanging on to a bunch of (mostly unprofitable) first-party studios. Microsoft will probably stockpile a few studios to get them through the first couple years after launch, and then disband them when they're no longer needed.
Last edited by GavinGT; 01-23-2012 at 04:11 AM.
|
|
Member
(01-23-2012, 04:08 AM)
|
#5
Yeah but who cares since at least the first one seems Kinect oriented.
Leap seems a lot like Loop. Xbox Leap...lulz Everybody seems hoping so much ms is moving to next gen fast, but I just dont think they are. You guys may be left hanging for about, oh, 36 months. |
|
Member
(01-23-2012, 04:13 AM)
|
#9
|
|
Member
(01-23-2012, 04:14 AM)
|
#10
November 2014 works for me.
|
|
Member
(01-23-2012, 04:22 AM)
|
#11
Confirmed: Microsoft Games Vancouver Microsoft Games Victoria Seems real but not confirmed: Microsoft Games Soho Microsoft Games Family And these two. And maybe some others I'm missing. Keep in mind Twisted Pixel recently joined their team, too. |
|
Member
(01-23-2012, 04:28 AM)
|
#13
|
|
Member
(01-23-2012, 04:31 AM)
|
#15
Quick Google search brought up a lot of job openings at MS-LEAP. They seem to be the team that developed Kinect.
http://www.linkedin.com/jobs/jobs-2D...rosoft-2434842 |
|
Member
(01-23-2012, 04:36 AM)
|
#16
Yeah, these listings have been there for about a year. Some have not been filled and have popped back into rotation.
I get the impression that these startups have been working with current MS studios on stuff on a unofficial capacity. LEAP might have worked with Good Science on Kinect, because Good Science was well known to be the guys that spearheaded Kinect. Don't get your hopes up about MS properly introducing these studios, they have barely said a peep about Good Science (been active since 2009) and MGS Vancouver (been active since 2010). All signs point to them being major players for the next generation. |
|
Member
(01-23-2012, 04:43 AM)
|
#17
|
|
Member
(01-23-2012, 05:02 AM)
|
#20
This blog on their website, makes me think they are at least contracted to MS, if not a first party studio.
link
Quote:
|
|
Please listen.
(01-23-2012, 05:02 AM)
|
#21
Pretty much.
Quote:
Quote:
|
|
Banned
(01-23-2012, 06:06 AM)
|
#23
Last edited by Castor Krieg; 01-23-2012 at 06:21 AM.
|
|
Member
(01-23-2012, 06:30 AM)
|
#26
(oh and apparently they also did the initial pitch on Rise, but Crytek said no thank you) |
|
Please listen.
(01-23-2012, 06:32 AM)
|
#27
I disagree. Third parties can concentrate on the hardcore. As long as MS does not totally abandon the hardcore, it wont be big deal, business wise at least. Casual spend a lot of money on games, you just have to make the games appealing to them.
|
|
Member
(01-23-2012, 06:35 AM)
|
#29
It's too soon to say these projects will only be only "casual", my guess it's just a game that appeals to a broad audience.
|
|
Member
(01-23-2012, 06:40 AM)
|
#30
But they are abandoning the hardcore. They've got Halo and Forza and that's it. I don't know about you but that's not enough to keep me interested. And Sony gets all those third party games too you know, in addition to a very strong first party line-up. Sure, this generations they've been better on the 360 in most cases but I doubt Sony will do that mistake again next gen.
|
|
Member
(01-23-2012, 06:45 AM)
|
#31
|
|
Member
(01-23-2012, 06:50 AM)
|
#33
To note is that we don't know if these studios will be making Kinect "exclusive" software, so the point is really moot. And how have they been abandoning the core? What has changed since it's launch? MS still pushing out titles, even if those titles don't appeal to a small group. |
|
Member
(01-23-2012, 06:58 AM)
|
#34
|
|
Member
(01-23-2012, 07:00 AM)
|
#35
|
|
Member
(01-23-2012, 07:10 AM)
|
#36
Quote:
Originally Posted by FateBreaker:
Originally Posted by Zen:
|
|
Member
(01-23-2012, 07:18 AM)
|
#37
More likely thing to happen to these studios is that MS will put them onto useless boring side projects. Making additional content for a popular exclusive, building web, live, and moblie aps/games that add no real value but allow for microtransactions to people who want to buy the newest fable outfit, or halo armor. Lets just hope that they're given the opportunity to shine before being shoehorned into useless crap addons. Finally smaller start-ups like this are much more profitable then larger studios like rare and the now defunked ensemble. Ensemble was making one game with a 200 person staff, there was little overhead and though they may have been working on different projects, if those projects don't make the cut the studio's bloated staff count needs to go somewhere. Hell ensemble when they went belly up split into robot and bonfire.
Last edited by les papillons sexuels; 01-23-2012 at 07:26 AM.
|
|
Banned
(01-23-2012, 07:23 AM)
|
#38
Kinect was able to do a lot of cool things as a gadget. With Kinect 2 packed into every console Devs will be able to do a tonne of transformational things with it that could cater to core or extended audiences. Kinect is a peripheral, Kinect 2 is a pillar of the NextBox.
|
|
GAF's Bob Woodward
(01-23-2012, 07:25 AM)
|
#39
Really though - of course individual devs can be underperforming. That doesn't mean they mostly are or that the strategy of strong first party investment is being questioned by Sony or is questionable. Of course you're not going to have a 100% success rate. As for MS, I hope they do build a strong base of developers (be it fully owned or via contracts) to boost their platform. |
|
Member
(01-23-2012, 07:29 AM)
|
#40
|
|
Member
(01-23-2012, 07:33 AM)
|
#43
you can put leap down as another kinect studio
https://careers.microsoft.com/jobdet...71393&jlang=EN Bonus skills - Experience with Kinect or other motion control technologies |
|
Member
(01-23-2012, 07:37 AM)
|
#45
Microsoft's not dumb, more importantly they understand the market. There's no need for them to make 150 new IP's that no one will buy when they can focus on 3 or 4 core franchise and allow 3rd parties to supplement the rest, throwing out a new ip every couple of years to test the waters. While at the same time filling the market with games that 3rd party publishes aren't providing and arn't marketing. Ie family friendly games. When microsoft see's their line up is in need of a strong hardcore title they put one to market. Gears, Halo, alan wake, forza, etc. I'd like someone to name one year where microsoft failed to put in a hardcore title into a month that doesn't have a strong line of third party games to compete with already. Microsoft see's no reason to put halo up against cod or bf because they know it'll just create a devision in the market. It's much better to put it in the month before so that they can release supplemental content like map packs prior to people losing interest and moving onto the next big hit. Consumers are just amoebas, the moment the marketing drive for a product is done they'll hop onto the next game, for them it's working.
Last edited by les papillons sexuels; 01-23-2012 at 07:44 AM.
|
|
Member
(01-23-2012, 07:53 AM)
|
#46
Maybe all of this is a case of greener grass on my part though. The 360 is the only console I own and I've gotten hundreds of hours of entertainment out of it over this generation, but still... the last couple of years I've felt they've fallen behind Sony.
Last edited by Zeppelin; 01-23-2012 at 07:56 AM.
|
|
Member
(01-23-2012, 07:59 AM)
|
#47
Last edited by les papillons sexuels; 01-23-2012 at 08:02 AM.
|
|
Member
(01-23-2012, 08:20 AM)
|
#49
Last edited by REMEMBER CITADEL; 01-23-2012 at 08:30 AM.
|
|
lil' bit tasty
(01-23-2012, 08:24 AM)
|
#50
And oh... where is the connection between Kinect and children games? Let alone that there is nothing wrong with games for kids.
Last edited by derFeef; 01-23-2012 at 08:26 AM.
|