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(04-15-2012, 08:23 PM)
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#5901
Whole strategy undone. |
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Member
(04-15-2012, 08:37 PM)
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#5902
Anyone else really impressed with the way that Noah was using the Hulk assist especially to counter Strider's Vajra? Really good stuff from the young one and something that most pro players can take a note of. Hell I know I learned something.
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Member
(04-15-2012, 08:50 PM)
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#5903
Ugh, on one hand, I'm glad this exhibition is a FT20 and not a FT10 because we would've lost already by one point otherwise, but on the other hand, THIS IS TAKING FUCKING FOREVER >__<
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Member
(04-15-2012, 08:51 PM)
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#5904
I was impressed by both of those kids. I couldn't believe the stream was trying to claim those matches were thrown. Straight up outplayed in my opinion. |
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Member
(04-15-2012, 08:55 PM)
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#5905
@God's Beard: Re: Bombs, I agree with that idea and the reasoning behind it too.
@Karst: All of that stuff on Dark Harmonizer keeping Dante in DT mode often was a big reason why my first team in concept was Dante/Vergil/Morrigan. Only reason I changed up was because Vergil is awkward as hell to me (mostly because I still haven't put time into him) and Morrigan would just be assist until I get better with her as well. The idea's still on the back burner though. Something about near infinite powered up states is appealing to me. :lol |
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Member
(04-15-2012, 09:25 PM)
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#5906
But the young kid factor was in full force in the tournament. Wentinel was pressing way too many buttons against both Tron and Sentinel, he should've been playing the match ups more patiently (charging in mid-air with Dorm against a j.Hing Tron...). I can understand the feeling, you play out of your comfort zone when it's someone much younger than you. It's like you try too hard to win by a margin. And what's up with kids playing Tron these days? Wasn't there a young kid from Canada who blew up Winrich with Tron? I forgot the name but his Tron was legit too. Another thing I don't understand is Richard Nguyen... it's like he just random selects his 3rd character with the Sons of Sparda. Might as well pick up Zero as he's basically the other Son of Sparda in the game (voiced by Bosch just like Nero, sword normals and combos for days + is a top tier character who synergies with the Sons).
Last edited by Dahbomb; 04-15-2012 at 09:30 PM.
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Junior Member
(04-15-2012, 09:40 PM)
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#5907
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fuckin' called it, man
(04-15-2012, 09:44 PM)
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#5908
I stole Noah's team for a bit and you can do some cool stuff with it.
Like, any hit with Hulk is a dead character. Any hit with Sent is also a dead character. Uhh if if the opponent is blocking drones while crouching you can use Hulk's weird dash for a cross up that no one ever blocks. |
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holds a doctorate in beef
(04-15-2012, 09:58 PM)
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#5909
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Member
(04-15-2012, 11:29 PM)
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#5910
Someone convince me to wait it out and see what's good with next gen before I decide to buy a fight stick. I feel like I'm at the point where I should consider going stick over pad.
Last edited by Azure J; 04-15-2012 at 11:36 PM.
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Member
(04-15-2012, 11:58 PM)
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#5911
That is some godlike Dr Strange play.
Seriously though if Strange gets started he is absolutely insane. Too bad he can't cross up in the corner, he definitely needs that for the corner scare factor. As great as his Strange is, his IM and Vergil are rather lackluster. Pretty much whenever Abegen took out his Strange, he went on to win the match.
Last edited by Dahbomb; 04-16-2012 at 12:08 AM.
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Member
(04-16-2012, 01:01 AM)
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#5912
So, I'm watching that video and I just saw this combo take place. Umm... holy shit :0
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(04-16-2012, 01:05 AM)
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#5913
Thor Grab whiff to She-Hulk AA Grab is such a troll DHC.
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Member
(04-16-2012, 01:21 AM)
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#5914
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fuckin' called it, man
(04-16-2012, 01:34 AM)
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#5915
Hey, that Avengers movie is coming out soon. I say we all play Avengers teams
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Member
(04-16-2012, 01:38 AM)
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#5916
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get some go again
(04-16-2012, 02:32 AM)
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#5917
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Member
(04-16-2012, 03:46 AM)
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#5918
you can link ghost rider's crouching H into eat chain L for a full combo??
... i'm done watching streams |
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Member
(04-16-2012, 06:04 AM)
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#5919
Buffs: +Give her Vampire Savior pendulum cancels with simple S input for the cancel +Change her current launcher to a hammer launcher with better range so she can get more combos off her long range normals +Change command grab input to half circle back like Savior and change input for gongs to quarter circle back+attk or back+attk instead +Buff normal air dash/ground teleport speeds to UMvC3 XF3 levels and walk speed to UMvC3 XF2 speed +Buff item durability to 3 low projectile points(compare to one point currently) and bomb instantly explodes on contact with opponent(qcf+s) +Every 4th item tossed causes a dizzy even if they get hit in the air +Reduce startup of gold from 20 frames to 7 frames. It was a great "get off me" move in Vampire and it should be fast here +Gold armor allows her to drain red health in combos +Lower start up of Chirei-tou +Give her more frame advantage off air throw and command throw +Crouching Heavy has OTG property, is slightly faster and travels farther +Henkyo Ki assist is changed to heavy version Nerfs: -Nerf all gold assists to four points of super armor instead of hyper armor -XF1=no speed buffs, XF2=5% speed buff and XF3 is 5% more for 10% speed buff total
Last edited by SolarPowered; 04-16-2012 at 06:07 AM.
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fuckin' called it, man
(04-16-2012, 06:30 AM)
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#5920
It's strange seeing top players switching to different teams this far into the game. Justin's Felicia team, Combofiend using Frank, me using Hawkeye.
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The Keeper and Holy Guardian of Captain Badass
(04-16-2012, 06:32 AM)
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#5921
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Member
(04-16-2012, 07:14 AM)
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#5922
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get some go again
(04-16-2012, 07:29 AM)
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#5923
don't forget me switching out zero for hawk. although i've been a zoner from the start so it was bound to happen at some point. i hated getting out zoned by hawkeye in the worst way.
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Member
(04-16-2012, 09:32 AM)
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#5924
It should be obvious that Iron Fist wasn't that viable anyway, so there was zero chances of J Wong sticking to him. |
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get some go again
(04-16-2012, 09:45 AM)
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#5925
http://www.youtube.com/watch?feature...GulI9TjU#t=11s
looks like our pretty panda is in love with steve from crosscounter. |
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Member
(04-16-2012, 12:59 PM)
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#5926
Bum on his Marvel patch information:
Quote:
Last edited by Dahbomb; 04-16-2012 at 01:02 PM.
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Member
(04-16-2012, 01:19 PM)
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#5927
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get some go again
(04-16-2012, 01:50 PM)
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#5928
not only that but wasn't the poster proven to be false? i don't think bum is trolling but he probably heard it from somebody who heard it from somebody who heard it from somebody.
Last edited by smurfx; 04-16-2012 at 01:53 PM.
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Member
(04-16-2012, 02:51 PM)
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#5929
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tagged by Blackace
(04-16-2012, 03:47 PM)
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#5930
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Member
(04-16-2012, 04:00 PM)
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#5931
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Member
(04-16-2012, 04:14 PM)
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#5932
It'd be believable if it weren't for new characters or people like Wesker or Zero being nerfed. I mean, c'mon, like they need it.
(lol). Honestly, though, if they did nerf my main dude Zero, I wonder how they'd nerf him. ** Hey Smurf, we need to play again. Even if it's FT20 and not a "Session", but I want to try some risky new things I've been toying with, so I'll prolly lose more, but eh. You too, Frantic + Killa. Got a new combo utilizing a TAC and Nova where he hits you like 16 times before the hyper. It's fun. |
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Doesn't buy fighting games to actually play them
(04-16-2012, 05:03 PM)
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#5933
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Member
(04-16-2012, 05:05 PM)
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#5934
If it weren't connected to that poster, I'd be more likely to believe it.
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Member
(04-16-2012, 05:12 PM)
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#5935
I can pretty much make 2 changes or less to each of the top tiers and make them not much less S tier. It's pretty easy to shave off the top tier, it's more difficult to buff up the low tiers with less changes (low tiers need more than 2 changes).
Zero: *Minimal scaling damage reduced particularly on special attacks *Raikousen does not appear if cancelled with Buster Wesker: *Phantom Dance cross up fixed and is no longer a mashable hyper like Vergil's DS *Glasses mechanics removed Viper: *Minimal scaling damage reduced but not as much as Zero's *Jump cancel window after Seismos increased a bit Magneto: *Guard cancel trick off of Repulsion/Gravition moves removed Dormammu: *Teleport has more recovery and puts Dorm a bit lower. Easier to punish with air throw. *Priority on jump normals j.H/j.S reduced along with their hit stun slightly Doom: *St.H. st.M have less hit stun, can do one less relaunch combo from before *Foot Dive priority reduced greatly Spencer: *UWG no longer does unscaled damage Vergil: *Remove Round Trip glitch *Dimension Slash cross up fixed Morrigan: *Astral Vision total frames reduced a bit but has faster start up and better recovery Firebrand: *Something has to be done about the unblockable killing your whole team but I don't know what can be done. Maybe increase the charge time so that the opponent at least is able to land in block stun to initiate a cross over counter. Wolverine: *Fatal Claw is no longer a mashable hyper. Does less damage than a mashed Berserker Barrage The rest of the characters which includes Dante, Strider, Felicia, Trish, Hawkeye, Taskmaster, Nova (he actually needs a mechanic rework on his red life moves), Frank, Storm, Deadpool, Skrull, Spider Man, X-23, Jill, MODOK shouldn't get anything changed on them aside from VERY MINOR buff/nerf. Most characters below these can use a few key buffs and anyone in C tier or lower needs more than 2 buffs for sure. |
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tagged by Blackace
(04-16-2012, 05:13 PM)
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#5936
Also, bum saying its confirmed in GS computers or whatever is bullshit too because people actually checked and there's nothing there. Also the fact that a patch by definition has nothing to do with a physical release. Two seperate rumours. Both false by mutual association and contradiction. |
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Member
(04-16-2012, 05:25 PM)
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#5937
Quote:
Quote:
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(04-16-2012, 05:26 PM)
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#5938
Magneto is a fair and balanced character that deserves no nerfs. It's also noteworthy to say that if he DID in fact have the power to completely destroy the game, he simply chooses not to.
Profit from his example.
Last edited by "God's Beard!"; 04-16-2012 at 05:28 PM.
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Member
(04-16-2012, 05:28 PM)
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#5939
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Doesn't buy fighting games to actually play them
(04-16-2012, 05:29 PM)
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#5940
Storm needs her air lighting Storm to be DHC-able again and her combos to be a little less wonky. Less recovery on her wind specials.
Trish, dive kick otgs. It would look cool. Pheonix, an option to play as her without DP, but with a health increase. (750k?) My little wish list. |
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Member
(04-16-2012, 05:40 PM)
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#5941
Quote:
Dorm is no longer slow, he has a competent air dash paired with crazy normals with huge hit stun and tracking teleports that he can do from mid air. His zoning is also not shit, as he is one of the few characters who can cover both the horizontal and vertical plane simultaneously. Plus his spells with the 1 frame activate are super good and yes I have played with him enough to know that he is for sure a top 5 character in the game. The easy damage output on combos, the strong mobility options and easy mix ups puts him on par or above the trenchcoats. I don't want to remove his ability to rushdown or mix up but rather make it so that a character with as many powerful tools as Dorm doesn't own pretty much 90% of the cast with just teleport into fish hook. The change that I asked for is to make so that he can actually be air thrown reliably, I would take either added recovery or a height reduction on the port.
Quote:
Quote:
Quote:
Last edited by Dahbomb; 04-16-2012 at 05:43 PM.
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(04-16-2012, 05:46 PM)
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#5942
DESERVES NO NERFS
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Member
(04-16-2012, 05:48 PM)
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#5943
Bug fixes are not nerfs.
/Kappa I didn't add any nerfs to Vergil either as he too is a "fair and balanced" character... I fixed some obvious unintended bugs to his character design. I am pretty sure Dimension Slash is not supposed to be a self contained mix up nor is Round Trip supposed to put you in unending block strings. Same for Spencer and the UGW. |
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Member
(04-16-2012, 05:59 PM)
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#5944
The only thing that bugs me about Morrigan is the ability to build meter while AV'd.
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(04-16-2012, 06:00 PM)
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#5945
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Member
(04-16-2012, 06:03 PM)
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#5946
Your criticism makes absolutely no sense when Wesker can do the same thing Dormammu does, but there's not even a possibility of air throwing him because he has a ground teleport. Plus Wesker gets to actually keep the heat up afterwards through block strings into tick throws. It's simply a bad suggestion. Dormammu's teleport has a slower startup time than any other in the game for a reason. It's less safe than others on startup, but more safe than others on recovery. That's the balance of it. If you want to make the teleport faster to start up, and slower to recover, bringing it in line with other teleports, that's a less terrible idea.
Quote:
His zoning is shit. If you don't know this, you need to try and play him as a dedicated zoner sometime. His ranged game is only good for discouraging people to run away and getting a little extra damage in during certain situations. You absolutely need to rush with Dormammu to do well with him in most situations. Cover the horizontal and the vertical? It sounds nice in principle, but the horizontal cover has 1 durability point, and that coverage takes a lot of frames. Every Dormammu player you see do this from full screen always does Dark Matter into Purification M. Why do you think so? Because Dark Matter into Purification H is unsafe if your opponent happens to do something so goddamn simple as JUMP FORWARD, which is the most instinctive thing to do against Dormammu in this game. He has two spells with a 1-frame activate, and you have to earn those things. Most people waste them anyway. There is no way Dormammu is above the trenchcoats. I think you're missing something when you think Dormammu needs nerfs while the top Dormammu player in the world, FChamp, drops him.
Quote:
Plus, Dormammu's rushdown is far less safe than a lot of people think it is. They just can't be bothered to learn anything to counter it. People just sit there and try to block the rushdown, and it makes me laugh. People are bad at blocking the rushdown in general, and they don't even try to counter it through the myriad of possibilities out there. Also, I've been thrown out of Mass Change M plenty of times. I use it cautiously. Have you noticed that players don't just throw it out constantly at tournaments? It's not safe. 13 frames is more than enough time to punish a bare one, and a teleport backed by a beam SHOULD be safe.
Quote:
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Member
(04-16-2012, 06:06 PM)
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#5947
By lowering the time she is in AV it means that now she gets less meter back overall plus less overall chip and the player has to make better placements with the AV. AV has sort of bad recovery/start up so it can use the small buffs.
Quote:
Quote:
Last edited by Dahbomb; 04-16-2012 at 06:13 PM.
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fuckin' called it, man
(04-16-2012, 06:08 PM)
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#5948
Lol. He was asking for questions and I just said something dumb in response. Mike Ross retweeted it. I feel blessed.
I can't hear the video now cause I'm in class but I look forward to it. |
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Member
(04-16-2012, 06:11 PM)
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#5949
I was 99% sure there was going to be an Ultimate edition after vanilla hit stores, and I feel pretty much the opposite of our chances of receiving any substantial balance patch or DLC upgrade. Unfortunately, the writing on the wall seems pretty evident to me that Capcom has moved on from Marvel.
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(04-16-2012, 06:11 PM)
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#5950
Hell, I think Dormammu is one of the best characters in the game and I'm constantly shitting myself every time I play him in a tournament. I feel safer playing normal Phoenix.
And Karst is right, nobody gets hit by teleport crossups anymore. |