|
|
|
(06-10-2012, 02:49 AM)
|
Unlikely, but not implausible. |
|
Member
(06-10-2012, 02:56 AM)
|
I think when it comes to an effective easy-mode team, Spencer/Wesker/(Forward Assist) is up there. Good synergy, both characters work well with a forward assist (Sentinel, Hawkeye, Taskmaster), and you can get decent damage from magic series (though there's plenty of room for improvement). Spencer/Assist/Wesker may be better, as you take advantage of XF3 Wesker, and you'll probably get a better hyper to DHC into.
Last edited by LakeEarth; 06-10-2012 at 02:58 AM.
|
|
Member
(06-10-2012, 03:06 AM)
|
I've tried practicing spencers combos from the official strategy guide for hours on end just to have me near breaking my stick in frustration. EDIT: Okay, Akuma's BnB's seem hella easy, I'll stick with this for the time being.
Last edited by onemic; 06-10-2012 at 03:24 AM.
|
|
Member
(06-10-2012, 03:08 AM)
|
Also in a bit, I will do a breakdown of chars I consider to be the synergy kings.
And then later break down potential Marvel characters into the four categories that Nitsuma uses: Technical, Balanced, Power, Quick IIRC. And from what I hear, Storm was the deciding fact. |
|
Member
(06-10-2012, 03:37 AM)
|
Quote:
Quote:
Quote:
I dunno, everything about it seems rather reasonable and not too crazy.
Last edited by FSLink; 06-10-2012 at 03:41 AM.
|
|
Member
(06-10-2012, 03:43 AM)
|
Of course they all have hard to do advanced stuff to eek in an extra 100k, but I was trying to list a team that was really easy to pick up and play.
Last edited by LakeEarth; 06-10-2012 at 04:02 AM.
|
|
Banned
(06-10-2012, 04:17 AM)
|
Here's as close as I can get to making a dream roster for a potential Marvel-based game while preserving all of the UMvC3 characters. Ideally, I'd like to cut a few of those guys for redundancy reasons (Mr. Fantastic instead of Super-Skrull), but whatever. Most people want the veterans to come back.
![]() (I'm sorry about the terrible action figure cut-outs.) Here's how I vaguely imagine the newcomers:
|
|
Member
(06-10-2012, 04:57 AM)
|
RayRay vs Fanatiq Post-Match Analysis
Like I said a long time before the match took place (like weeks in advance), my heart says RayRay is going to win but my theory fighter brain says Fanatiq is going to win. What that basically meant that I WANTED RayRay to win based on his style, execution and level of tech that he possessed plus the general talent he brings to the table. But my theory fighter brain put other qualities above them and those were experience, nerves and fundamentals. Big money matches have a whole extra level of meta game to it which is the general psychology of a long set. 2 loses that involved mostly data collection could be the difference between a win and a lose. You are able to find more kinks in someone's armor in a long set and those who find those kinks start hacking away at them. Fanatiq found the kink in RayRay and that was his overzealous use of mobility options. RayRay is known for his godly mobility and spacing with both Magneto and Sentinel but this comes at a cost and that is that whenever he is doing an air dash Magnetic Blast without properly placing a Blast or properly placing a j.M/j.H Sentinel air normal he is vulnerable to air throws. Fanatiq picked up on this tendency and pulled out numerous clutch wins. About 7 games into the set it was anyone's game and it was clear at that point they were evenly matched on a skill level. The difference was that because Fanatiq had downloaded RayRay more than RayRay had downloaded Fanatiq, he was able to pull off more clutch wins which hit on RayRay's match psychology. Fanatiq was also completing more combos than RayRay equating to more characters dead and more morale in his favor. I also feel that RayRay might have felt the pressure of the crowd and got the hype plus initial wins get to him. The match might have been a blow out on paper but so much stuff happened in the game that pleased me greatly. The superb match up knowledge that both players had on each other's Magneto and Sentinel was a treat to watch as they were fighting for every inch of real estate on that screen, fighting for every pixel and reacting to every movement and set up. The difference ended up being the synergy of the teams and the lack of match up knowledge on the two secondary characters on the team: Ryu and Storm. Fanatiq clearly had not played a Ryu of this caliber and underestimated Ryu's mix up and footsie capabilities. He was trying to play footsies with Ryu and got happy birthday'd by him WAY too many times showing a lack of respect for the character. Finally Fanatiq gave the character the respect he deserved and even on a few occasions X factor killed him to get the incoming mix up on Magneto and these combos he clearly had practiced before as they did just the right damage of 1 million to finish off Ryu. RayRay also lacked respect for Storm and underestimated her general speed, she was zipping around Sentinel like a fly always getting underneath him to either scoop him or mix him up ... same for his Magneto and even Ryu. If there was one character in Fanatiq's team that made the difference it was Storm for sure. She did a shit ton of work, from pulling clutch wins, to maintaining life leads to punishing assists for a massive lead. In a battle of attrition, Storm ended up being a valuable partner. I also felt that because RayRay had Magneto 2nd a lot of the times he didn't get to play Magneto because he died to a brutal incoming mix up. Fanatiq always got to play his Magneto and got to set the tone of the match. Ryu did a lot of work but Magneto failed to pull through when his team needed him the most. RayRay also relied too much on his anchor Sentinel and saved XF for him rather than burning it on Magneto. Fanatiq had the match up against Sentinel down pat, he didn't fall into any of his gimmicks or mix ups but instead RayRay fell against Fanatiq's Sentinel more than a couple times despite having a big advantage early on. RayRay had great offensive tech but his defense was lacking which was another aspect of RayRay's overall play that Fanatiq capitalized off of. Both his air throw game and general blocking was not up to par with Fanatiq's which ended up making the difference alongside key match up inexperience against Storm. Another difference in the two was like I mentioned earlier was combo completion. Although RayRay finished a majority of his combos with Ryu he missed quite a few Magneto combos possibly going for the most damaging combo when a lesser, easier combo would've sufficed. Fanatiq almost always went for just as much damage he needed for the easiest combo possible (a lot of the times with Storm he just did launcher, j.H, j.S Hailstorm to finish off a character). Overall the match was played impeccably by both players as they truly proved they were near masters of their characters and teams. I enjoyed watching these masters at work and IMO the score difference is much larger than it should've been as RayRay truly dropped at least 5-6 easily won matches. But clutch play is clutch play and hats off to Fanatiq for an impressively solid showing both in fundamentals and technical execution. I really hope that RayRay doesn't quit and recovers from this crushing loss as he has immense potential to push this game even further than he already has. He is a tech wizard but with more match experience he can be a more complete player. TL:DR version: *Their Magneto and Sentinels were generally equally matched but Fanatiq was able to use Magneto + Drones more often because RayRay had Magneto 2nd which meant he usually died to incoming mix ups *RayRay underestimated Storm and lost a lot of matches to her. Match up inexperience was showing. Probably the biggest match decider in the set in terms of character vs character meta game is concerned. *Fanatiq underestimated Ryu and lost a few matches because of it. He adjusted by using X factor to kill Ryu or burned just enough meter to end him plus he respected the character more in terms of not messing with his normals or aerial Tatsu. His initial 2 losses were there to download RayRay's Ryu tech although RayRay still had more tricks up his sleeves *Nerves got to RayRay due to getting himself hyped up by 2 early wins, huge crowd backing him up and his eventual dismantling *Combo completion was a major factor in the match psychology, Fanatiq clearly edged out RayRay here *RayRay's overuse of mobility options got him air thrown a lot. He started being more cautious late into the set but he was clearly playing outside of his comfort zone *Fanatiq had better defense than RayRay which allowed him to stay alive and clutch out wins. Fanatiq did exactly what he said he was which was he won on fundamentals.
Last edited by Dahbomb; 06-10-2012 at 05:07 AM.
|
|
Member
(06-10-2012, 05:38 AM)
|
Just thought I would throw my hand at this. A list of synergy kings. These are characters that thrown on a team automatically creates synergy. AKA the whores of the game.
One True King Dante- Goes with everybody, goes every position, yeah, adds synergy anywhere. The Seven Kings Ammy- Cold stars, two great DHCs, GREAT anchor, good point character.. arf arf. Doom- ALL FALL BENEATH DOOM. Has two good assists, great DHC out and easy DHC to finish people off but only alright point. Akuma- I think we all know why. YOU ARE BENEATH ME! Strider- Vajira, orbs, insane mix ups..... I think we all understand the scarf wielding techno ninja Magneto- I AM THE LEADER OF THE BROTHERHOOD, MASTER OF MAGNETISM, disruptor, shockwave, tempest, anchor potential, any more? Taskmaster- Solid point, great assist, good DHC, WHERE IS MY CASH? Hawkeye- Makes any team better. Great DHC into/out, good point. Good assist The Lesser Kings Vergil IM Strange RR Storm Sent Yeah all I got at the moment. |
|
Member
(06-10-2012, 08:25 AM)
|
Alright gonna try to analyze objectively the characters that Mahvel could add in each of the categories.
Power: Cage(blah), Thanos, Hank Pym(movie incoming), Namor(really big player in AvX), Colossus, Thing Pixie/Quick: Black Widow, Black Panther, Wasp, Daredevil, Mr. Fantastic, Carnage, Quicksilver Balance: Gambit(new solo comic), Cyke, Ms. Marvel, Quasar, Human Torch, Ultron Technical: Rogue, Emma, Scarlet Witch This is all I have for now. But also hope they inject some new blood in the game in the form of some of the newer X-Men or Academy kids. And of course a non humanoid...... Man-Thing could be it, but unsure. |
|
Member
(06-10-2012, 04:59 PM)
|
Gonna grab some other things for it when I get the chance though. |
|
Member
(06-10-2012, 06:16 PM)
|
Your avatar is weird now. |
|
tagged by Blackace
(06-10-2012, 06:47 PM)
|
Just giving the heads up because these are grey matters and mods are pretty unforgiving. Not usually worth taking the risk. And yeah it's supposed to be Mag-fuckin-neto. Made it for the RayRay/Fanatiq MM yesterday :D |
|
Member
(06-10-2012, 06:47 PM)
|
Plus Monster Hunter. |
|
Banned
(06-10-2012, 06:55 PM)
|
|
|
Member
(06-10-2012, 06:56 PM)
|
Quote:
Quote:
No surprise that both player's secondary characters of Ryu and Storm did the most work. Storm had the most kills out of all 6 characters. And Viscant drops his thoughts on the MM:
Quote:
Last edited by Dahbomb; 06-10-2012 at 07:02 PM.
|
|
Member
(06-10-2012, 07:04 PM)
|
Good post by Viscant, and thank for the link DB.
Pre-UMvC3 release, I thought Lupinko was hinting toward Mephisto instead of Firebrand, and I was pretty hyped (all the clues lined up). You can see how he was made up in Marvel Ultimate Alliance here: http://www.youtube.com/watch?v=je1Wy5PRtIU Not the most creative, but I think it shows how he could be his own thing.
Last edited by Karsticles; 06-10-2012 at 07:11 PM.
|