TDLink
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(01-24-2012, 08:51 PM)

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#151

Quick look at un-boxing the Collector's Edition
http://www.youtube.com/watch?v=ndNLN...layer_embedded
FinKL
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(01-24-2012, 08:54 PM)

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#152

Originally Posted by Sectus: View Post
I've looked at a bunch of videos of both and I kinda get the impression they both are primarily based on Sophitia.

From the moves I've seen so far I'd say that normal Pyrrha mostly has new moves, a bunch of Sophitia's moves and a few of Cassandra's moves. While Omega Pyrrha has very few moves, a ton of moves from Sophitia and some moves from Cassandra.

So omega is the closest you'll get to Cassandra in the game, but she still is more like Sophitia.
Interesting to know, dying for more footage of Pyr.O

And of course they won't be unlocked for tonight's stream :P
Neuromancer
The Mayuh of f'n Bawston
(01-24-2012, 09:00 PM)

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#153

Originally Posted by Ithil: View Post
I think DLC characters are inevitable at this point?
This is Namco... They were inevitable when the game was announced.
GrayFoxPL
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(01-24-2012, 09:06 PM)

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#154

Originally Posted by Neuromancer: View Post
This is Namco... They were inevitable when the game was announced.
Why so sure? T6 had no dlc characters and SCIV had one per console, SCV has dampierre dlc.
Master Thespian
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(01-24-2012, 09:07 PM)

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#155

Originally Posted by Neuromancer: View Post
This is the new reality in fighting game development... They were inevitable when the game was announced.
Fixed.

Instead of people paying to play the initial versions in the arcades funding the upgrades made in the final version we got on consoles, we get DLC. It's the same in principle as it always was.
Neuromancer
The Mayuh of f'n Bawston
(01-24-2012, 09:11 PM)

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#156

Originally Posted by GrayFoxPL: View Post
Why so sure? T6 had no dlc characters and SCIV had one per console, SCV has dampierre dlc.
Did T6 sell all that well though? That could have something to do with it.
Kimosabae
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(01-24-2012, 09:13 PM)

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#157

Much respect to ExMachina for spelling the name of the game correctly :)
sixteen-bit
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(01-24-2012, 09:15 PM)

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#158

Originally Posted by Kimosabae: View Post
Much respect to ExMachina for spelling the name of the game correctly :)
He forgot the ALL CAPS
Skilletor
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(01-24-2012, 09:16 PM)

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#159

Originally Posted by Master Thespian: View Post
Fixed.

Instead of people paying to play the initial versions in the arcades funding the upgrades made in the final version we got on consoles, we get DLC. It's the same in principle as it always was.
Naw dawg, it's totally different from MK, SF4, Marvel, Blazblue, or Skullgirls. THIS IS NAMCO, THEREFORE IT IS A SCAM!

Originally Posted by Neuromancer: View Post
Did T6 sell all that well though? That could have something to do with it.
It sold very well. I'd say it has more to do with not wanting to constantly update the arcade version, which is where Tekken still makes a fuckton of monies.
Venfayth
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(01-24-2012, 09:16 PM)

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#160

Originally Posted by _dementia: View Post
He forgot the ALL CAPS
only on the VITA version
sixteen-bit
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(01-24-2012, 09:17 PM)

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#161

Originally Posted by Neuromancer: View Post
Did T6 sell all that well though? That could have something to do with it.
T6 did well. It was Namco's only success that fiscal year.
http://www.neogaf.com/forum/showthread.php?t=386509
Master Thespian
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(01-24-2012, 09:18 PM)

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#162

Originally Posted by Neuromancer: View Post
Did T6 sell all that well though? That could have something to do with it.
Tekken 6 did their updating with a second arcade version. Which people proceeded to bitch about needing to wait too long to comes to consoles.

Every major fighting game gets paid updates, be it in the arcade, console, or both.
GrayFoxPL
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(01-24-2012, 09:19 PM)

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#163

Originally Posted by Neuromancer: View Post
Did T6 sell all that well though? That could have something to do with it.
A mere 3,5 million. Definitely caused by lack of any dlc apart of free yoshimitsu outfit :P.
Neuromancer
The Mayuh of f'n Bawston
(01-24-2012, 09:22 PM)

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#164

Haha OK guys.

Well anyway I think it'd be foolish to bet against DLC coming for this game. I can feel it in my old mans' bones, like a gathering storm.
Skilletor
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(01-24-2012, 09:23 PM)

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#165

Originally Posted by Neuromancer: View Post
Haha OK guys.

Well anyway I think it'd be foolish to bet against DLC coming for this game. I can feel it in my old mans' bones, like a gathering storm.
I welcome it. I love expanded content for games I love.
R_thanatos
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(01-24-2012, 09:23 PM)

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#166

Originally Posted by Aeonin: View Post
Any word on custom soundtracks? Just got a bunch of OSTs I'd like to fight to.
Beware namco might want to charge 0.99$ per song again.. (it would be really stupid if they do that )
OSHAN
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(01-24-2012, 09:23 PM)

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#167

Futurepress is doing the guide.

480 pages.

http://www.amazon.com/gp/product/386..._ya_os_product



I've always liked FP guides, but I can't speak for this one.
Skilletor
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(01-24-2012, 09:25 PM)

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#168

Originally Posted by OSHAN: View Post
Futurepress is doing the guide.

480 pages.

http://www.amazon.com/gp/product/386..._ya_os_product



I've always liked FP guides, but I can't speak for this one.
I will buy. On my wishlist. Hope it comes out soon!
OSHAN
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(01-24-2012, 09:26 PM)

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#169

Originally Posted by Skilletor: View Post
I will buy. On my wishlist. Hope it comes out soon!
Comes out February 3rd.

I requested to be notified when they had a date but wasnt'; I just noticed it is now for the 3rd. Looking forward to it.
Master Thespian
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(01-24-2012, 09:29 PM)

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#170

Originally Posted by OSHAN: View Post
Futurepress is doing the guide.

480 pages.

http://www.amazon.com/gp/product/386..._ya_os_product



I've always liked FP guides, but I can't speak for this one.
Will buy for the delicious frame data...

...once I get confirmation that the movelist tables are lightly colored and spacious enough for hand written, post-patch corrections.
sixteen-bit
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(01-24-2012, 09:29 PM)

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#171

Originally Posted by R_thanatos: View Post
Beware namco might want to charge 0.99$ per song again.. (it would be really stupid if they do that )
I like how the SC1 custom soundtrack to SCIV was $15, but the XBLA port of SC1 was only $10
GrayFoxPL
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(01-24-2012, 09:30 PM)

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#172

Originally Posted by Neuromancer: View Post
Haha OK guys.

Well anyway I think it'd be foolish to bet against DLC coming for this game. I can feel it in my old mans' bones, like a gathering storm.
In the older thread I posted that they would have to patch a new character select screen before dlc characters because there are no more free slots left afaik.

Not that it would be a problem, it's just picture with holes, but it would be a first.
MK had special uncovering slots for dlc. Maybe they do something like that.
TDLink
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(01-24-2012, 09:31 PM)

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#173

Originally Posted by GrayFoxPL: View Post
In the older thread I posted that they would have to patch a new character select screen before dlc characters because there are no more free slots left afaik.

Not that it would be a problem, it's just picture with holes, but it would be a first.
MK had special uncovering slots for dlc. Maybe they do something like that.
They could utilize the "there is totally something underneath that" tablet on the 3rd row to open a sub-menu just for DLC characters...as they have done in past SC games for bonus characters.
Neuromancer
The Mayuh of f'n Bawston
(01-24-2012, 09:32 PM)

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#174

Originally Posted by Skilletor: View Post
I welcome it. I love expanded content for games I love.
Yeah I'd buy new characters depending on who they were.

I had to take a pass on Darth Vader though in SC4. So dumb.
GrayFoxPL
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(01-24-2012, 09:33 PM)

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#175

Originally Posted by TDLink: View Post
They could utilize the "there is totally something underneath that" tablet on the 3rd row to open a sub-menu just for DLC characters...as they have done in past SC games for bonus characters.
I'm cool with that solution.
SolarKnight
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(01-24-2012, 09:36 PM)

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#176

They could use the CAS slot? Maybe that hole in the middle could be used (unless they put the timer there or something.

Originally Posted by TDLink: View Post
Quick look at un-boxing the Collector's Edition
http://www.youtube.com/watch?v=ndNLN...layer_embedded
Man, that only made me more impatient for next week. I really really want that D:
TDLink
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(01-24-2012, 09:37 PM)

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#177

More commentary on the Devil Jin situation:

http://8wayrun.com/threads/demon-sou...-4#post-377707

I gotta say, I really don't agree with IdleMind here. He is basically whining that if a dude uses Devil Jin at an EVO-sponsored major because they allow it and thus violates the 8wayrun "ruling" he and the other admins there came up with then it would divide the community.
El Sloth
watch me play my flute
(01-24-2012, 09:38 PM)

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#178

Ahhhh I have stop playing so many fighting games
GrayFoxPL
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(01-24-2012, 09:40 PM)

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#179

Originally Posted by Neuromancer: View Post
Yeah I'd buy new characters depending on who they were.

I had to take a pass on Darth Vader though in SC4. So dumb.
When I bought SCIV I only played Vader for like a week. So good guilty pleasure.

How undeniably out of the blue and wacked his inclusion was, he had awesome moves and animations and played like Darth Vader should too. Badass.
FinKL
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(01-24-2012, 09:49 PM)

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#180

I'm all for banning DJ once we figure out he's broken especially if Heihachi was any indication. If DJ was tournament balanced, Project soul team should of just made a preset CaS character for all of us to use, but instead, we'll be wasting our time with the whole "Did you make a tournament legal DJ" and I can understand the hassle of getting it set up.

They should just make Kilik the new tournament DJ standard, problem solved. Can't you adjust original characters and give them different styles :)
Last edited by FinKL; 01-24-2012 at 09:52 PM.
Kadey
Mrs. Harvey
(01-24-2012, 09:52 PM)

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#181

No time for one fighter yet alone billions. But as someone who loves the FGC, I will support this game. We can do streams of it if need be.
TDLink
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(01-24-2012, 09:52 PM)

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#182

Originally Posted by FinKL: View Post
I'm all for banning DJ once we figure out he's broken especially if Heihachi was any indication. If DJ was tournament balanced, Project soul team should of just made a preset CaS character, but instead if we do allow him, we'll be wasting our time with the whole "Did you make a tournament legal DJ"

They should just make Kilik the new tournament DJ standard, problem solved.
Well Daishi did say he is tournament balanced so...we can't actually disagree with that until we get our hands on it. The footage we have so far doesn't really show him to be over-powered compared to the rest of the cast though. Additionally, in bringing up Kilik you also bring up another problem if he gets banned. What if Edgemaster or Kilik get his style in a match? Do we just have to ban both of those characters as well because of this?
Master Thespian
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(01-24-2012, 09:56 PM)

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#183

Originally Posted by TDLink: View Post
Well Daishi did say he is tournament balanced so...we can't actually disagree with that until we get our hands on it. The footage we have so far doesn't really show him to be over-powered compared to the rest of the cast though. Additionally, in bringing up Kilik you also bring up another problem if he gets banned. What if Edgemaster or Kilik get his style in a match? Do we just have to ban both of those characters as well because of this?
Do you see the comment Idlemind made about a tournament organizer needing to specifically ensure every time Devil Jin is picked someone won't try to use a visually similar model that doesn't use the default stats? Which can be tough when a tournament runs multiple setups. Essentially, the possibility of cheating the system exists unless there is a predefined model provided by Namco.
SolarKnight
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(01-24-2012, 10:00 PM)

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#184

Can't they just have a default DJ CAS already created on the consoles to avoid those kind of problems?
Skilletor
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(01-24-2012, 10:00 PM)

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#185

Originally Posted by Master Thespian: View Post
Do you see the comment Idlemind made about a tournament organizer needing to specifically ensure every time Devil Jin is picked someone won't try to use a visually similar model that doesn't use the default stats? Which can be tough when a tournament runs multiple setups. Essentially, the possibility of cheating the system exists unless there is a predefined model provided by Namco.
Why doesn't the opponent of the person using devil jin ensure that? If the opponent has a problem with the created DJ, he should say so before the match.
TDLink
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(01-24-2012, 10:00 PM)

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#186

Originally Posted by Master Thespian: View Post
Do you see the comment Idlemind made about a tournament organizer needing to specifically ensure every time Devil Jin is picked someone won't try to use a visually similar model that doesn't use the default stats? Which can be tough when a tournament runs multiple setups. Essentially, the possibility of cheating the system exists unless there is a predefined model provided by Namco.
Yes I saw it, I also read that whole topic and I agree with the last comment I posted from it. The one that calls IdleMind out on that being completely on the players if it happened...because it would be.

Originally Posted by Skilletor: View Post
Why doesn't the opponent of the person using devil jin ensure that? If the opponent has a problem with the created DJ, he should say so before the match.
Bingo.
Master Thespian
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(01-24-2012, 10:08 PM)

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#187

Originally Posted by Skilletor: View Post
Why doesn't the opponent of the person using devil jin ensure that? If the opponent has a problem with the created DJ, he should say so before the match.
Because you might not be able to tell by looking at the little card, if the person is a smart enough cheat. Then we have disputes going on in the middle of tournaments. No one wants that kind of thing.

I think instead of complaining about it on the various forums we should be asking for Namco on Twitter to just throw the *already* made Harada character in as a full bonus character. Everyone wins.
FinKL
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(01-24-2012, 10:08 PM)

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#188

Originally Posted by TDLink: View Post
Well Daishi did say he is tournament balanced so...we can't actually disagree with that until we get our hands on it. The footage we have so far doesn't really show him to be over-powered compared to the rest of the cast though. Additionally, in bringing up Kilik you also bring up another problem if he gets banned. What if Edgemaster or Kilik get his style in a match? Do we just have to ban both of those characters as well because of this?
Yep, to early for theory fighter, but if DJ is banned Edgemaster/Kilik are banned as well IF they can take after DJ's style.

Does anyone know the tournament standard with that Tekken mimic treestump guy? Mokojin? I thought I saw footage of him allowed?

I don't like mimic's to be in because it sways matches for luck over skill IF they change style per round (Assuming both player knows everything about their characters) There's always a chance for a 9-1 round then next round it being a 3-7 matchup. Who knows if the mimics change every round or stage/set. I'm all for mimics if they stay with their style for a battle (first to 3 rounds)
Last edited by FinKL; 01-24-2012 at 10:14 PM.
Skilletor
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(01-24-2012, 10:09 PM)

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#189

Originally Posted by Master Thespian: View Post
Because you might not be able to tell by looking at the little card, if the person is a smart enough cheat. Then we have disputes going on in the middle of tournaments. No one wants that kind of thing.
I'm assuming the opponent watches the character creation, making sure the person who wishes to choose DJ is legit.

Either that, or having a default DJ on machines running Soul Calibur, in which case it isn't any different than making sure each machine in a game like, say SF or MK, has all DLC.
GrayFoxPL
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(01-24-2012, 10:13 PM)

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#190

I'd be more worried about Ezio. Dat crossbow!
sixteen-bit
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(01-24-2012, 10:15 PM)

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#191

Originally Posted by GrayFoxPL: View Post
I'd be more worried about Ezio. Dat crossbow!
probably easy to sidestep
Master Thespian
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(01-24-2012, 10:16 PM)

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#192

Originally Posted by Skilletor: View Post
I'm assuming the opponent watches the character creation, making sure the person who wishes to choose DJ is legit.

Either that, or having a default DJ on machines running Soul Calibur, in which case it isn't any different than making sure each machine in a game like, say SF or MK, has all DLC.
Creating the character before every match is a ridiculous time sink and keep in mind most non-majors are run on consoles loaned by tourney players. Would you loan your console out if you had to be concerned about tournament organizers deleting your customs to keep things easy to track? It's not the same as making DLC is there, which is a yes-no proposition. This is a matter of going into Create a Soul and making sure before each match that each of the two Devil Jin customs (you'll need two in case of mirror matches) are legit. This is compounded by the fact that if the tournament organizer takes his eyes off the machine in between matches, someone could go into Create a Soul and alter an already preapproved Devil Jin custom. Is it the responsibility of everyone at every tournament to take turns watching the machines like a hawk to ensure no wrongdoing has occurred?

This is one of the things Namco needs to actually address that shouldn't cost us a dime.
Last edited by Master Thespian; 01-24-2012 at 10:19 PM.
Skilletor
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(01-24-2012, 10:19 PM)

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#193

Originally Posted by Master Thespian: View Post
Creating the character before every match is a ridiculous time sink and keep in mind most non-majors are run on consoles loaned by tourney players. Would you loan your console out if you had to be concerned about tournament organizers deleting your customs to keep things easy to track? It's not the same as making DLC is there, which is a yes-no proposition. This is a matter of going into Create a Soul and making sure before each match that each of the two Devil Jin customs (you'll need two in case of mirror matches) are legit. This is compounded by the fact that if the tournament organizer takes his eyes off the machine in between matches, someone could go into Create a Soul and alter an already preapproved Devil Jin custom. Is it the responsibility of everyone at every tournament to take turns watching the machines like a hawk to ensure no wrongdoing has occurred?

This is one of the things Namco needs to actually address that shouldn't cost us a dime.
If it's such a time sink, I don't think it's so easy as just going in to change it.

Why not just make the Harada custom the default. Make one blue, one red or something. As far as being loaned out, I think that's the same as DLC. It isn't a yes-no proposition. If a person agrees to loan their console for SC, the stipulation is that they have this agreed upon DJ skin ready.
Last edited by Skilletor; 01-24-2012 at 10:21 PM.
GrayFoxPL
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(01-24-2012, 10:20 PM)

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#194

Originally Posted by _dementia: View Post
probably easy to sidestep
http://www.youtube.com/watch?v=hvZLa...layer_embedded

But in this vid it looks like it links through lot of stuff. Double low hit as well.
Teknopathetic
Not even moist right now.
(01-24-2012, 10:21 PM)

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#195

"I don't like mimic's to be in because it sways matches for luck over skill IF they change style per round (Assuming both player knows everything about their characters) There's always a chance for a 9-1 round then next round it being a 3-7 matchup. Who knows if the mimics change every round or stage/set. I'm all for mimics if they stay with their style for a battle (first to 3 rounds)"


Matchups are overrated. Just because someone gets a new style that might be a bad matchup for your character, doesn't mean they can actually play said style well enough. The concept of matchups is based on the assumption that both players are of equal skill.
Last edited by Teknopathetic; 01-24-2012 at 10:39 PM.
Master Thespian
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(01-24-2012, 10:21 PM)

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#196

Originally Posted by Skilletor: View Post
If it's such a time sink, I don't think it's so easy as just going in to change it.
No, doing it one time to cheat isn't. Yes, doing it every time to counter cheating is.

Originally Posted by Skilletor: View Post
Why not just make the Harada custom the default. Make one blue, one red or something. As far as being loaned out, I think that's the same as DLC. It isn't a yes-no proposition. If a person agrees to loan their console for SC, the stipulation is that they have this agreed upon DJ skin ready.
We've discussed this but you're missing the point:
-What if it doesn't have the necessary customs? Waste time making the correct custom or be down a console.
-DLC is either there or it isn't, this can be checked and there won't be any fake DLC to throw anyone off.

You're only approaching this from the "ease-of-creation" standpoint which is the *exact* same way I looked at it until the cheating angle was pointed out. My mind doesn't work that way, so I never considered it. But tournament organizers do have to consider it because there are plenty of people who do function that way.
Last edited by Master Thespian; 01-24-2012 at 10:27 PM.
Skilletor
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(01-24-2012, 10:23 PM)

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#197

Originally Posted by GrayFoxPL: View Post
http://www.youtube.com/watch?v=hvZLa...layer_embedded

But in this vid it looks like it links through lot of stuff. Double low hit as well.
Ezio doesn't look like a problem. He looks slower than one would expect and lows look easy to step. They're all very linear.

THEORY FIGHTER.
Gunloc
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(01-24-2012, 10:23 PM)

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#198

Great OP. I'm still really excited for this game despite it lacking in a few areas content and character wise. I'm pretty confident an upgraded re-release is sure bet, so I'll just enjoy the good aspects of this one and hope for the best.

One note about the OP, I don't know if I'd classify Dampierre as a "bonus" character. He may be DLC, but I'm pretty sure with this appearance in the game he'll be considered a canon character.
soakrates
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(01-24-2012, 10:32 PM)

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#199

Look, it really does kinda suck for people who want to play Devil Jin, but this is the way it has to be right now. If and when Project Soul create and release a Devil Jin character that doesn't need to be made in CAS mode and then checked for the tournament requirements, he will instantly be available for tournament play. It really is that simple. I encourage everybody to follow IdleMind's advice and let Daishi know that you want a pre-made, instantly selectable Devil Jin character. He knows what he's talking about.
Keru_Shiri
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(01-24-2012, 10:34 PM)

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#200

Originally Posted by soakrates: View Post
Look, it really does kinda suck for people who want to play Devil Jin, but this is the way it has to be right now. If and when Project Soul create and release a Devil Jin character that doesn't need to be made in CAS mode and then checked for the tournament requirements, he will instantly be available for tournament play. It really is that simple. I encourage everybody to follow IdleMind's advice and let Daishi know that you want a pre-made, instantly selectable Devil Jin character. He knows what he's talking about.
Sums up my sentiments, especially after reading the 8wr thread.