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Member
(01-25-2012, 04:00 PM)
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#351
I won't drag this out too much, but how SC tends to work is, if anything that's not flashing blue gets blocked, you're at a disadvantage and have to defend and let the other guy attack. Unless you've pushed them far enough away to a point where you may be able to attack again. But generally, the only way you're going to keep attacking someone is if you're hitting them and getting frame advantage, or if you're sidestepping, ducking or jumping moves. There aren't really any lengthy blockstrings, and frame traps tend to come from when you're actually hitting someone and then following up (whereas 2d fighters have frame traps simply from having several moves blocked).
Has any of that changed in your opinion? How is it more like 2 than 4, other than the new sidestep? I read your post as if you're implying that you're getting frame advantage from having your moves blocked now? Because they have less recovery? I know the frame data has changed, but it's changed based on what was good in SC4. |
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Member
(01-25-2012, 04:02 PM)
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#352
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(01-25-2012, 04:06 PM)
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#353
I wanna play more ZWEI :-(
I remember turning around every time ZWEI showed up on the tournament screen. The guy that won kept doing this badass combo into EX stomp into Ultra with a follow up. That was the coolest looking thing I've ever seen and only redoubled how awesome I think ZWEI is. My character interest level top 5 after playing/watching yesterday:
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Member
(01-25-2012, 04:11 PM)
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#357
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Member
(01-25-2012, 04:15 PM)
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#358
Also extended recovery on moves slowed the pace of the game down considerably, coupled with the slower movement. |
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(01-25-2012, 04:15 PM)
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#359
Other than Setsuka, I don't think I've ever liked any of the female characters in Soul.
My mains in the old games: Soul Edge: Seigfried Soul Calibur: Hwang Soul Calibur 2: Assassin/Raphael/Astaroth Soul Calibur 3: Raphael/Setsuka Soul Calibur 4: Astaroth/Seigfried I just think that most of the girls have really ugly fighting styles, or don't fit how I play. Leixia, Hilde and Viola all look beastly, but I don't want to play them. Speaking of ugly, definitely no Skullgirls. Even with Jojo's references. |
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Member
(01-25-2012, 04:25 PM)
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#361
It kind of feels like Talim was just plain sabotaged... She was great and popular in SC2, but then they completely redid her moveset in SC3 and made it much worse, and they did little to fix her problems in SC4 (the one balance update after game release made her even worse, IIRC).
Even story/marketing-wise she received a lot of focus in SC2, but afterwards was just thrown away, with SC3 and SC4 not really doing much to promote her presence in general materials, and the in-game backstories basically saying that she was entirely pointless and did nearly nothing in the previous titles every time... |
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Member
(01-25-2012, 04:29 PM)
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#362
But my point stands, he had frame advantage on normal attacks in SC2/3, and very little in SC4. And it looks like he's similar to past entries in this, though maybe soakrates could weigh in on that. Because there isn't a combo breaker? Wut? |
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Member
(01-25-2012, 04:29 PM)
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#363
Anyway I won't argue anymore. If someone can actually find the data and show us who's right that'll settle it. |
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Member
(01-25-2012, 04:33 PM)
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#364
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Member
(01-25-2012, 04:38 PM)
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#367
You're the only person I've seen who says that.
I'm going to learn Sieg or Hilde in SC5. Haven't decided who I want to focus on.
Last edited by Skilletor; 01-25-2012 at 04:48 PM.
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Banned
(01-25-2012, 04:48 PM)
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#368
SC2 definitely gave more frame advantage all around. Nothing like, say, Guilty Gear, but most characters had frame traps on block - in many cases enough to get 13 frame launchers off. Mitsu's 2 A+B, Cervy's bK and BT B+K come to mind. Those were moves where if you didn't know not to press buttons after blocking them, you died. SC3 scaled frame advantage back AFAIR, and SC4 went full blown retard. SC4 generally looks like what high level SC2 looked like due to step guard and 2G.
WC Maxi pretty much drove the "Maxi is Low Tier" bandwagon. There were definitely many that disagreed with him though and I was one of them. |
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Member
(01-25-2012, 04:49 PM)
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#369
As someone who played a lot of SC2 during its heyday, I don't think SC5 is very similar to it. SC2 had things like step guard and the 2G glitch, which frequently turned high-level play into a rather boring exchange of safe, highly abuseable moves. It could be fun, but it really wasn't that great of a game.
Sure, SC5 moves at a much quicker pace than SC4 and has much better blockstun all around, but it isn't the "return to form" some have been expecting. Like I mentioned in another thread, SC5 is almost a kind of reboot. It requires you to be active on both offense and defense. It greatly rewards good reads and smart resource management. It punishes the passive, hold-block-and-react style of defense that worked so well in previous games (even SC4, which had a one-hit kill penalty for blocking too much, for fuck's sake). So yeah, it benefits everyone to stop hoping or expecting SC5 to be the most similar to this or that game in the series. It's very much its own thing, and so far I like it a whole hell of a lot. |
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Member
(01-25-2012, 05:00 PM)
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#371
What happened to Natsu?
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Member
(01-25-2012, 05:00 PM)
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#372
I don't want a return to form of sc2. It got boring and safe. I played sc2 a lot, a lot. Was playing NM and Yoshi mostly. I want sc5 to be its own thing.
soakrates. do you know if WS and WJ moves after landing from jumps are back? Also, can you not parry throws (like sc4 v1 had)?
Last edited by ThatCrazyGuy; 01-25-2012 at 05:05 PM.
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Junior Member
(01-25-2012, 05:01 PM)
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#373
This conversation recently took place with my brother and a friend of ours... "Hey you gonna get SCV?"
"No **** Soul Calibur, the only good one was the first since it didn't have gimmick characters. Soul Calibur should only have their own unique characters, shouldn't include Star Wars and Nintendo bs." "Well you like Assassins Creed right?" "Yeah it's one of my favorite series." "You know Ezio is in it right?" "..." Yeah it kinda got quiet later as he stated that he might now buy it. |
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Member
(01-25-2012, 05:01 PM)
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#374
I'm hoping for SC5 to be completely different from past entries. I hated SC2 by the time its course had run, though I think it was amazing early in its life.
Oh, Natsu is FOR SURE my main squeeze. FOR SURE. I also want to use somebody with range. I've used Sieg for so long, he's an easy choice. I loved Hilde in SC4, but hated how you /should/ play her to be most effective. |
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Member
(01-25-2012, 05:07 PM)
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#376
Same happens with SSB. |
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Member
(01-25-2012, 05:08 PM)
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#378
If the online is great and they finish the game up via DLC- the chance of that is too good to pass up, even if I know 90% odds I end up disappointed. |
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Member
(01-25-2012, 05:09 PM)
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#379
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Member
(01-25-2012, 05:12 PM)
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#380
Maxi was crazy good in SC1, OK in SC2, pretty good in SC3 and almost completely worthless in SC4. Just my take. In SC5 I think he'll be pretty solid.
No WL moves that I know of, and 99% sure throws can't be GI'd. |
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Member
(01-25-2012, 05:13 PM)
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#381
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(01-25-2012, 05:48 PM)
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#384
I only ever played local tournaments and money matches for SC2 as a novelty(I didn't take competitive videogames seriously until I started playing 3s a lot and SSF4 streams started getting popular), and never played 3 or 4 seriously. That said, I played many hundreds of hours of SC 1 and 2, both being among my favorite fighting games alongside Jojo's Bizarre Adventure and Virtua Fighter 4.
Last edited by "God's Beard!"; 01-25-2012 at 05:53 PM.
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Member
(01-25-2012, 06:20 PM)
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#385
So try not to pay the crazy statements too much attention. He is right about Jojos and VF4 being amazing though.
Last edited by d0c_zaius; 01-25-2012 at 06:23 PM.
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Member
(01-25-2012, 07:14 PM)
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#388
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Member
(01-25-2012, 07:18 PM)
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#390
The story mode is supposed to take around 3 hours. The guy who was uploading story mode vids didn't finish the entire mode (Namco asked him to take his vids down before he got -too- into it) and he was also skipping the non-cutscene storybook type of parts.
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Member
(01-25-2012, 07:20 PM)
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#391
Ah, reassuring to know, thanks.
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Member
(01-25-2012, 07:33 PM)
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#393
Obviously in an ideal world with unlimited production costs and time, we could get a well-developed storyline for each character, but considering the number of characters in most fighting games nowadays, that just isn't possible. If they continued with that route, we'd end up getting more endings like "Ganryu confesses his love to Julia but gets rejected! THE END" |
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Member
(01-25-2012, 08:05 PM)
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#398
Speaking of Soul Calibur II, I booted it up on the old Xbox to see how it looked through component. Pretty good, actually. I still think SC3 has the graphical edge due to another couple of years of development, but that extra resolution sure helps it look cleaner now.
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Member
(01-25-2012, 08:08 PM)
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#399
SC3 would have been nice on GC or Xbox. |
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Member
(01-25-2012, 08:09 PM)
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#400
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