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Member
(01-28-2012, 03:07 AM)
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#301
4 - NOT the GBA one. There's a bug with the game that affects turn order in battle. Honestly, I didn't mind it too much, but probably best to go with PSP. The DS version is good as well, but it's got quite a few differences from the other versions, and IMO it's much more difficult. So, either that or PSP. 5 - GBA all the way. 6 - SNES if you can, but other than some sound quality issues, I really enjoyed the GBA version. |
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Member
(01-28-2012, 03:32 AM)
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#305
V: GBA; No contest here. VI: GBA; Sound quality aside, it's pretty much superior. |
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Dot Hacked
(01-28-2012, 03:56 AM)
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#310
Gah, PSPs outta juice! Break time! Zooming through the games pretty weird. I never did it before an it feels kinda wrong skipping so many goodies! Playing it on the small screen for the first time ever reminds me just how much I prefer playing it on the big screen.
Anyways I'm at the entrance to Shinra HQ at the 2 hour mark. Now which would be faster: climbing a million billion stairs or busting some heads? Hope I'm not underleveled cause the bosses coming up can be quite annoying even when playing normally. |
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Banned
(01-28-2012, 04:18 AM)
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#313
So my progress in XIII is going solid.
Lake Bresha is by far one of the coolest looking areas as far as gaming is concerned. It's just a beautiful area and even the crystal fire looks cool. There's some more nice character beats between Light and Snow. Their story arc I think is one of the better parts of the game. It's nice to see the extremal optimistic character be full of hot air and yet be told that. Still it's quite obvious the Light is just jealous. She's so hard up on being responsible and only dealing with what seems factually possible. I of course like some of Szah's moments as well I always like the rational and clear headed character. Hope is pretty annoying here as he hasn't found any resolve and Vannille is just super cheerful. I don't dislike Vannile. I find her cute, not in a creepy "i want to protect moe kind of way", just cute in the way she looks and animates. Obviously, I know whats shes about, but its still nice to see her unsubtly switch between worrisome and cheerfulness. Sadly most of the gameplay in Lake Bresha is pretty boring as enemies don't require much at all. But I guess that's to be expected. The Vile Peaks is after and this isn't my favorite area visually wise. It looks very broing and the texture work he is not the best in the game. Still, if offers some solid explanation and backstory of the world of XIII. You get to know the relationship of Pulse and Coccon more and you understand how something by Pulse got from Pulse to Bodum. So the begining of the game and why the Purge happen makes more sense. People complained that a lot of XIII's areas feel superfluous and that people's actions in them could have taken place anywhere. Where Vile Peaks is one of the few areas that actually feels like it explains parts of the world and gives context to a good portion of whats going on. As far as characters go. Light is still stand-offish, but you at least by now have seen why she got on the train to Purge town anyway. You get a good sense that right now she doesn't really care about anything and that's she's kind of desperate, not really thinking things through. She's just like Snow, but he is at least optimistic about things. Szah and Vannille start their partnership which is also a great part of XIII. They both are characters that don't really know what to do and are just moving along. Of course Vannille has a bit more going on. There is some funny comedy between them as well so that's nice. Hope is still kind of lame, but he's showing signs of being better. As far as gameplay is concerned the Vile Peaks is pretty fun. More interesting enemies and since you are forced into using your party different ways, you feel the need to explore the other roles. Here I am constantly switching between set-ups and it's pretty fun. There's also a short minigame involving Hope and a Dreadnaught. They really should have turned this into a minigame somewhere in the game. I believe there should have been a city on Pulse to do stuff in and hey maybe this minigame reappears there. Next up is the all Light and Hope area of Gapra Whitewood, which of course looks cool. But this area isn't all that great. Beyond the joke of follow the lights, it's mostly about Hope finding some resolve to kill Snow. It's not all that interesting. Plus the area goes on a little too long and most of the combat is Just switching between Com/Rav and Rav/Rav. I don't think I did much else. Anyway next up is the visually awesome Sunleth Waterscape and that's where the stream is continuing |
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Faster, stronger, smarter and has a wife who plays more games than you
(01-28-2012, 04:41 AM)
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#315
FFVI on GBA is definitely the definitive version of the content; it adds some new material, and contains a translation that's respectful of Woolsey's great efforts but still takes advantage of the ability to use more space than the squeezed-in FF3US localization. Unfortunately, the soundtrack is completely butchered; there's a patch that claims to improve it significantly, but there's really only so much you can do with the GBA sound hardware. FFV GBA is straight-up the definitive version; it looks awesome and has an amazing translation that makes it into the rollicking off-brand Shakespearean comedy it always should have been. |
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Member
(01-28-2012, 04:44 AM)
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#317
Apart from the linearity, its the worst part of the game for me. I'm starting Chapter 8 and I've relegated myself to enjoying the strategic aspects of the fighting system when facing harder enemies. I also enjoy the beautiful environments for the brief time I get to experience them, cuz I'm usually just busy running down a corridor. Everything else, including the story, the characters, the dialogue, the voice acting, the directing, EVERYTHING related to the storytelling in other words, is god fuckin awful. Hope and Vanille need to die. Seriously. "Heeehehe." "mmm" "uooohoh" "huhuh" "oooh" That is the trascription of 5 seconds of Vanille dialogue. Its the worst thing ever. It drives me crazy. And Hope is a whiny, little bitch who I'd have left to die a long time ago. Seriously, Square have proven that they have absolutely no clue about human nature. None at all. I realize older games dont exactly show this either, but they at least had other things to distract from the god-awful writing. This game is just pure story-driven and terrible. |
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Billiechu
(01-28-2012, 04:46 AM)
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Waluigi's Big Day
#319
![]() Sorry, I was at this party... ![]() What have they done to you, Yoshi? ![]() Better get used to this... Terrible steal rate in this game it seems like... ![]() Finally! ![]() I pity the fool? ![]() Doesn't sound out of place for a Wario game actually... ![]() So that's Bowser. ![]() Waluigi had better things to be doing than listening to the plan. ![]() Just as dumb as Bowser. ![]() Dude, she's like 14. ![]() And so it begins... |
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Banned
(01-28-2012, 04:50 AM)
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#320
I simply like the game and do not agree with you at all. And I think you are factually wrong about the voice acting. It's very good. I can't help with what they are saying, but how they are saying it is pretty good. |
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Billiechu
(01-28-2012, 05:04 AM)
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#325
![]() ![]() ... the fuck?! ![]() ![]() ![]() This is no time for hanafuda, old man! ![]() Giving gambling advice to a kid? Alexandria starts 'em young. This is how child slavery starts... ![]() This DmC reboot is going to far. ![]() WHAT DID I SAY ABOUT SLAVERY?! ![]() Well, I do really wanna see the show... ![]() NOW I'M THINKING ABOUT IT, JERK >:| ![]() At least the other slaves know their place, I'm number one! ![]() Climbing a ladder holding a ladder is so meta... ![]() And bed time! |
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Member
(01-28-2012, 05:06 AM)
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#327
Played the game a bit. My timer is saying 1:52. I'm simply following the story without grinding or anything.
![]() ![]() Really easy fight. Fire + Autocrossbow then you have to use pummel to beat him. ![]() >.> ![]() I liked how everytime you cast Fire on him he says OUCH! Seafood Soup! Ultros is a translation goof, right? In the GBA release he's Orthros. And now I'm at the part where you have to do the three branches to proceed. ![]() Game is way to easy so far. I didn't remember it as that easy. Tools and Blitz are so overpowered. Will continue tomorrow. |
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Medal Princess
(01-28-2012, 05:36 AM)
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#329
Done with FF2 for today.
I don't have much to show, and I know a lot of people actually haven't played FF2, so I don't want to spoil it. I did have a pretty funny moment, though. Ever since Gordon joined, I had been complaining to my friends about how much he sucks and how much I want him to go away. So then I got here: ![]() This box contains an ice shield that's guarded by a hill gigas. I didn't manage to get a screenshot of him, but if you remember the gigas enemy in Zozo in FF6, he looks identical. At any rate, I knew he was coming and I thought I was prepared. I guess I was overconfident, because... ![]() Gordon saved the day. (._. ) ![]() So I'm off to Deist, home of the dragoons, tomorrow. Here's my current party.
Last edited by Aeana; 01-28-2012 at 05:38 AM.
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Member
(01-28-2012, 05:38 AM)
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#331
I was surprised by how easy it was too on my VI Advance playthrough a few years back. Sabin can solo the game if he wanted to, and it gets worse when Edgar starts getting better tools (I distinctly remember using the Chainsaw a lot) and party members start getting good Espers and magic.
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Billiechu
(01-28-2012, 05:40 AM)
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#332
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Member
(01-28-2012, 05:46 AM)
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#336
Kind of wish I was playing the version of FF 2 that you are. The spells level up soooo slowly in the Origins release. I am having fun though because it is one of the only FFs that I have only beaten once, and that was many years back on the Wonderswan. |
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Medal Princess
(01-28-2012, 05:51 AM)
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#338
He is the best character in the game! Get stray cat and watch him kill everything early on. Plus he can get fira pretty much immediately, way way way earlier than anybody else can get it in the game. I loves Gau and his rages. |
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Medal Princess
(01-28-2012, 05:58 AM)
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#339
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Member
(01-28-2012, 06:02 AM)
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#340
So far pretty much everyone except Locke and Banon is trashing everything. Doesn't Terra learn Fira naturally too? Just saw you were saved by Gordon. haha. |
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Member
(01-28-2012, 06:12 AM)
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#341
Another thing I like to do in FF VI is make sure I don't teach my characters every spell. I will designate each character into whatever classic FF job matches them. ie: Lock using haste or blink a-la ninja.
Last edited by GrumpyAlien; 01-28-2012 at 06:16 AM.
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Medal Princess
(01-28-2012, 06:17 AM)
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#343
There's actually a way to manipulate the encounters on the Veldt to get exactly what you want. It's possible because the encounters there aren't entirely random, they go in a sequence of groups and then a formation is chosen randomly from within that group. Your first battle, you'll encounter an enemy group from group A, then an enemy group from group B, and so on. Using that information, you can cycle through groups by fighting on the Veldt, and then through formations by fighting /off/ of the Veldt. I can explain it better or link you to something that explains it if you want.
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(01-28-2012, 06:20 AM)
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#344
My Final Fantasy VI party composed of Celes (main), Tina, Gogo, and Umaro. Dunno why I picked Umaro, probably because his physicals are strong if you are able to control it. Gogo for mimicking Ultima+Dualcast (so basically I can cast Ultima 5x, the 5th from Tina). I beat the final boss in one to two turns I believe. :P
<3 |
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Member
(01-28-2012, 06:25 AM)
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#347
I found something on gamefaqs about it here. http://www.gamefaqs.com/ps/562865-fi...-vi/faqs/13573 There's 64 groups altogether? This is useful, reloading the game adds 13 to the group number too. Thanks for sharing that info! |
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Member
(01-28-2012, 06:27 AM)
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#348
Final Fantasy for NES felt easier when I played it as a kid. I don't remember it taking so long to level up and how hard Mad Ponies pound the party near Provoka when I got it for VC recently.
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Member
(01-28-2012, 06:34 AM)
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#350
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