|
Member
(06-16-2012, 02:04 PM)
|
#4051
Online multiplayer? That's crazy. |
|
Member
(06-16-2012, 02:06 PM)
|
#4052
http://www.youtube.com/watch?v=yYtNBB5dvIY Hez is already working on Sonic Classic 2: http://www.youtube.com/watch?v=MgQtk3qTsQM If you can't find a download link, once I get on my main PC I'll pull one up. It's like 400mb, so it doesn't stay up on places like Mediafire for too long because it maxes out its bandwidth. |
|
Member
(06-16-2012, 02:17 PM)
|
#4053
|
|
Member
(06-16-2012, 03:27 PM)
|
#4054
Sonic: Before the Sequel
http://www.youtube.com/watch?v=S0ybXlcCNa0 https://sites.google.com/site/sonicbts/ Sonic Classic http://www.youtube.com/watch?v=Oo7DGxV-Ek8 http://www.mediafire.com/?cttotf97mtmub1g Sonic Fusion http://www.youtube.com/watch?v=GiqNZJUWEEM http://sonicfusion.ucoz.ru/sagebooth/booth.htm I have also just been informed that I am mentioned in the latest Sonic 20th LP near the end as being kind of a mildly crazy person
Last edited by Sega1991; 06-16-2012 at 03:42 PM.
Reason: Removed Sonic Axiom, the link's dead
|
|
Member
(06-16-2012, 03:57 PM)
|
#4055
|
|
Member
(06-16-2012, 04:13 PM)
|
#4056
I remember that old sfghq design like it was yesterday, wow.
|
|
Shots Shots Shots
(06-16-2012, 04:14 PM)
|
#4057
Huh, never realized there were people here (other than Sonic1991) that made some of my favorite fangames (and SFGHQ). I loved playing Emerald Ties, and I probably ran into it because of SFGHQ.
What's next, someone here turns out to be the maker of Super Sonic Knockout? Of course you are, you're in a Sonic community thread on NeoGAF.
Last edited by TheOGB; 06-16-2012 at 04:16 PM.
|
|
Member
(06-16-2012, 04:17 PM)
|
#4058
I have had Sonic CD on my Xbox hard drive since January, is it worth playing?
|
|
Member
(06-16-2012, 04:19 PM)
|
#4059
The only thing I remember from that episode along those lines is when they are talking about people bitching about Sonic having green eyes. If that's the thing you're talking about then it's a bit narcissistic to assume they are talking about you specifically. Yes. |
|
Member
(06-16-2012, 04:28 PM)
|
#4060
Is anyone interested in me working more on my iOS port of Sonic SV? just a shame I can't stick it on the app store even for free because it's sonic and sega's IP
|
|
Member
(06-16-2012, 04:35 PM)
|
#4061
If they don't name any names specifically, then maybe it's not me, yeah. |
|
Romanes Eunt Domus
(06-16-2012, 05:28 PM)
|
#4062
|
|
Member
(06-16-2012, 06:47 PM)
|
#4063
|
|
Member
(06-16-2012, 07:23 PM)
|
#4064
|
|
Romanes Eunt Domus
(06-16-2012, 07:27 PM)
|
#4065
|
|
Member
(06-16-2012, 07:52 PM)
|
#4066
So I played through all of the stages in Generations again today and the strangest thing happened, I enjoyed Classic Planet Wisp, if the spikes controlled better like they do in colours itself (easier manoeuvrability, double jump) that would eliminate part of the problem with this stage.
The music however was replaced by Death Egg, I just couldn't bring myself to try and accept the default music. |
|
Member
(06-16-2012, 08:18 PM)
|
#4067
Been running through Colors today for fun (and to take a break from Unleashed) and damn, I'm still consistently amazed at how fantastic it is. The script and Eggman's PA announcements still get a laugh from me, the levels just hit all of the right spots aesthetically (in addition to looking fantastic, even considering the hardware), the music is sublime, and above all, I never get frustrated at all when I play it.
Playing Colors just makes me feel... I dunno, happy. |
|
Member
(06-16-2012, 08:57 PM)
|
#4068
The only problem with the PA announcements is they make me want to stop running so I can wait for them to finish which is a flow breaker, plus they are kind of tricky to hear. Perhaps soon I shall dare to go through the challenge mode and have one full sitting of colours. |
|
Member
(06-17-2012, 02:25 AM)
|
#4069
Oh man speaking of Sonic 4 Episode 1, I was playing random VC and Wiiware games while listening to the Giant Bomb. One of these was Sonic 4, and guys did you guys know if you spindash and then when going up an incline press jump, Sonic will launch up in the air like a fucking rocket?
I wound up replaying a good portion of the game dicking around with that. Fucking terrible, but kind of fun in a stupid way (also I dont know what Kyle is talking about, getting stuck on slopes on accident happens to me every time i play sonic 4) |
|
Member
(06-17-2012, 02:26 AM)
|
#4070
Oh, no, yeah. The Runbutton guys totally call me out by name on Let's Play 20 Years of Sonic Pt.130 - Sonic 4 Episode I (2/3). But it's more of a "I only half pay attention to this thing and here's a name of a guy I've heard of and maybe he's cool, but he probably likes Sonic too much? I dunno, I don't know him."
|
|
Member
(06-17-2012, 02:41 AM)
|
#4071
But I think my BIGGEST gripe of the game is how poorly designed the special stages are. Right off the bat they're extremely difficult and involves too many precise platforming. I never bothered with the special stages after a while due to that. It was an okay fan game but I think it could of have been much better. Before the Sequel was alright, it had a cool idea and it certainly picked up a lot on the 2nd half of the game, but the first half felt very bland. Not to mention the game length felt wayyy too long. I remember it being 3 full acts per 11 or so stages. And this is not counting boss fights. I'm looking forward to the next game. Sonic Classic is pretty good so far, the better one of the 3. Felt much more polish and has a catchy soundtrack.
Last edited by qq more; 06-17-2012 at 02:59 AM.
|
|
Banned
(06-17-2012, 03:37 AM)
|
#4072
Well you already got it, so might as well. It's not as good as the Mega Drive games (Yasuhara really was what made those so good, and he was doing Sonic 2 at the time) but it's certainly... interesting. Kickin' soundtrack(s).
|
|
Member
(06-17-2012, 03:41 AM)
|
#4073
Setting up for this, at least to some degree. With substantially improved writing, hopefully. Glad to see him mixing some of the minor games in with the main series and original plots, in any case. The subtle nods to a couple songs was also great.
Last edited by Sciz; 06-17-2012 at 03:57 AM.
|
|
Member
(06-17-2012, 04:58 AM)
|
#4074
Yeah, it was the highest voted fan game at SAGE 2008. I forgot if Sonic 1 Megamix won the most votes in the end though. Such a shame that immediately after the success of the Emerald Ties demo the entire team (except for me) were very busy with life so the project went on haitus for 4 years.
|
|
Member
(06-17-2012, 05:16 AM)
|
#4075
|
|
Member
(06-17-2012, 06:16 AM)
|
#4076
My favorite example: One jump from here: ![]() Takes you to here: ![]() Works in Generations too, where it's good for at least one major shortcut in Chemical Plant. |
|
Member
(06-17-2012, 12:07 PM)
|
#4077
All they say is that you seem normal but probably like Sonic too much which sums up everyone in this thread. |
|
Member
(06-17-2012, 01:27 PM)
|
#4078
In particular the crazy thing Sonic fans have attempted to do is "fix" 2006, as if there's something to fix. I mean you also got yourself involved a bit, but the people hacking Sonic 2006 to "fix" it or hacking its levels into other versions of Sonic are undeniably crackpots. |
|
Member
(06-17-2012, 02:55 PM)
|
#4079
Weird that it lists a bunch of Achievements unlocking in November 2011 when I got those back in 2007. I must've gotten them offline and it only sync'd them when I put the game back in to get footage for my Sonic Generations review.
Last edited by Sega1991; 06-17-2012 at 02:58 PM.
|
|
Member
(06-17-2012, 04:01 PM)
|
#4080
That is odd because if you get an achievement offline it will always show no date for the unlock even after reconnecting to the internet, unless sonic 06 itself handles it differently.
I still remember you getting (winning?) a 360 years back and wanting to review sonic 06. |
|
Member
(06-17-2012, 04:33 PM)
|
#4081
I wrote out a more detailed account here at one point but I don't feel like looking for it. Wrote something similar about when/why I bought Sonic 2006 on Tumblr, though. |
|
Member
(06-17-2012, 04:53 PM)
|
#4082
I was watching the Forza E3 trailer and decided to mix match it with the Transformed E3 trailer.
Needless to say, it fits.
|
|
Member
(06-17-2012, 09:38 PM)
|
#4083
Meant to respond to this all day yesterday but I ended up spacing it out until just now:
I haven't played it in months after I reported a bug that got me stuck somewhere. Vexer posted a new build almost immediately with the bug fixed, but I never brought myself to go back to it.
LakeFeperd is working on "Sonic Before The Sequel 2012" that polishes a lot of the graphics up and features an original soundtrack. Maybe that'll be better. And yeah, the sequel, Sonic: After the Sequel, looks pretty great, too. LakeFeperd is making a lot of fangame creators look bad given his work ethic. :P Be thankful you're playing Sonic Classic now; if you think it feels polished, know that it didn't. That's Revision 03. The very first release was all kinds of busted; I think some people couldn't even finish the first level because of weird bugs. I remember playing Revision 01 or Revision 02, getting all the way to the end of the game, and having the cutscene for the final boss not trigger. It's good Hez stuck with it and was dedicated to fixing it, though. |
|
Member
(06-17-2012, 09:40 PM)
|
#4084
Same. IIRC it had a MIDI of "The Poets II" from Streets of Rage 3 in the background, didn't it? I remember my mind being blown and immediately going back to that exact site design when I heard the music again in its proper context, at any rate.
And not too long after that, Rlan started doing a Christmas countdown to the release of Sonic Robo Blast 2 Demo 2, which really blew my mind at the time. Fast forward 12 years, and I'm actually a member of Sonic Team Jr. Small world. |
|
Member
(06-17-2012, 10:05 PM)
|
#4085
|
|
Member
(06-17-2012, 11:49 PM)
|
#4086
Nope. Name doesn't ring a bell, sorry.
|
|
Member
(06-18-2012, 01:56 AM)
|
#4087
I don't think I missed seeing this anywhere in here: Sonic 4's getting an OST release.
Hopefully the fact that they're doing this now means that an Episode 3 is dead in the water. |
|
Member
(06-18-2012, 01:57 AM)
|
#4088
|
|
Member
(06-18-2012, 01:59 AM)
|
#4089
Well on the plus side a good quality version of Mad Gear act 3 should keep the CD from being a complete waste, it should be subtitled the good, the bad and the ugly. |
|
Member
(06-18-2012, 01:16 PM)
|
#4092
Sonic Colours was probably the first Sonic game I've bought since the PS2/GC/XBox era, it was quite fun.
http://www.youtube.com/playlist?list=PLE431DE3C648C2A65 |
|
Eloquent Princess
(06-18-2012, 07:22 PM)
|
#4093
Quote:
Originally Posted by Nocturnowl:
|
|
Member
(06-18-2012, 07:37 PM)
|
#4094
But I guess admittedly it's not all bad. Plus the beginning of Oil Desert Act 2 never fails to amuse me for all the wrong reasons. Humorously one of the top comments on a Sonic 4 track was based around Sonic Generations and its plot holes, tickled my ribs it did. |
|
Member
(06-18-2012, 07:52 PM)
|
#4095
There's no reason to stack such a soundtrack up against everything else this year, anyway. That's torture! |
|
Member
(06-18-2012, 07:54 PM)
|
#4096
Sonic GAF's musical punching bag will forever be something very dark, almost like a brotherhood of darkness but I dare even whisper of it or else the Professor will turn up and doom us all to its sheer awfulness.
|
|
Member
(06-18-2012, 07:56 PM)
|
#4097
Okay: that's more like our absinthe. We can only take in so much before we have to, well, spit it out.
But a punch-bag? Never a bad time to give it a whirl. Unless the Captain America of Sonic-GAF comes in and breaks it. |
|
Member
(06-18-2012, 08:06 PM)
|
#4098
Yeah I guess that makes sense, time for a workout then
|
|
holds a doctorate in beef
(06-18-2012, 08:31 PM)
|
#4099
I knew there was a reason i woke up a while ago. I haven't had breakfast yet, and I'm trying to get the FFV Fiesta started, so unfortunately I will not be posting SonicGAF's theme song...for now.
|
|
Member
(06-18-2012, 08:35 PM)
|
#4100
My ears are safe for now. |