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Eloquent Princess
(06-29-2012, 10:47 PM)
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#4551
Interesting how that Sonic RPG I'm currently playing goes from one artstyle to another as the series goes on. For example, from this in the first episode:
![]() To this later on: ![]() By the way, the command window UI is awful. I can barely make out some of those letters. If you're making something transparent in a semi-dark colour, you need to give it better colours. If I take a quick glance, I don't know what my maximum values are, nor can I tell what the third set of points are for. Actually, now that I look at it, the UI is kind of all over the place. I see what they were going for, but the gauges and the huge window with Tails's portrait which blocks Tails's sprite make the entire thing look extremely cluttered and unclean. Tails is also a mage-type of character for this, so that isn't too bad. He has scan, which makes complete sense. Like, this one is fine: ![]() But these episodes need a consistent UI now. It's pretty jarring playing these episodes back to back with different UI all the time. This part of the UI is good, but it needs better font. Lose the italics as well. Too bad that the stats are meaningless since it's an episodic thing. Sonic's name should not be transparent on that post-battle screen. ![]() With that said, it's better than the other one. |
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Member
(06-29-2012, 10:58 PM)
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#4552
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Member
(06-29-2012, 11:00 PM)
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#4553
I totally remember this site. 10 year old me loved it. |
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Member
(06-29-2012, 11:07 PM)
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#4554
All good impressions. Ironically those are the same points I would have made, considering I want to be a UI Designer for a studio. Anyways, I'm glad your enjoying it (I think), and I appreciate you going through all of them. I think the guy is going to go to 9 or 10 before he calls it quits. |
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Eloquent Princess
(06-29-2012, 11:46 PM)
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#4555
Why can't it be all of them? :D
I also love it when people use Devil May Cry 3 - Battle 2 during neat fight scenes. That song's a guilty pleasure of mine. Edit: I'll edit this in. These are from the most recent episode released. Seems like they really tried to polish it. ![]() I miss the other UI because it was very nicely done. This is pretty good, though. At least it tells you what the attacks do in a competent manner. Gotta wonder if the guy started playing ToS/TotA and subbed in Overlimit instead of Overdrive this time, lol. Yeah, it's gotten better. Much better than the other one.
Last edited by Dark Schala; 06-30-2012 at 12:03 AM.
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Member
(06-30-2012, 12:08 AM)
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#4556
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Member
(06-30-2012, 12:21 AM)
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#4557
Ohhhh that's where that song is from. I've heard it used many times, most notably in Super Mario Bros. Z (check that out too if you haven't, its not an RPG, but a sprite film series-- a very fucking good one at that) |
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Eloquent Princess
(06-30-2012, 05:02 AM)
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#4558
I watched Super Mario Bros Z when I was in my undergrad. Love all the BGM choices in that.
And I was right! The guy probably played Tales of the Abyss and changed the Overdrive gauge to Overlimit because the credits theme is The Arrow was Shot. Should've used the Radiant Mythology 2 version, but I digress... I think it's an amazing consistency that all of the Sonic story-based things I've seen are the Sonic Battle sprites doing martial arts out of Dragonball Z, and using the same sound effects. I guess it's incredibly obvious that Sonic shares many similarities with the series, and I guess that's how people want battle scenes to resemble? Some Advent Children-esque type of thing? Meh. It looks cool with the sprites as a fan-made thing. So, yeah, Sonic RPG [eps x] was alright--not the best, but it was a decent effort. Definitely improved as time went on, and it showed in episodes 7&8. Pros: +at least showed some sort of creativity, even if that was the "original villain character DO NOT STEAL" variety +later episodes were fun to watch +good, fluid sprite action is something I value a lot. More of this is needed. +at least the earlier episodes featured flash art which seemed to have been the creator's so it's an okay effort. Some of the art was traced over official art, but that's okay. +spell animations are fine--NiGHTS's was pretty good, and I liked how it evolved in each new episode. +skill sets are really good and makes sense for each character (Tails's set, especially) +backgrounds are not that bad. They're more original than the other RPG's backgrounds +It's good that if Super Sonic runs out of HP, he doesn't die and instead reverts to regular Sonic. +Music selection is good. +Experimenting with different types of dungeons is a good thing. We had a top-down view in one episode, and then a linear one with one battle in another. +No asinine QTEs like the other RPG, thank goodness. Cons: -Fix your balancing. Balance attack and defense values against high enemy HP values. The current balancing would be all fine and dandy if I had buffs and if healing cost less, but as of right now, it's really bad. The very last episode seemed to work alright with regards to this, but man some of the HP values were ridiculous earlier on. Regular battles should never ever take a long time (and neither should regular boss battles). Ever. The only time that sort of thing is okay is if you're fighting an optional boss. -Why is it that in one episode I felt that even though Super Sonic had higher HP value and strength stat, his defense seemed poorer compared to regular Sonic? That makes no sense at all. -Needs consistent UI -Needs better text presentation. I read the text all the time in RPGs out of habit. I shouldn't have to feel like it's unreadable. Fonts are fine, but don't ever use something like Courier New in a text subtitle. It worked for that one battle UI because it meshed well with the characters. At least it isn't Comic Sans, I guess. -Voice acting isn't... um, well, it isn't very good. Sorry. With that said, I could barely hear the voice acting over the BGM. Needs better mixing. -Needs editing and spell-check badly. Prose isn't very good. It says something when the villain's name is spelled wrong almost all the time (but it's a silly name anyway). Neutral #I'm guessing they all run on a template because you sometimes had the same commands and gauges as the other RPG? I was hoping for more commands, specifically a Parry/Defend option. There were times I felt I needed that. So it isn't bad. I'm pretty patient and can sit through a lot, but Episodes 6-8 (well, mostly 7-8) were fine. I don't know if others will come to the same conclusion, though. Is Robotnik ever cheerful? He even looks upset when his mother's around!
Quote:
Last edited by Dark Schala; 06-30-2012 at 05:07 AM.
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Member
(06-30-2012, 08:13 AM)
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#4559
Ew at the UI's windows. So much ugly photoshop shit.
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holds a doctorate in beef
(06-30-2012, 08:16 AM)
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#4560
RoBUTTnik's mother is one large woman.
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Member
(06-30-2012, 08:19 AM)
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#4561
My favorite cartoon Robotnik is the one from SatAM. Wonder who did his voice?
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Member
(06-30-2012, 08:22 AM)
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#4562
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holds a doctorate in beef
(06-30-2012, 08:22 AM)
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#4563
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Member
(06-30-2012, 08:28 AM)
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#4564
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Member
(06-30-2012, 08:48 AM)
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#4565
Sonic1/Mariotehplumber has posted a youtube update
- says Sonic 4 episode 2 let's play is still in progress and will be released "WHENEVER THE FUCK" he wants it to be - Whines about New Super Mario Bros being rehashed junk. Now, this is really surprising, coming from him. I guess that means you really are milking and rehashing a franchise if Sonic1 says you are, considering hes someone who likes the same things over and over and over. - Spazzes out about Sony's All-Stars fighting game - and much to DarkSchala's delight, he says if people tell him that they want more song remasters, that he will put up more on his sonic1sonichedgehog youtube channel. Overall, a very entertaining video http://www.youtube.com/watch?v=V0hiqCOONXE edit: i've just sent him a message on steam asking him to do a remaster of live and learn =) i know he will do that song justice, he loves modern Sonic.
Last edited by ShadiWulf; 06-30-2012 at 09:03 AM.
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Member
(06-30-2012, 07:29 PM)
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#4566
http://en.wikipedia.org/wiki/Jim_Cum...evision_series EDIT: Just realized that it was SATAM where Cummings did the voice and not Adventures. |
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holds a doctorate in beef
(06-30-2012, 07:31 PM)
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#4567
It even says in the SatAm page that Long John voiced Robotnik. C'mon, son. |
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Member
(06-30-2012, 07:57 PM)
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#4568
The local college radio station played one of his songs this morning and ... I was pretty shocked at his actual voice The man was also a strong advocate for equal rights and came out back in the 60s when such a thing was fairly taboo |
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Eloquent Princess
(06-30-2012, 08:52 PM)
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#4569
I'd love a Live and Learn remaster from him, haha. Yeah, that's really the only thing that bugs me about the UI. The design is fine. The execution is a little iffy. The spell effects also appear to be done in PS, but I guess I can forgive it since it's a lot of work to get the effects done with sprites? I dunno. Overall, I'm just happy that it was more intriguing that the other one. You're not concentrating on the fact that she has a big bushy moustache for no reason? :lol |
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Member
(06-30-2012, 08:54 PM)
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#4570
I really appreciate you playing through all of the episodes, Dark Schala :)
I pretty much feel the same way about most of the pros and cons. The guy did put some more noticeable efforts that a lot of fangames don't. It's not the best fangame, but it was entertaining, which is all I can really ask for. |
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Member
(06-30-2012, 09:14 PM)
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#4573
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Member
(06-30-2012, 10:04 PM)
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#4575
So the aerial spin-a-majig actually gives you a split second of outright invulnerability? and here I was thinking that it was just a very slight range increasing move.
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Member
(06-30-2012, 10:06 PM)
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#4576
lmao |
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Member
(06-30-2012, 11:05 PM)
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#4577
He's the best Sonic troll ever.
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Member
(07-01-2012, 03:09 AM)
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#4579
As a kid I didn't know that the insta-shield gave Sonic invincibility for a split-second, I always used it just to expand my attack range.
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Member
(07-01-2012, 03:48 AM)
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#4580
Anyone see Brentalfloss's new Lyrics101 video? He does a short lyric for Green Hill Zone as an example.
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Member
(07-01-2012, 03:49 AM)
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#4581
Both! It also has a third function: If you spindash and jump out of the roll, normally you don't have air control - unless you instashield, then you regain air control of Sonic.
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Member
(07-01-2012, 04:36 AM)
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#4582
So I just found out that Netflix has all of the old Sonic the Hedgehog cartoons. I'm tempted to watch....
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Member
(07-01-2012, 11:26 AM)
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#4583
I think the instashield would work in a 3d game replacing the homing attack, the range from the move would have to be bigger then in sonic 3 but it would help you hit enemies in a 3d environment.
It's the one move in sonic's history which required skill to get the most from, and sega binned it... |
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Member
(07-01-2012, 02:04 PM)
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#4584
I've wanted to see one of those 3D fangame projects try this for years.
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Member
(07-01-2012, 03:15 PM)
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#4585
The most recent version of the Blitz3D Sonic Freerunner engine I tried (back when I made this video) replaced the typical air-dash maneuver with a 3D instashield. I didn't like it.
Even though Sonic Freerunner has moved on to working in UDK (with Sonic GDK) and may or may not have been canceled, one of the coders behind the Blitz3D version of Freerunner has recently revealed "Sonic 3 Adventure". ![]() Would not surprise me if the 3D instashield makes an appearance there. Hopefully he can get some kind of lightmapping system working (they were researching methods for Freerunner, I know that) because the lighting looks REALLY bare. |
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Member
(07-01-2012, 03:51 PM)
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#4586
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Member
(07-01-2012, 06:24 PM)
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#4587
For what I remember it's completely different, also you don't really get those skills until you finish most of the game unless you know how to unlock it so it becomes slightly pointless :(
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Eloquent Princess
(07-02-2012, 03:51 AM)
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#4588
Just got back from Canada Day fireworks at the lake! It was pretty awesome!
I just wanted to mention that I saw something that reminded me of when I was a kid: a bunch of kids playing what looked to be Sega vs Nintendo or Smash Bros cuz this kid was yelling that he was supposed to be the fastest because he was Sonic, but the other kid was saying that he was Pikachu so he's supposed to be just as fast. :lol And then one kid was saying that he's the strongest since he's Donkey Kong. I thought it was cute.
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Member
(07-02-2012, 05:11 AM)
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#4589
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Member
(07-02-2012, 12:51 PM)
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#4590
One thing I always used instashield for is for those drill shell crab things in hydrocity, if you jump as you see one then instashield you just pass right through their shell projectile like it wasn't there, in a way it's why that enemy shoots like it does instead of across the ground.
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Member
(07-02-2012, 02:42 PM)
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#4591
I used them to take out the otherwise-impossible-to-kill-without-getting-hit Orbinauts in Launch Base Zone. Not sure if I regularly use it beyond that.
PS: not having power at home for two days straight suuuuuuuuuuuuuucks |
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Member
(07-02-2012, 07:22 PM)
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#4592
That song at the end of Sonic and Sega Racing is ughhhhhhhhhhhhhhhhh
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Member
(07-02-2012, 07:31 PM)
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#4593
PS: Power's back, apparently. Took 'em two and a half days. Sucks, but better than the seven-plus some in the area were looking at. |
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Member
(07-03-2012, 01:19 AM)
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#4594
Let's Play 20 Years of Sonic Pt.136 - Sonic Colors (4/7)
dat music dat level intro dat sound effect of the grass rustling as you run by dat realisation that the hover wisp has a light dash |
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Member
(07-03-2012, 01:26 AM)
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#4595
Quote:
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Member
(07-03-2012, 01:39 AM)
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#4596
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Member
(07-03-2012, 02:27 AM)
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#4597
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Billiechu
(07-03-2012, 04:24 AM)
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#4599
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Member
(07-03-2012, 04:40 AM)
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#4600
Being able to play Sonic Generations on my new pc feels so good. 60 fps, no drops. Silky smooth. That said, fuck Vector and pass the beat, dodgy ass homing tracking. FUCK FUCK FUCK
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