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Member
(02-19-2012, 03:20 AM)
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#6301
FUCK. NO. Keep your crafting grind out of my Amalur, thank you very much. Also, they restrict leveling crafting in the game. You can't even go into putting points toward the last tier of crafting until level 18 (I believe it was) so that end sentence is completely wrong.
Last edited by Aselith; 02-19-2012 at 03:23 AM.
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Member
(02-19-2012, 03:32 AM)
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#6303
Quote:
Honestly, I'm not sure what to be done here besides reducing just how good the stuff that you can make is. Being given full control of the item's stats just lets you do so much. |
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Member
(02-19-2012, 03:36 AM)
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#6308
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Banned
(02-19-2012, 03:39 AM)
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#6309
Regarding crafting, I remember back when I played Star Ocean 3. I actually quite enjoyed the crafting system in that game and the way they set it up. I don't recall any kind of grinding being needed, but the rare materials were typically very hard to come by and some weren't accessible unless you did the optional dungeons.
This way, you could play the game like normal and not be over powered since you didn't find mats for crafting game breaking weapons/armor dropping from literally everything. But, if you did the optional content then you could craft some very nice gear, which made you quite a bit more powerful, but still didn't break the game. That's the kind of balance Amalur needs. Crafted gear should be better than drops, but none of it should break the game. And the materials needed to make the mega weapons/armor should be very hard to come by and limited in quantity per play through so you can't just keep on pumping out mega game breaking shit. My two sense on that anyway. The game overall just needs some massive balancing. It might be too late to change much at this point, but it's something they need to keep in mind for their next game. I loved how the battle music would randomly start up and while I was talking to an NPC my Faer Gorta would be pounding away on an oxe or something in the background. I was just like... okay dude, do whatever you need to lol. |
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Member
(02-19-2012, 03:47 AM)
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#6312
I kill chickens for my damage testing.
I'm kind of a terrible human being.
I wasn't even aware that purchased materials were that great. I just assumed it was Basic/Improved stuff. |
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Member
(02-19-2012, 03:56 AM)
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#6313
Check out the Crudoks, up close if you can, those things are McFarlane if there ever was one, the 'clowny' face that splits open, ugh...
FWIW glad to see you folks understand how this works, the post earlier commenting on how something as simple as just a 'potion timer' would impact game play, not that it makes you guys happy, but you see this for what it is. There are a ton of game 'systems' in Reckoning (and HOLY HELL you should see Copernicus, like Reckoning x15 or 20) and literally NOTHING doesn't touch multiple things if changed. That being said, we are hard at work (as well as that team is hard at rest, getting some time to get their lives back after the ridiculous hours they poured into the game over the last year, was borderline not fair honestly) at a patch that addresses as much as we possibly can to improve the player experience. |
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Member
(02-19-2012, 03:59 AM)
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#6315
When will you be able to talk more about Copernicus? |
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Member
(02-19-2012, 04:00 AM)
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#6316
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Member
(02-19-2012, 04:01 AM)
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#6317
I was using sagecrafting a lot and there are some gems you can make early on that give +30% armor and +35 armor. Just make a bunch and socket it into everything you wear : helm, gloves, boots and armor. |
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The Mayuh of f'n Bawston
(02-19-2012, 04:07 AM)
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#6318
I would love to look at the enemies up close but it's hard unless they're dead; I would love some kind of creature viewer where you could look at 3D models of the enemies and pan and zoom and rotate around them. I know it'd be a lot of work but it would be very cool and we'd be able to appreciate the designs a lot more I bet. |
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Member
(02-19-2012, 04:10 AM)
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#6319
EDIT : Oh and you're right about the level requirements although you can bypass it easily with items that boost these skills. Some rings for instance give a bonus to these skills. Reading a skill book gives +1 to a skill and you can drink potion to temporarily increase your skill level so it's easy to abuse anyway, The Star Ocean way of doing it someone mentionned is good but the thing is that crafting can fail often in Star Ocean. Crafting the best materials and weapon will lead to lot of failures and lot of wasted money. It also requires investing skills points in the corresponding crafting skills or skills that increase drop rates of materials from monsters. Instead of putting point in skills to boost your magic or attack power you have to spend points in craft skills so it act as a way to balance things out.
Last edited by Vamphuntr; 02-19-2012 at 04:14 AM.
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Member
(02-19-2012, 04:13 AM)
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#6321
Many, many reloads. Dang, even after release? That's cold. |
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Banned
(02-19-2012, 04:16 AM)
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#6325
I imagine typical western gamers will disagree with me, but if I'm going to make a weapon or a piece of armor that's better than anything I can get from drops or quests, then it should be damn hard to make in my opinion. They kind of went a bit care bear this time around, but I hope in their next game they cater to both casual and hardcore gamers. You can have all of the casual content and make the game perfectly playable while still including the hardcore content as well. Optional dungeons are often a good way to do this with enemies and bosses that are created to give that extra challenge. |
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Member
(02-19-2012, 04:16 AM)
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#6326
Originally Posted by 1st strike:
Last edited by Vamphuntr; 02-19-2012 at 04:18 AM.
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The Mayuh of f'n Bawston
(02-19-2012, 04:22 AM)
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#6327
I figured as much, bummer.
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Member
(02-19-2012, 04:43 AM)
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#6329
Edit - That doesn't include functionality stuff that I've already talked about (camera, hotkeys). That shit needs fixed yesterday. |
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Member
(02-19-2012, 04:44 AM)
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#6330
...don't look at me like that. :| |
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Banned
(02-19-2012, 04:47 AM)
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#6331
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Member
(02-19-2012, 05:02 AM)
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#6332
LMAO...You must be bursting with information that I know you would love to share with the community. Well, as I mentioned before, when you begin beta, there are alot of us here that would be willing to test things out and provide honest, yet harsh at times, but honest feedback!
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(02-19-2012, 05:04 AM)
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#6333
Just bought this. Worth installing on 360?
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needs to fix his kismet
(02-19-2012, 05:25 AM)
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#6336
For PS3 folks, what's the average house -> world and world -> house load time? I recently installed an SSD in my PS3 and I've been very pleased with the load times but I'm curious if I've shaved off any significant amount of time.
For the curious, my world -> house load time is one second, and my house -> world loads are a little under 4 seconds. |
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(02-19-2012, 05:30 AM)
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#6337
Thanks for the responses.
TOPIC CHANGE uh, what the fuck. I installed the game, went into the DLC menu and inputted and downloaded the online pass, now when I started the game, it crashes on the first load screen saying game data is corrupt (or something along those lines) and sends me back to the dashboard. Is this common? |
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The Mayuh of f'n Bawston
(02-19-2012, 05:33 AM)
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#6338
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(02-19-2012, 05:42 AM)
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#6339
Yeah, a reinstall fixed it. Weird!
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Banned
(02-19-2012, 06:26 AM)
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#6342
Last edited by NoirVisage; 02-19-2012 at 06:28 AM.
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I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(02-19-2012, 06:58 AM)
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#6343
I must say, though I'm probably only half way through the game, its a great first start. If Copernicus can keep the same super colorful sun-shiney look (I really love the color design), it will be gorgeous. I just hope that most of the male models don't still looks like the Hulk lol.
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Member
(02-19-2012, 07:13 AM)
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#6344
Any idea when this patch is gonna hit the Xbox and what kind of things can we expect in the patch? Again, Jottun suck. Ugh.
Last edited by EDarkness; 02-19-2012 at 07:18 AM.
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Member
(02-19-2012, 07:23 AM)
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#6345
Did I really just play like seven hours of this today? Yes... yes I did.
40 hours in now at level 32. Just finished almost everything in the Plains of Erathell and made my way into Etyre... did the first area with the miners and then completed the House of Valor. I really enjoyed that arena stuff--was a lot of fun. The only problem is that, as a pure magic user, I feel like a god with the super-damaging AE spells. Still a ton of fun to play. |
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Junior Member
(02-19-2012, 08:38 AM)
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#6346
First post on GAF, figured I should give my impressions on the game.
Just got my platinum, after 105 hours played and completing 211 quests, which I believe is all I can do, not counting the repeatable tasks. I used a full finesse build the entire game, faeblades/chakrams as weapons, and stuck only to unique and set equipment, never used crafted gear or gems. Will start off with the things I loved:
Now for some of the issues I had with the game:
Some random musings:
All in all, I think Amalur is a great game that suffers from a broken difficulty system and repetitive dungeons aesthetics. I'll definitely be looking out for the next game 38 studios puts out. |
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the only reason I am nice to anyone else is to avoid being banned
(02-19-2012, 08:53 AM)
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#6347
Don't want to shift the topic of discussion too much off the game, but can the above poster comment on how difficult it was to get the 50 persuasions trophy having done what seems to be most (if not all) of the quests? Were there enough persuasion opportunities in the later half or after completion?
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Junior Member
(02-19-2012, 09:02 AM)
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#6348
Last edited by Coercionist; 02-19-2012 at 09:11 AM.
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aka Kevtones
(02-19-2012, 11:03 AM)
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#6349
Nice impressions Coercionist.
My impressions are that I've never played WoW (yep), and I'm coming off a Euro-RPG kick (Risen, Arcania, Divinity II) so I'm in love. Luckily, my GF is also in love with it so we're kind of having a threesome with the TV right now. CRITICISMS/FEEDBACK: - Spice up the quests with more range in the dialogue. The approach of quest-givers is one-note, so every quest feels like another quest. Yes it streamlines things, but give some action or more variety to the introductions of the quest-givers. The writing has some range so back it up in approach... - To the questing point; everything feels so orderly in dialogue and presentation... Like it's trying not to mess up. There's obvious skill behind it all, but sometimes the game feels a bit distant on a 'humanity' level. Again, more range in the dialogue and perhaps some greater reach of depravity would enliven things. Even when death and destruction presents itself; things feel fantastic in a way that can't be traced aesthetically. |