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Member
(04-21-2012, 12:19 AM)
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#801
I don't think it's the consensus, just why *I* think it's shit. I managed to arse (what seemed to be) an awesome score when I played the 360 one. I've played a few of the newer Stern tables IRL and there just doesn't feel like there's any soul or passion put into them. But to be more specific about Ripley's, the top of the playfield just feels too packed. Like, if you miss something, you're highly likely to hit another loop perfectly just because everything's so close.
IMO, anyway :) |
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BIGTIME TV MOGUL #2
(04-21-2012, 12:40 AM)
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#802
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Banned
(04-21-2012, 12:45 AM)
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#803
Btw, I've always sucked on Black Hole and this version is no exception: What are you supposed to aim for with the left flipper?
Last edited by Dash Kappei; 04-21-2012 at 12:48 AM.
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Member
(04-21-2012, 01:25 AM)
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#804
So yeah, definitely spot on about the ramps, but I think there's more to it than that. If the balls had the same weight as on BoP I think it would feel a lot closer to the real thing, though. Left flipper? Jump into the table menu -> instructions -> multiball. It'll guide you through and you'll see it's used (at least) for hitting targets on the right hand side to lock the ball on the main playfield :)
Last edited by Shaneus; 04-21-2012 at 01:29 AM.
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Member
(04-21-2012, 01:33 AM)
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#805
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(04-21-2012, 01:38 AM)
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#806
I wish I could fix the damn facebook log in on my iphone. Ive never been able to sync up with facebook so my scores never get put on the leaderbaords. I had a MM game today where I got 250 million. ;( Never the less I will double dip once the DLC tables launch on the ps3. I just cant help buying them on my phone when they come out early.
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Member
(04-21-2012, 01:40 AM)
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#807
Holy shit. I'd never actually seen a Black Hole played IRL before (a friend has the table, but it needs a little bit of work done and is actually in storage) but this makes it look like an amazing table to suck people in. No wonder it was the highest earner or seller or whatever for a while. Looks insane.
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(04-21-2012, 01:58 AM)
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#808
Any word on when Space Shuttle is coming out? That's my favorite table.
Also, how similar is the iOS version to the console version? I've got the game on my iPad, and I'm not super impressed, compared to Zen. Is it better on consoles? |
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Member
(04-21-2012, 04:33 AM)
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#809
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Member
(04-21-2012, 07:00 AM)
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#810
I've never actually played PFX that much (a little, but not massively). Pro Pinball did a great job of delivering fantasy tables that were damn close to what you'd see in a real life arcade. The PFX ones just seem a little *too* impossible to exist IRL, hence my preference for PA and PP.
Edit: Pinball, but not necessarily Pinball Arcade related... Dutch Pinball does a DMD conversion/update to Bride of Pinbot. Cool as all hell.
Last edited by Shaneus; 04-21-2012 at 07:58 AM.
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Member
(04-22-2012, 04:53 AM)
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#811
Any word on when the flipper lag problem is going to be fixed on PS3?
I've also encountered yet another bug. In Ripley's Believe It or Not, one of the standard goals is to make the skill shot. On the Vita, for whatever reason, the game doesn't count it toward the goal. I've made the skill shot, gotten the bonus points, but it won't mark off the goal. This means I can't get the trophy for beating all standard goals, and I can't unlock the wizard goals. Nice one. Between the myriad bugs on both the PS3 and Vita versions, and the developer's apparent lack of care towards acknowledging or fixing the bugs on either of these systems, I cannot recommend that anyone purchase this game. It's too bad, because the game without so many bugs would be a total winner, but as it stands now it's unquestionably my biggest gaming disappointment of the year. |
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Member
(04-22-2012, 05:11 AM)
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#812
Theater of Magic, XBox 720p video |
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Gamasutra.
(04-22-2012, 05:58 AM)
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#813
And when I'm done with these two tables, i have two more to learn and practice. And I'll totally be picking up Medieval Madness. I tried the free version on my iPod Touch today and it reminded me just how awesome that table really can be. As soon as it's available for PS3, I'll get it. |
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Member
(04-22-2012, 07:18 AM)
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#814
Well, that's one of the weird things. The lag seems inconsistent. Judging from what I've seen on various forums, it seems to vary. Some people say they never experience it at all. Even for me, sometimes the lag seems reduced, although it never disappears entirely. Regardless of that, it's still a gamble every time I fire up the game on PS3, and I think enough people on the Internet have reported it that it ought to be investigated.
Meanwhile, the Vita version doesn't suffer any control problems, but almost every table has at least one or two fairly noticeable bugs, some of which greatly impact play. Just quickly going from memory, Arabian Nights displays the "Free Play" message on the scoreboard instead of certain event notifiers (such as locking a ball for multiball), Ripley's has a broken goal requirement that prevents trophy/wizard goals from unlocking, and Black Hole has a non-working rollover at the top of the playfield. None of these bugs are present on PS3...although PS3 has another set of bugs to call its very own, like Ripley's often getting stuck panning the camera over the table instead of loading a ball into the plunger (forcing you to quit and restart) and occasional crashes. They're enough of a deterrent that I barely touch the PS3 version anymore (one of my friends already quit playing it entirely), and I'm hesitant to invest any significant time on the Vita game also, since bugs are impeding my progress on that version. Before the game came out, I really liked the concept, and was planning on buying a lot of DLC to support them. However, it's turned out to be such a disappointment, and the developers don't seem to care at all about fixing the bugs. At this point, I wouldn't waste one red cent on the DLC, since the initial set of tables are so glitchy. I'd much prefer that they fix up the base game first, and then perhaps I might consider buying DLC in the future. |
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(04-22-2012, 11:56 AM)
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#816
I think your best bet is just coming back to the game in 3-4 months, you'll most likely have 10 tables to play then, and many if not all of the bugs will be out of the original tables by then. They are constantly improving the game and fixing bugs, they just have their hands full with the 7 or 8 platforms they're supporting. |
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Member
(04-22-2012, 03:06 PM)
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#817
It would be nice if they could at least acknowledge the problems with the PS3/Vita versions, like they did for some of the other versions. They were very quick to come out and say they'd patch the Xbox 360 version to improve the lighting model (a mere aesthetic change), whereas the both PS3 and Vita versions have major bugs that are bordering on game-breaking yet they haven't uttered a word about them. If they'd at least recognize the bugs and pledge to fix them (whether it takes a week, a month, or whatever), then I'd rest easier knowing that they're aware of them. I'd be happy to pick up the game again once it's fixed. However, they've been completely silent on the PS3/Vita, and that's highly discouraging. |
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Member
(04-23-2012, 02:55 AM)
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#820
Quote:
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Member
(04-23-2012, 08:22 AM)
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#822
Oh fuck, Funhouse, one of my favourite tables ever, yeah, iīve already played this a thousand times in the Williams Collection (twice, ps3-psp) but i love it, i was tempted to buy a real one some time ago but was quite expensive...this is bad, too much tables to play.
Anyway, looks like the Vita version is bad after all, iīm seriously thinking about skipping the Ps3-Vita game, and continue to buy tables for the ios version, it sucks because i would prefer real buttons, but the touch controls are not so bad after all and the game looks gorgeous. Will buy the pc version too, a pinball cabinet setup with 2/3 screens and this game...godlike. I guess that Farsight tried to pull more than they could releasing all this versions at the same time, itīs a damn shame because Williams Collection is an excelent pinball game as a whole, while The Pinball Arcade is a game with great tables and good gameplay but filled with bugs and glitches...we could talk too about the new tables release dates, because having to wait weeks between versions looks bad and sucks, but thatīs not entirely they fault.
Last edited by Hunter-Zero; 04-23-2012 at 09:23 AM.
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(04-23-2012, 12:20 PM)
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#823
Realize they've only just released the game on consoles/vita, no patches have gone out yet. They said a while ago they will be patching bugs and improving released tables along with releasing new DLC tables monthly, and for the systems that have had patches, they have done so... so I don't think it's a stretch to believe the PS3/Vita/360 will see bug patches down the road as well. Also, speaking of the PC release, they also commented on their FB they hope to have an update on it soon... hopefully they are working something out with Valve! |
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Member
(04-23-2012, 12:49 PM)
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#824
It really does beat me how they manage to release the Williams and Gottlieb collections with such a (relatively) bug-free (if not exactly feature-laden, hullo online scores) release yet with these tables, they're quite buggy in comparison. Especially something like Medieval Madness. It also sucks knowing that it looks like they'll only patch with table releases, so if you discover a nasty bug a day or two after launch, it'll be a month until it's fixed.
Really sucks, and totally preventing me from enjoying Medieval Madness. |
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(04-23-2012, 01:12 PM)
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#825
Quote:
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Member
(04-23-2012, 01:28 PM)
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#826
Donīt get me wrong, iīm really enjoying the game, but some issues are really annoying, and i understand that some people feel dissapointed with them. |
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Member
(04-23-2012, 02:19 PM)
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#827
I mean, provided you program the entire ruleset (I doubt it would be that hard if you have an adequate scripting engine. Shit, it's pinball... not like you need AI or anything, just a shitload of if/then/else statements) then there should be no difference, except the obvious benefits of speed and guaranteed bug-freeness. See, I thought they emulated the ROMs on both. But knowing they went from what seemed to be a perfectly adequate scripting engine to emulation just blows my mind. Unless it's for porting simplicity when bringing over so many tables, but they're not even bringing tables over properly :/ /endrant |
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Member
(04-23-2012, 02:51 PM)
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#829
Not talking about the emulation, but the bringing of tables over. Flippers too far apart. No texture on inside of drawbridge. Balls WAY too fast on all ramps. Finishing bug where it takes a few seconds from the last ball draining to credit/score display. Kinda what I'm getting at... what's the point of emulating ROMs to save time (assuming that's why they're doing it) when they'd have to spend even longer fixing bugs they should've discovered in the first place? Guarantee that with any one of the regulars on PAF or even here they would've discovered those problems within the space of an hour.
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PoliGAF Co-Champion
(04-23-2012, 03:04 PM)
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#830
The flipper spacing seems pretty much in line with how I remember the machine. It's why I used to not play the game IRL because I would lose a lot of balls cheaply, but with the amount of multi-ball events you can enounter, it does make sense from a design standpoint to have it that way.
But yea, the rails seem a bit too quick and that delay at the end of the game is annoying. These are not game breaking things .. just minor annoyances that can be easily corrected. I feel like part of the problem on the 'too fast' rails is the dynamic zooming that happens in game. If you turn that feature off it can help improve your reaction time to counter it. |
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Member
(04-23-2012, 04:12 PM)
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#831
I did turn off the zooming. By holding down the camera button it locks it. It's still shit.
And man, you have no idea how much time I put into MM. If it went SDTM as much IRL as it did in the game, I'd not have played it as much as I did. There's some interesting analysis on pinballarcadefans.com about this issue if you find it as fascinating as I do :) |
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Gamasutra.
(04-23-2012, 04:40 PM)
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#832
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Banned
(04-23-2012, 07:22 PM)
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#835
It needs AA on same tables tho, some ramps have a tad too many jaggies when looked upon certain views. |
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Member
(04-23-2012, 09:52 PM)
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#836
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Member
(04-24-2012, 03:30 AM)
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#837
They did respond in PS3 blog comments that they do plan to update the menu system and features as the library grows.
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Gamasutra.
(04-24-2012, 04:13 AM)
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#838
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Banned
(04-25-2012, 12:12 AM)
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#840
Never happened to me but boy it'd suck if this was a widespread problem. Which table?
Last edited by Dash Kappei; 04-25-2012 at 12:14 AM.
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Member
(04-25-2012, 05:44 AM)
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#842
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Member
(04-25-2012, 10:36 AM)
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#843
For example, take the delay at the end of Medieval Madness. If it was a "translated" game, that delay wouldn't be occurring and it would feel just like real life (see: WPC). But because it's emulated, due to an odd programming technique or state (I forget the exact term) of the original ROM, the player has to wait a noticeable amount of time (unlike the machine itself). |
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Member
(04-28-2012, 03:43 PM)
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#844
Started playing this. You know the tables are really good once you get past the shitty physics and constant game breaking bugs. I've had the ball go through my flipper 6 times and had the game fail to start twice when I clicked on the table. The camera would just float around and nothing would happen.
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Gamasutra.
(04-28-2012, 08:51 PM)
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#848
Nice score. I just hit 1.6 billion this morning. I had been mostly playing TotAN because it was one of my favorites from the Williams disc, but finally overdosed and moved on to a new table. I'm taking them one at a time, slowly, to enjoy each table on its own without switching between tables. Theater of Magic is just fantastic, and is making the wait for Medieval Madness bearable.
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Member
(04-28-2012, 11:07 PM)
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#850
It's about all I've played since I bought the game. Still not good enough to get to the rescue part yet, though. I've gotten 5 maybe 6 jewels at most.
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