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Member
(02-13-2012, 07:37 AM)
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#952
I think ultimately though if Twister really introduced into the game the special will probably something that is grounded a bit into reality. Maybe something that pertains to Twister being a Formula 1 car the special revolves around the idea of extreme speed. Like a sonic boom or something to that degree. |
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Member
(02-13-2012, 07:48 AM)
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#953
i just read today about Eat Sleep Play dismantling and Jaffe leaving. Will this have a serious effect on Twisted Metal? It's no secret that teams that go under or change business strategy after release tend to dump the game and there will be no updates, patches or DLC :/
Could Sony Santa Monica or some other studio pick up the remains? |
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Member
(02-13-2012, 07:53 AM)
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#954
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Member
(02-13-2012, 07:55 AM)
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#956
David Jaffe HAS said that "if" the game does good enough and the demand is out there then they will work something up. What that DLC would be your guess is as good as mine. The reason David Jaffe left is because he lives in Southern California and ESP is based up in Utah. So trying to make a game with that kind of distance was really taxing. So he is opening up a new studio nearby where he lives. There are some tweets around here that I am sure someone can link to, to verify all this. I think for the most part I am correct. If I am wrong hopefully someone will correct me lol. |
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Member
(02-13-2012, 08:00 AM)
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#957
http://www.youtube.com/watch?v=8odgu4kjzXo
Something about the way Sweet Tooth runs - literally runs - the race is very amusing. |
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Member
(02-13-2012, 08:05 AM)
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#958
Hopefully, she will be a DLC. |
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(02-13-2012, 08:06 AM)
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#959
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Member
(02-13-2012, 08:07 AM)
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#961
I get the impression that Jaffe "leaving" is 1) he's interested in working with a team again. He's was working from his home in Cali separate from the Utah-based ESP and he misses that whole energy you get when you're there working with others real-time. Thing is, he doesn't want to move (probably because of his daughters?) 2) I'm pretty sure that he still wants to make bigger-scaled projects. What shape they'll take remains to be seen but I think he's going to have his work cut out for him with all the crap he's taken for his DICE speech. TM will go a long way to showing people what he means since I think a lot of people are misunderstanding what he's trying to say. In short, I don't think SSM needs to step in a pick anyone up. Jaffe is going off to do his own thing creatively, and ESP is getting into mobile-platform development. I just hope they were able to find work for those 8 men / women they had to let go. As for DLC, Twister and Mr. Slam would be great additions. I think Mr. Slam would lose a bit of his appeal since the maps are so much more open now - seems like they're would be fewer opportunities to drop people off the side of buildings. To be honest, though, I wouldn't get your hopes up. I think development has gone on just long enough that they're going to need to sell a considerable number of copies before they start contemplating DLC - especially if they're worried about breaking up the online community. While the addition of new characters is usually something that most players / fans are willing to put down some money for - you WILL split your community and of course there's also a bit of criticism from people who think those characters should have been available day one. I'd love to see it, I just wouldn't get my hopes up. |
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Member
(02-13-2012, 08:15 AM)
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#962
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Member
(02-13-2012, 08:19 AM)
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#963
dlc maps on the other hand, will split the community. I hope they realize that. |
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Member
(02-13-2012, 08:32 AM)
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#964
yeah well i meant dismantling as they laid off people, their creative manager is leaving and they are changing the business strategy towards iOS games. That usually means selling all devkits and focusing resources to new games.
i don't think so, just look at Call of Duty, Halo, Battlefield etc. all the players even want more maps constantly. |
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Member
(02-13-2012, 08:40 AM)
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#965
look at MAG, I have to wait for quite a while until I got into the new maps from expansion. |
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Member
(02-13-2012, 08:43 AM)
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#966
Even in smaller games like transformers war for cybertron, it was incredibly frustrating to get a game going because 1 out of 12 people in the lobby has the DLC maps so no one can play. |
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Member
(02-13-2012, 08:48 AM)
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#967
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Member
(02-13-2012, 01:00 PM)
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#972
Last edited by PsychoRaven; 02-13-2012 at 01:23 PM.
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Member
(02-13-2012, 01:40 PM)
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#973
Twisted Metal sent to die confirmed. 'No plans at all' for Twisted Metal's future' http://www.gameinformer.com/b/news/a...vid-jaffe.aspx
Last edited by codhand; 02-13-2012 at 01:50 PM.
Reason: original article
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Member
(02-13-2012, 01:45 PM)
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#974
Same shit as the post you quoted. |
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Member
(02-13-2012, 01:46 PM)
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#975
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Member
(02-13-2012, 02:29 PM)
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#978
The guy doing the early playthrough finished Grimm's story.
Part 7 (failed attempt at Iron Maiden) Part 8 (less of a failed attempt) Looks like this one will be a real challenge on the hardest difficulty. Grimm's ending is also pretty solid, nothing you couldn't predict though. Also what bizarre ass space-time-continuum complex hubaloo did that just violate?
Last edited by Seventy_X_Seven; 02-13-2012 at 02:32 PM.
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(02-13-2012, 02:44 PM)
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#980
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Member
(02-13-2012, 02:50 PM)
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#981
I'm pretty sure he knew how to sacrifice but he thought he was a total bad ass and could sit in the circle without killing the other enemies or making any attempt to dodge the Predator lasers. He definitely didn't know you can still use your side arm while sacrificing or that you can use a shield.
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(02-13-2012, 02:57 PM)
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#983
And then he got to the final part of the boss and actually drove into the bottomless pit a couple of times. "The bridge broke? When did that happen?" |
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Member
(02-13-2012, 03:14 PM)
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#986
They could of done something to make it more clear the demo was temporary for those people who don't follow Jaffe on twitter. Maybe it was in the product description on the PS Store? But who really reads that. |
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Member
(02-13-2012, 03:15 PM)
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#987
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Member
(02-13-2012, 04:02 PM)
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#990
It's kind of up: http://ps3.ign.com/articles/121/1218538p1.html
They'll complete it when they can invest time in the online multiplayer |
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Member
(02-13-2012, 04:09 PM)
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#991
"Its pretty chaotic, but that charm will wear off. The campaign has great boss fights, but story is confusing. You can pretty much see everything in a day. Its really an explosive package." Soo.....buy? Rent? They're not very clear. Personally, the campaign stuff really leaves a bad taste in my mouth. Playing online was never something I just had to have in my Twisted Metal. It was all about characters, wishes, and mayhem. Sounds like this installment only has one of those. I'm pretty torn on whether or not I want to take the $60 plunge tomorrow. |
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Member
(02-13-2012, 04:12 PM)
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#992
Wth dont do that :/
"The automated lock-on system, used with certain special abilities and power-ups, can frustrate from time to time. Frantic chases that require precise timing often fail thanks to the lock-on system that selects the wrong target." I agree with this being the only real frustration I had in the demo. Is he complaining that low armored cars die too fast?
Last edited by TimeEffect; 02-13-2012 at 04:16 PM.
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(02-13-2012, 04:35 PM)
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#995
So the embargo ends today, but IGN couldn't be hassled to get a full review out in time?
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(02-13-2012, 04:41 PM)
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#1000
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