Nirolak
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(02-11-2012, 11:17 PM)

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Epic Reveals Samaritan Processing Requirements: 10x 360 at 1080p, (4.4x 360 at 720p) #1

GameSpot has handily recorded the entirety of Tim Sweeney's DICE presentation about the next 20 years of gaming and technology.

It's approximately 30 minutes long.

Video: http://www.gamespot.com/unreal-1990/...ssion-6350144/

Update:

The old title wasn't interesting enough, so let's do this instead:

Last edited by Nirolak; 02-11-2012 at 11:45 PM.
Pranay_
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(02-11-2012, 11:21 PM)

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#2





Interesting and lol
Last edited by Pranay_; 02-11-2012 at 11:30 PM.
Nirolak
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(02-11-2012, 11:30 PM)

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#3

Pranay_
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(02-11-2012, 11:34 PM)

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#4

Saw most of it, it was really interesting to see all the stuff mentioned.
TheOddOne
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(02-11-2012, 11:34 PM)

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#5

Originally Posted by Nirolak: View Post
:O

Intresting!
les papillons sexuels
Member
(02-11-2012, 11:40 PM)
#6

I think we've gotten real time SSS down pretty good.

http://vimeo.com/36048029
Nirolak
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(02-11-2012, 11:40 PM)

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#7

Originally Posted by TheOddOne: View Post
:O

Intresting!
You're right, time to spice up the thread!
EatChildren
Will Suck Cock While GDGF Watches
(02-11-2012, 11:42 PM)

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#8

Samaritan level visual fidelity should be quite achievable on the PS4 and XboxWhatever then, especially if some devs insist on the whole "keep at 720p cos DVDs lol".
ThoseDeafMutes
Became a moderator just to tag himself.
(02-11-2012, 11:42 PM)

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#9

Lol at the title change.

I have a feeling that there are other factors at play, and that a simple GFLOP comparison will end up low-balling what is actually needed to run it effectively.
iamshadowlark
totally led his debate team
(02-11-2012, 11:43 PM)

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#10

This should help any discussion about whether samiritan is possible on the next gen of consoles.
aeroslash
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(02-11-2012, 11:43 PM)

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#11

Is there any GPU with 2.5 Tflops?

What is clear is that at 720p is pretty doable.
Lagspike_exe
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(02-11-2012, 11:44 PM)

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#12

1280x1080 would be a nice resolution, halfway from 720p to Full HD, which would require 6x-7x jump from X360. Did someone mention AMD 6670?
DieH@rd
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(02-11-2012, 11:44 PM)

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#13

That crysis2 screenshot when he was talking about Samaritan was priceless. :)
Neuromancer
The Mayuh of f'n Bawston
(02-11-2012, 11:45 PM)

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#14

Ok MS/Sony, make it so.
Hoo-doo
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(02-11-2012, 11:45 PM)

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#15

Now double it.

60FPS or bust.
teh_pwn
"Saturated fat causes heart disease as much as Brawndo is what plants crave."
(02-11-2012, 11:46 PM)
#16

Originally Posted by aeroslash: View Post
Is there any GPU with 2.5 Tflops?

What is clear is that at 720p is pretty doable.
AMD 7950 and 7970
DieH@rd
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(02-11-2012, 11:46 PM)

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#17

Originally Posted by aeroslash: View Post
Is there any GPU with 2.5 Tflops?

What is clear is that at 720p is pretty doable.
From beyond3d user TheChefO:
HD7970 is ~3.8tflops @ 925mhz.
at 600MHz ... that works out to ~2.5tflops
Nirolak
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(02-11-2012, 11:46 PM)

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#18

Originally Posted by ThoseDeafMutes: View Post
Lol at the title change.

I have a feeling that there are other factors at play, and that a simple GFLOP comparison will end up low-balling what is actually needed to run it effectively.
Of course, but this is far more fun!

Even at IGN's 6x though that's a lot of head room over 720p requirements.
My Sedatives
Banned
(02-11-2012, 11:46 PM)
#19

Originally Posted by les papillons sexuels: View Post
I think we've gotten real time SSS down pretty good.

http://vimeo.com/36048029
Forgot the eye lashes. The models eyes look like two saggy ass camel toes... I know its not the point, but come on.
szaromir
Member
(02-11-2012, 11:47 PM)
#20

Originally Posted by teh_pwn: View Post
AMD 7950 and 7970
7970 ha performance of 3.8TFLOPS I think. Not sure about 7950 specs.
StuBurns
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(02-11-2012, 11:48 PM)

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#21

No wonder they want ten fold increases.

Maybe this is a stupid question, but why is there a UE4 coming when UE3.whatever is questionable in it's ability to run on the next systems?
iamshadowlark
totally led his debate team
(02-11-2012, 11:48 PM)

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#22

Originally Posted by ThoseDeafMutes: View Post
Lol at the title change.

I have a feeling that there are other factors at play, and that a simple GFLOP comparison will end up low-balling what is actually needed to run it effectively.
Ram would be the only that comes to mind. Any modern Gpu would have the poly power. Bandwidth might be a issue too.
Last edited by iamshadowlark; 02-11-2012 at 11:56 PM.
TheOddOne
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(02-11-2012, 11:48 PM)

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#23



"More precise"

:O
FLEABttn
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(02-11-2012, 11:48 PM)

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#24

Originally Posted by aeroslash: View Post
What is clear is that at 720p is pretty doable.
What seems clear to me is we're not likely seeing a resolution bump next gen. 720p is probably what everything will be rendered at.
Zombie James
(02-11-2012, 11:48 PM)

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#25

I think that should be achievable next-gen, never mind the software and efficiency improvements that'll be made throughout the generation, too.
Nirolak
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(02-11-2012, 11:49 PM)

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#26

Originally Posted by StuBurns: View Post
No wonder they want ten fold increases.

Maybe this is a stupid question, but why is there a UE4 coming when UE3.whatever is questionable in it's ability to run on the next systems?
The idea is that Unreal Engine 4 is built to run more efficiently on them.

Like, Unreal Engine 3 is only capable of using 2 CPU cores very effectively.
tokkun
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(02-11-2012, 11:49 PM)

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#27

Originally Posted by szaromir: View Post
7970 ha performance of 3.8TFLOPS I think. Not sure about 7950 specs.
Just to be clear, those are theoretical peak numbers. Not achievable in practice.
DieH@rd
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(02-11-2012, 11:50 PM)

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#28

Originally Posted by szaromir: View Post
7970 ha performance of 3.8TFLOPS I think. Not sure about 7950 specs.
More B3D info: average power draw of 7970 @ crysis 2 is ~163W [it can go up to ~189W].

^ These are not theoretical highest power draw numbers, this is in real gaming situations.
Postman
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(02-11-2012, 11:50 PM)

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#29

Is this there way of saying next gen will be 720p?
Solid_Rain
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(02-11-2012, 11:50 PM)

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#30

Will 720p really be the most common resolution next gen?

Or will we have most games running somewhere between 720 and 1080.
Krilekk
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(02-11-2012, 11:52 PM)

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#31

I'd be pretty happy if every next gen game uses 1080p/30 as the standard and runs at 720p/60 if I want frames over resolution. Cause I do. Not sure if this needed a new thread, it's already been (without Powerpoint) in the other two threads. And Xbox 360 has proven to have up to 355 Gigaflops.

Did anyone ever seriously doubt that next gen consoles would be able to run Samaritian-like graphics? We're talking about Epic, they live from selling their engine. Of course they show tech demos that are realistic for next gen consoles.
StuBurns
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(02-11-2012, 11:53 PM)

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#32

Originally Posted by Nirolak: View Post
The idea is that Unreal Engine 4 is built to run more efficiently on them.

Like, Unreal Engine 3 is only capable of using 2 CPU cores very effectively.
Makes sense. It'd be really bizarre if they're building a UE3.5 game for PS480, but they skip the WiiU till they make a sequel on UE4. If I understood your post, that's vaguely possible I imagine.
godelsmetric
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(02-11-2012, 11:56 PM)

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#33

i would prefer a samaritan quality game at 720p with flawless image quality to samaritan at 1080p with ropey image quality, if it comes to talking about tradeoffs
Nirolak
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(02-11-2012, 11:56 PM)

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#34

Originally Posted by StuBurns: View Post
Makes sense. It'd be really bizarre if they're building a UE3.5 game for PS480, but they skip the WiiU till they make a sequel on UE4. If I understood your post, that's vaguely possible I imagine.
To my understanding, Samaritan was only demoed on UE3 because UE4 wasn't ready yet.

It was a demo made in about 2 months by 12 people.

UE4 however is unveiling this year, and whatever their actual next game will be will probably be demoed on it, since they said they were unveiling another new IP this year as well.
Cow Mengde
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(02-11-2012, 11:58 PM)

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#35

Originally Posted by Postman: View Post
Is this there way of saying next gen will be 720p?
At least we're finally getting HD.
Wazzim
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(02-11-2012, 11:58 PM)

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#36

Next gen going to be 720P then.
Krilekk
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(02-11-2012, 11:59 PM)

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#37

Originally Posted by Solid_Rain: View Post
Will 720p really be the most common resolution next gen?

Or will we have most games running somewhere between 720 and 1080.
Look at Carmack/Rage. Game runs at 60 fps at 720p. Carmack says Doom 4 will look thrice as good because it runs at just 30 fps. It's similar with resolution these days because of the massive amount of per pixel processing. Developers will always try to get more detailed worlds instead of high resolution because the price for that is high. 720p will be what the majority of AAA titles go for, no doubt about that. You have to use all the processing power you can get instead of wasting it on 1080p.
StuBurns
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(02-11-2012, 11:59 PM)

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#38

Originally Posted by Nirolak: View Post
To my understanding, Samaritan was only demoed on UE3 because UE4 wasn't ready yet.

It was a demo made in about 2 months by 12 people.

UE4 however is unveiling this year, and whatever their actual next game will be will probably be demoed on it, since they said they were unveiling another new IP this year as well.
Seems odd they'd add all that tech to UE3 when the current systems can't use it, and UE4 will be there to replace it when the new systems come.

It's kind of irrelevant to the discussion, but I can't wait to see that new IP, assuming The Samaritan is basically a sneak peak at it, and it seems very likely given it's similarities to Prototype, and the Prototype dude being the lead on the new IP.
Derrick01
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(02-11-2012, 11:59 PM)

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#39

Originally Posted by Solid_Rain: View Post
Will 720p really be the most common resolution next gen?

Or will we have most games running somewhere between 720 and 1080.
You'll have most devs pushing for the most detail possible...so 720p.

I don't see why that's a bad thing either given how consoles aren't PC and therefore you're stuck with what you got for 5+ years. I'll take more detail and (hopefully) a stable 30fps over 1080p.

My PC will pick up the slack, but it can't make the actual games prettier if they decide to sacrifice graphics for 1080p/60 fps on consoles.
Dicer
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(02-11-2012, 11:59 PM)

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#40

Woot Wiiu should squeak by then, lol
Lagspike_exe
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(02-12-2012, 12:00 AM)

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#41

Default resolution next gen is a big question mark due to several things:

1) We don't really know how powerful will the next gen be. A tenfold increase in performance will probably mean that the amount of sub-HD games will be reduced compared with this gen.

2) 3D penetration. 3D has a performance overhead compared with 2D, so games that aim to fully utilate 3D usually end up with higher resolution 2D modes (for example, Super Stardust HD or Motorstorm: Apocalypse, running at 1280x1080).

3) Performance differences between major consoles. If one console gets significantly ahead of the others, while not becoming the market leader, we could end up with a situation where games are designed for weaker consoles and then get up-ported to the stronger one via resolution increase, as it doesn't require much work and provides relatively good results. Similarly, we could see down-porting, where games on weaker consoles end up with lower resolution (whether that's sub-HD or just HD depends on factors mentioned above).

The one big advantage that this gen has brought us is the creation of new antialiasing methods (MLAA, FXAA etc.), that significantly decrease the amount of bandwith required to perform anti aliasing, allowing for higher resolution instead.

Realistically, with a tenfold increase in performance we can expect that games move towards to 720p and above. Even today, sub-HD games aren't exactly a majority. They may indeed appear next gen, but in slower numbers and I bet that the number of games with resolution greater than 720p will significantly increase.
NateDrake
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(02-12-2012, 12:00 AM)

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#42

Where does he mention the 720 bit? I didn't catch that during the video.
Postman
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(02-12-2012, 12:00 AM)

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#43

Lots of you fail to realize how good 720p can look with the right amount of AA and AF.
gunbo13
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(02-12-2012, 12:01 AM)

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#44

Originally Posted by Postman: View Post
Lots of you faile to realize how good 720p can look with the right amount of AA and AF.
Or realize how good 1080p looks with the right amount of AA and AF in comparison.
x3sphere
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(02-12-2012, 12:02 AM)

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#45

Originally Posted by les papillons sexuels: View Post
I think we've gotten real time SSS down pretty good.

http://vimeo.com/36048029
Damn nice. My 7970 gets around 140fps at 2560x1600 in that demo.
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(02-12-2012, 12:03 AM)
#46

I always expected both Sony and Microsoft to come in around the ~2 teraflop level. So Samaritan at something like 1440x1080 with a native 1080p HUD, sounds about right. I'm confident Sony are still aiming for that ballpark but all the recent Microsoft rumours are shaking my confidence on whether MS will also be competitive.
StudioTan
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(02-12-2012, 12:05 AM)

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#47

Originally Posted by godelsmetric: View Post
i would prefer a samaritan quality game at 720p with flawless image quality to samaritan at 1080p with ropey image quality, if it comes to talking about tradeoffs
I agree and there was a large thread about this. I have a 720p projector and HD movies still look stunning and sharp on it. 720 vs 1080 isn't as important to me as better IQ, anti-aliasing and texture resolution.

Originally Posted by gunbo13: View Post
Or realize how good 1080p looks with the right amount of AA and AF in comparison.
When I was buying my projector I A-Bed 720p and 1080p versions and at 10-13 feet the difference in sharpness was negligible.
herod
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(02-12-2012, 12:05 AM)

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#48

Every new rumour and anecdote pushes me more and more towards PC only.
Instro
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(02-12-2012, 12:05 AM)

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#49

So with that mark in mind, the WiiU at 720p 30fps and the other 2 consoles at 60fps or something?
Postman
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(02-12-2012, 12:05 AM)

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#50

Originally Posted by gunbo13: View Post
Or realize how good 1080p looks with the right amount of AA and AF in comparison.
Glass half empty....