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Super Adventure Boxing
(02-11-2012, 11:17 PM)
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Epic Reveals Samaritan Processing Requirements: 10x 360 at 1080p, (4.4x 360 at 720p)
#1
GameSpot has handily recorded the entirety of Tim Sweeney's DICE presentation about the next 20 years of gaming and technology.
It's approximately 30 minutes long. Video: http://www.gamespot.com/unreal-1990/...ssion-6350144/ Update: The old title wasn't interesting enough, so let's do this instead:
Last edited by Nirolak; 02-11-2012 at 11:45 PM.
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Member
(02-11-2012, 11:40 PM)
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#6
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Super Adventure Boxing
(02-11-2012, 11:46 PM)
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#18
Even at IGN's 6x though that's a lot of head room over 720p requirements. |
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Banned
(02-11-2012, 11:46 PM)
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#19
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totally led his debate team
(02-11-2012, 11:48 PM)
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#22
Ram would be the only that comes to mind. Any modern Gpu would have the poly power. Bandwidth might be a issue too.
Last edited by iamshadowlark; 02-11-2012 at 11:56 PM.
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(02-11-2012, 11:48 PM)
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#25
I think that should be achievable next-gen, never mind the software and efficiency improvements that'll be made throughout the generation, too.
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Super Adventure Boxing
(02-11-2012, 11:49 PM)
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#26
Like, Unreal Engine 3 is only capable of using 2 CPU cores very effectively. |
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Member
(02-11-2012, 11:50 PM)
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#28
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Member
(02-11-2012, 11:52 PM)
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#31
I'd be pretty happy if every next gen game uses 1080p/30 as the standard and runs at 720p/60 if I want frames over resolution. Cause I do. Not sure if this needed a new thread, it's already been (without Powerpoint) in the other two threads. And Xbox 360 has proven to have up to 355 Gigaflops.
Did anyone ever seriously doubt that next gen consoles would be able to run Samaritian-like graphics? We're talking about Epic, they live from selling their engine. Of course they show tech demos that are realistic for next gen consoles. |
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Member
(02-11-2012, 11:53 PM)
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#32
Makes sense. It'd be really bizarre if they're building a UE3.5 game for PS480, but they skip the WiiU till they make a sequel on UE4. If I understood your post, that's vaguely possible I imagine.
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Super Adventure Boxing
(02-11-2012, 11:56 PM)
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#34
It was a demo made in about 2 months by 12 people. UE4 however is unveiling this year, and whatever their actual next game will be will probably be demoed on it, since they said they were unveiling another new IP this year as well. |
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Member
(02-11-2012, 11:59 PM)
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#37
Look at Carmack/Rage. Game runs at 60 fps at 720p. Carmack says Doom 4 will look thrice as good because it runs at just 30 fps. It's similar with resolution these days because of the massive amount of per pixel processing. Developers will always try to get more detailed worlds instead of high resolution because the price for that is high. 720p will be what the majority of AAA titles go for, no doubt about that. You have to use all the processing power you can get instead of wasting it on 1080p.
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Member
(02-11-2012, 11:59 PM)
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#38
It's kind of irrelevant to the discussion, but I can't wait to see that new IP, assuming The Samaritan is basically a sneak peak at it, and it seems very likely given it's similarities to Prototype, and the Prototype dude being the lead on the new IP. |
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Banned
(02-11-2012, 11:59 PM)
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#39
I don't see why that's a bad thing either given how consoles aren't PC and therefore you're stuck with what you got for 5+ years. I'll take more detail and (hopefully) a stable 30fps over 1080p. My PC will pick up the slack, but it can't make the actual games prettier if they decide to sacrifice graphics for 1080p/60 fps on consoles. |
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Member
(02-12-2012, 12:00 AM)
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#41
Default resolution next gen is a big question mark due to several things:
1) We don't really know how powerful will the next gen be. A tenfold increase in performance will probably mean that the amount of sub-HD games will be reduced compared with this gen. 2) 3D penetration. 3D has a performance overhead compared with 2D, so games that aim to fully utilate 3D usually end up with higher resolution 2D modes (for example, Super Stardust HD or Motorstorm: Apocalypse, running at 1280x1080). 3) Performance differences between major consoles. If one console gets significantly ahead of the others, while not becoming the market leader, we could end up with a situation where games are designed for weaker consoles and then get up-ported to the stronger one via resolution increase, as it doesn't require much work and provides relatively good results. Similarly, we could see down-porting, where games on weaker consoles end up with lower resolution (whether that's sub-HD or just HD depends on factors mentioned above). The one big advantage that this gen has brought us is the creation of new antialiasing methods (MLAA, FXAA etc.), that significantly decrease the amount of bandwith required to perform anti aliasing, allowing for higher resolution instead. Realistically, with a tenfold increase in performance we can expect that games move towards to 720p and above. Even today, sub-HD games aren't exactly a majority. They may indeed appear next gen, but in slower numbers and I bet that the number of games with resolution greater than 720p will significantly increase. |
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Member
(02-12-2012, 12:02 AM)
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#45
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Hello friend! Have you heard the good news about
(02-12-2012, 12:03 AM)
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#46
I always expected both Sony and Microsoft to come in around the ~2 teraflop level. So Samaritan at something like 1440x1080 with a native 1080p HUD, sounds about right. I'm confident Sony are still aiming for that ballpark but all the recent Microsoft rumours are shaking my confidence on whether MS will also be competitive.
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Member
(02-12-2012, 12:05 AM)
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#47
When I was buying my projector I A-Bed 720p and 1080p versions and at 10-13 feet the difference in sharpness was negligible. |