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Member
(02-16-2012, 10:17 PM)
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#452
Uh, is this guy just talking out of his ass or have they mentioned this before?
http://blazingstargames.com/2012/02/...of-the-jungle/
Quote:
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Member
(02-16-2012, 10:18 PM)
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#453
From what I've seen of offscreen footage, they're the exact same thing. |
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Member
(02-16-2012, 10:25 PM)
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#455
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Member
(02-16-2012, 10:29 PM)
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#456
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Member
(02-16-2012, 10:51 PM)
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#462
In game image quality/fps doesn't bother me as much as I thought it would and the controls seem decent(played Peace Walker a good bit on psp.) Frame rate for the cutscenes was pretty terrible though. If that's improved I will probably still pick it up. My main knock against Snake Eater was always having to dig into menus to change camo, and having the extra screen actually is pretty nice.
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Member
(02-16-2012, 10:57 PM)
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#463
You gotta hold the 3DS steady and level, tilting it only to keep that little white indicator out of the red zones.
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Member
(02-16-2012, 10:58 PM)
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#464
The 2D while aiming is either a bug, or intentionally because you're aiming with one eye. We don't know for sure.
Last edited by AkimbO_Arcana; 02-16-2012 at 11:02 PM.
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Member
(02-16-2012, 11:04 PM)
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#465
Shoot what the cutscene just prior to that draws your attention to?
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Member
(02-16-2012, 11:04 PM)
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#466
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Member
(02-16-2012, 11:06 PM)
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#467
It's insane when you think about it; unlike the Tales games which were only half localized in the first place, all the VA has been around since 2004. And I don't even know if you can even really buy into the argument of doing it for space reasons; MGS3 is a little over 3 gigs by itself.
If this is true, then I don't even know what to think anymore. |
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Member
(02-16-2012, 11:09 PM)
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#470
lol missing voices 0_O whoa
bleh Nintendo needs to raise the cap, isn't it still limited to 2 or 4 gb for 3DS games? when it can hold 8 gb , i swear i read that when the system came out. good deal is from amazon, you get a $10 credit for ordering i think i'll wait anyway, i've got lots other games to finish. |
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Member
(02-16-2012, 11:10 PM)
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#472
EDIT: Never mind, I figured it out, lol.
Last edited by Tyeforce; 02-16-2012 at 11:15 PM.
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Member
(02-16-2012, 11:10 PM)
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#473
Just played through the demo, found the controls horribly awkward (I don't have the Circle Pad Pro, but I imagine it's a heeeaap better with that). 3D effect is quite nice, but the frame rate goes to complete shit when they switch to the cutscene models.
Oh well. |
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Member
(02-16-2012, 11:14 PM)
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#475
That's what I'm saying; this would be a "up is down, left is right, and the sky is actually hot pink" thing for me.
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Member
(02-16-2012, 11:26 PM)
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#478
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never left the stone age
(02-16-2012, 11:29 PM)
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#481
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Member
(02-16-2012, 11:32 PM)
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#483
I figured that it's because of the gyro, but disabling the 3D for those parts is just silly. It's very easy to keep your eyes level with the screen when you move the system so the 3D doesn't break. Besides, it looks like you don't even have to move the system around that much for the gyro parts in this game anyway, so it shouldn't be a problem.
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Member
(02-16-2012, 11:32 PM)
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#484
MGS2/3 fits on a single DVD (360) and had no voice cut. MGS2/3 won't fit on a 4GB cart even if they cut voices so they'll have to use an 8 GB cart. And that's probably why is taking longer to be released
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Member
(02-16-2012, 11:34 PM)
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#485
It's not just removing voice, you could more heavily compress voice, and textures, all sorts of stuff to save space, but I didn't know there were 8gb carts, so maybe it won't have anything cut I guess.
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never left the stone age
(02-16-2012, 11:35 PM)
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#486
Could be that the disc is 4.35 but the stored information is 2. The other 2.35 is waste data used to fill out the disc and when compressed in a zip/rar/whatever archive it compresses the waste data to next to nothing. 's my explanation.
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Member
(02-16-2012, 11:38 PM)
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#488
Possible, but if that was the case, why ship it on two discs? There's seemingly a lot less on disc 2.
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Member
(02-16-2012, 11:41 PM)
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#489
Okay, is there, like, a How to Play Metal Gear Solid for Dummies guide or something? 'Cause I think I need it, lol. I'm stuck at the part in the demo where you have to rescue the guy or whatever, and I'm currently stuck underneath this building thing, and every time I come out they catch me, forcing me to retreat back underneath the thing. >.>
Also, is the game supposed to progress at a snail's pace, or am I just wasting my time hiding in cover and crawling around slowly for so long? |
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Member
(02-16-2012, 11:44 PM)
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#490
As it is, there is no earthly reason why they should be cutting any audio out from a game that doesn't have to worry about those features (or any of the other extra features). |
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Member
(02-16-2012, 11:45 PM)
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#491
Maybe they've removed VO because they've changed some stuff and needed more room, no idea really. |
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Member
(02-16-2012, 11:46 PM)
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#492
Well, the only reason I can think of is if they specifically cut out audio referring to controls, i.e. they're too lazy to re-record it. But since they're doing it for the Vita versions, then it shouldn't even be a possibility.
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Member
(02-16-2012, 11:49 PM)
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#495
Bottom line: we really need additional sources on this matter ASAP.
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Member
(02-16-2012, 11:51 PM)
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#497
As far as I remember the original Snake Eater was around 3.20ish GB. I did think it was weird that they never let you use the radio in the demo, but it doesn't really mean anything. We'll have to wait and see.
EDIT: There's also the real life footage in the briefings and Snake Eater. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(02-16-2012, 11:56 PM)
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#498
The interface has changed (different UI) and circle pad pro support was added, among other things.
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Member
(02-16-2012, 11:58 PM)
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#500
Honestly, the demo wasn't the total disaster I was expecting. My biggest problem with Peace Walker, aside from the basic design philosophy, is the button aiming. That's still a problem in MGS3D, but I found switching to first person mode helps a lot. Maybe it's a weird psychological thing, but moving the first person gun in tiny increments with the buttons bothered me a whole lot less than swinging the cursor around in third person. I was able to consistently shoot guards in the head, which is something I found fairly difficult in Peace Walker. Yet another reason to get the Circle Pad Pro vanishes.
Perhaps I've forgotten how good MGS3 looked on the PS2, but I was pretty impressed with the graphics, especially since my last MGS experience was Peace Walker on the PSP. It's certainly not the Naked Sample, but I think it will do. The one graphical sticking point is the framerate. While I didn't notice any slowdown, it's clearly not 30 fps. I'm not a big framerate stickler as long as it's consistent, so it didn't bother me that much. The rest of the presentation is great, though. Moving all of the menu and HUD stuff to the bottom screen is obvious, but it's appreciated. The demo made me appreciate 3D again after the pretty mediocre implementation in Resident Evil and Tales of the Abyss, so that's cool, I guess. I'm much more optimistic about the game now. I still don't think I'll run out to buy it for full price, but I look forward to a price drop. Still, that's better than a few weeks ago when I thought it was a horrible defacement of a venerated classic. |