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Member
(04-14-2012, 10:04 PM)
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#8505
Would be better if it was a lighter. I like it, but won't use it on the higher difficulties.
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Member
(04-14-2012, 10:12 PM)
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#8508
Yeah. I cant imagine how people even pay real money for that crap.
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Member
(04-14-2012, 10:40 PM)
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#8510
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Member
(04-14-2012, 10:50 PM)
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#8511
So um, how does one use an adept? I'll admit I've never played in either single or MP before. I've also never played sentinel, engineer, vanguard in either single player or MP before either (full time infiltrator), yet I managed to pick up the nuances of it in 1 or 2 matches.
I've tried adept 4 times and i still don't get it >_> 2 times with a drell where I die within a few shots, and another 2 times with an offensively specced justicar. |
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Member
(04-14-2012, 10:58 PM)
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#8513
there are too many lamers on the internet, it's sad because some experimental setups are really fun to use, I know yours is for 200% cooldown :P
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Oh, bitch bitch bitch.
(04-14-2012, 11:17 PM)
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#8514
You should go asari or human sentinel unless there are other bitoics or a vanguard around. |
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Member
(04-14-2012, 11:18 PM)
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#8515
Originally Posted by Dreamer RD:
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Member
(04-15-2012, 12:33 AM)
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#8519
I only just now decided to check the multiplayer out, and now I know why this thread consists mostly of whining about packs.
I had to play a character I don't want to play, because the ones I do want to play are all locked. I got it up to level 20. I bought packs along the way; one 5k, two 60k, one 99k, and the rest 20k ones. I only got consumables, a handful of weapons that I'll never use, and one whole character, the turian sentinel. I don't want to play him either. I'm not going to put myself through any more of this torture. |
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Member
(04-15-2012, 01:42 AM)
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#8524
Had a great time today playing Gold with my shiny new Geth Infiltrator (I promptly named him Regiment to complement my Geth Engineer, Platoon) equipped with a Black Widow. Currently specced 6/5/6/6/3, with the 'target takes 20% extra damage' tree on the Proxy Mine, and weapon damage otherwise. Hunter Mode's UI bullshit was surprisingly easy to get used to, and I barely noticed the reduced shields. Being able to see enemies through geometry is huge, it's really useful to know when two Primes are about to jump your party. Not having a super useful off-cloak, always-handy power like Energy Drain actually works in my favor here since I don't feel the need to carry only light weapons.
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Oh, bitch bitch bitch.
(04-15-2012, 01:57 AM)
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#8525
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Member
(04-15-2012, 02:21 AM)
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#8529
BSN:
Quote:
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Member
(04-15-2012, 02:26 AM)
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#8530
Drell Adept is "support"? By itself, it's probably the highest DPS class around. Slightly weaker against Geth, great against most Cerberus (Phantom is tricky) and incredible against Reapers.
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Oh, bitch bitch bitch.
(04-15-2012, 02:52 AM)
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#8533
Yes support. He is all about enabling explosions, using pull on guardians, husks and phantoms that fall out of stasis and clearing a room in an emergency with cluster grenades. He sucks at self exploding and is super squishy, so he needs a vanguard drawing fire or another adept to explode groups with. Obviously on lower difficulties he can be self sufficient.
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Member
(04-15-2012, 02:57 AM)
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#8534
If you could fill up a bar by playing in order to unlock a new class of your choosing, I'd do so. As it is, I've wasted a whole day and made no progress whatsoever. I'm out. |
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Member
(04-15-2012, 03:16 AM)
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#8535
They just look so gross. |
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in the heezy fo sheezy
(04-15-2012, 03:27 AM)
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#8536
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Member
(04-15-2012, 03:45 AM)
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#8538
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Oh, bitch bitch bitch.
(04-15-2012, 03:54 AM)
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#8539
A drell without another biotic is just a worse asari adept or human sentinel. Who gives a shit about shields, its the high armored opponents that are a problem on gold. Drell can chuck 3 grenades at them, which might take down a brute, then you are out of nades. Its the same reason human adept is relatively weak, despite even having a self combo.
Best drell is offensive support with disruptor or warp rounds and a vanguard. Add in a falcon for more aoe. I've only had the pleasure of it once sadly. I wish i could find a good vanguard player to play with.
Last edited by HK-47; 04-15-2012 at 03:59 AM.
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Member
(04-15-2012, 04:13 AM)
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#8541
Last edited by computers putin'; 04-15-2012 at 04:42 AM.
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There's a duck in the room
There's a duck i-OWWWW (04-15-2012, 06:17 AM)
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#8545
Which pack was this btw? |
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Member
(04-15-2012, 07:33 AM)
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#8546
I have fully unlocked the Asari Adept now right down to the skin colour.
One question I have for you GAF, I haven't unlocked the Harpoon gun yet when or if I do is it better than the Widow? Only I saw a video on Youtube which shows it's a hell of a lot more powerful but then I hear people saying it's rubbish.... |
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Member
(04-15-2012, 07:52 AM)
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#8547
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Member
(04-15-2012, 07:57 AM)
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#8548
Ah so it has to be charged up? Consider my interest in it dropped then.
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Junior Member
(04-15-2012, 08:17 AM)
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#8549
Sabotage and sticky grenades are both a bit situational, although I'm eager to test Sabotage as a pre-snipe stun power now that somebody suggested that it could be used in the same way as Energy Drain by a Salarian infiltrator. You should always use it from cloak anyway to avoid the long cooldown. |
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Member
(04-15-2012, 08:23 AM)
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#8550
And this analysis is wholly based on an independent Drell Adept. It does not need the help of any other biotics or classes. Why? Because Reave -> Cluster Grenades is probably the most powerful biotic explosion in the game. And a big plus is that the two skills don't share the same timer (unlike most other biotic explosions in the game). You mention the larger enemies as the bigger issue on Gold... yes, of course they are. And Reave -> Clusters make very, very short work of them. I've mentioned ammo box cycling for grenades many, many times in this thread because people often don't realize just how many grenades you can throw in a wave and still have stock for the next wave (note that this is without using the thermal clip consumable). Absolutely no other class has the inherent (unreliant on weapon) room clearing ability that the Drell Adept has, in large part due to Cluster Grenades. The Drell Adept requires a more complex playstyle than most other classes because a) it's super squishy and b) its heavy reliance on grenades. But once you figure it out, you'll understand the incredible DPS it has (this is anecdotal, but on Gold I rarely get outpointed and if I do it's usually a Salarian Infiltrator). For comparison's sake, the Asari Adept is more versatile and a lot easier to use. You either go Stasis -> headshot, or Warp -> Throw. Stay in cover and you're good to go. Amazing class, and easily top tier... but it does not have the same clearing power as the Drell. Stasis is incredible but it sets up a weak biotic detonation, forcing you to add shots from your weapon. Warp -> Throw is powerful and can be used on large enemies but is a bit slower (both skills also have travel time, which allow enemies to evade). Pull -> Reave can only be used against unshielded enemies but it can affect a group of them at once (if you spec for it) and is also faster than either of the Asari's combos. Reave has the added bonus of doing damage over time so if an enemy isn't killed outright, it often soon will. And since Reave can affect multiple enemies, it's the perfect setup for Cluster Grenade. It's the speed of the first combo combined with the sheer power of the second that makes the Drell Adept the class with unparalleled DPS ability.
Last edited by walbertsmith; 04-15-2012 at 08:27 AM.
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