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Member
(05-27-2012, 10:28 PM)
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What is your build for your Human Claymore X? |
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(05-27-2012, 10:59 PM)
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Right now 6/6/0/6/6
Cloak - Damage/Recharge/Bonus Power Cryo - Duration/Explosion/Froze Vulnerability (sticky grenade) Training - Damage & Capactiy/Headshots/Weapon Damage Fitness - Durability/Shield Recharge/Fitness Expert This is a really old build that I haven't bothered to respec yet. For example I have D&C in Training because my Claymore used to be absurdly heavy. I use Cryo as a mild crowd control and debuff, but sometimes I wonder of the raw damage of sticky grenades would be a better idea. Tweaks aside it's Claymore and Cloak that do most of the work. On this build my Claymore usually has a Smart Choke and Shredder mod. *I have two respec cards now so may as well use one. I am switching Training's first evolution to Weapon Damage.
Last edited by Mindlog; 05-28-2012 at 12:07 AM.
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Member
(05-27-2012, 11:56 PM)
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Found a new bug. The framerate drops so bad it makes the game unplayable. Its like i'm lagging but, im not, the connection was fine at the time. I noticed during it stuttering the HDD on my PS3 is lit up the whole time. It must be some bug with the game accessing the HDD but it gets stuck in a loop. This has happened to me 2 or 3 times already forcing me to quit the games I was in. :-( it happened to my friend last night. :-/
Has this happened to anyone else before? Nice, it's a great game. |
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There's a duck in the room
There's a duck i-OWWWW (05-28-2012, 12:25 AM)
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Unfortunately sometimes you miss that and get caught halfway mid-game. If you start seeing the game slowing down around wave 7 or so, forget about doing another round after that game is complete and you get the reward. Just quit the game, restart PS3, and restart the game before you play another round. Otherwise, prepare for agony 101. For everyone else on PS3, you'll know if your team mate has this problem if he starts standing around looking dumbfounded/moving slowly and got caught in enemy crossfire many times, requiring you to revive him over and over. That's not him trying to fuck up your game. That's the player having trouble being able to control the character since he barely can see the frames moving. |
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Member
(05-28-2012, 12:35 AM)
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Today I experienced a new bug in Firebase Giant. Both of the Cerberus snipers fell over the edge, where you spawn in the beginning, and all of our team tried to shoot them below us. It took a while until we managed to hit them. EDIT: Four classes promoted. Glad I already had three on level 20 before the weekend goal was announced.
Last edited by Melchiah; 05-28-2012 at 01:35 AM.
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Member
(05-28-2012, 01:27 AM)
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What are some good weapon recommendations for a Salarian Infiltrator on Gold? Noticing I'm not dealing good damage with my Arc Pistol and Katana combo. It works fine for Silver, but not very well for Gold.
And why the fuck do people think they can play Gold with a shitty Soldier class using an Avenger I? Randoms are downright terrible in Gold. Why? |
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Member
(05-28-2012, 02:02 AM)
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(05-28-2012, 02:51 AM)
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Widow X: Ammo/Barrel
#10815
Agreed.
If I ever level my Black Widow or Valiant a bit more it might change, but right now my Salarian uses Widow X exclusively. No sidearm required. It works perfectly with my pattern of Cloak/ED -> Shoot ->Reload Cancel -> Shoot. With tall cover it's really easy to deal damage without exposing yourself. If I need a sniper rifle for any other class that's when I break out my Valiant II. |
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There's a duck in the room
There's a duck i-OWWWW (05-28-2012, 03:26 AM)
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If you host the game and a random last Geth got stuck inside a wall or a ground or a console panel and none of us players can kill it, then *please* quit the game. Then message any of the players still in the game to invite you back to the game.
On that note, after playing so much WGG and returning to Silver, everything seems so much easier. Enemies die faster and there are less of them too!! So fun. |
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(05-28-2012, 05:42 PM)
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We're whalers on the moon.
#10819
Incoming wall of patch.
Quote:
source They fixed Atlas and Geth Prime damage bugs. That's going to make things a lot tougher.
Last edited by Mindlog; 05-28-2012 at 05:49 PM.
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Boring Member
(05-28-2012, 05:59 PM)
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Eh... no wonder it took them this long to release a patch if they're gonna fix a lot of things at once. This week gonna be nice for ME3 with all these fixes and the new maps/characters/weapons.
Originally Posted by Lone_Prodigy:
Yes, i wasted a few ops survival due to lag and me spamming the damn button. Making ammo consumables more valuable is nice too. I have over 200, while my three other items are around 20-60.
Last edited by Bisnic; 05-28-2012 at 06:07 PM.
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(05-28-2012, 06:01 PM)
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There are some items conspicuously absent such as the Kroguard Rage Tree fix. That might be because it couldn't make it to cert in time. I hope the grab bug got fixed somehow.
Still, a pretty good patch. *Not seeing Shockwave's fix is a huge bummer.
Last edited by Mindlog; 05-28-2012 at 06:18 PM.
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Member
(05-28-2012, 06:09 PM)
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Canadians burned my passport
(05-28-2012, 06:11 PM)
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Quote:
And ouch at the geth prime and atlas buffs. That one is going to hurt. |
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Boring Member
(05-28-2012, 06:12 PM)
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But the thing is, you still get the content of the pack. I remember checking my weapons after i had this bug, and my Geth Plasma SMG went from II to III. Same thing when i unlocked the Asari Adept. |
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Member
(05-28-2012, 06:17 PM)
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Member
(05-28-2012, 07:01 PM)
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Quote:
Other than that, awesome patch. Long time coming.
Last edited by Sai; 05-28-2012 at 07:19 PM.
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Boring Member
(05-28-2012, 07:29 PM)
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It was one of the most easy to notice bug, but yeah... still there(until the patch tomorrow that is).
They prefered to put as many bug fixes as possible in one patch rather than releasing multiple ones...and since ME3 has so many bugs... well that's what happen : almost 3 months to release it. :lol Heard that its because of how much it cost to release patches on consoles... sucks that we PC players have to pay for it. >:( |