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Member
(03-17-2012, 06:16 PM)
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#3451
Anyone on live now? |
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Member
(03-17-2012, 06:20 PM)
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#3453
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Member
(03-17-2012, 06:24 PM)
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#3454
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Member
(03-17-2012, 06:27 PM)
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#3455
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Member
(03-17-2012, 06:27 PM)
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#3457
Indeed. Wish there were ways to set up lobbies on the PS3 version. Speaking of which - I'll be on for a bit this afternoon playing on the PS3 version. Mostly just screwing around with some different builds. |
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Member
(03-17-2012, 06:33 PM)
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#3460
also make sure you are playing bronze if u are new also damn, stasis is a must on gold. lol |
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Member
(03-17-2012, 06:59 PM)
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#3461
And to those pooh-poohing grenades... DON'T. Grenades, just like any game with them, are a precious commodity but when used in the proper circumstances are LIFESAVERS. For all grenade using classes out there, remember this (I haven't seen this explicitly posted yet) : Your grenades respawn independent of your character... they spawn *specifically* to that ammo box. Yes, even on Silver and Gold. You can even see the grenade if that particular ammo box has it available... and also see when it doesn't. So if you're in an emergency and the ammo box near you is out, break out and hit the next one... you can restock back up to 3 in short order if you know the maps and the ammo box locations. Back to the Drell Adept... why do I think this class is top tier and has the slightest of edges against the Asari Adept (especially with the Stasis cooldown increase)? Because of Cluster Grenade. This grenade is (arguably) better than Inferno's, Proximity, Sticky, Frag, etc. Why? Because you can increase the shrapnel count... meaning that even without getting a radius bonus, you still hit in a wide radius due to more shrapnel leaving your hand. Also, with increased shrapnel count, if you want to get fancy, you can aim for a corner or wall and have the shrapnel bounce in different directions. Or aim at the feet of a Banshee/Brute/Atlas and tag it will ALL your shrapnel. With proper cycling like I detailed before, you can throw 1.5-2 grenades per round and have at least 2 at the start of the next round... that's if you use one ammo box. On smaller maps like the white map from the demo, you can throw upwards of 4-5 per round and still have 2 at the start of the next round. On this map, I typically can hold the entire lower room by myself (with teammates at the top vantage point) against Brutes/Ravagers/pretty much everything (except Banshees in a group) with the squishy Drell Adept because of those Cluster Grenades and proper ammo cycling (and ensuring that no enemies spawn behind me on the middle level). Sorry for the mini-rant, but remember, grenades are your FRIENDS in this game... don't ignore them.
Last edited by walbertsmith; 03-17-2012 at 07:03 PM.
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incest on the subway
(03-17-2012, 07:03 PM)
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#3463
The most common mistake with banshees is trying to fight them in a crowd instead of kiting them to a clean area or kiting them while you finish off everything else.
Since she can take down everybody's shields and put a DoT on whomever she's pissed at you really don't want to fight these in the middle of other enemies. While I thought Reavers were pretty hard at release I'm starting to think they might be the easiest once you really know what you're doing. No invisible units to make it hard to retreat when you need a new position, no heavily shielded flamethrowers, and ravagers compared to turrets are much easier to detect. When I play Drell Adept my route is based upon ammo crates. While refilling my grenade supply I will kill things along the route. :) I find it mind-boggling when people say to use them sparingly. If you're not using them all the time you're not achieving your max DPS. More than 1 enemy close together? Use a grenade. Enemy in cover you can't hit? Use a grenade. Spawnpoint around the corner and you see a shadow on the floor? Use a grenade. Minibosses? Use a grenade. Considering how fast the Drell is and how his evades work he is basically built to run around the level looking for targets of opportunity, not hang back behind the group. Obviously you have to play a bit more conservatively on the higher challenge levels.
Last edited by Woo-Fu; 03-17-2012 at 07:09 PM.
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formerly "chigiri"
(03-17-2012, 07:06 PM)
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#3464
So do the rewards from this weekend's challenge get awarded after the fact? Talking specifically about the Squad reward. Have done several successful Silver/Reaper matches without any pack.
Edit: Noted, rewards unlock Tuesday, Match 20th.
Last edited by Tunesmith; 03-17-2012 at 07:08 PM.
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Member
(03-17-2012, 07:06 PM)
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#3465
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(03-17-2012, 07:09 PM)
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#3467
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Member
(03-17-2012, 07:13 PM)
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#3470
FWIW, I only use them on smaller enemies if it's an emergency (like a group near a downed teammate or if I need to get out of a corner). 90% of the time my grenades are being thrown at Brutes/Phantoms/Banshees/Primes, etc.. |
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Will Suck Cock While GDGF Watches
(03-17-2012, 07:16 PM)
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#3471
Thanks for the tips guys. As I'm maining Infiltrator at the moment I'm left shit out of luck when it comes to Banshees. I'll just have to back track a bit and focus on supporting the team whenever Banshees appear, cross my fingers, and hope they don't fuck it up.
The game needs more maps and a couple more enemy types I think. Maps should be an easy one. The universe has a billion locations to build off. Enemy types I don't really know. Geth, Cerberus and Reaper are all quite unique and cover 90% of the enemies we've had throughout the series. I'd like them to expand the mechs from ME2 and put them in. LOKI, FERNIS and YMIR already exist and would work, though they'd need to make a couple more to add variety. |
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(03-17-2012, 07:19 PM)
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#3472
Again it's just personal preference. In the extremely rare emergency I will use a cobra. I wish I carry more than 3, but I haven't had an item carry card in a long time. I seem to only be getting respec cards. **
Originally Posted by Brenon Holmes:
Explains some of the weirdness I've had with shooting an Atlas cockpit in the past.
Last edited by Mindlog; 03-17-2012 at 07:21 PM.
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Member
(03-17-2012, 07:22 PM)
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#3473
I kinda feel bad playing matches with him and annoying everyone with the bug, but I can't help it -- he's so much fun to play! :D |
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Member
(03-17-2012, 07:23 PM)
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#3474
I would say though, that just in the Drell Adept's case, grenades are more important than the Shield/Health boosts just because his base is so low to begin with (so a % increase is much less beneficial than other races/classes). Plus add to that his grenades are (probably) the most useful of all the classes... just a suggestion. |
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Subete no aware
(03-17-2012, 07:32 PM)
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#3475
Again, how do you deal with a group that's rolling all grenade classes, especially on gold when they don't respawn as often?
I know ammo is shared between players, because I've been screwed by an empty ammo box a few times, so I imagine grenades are a s well? |
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Subete no aware
(03-17-2012, 07:43 PM)
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#3478
But no BF3 builds. The human soldier grenade build on that list is pretty damn godly though. |
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Member
(03-17-2012, 07:50 PM)
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#3481
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Subete no aware
(03-17-2012, 07:54 PM)
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#3482
At least it'd change the entire scope of the game. Cover doesn't matter any more and so forth. |
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Junior Member
(03-17-2012, 08:15 PM)
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#3486
I never knew there was a medal called "lone survivor", just got one in a reaper match on silver with randoms. One guy got killed 10s before extraction by a banshee (considering he played whole match with a Krogan meleeing every brute and banshee it's surprising that he lasted that long without instakill), other 2 guys I guess didn't watch the clock and missed to enter a zone so I was the only one who made the extraction and got the medal.
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Member
(03-17-2012, 08:18 PM)
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#3488
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incest on the subway
(03-17-2012, 08:25 PM)
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#3491
For the extraction round you use the method you should use vs. everything, don't camp the extraction point. Put yourself away from it, where the waves don't respawn between you and the extraction point. Then when you get down to 20-30 seconds, run as a group to the extraction point. This makes extraction rounds much, much easier. For round 10 if you get a hack mission dedicate one character to pulling off nasty mobs while the rest of you do the hack and mow down the basic stuff. If you get stations just have a stealth character do them while the rest of you pull the fight away from the terminals. If you get targets you have to focus and the key is to use biotic explosions. Sure you're ignoring the other things around the target banshee but those biotic explosions aren't. We did match after match of silver last night without using launchers, just a matter of working as a team and knowing when to move. |
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tagged by Blackace
(03-17-2012, 08:28 PM)
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#3492
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Member
(03-17-2012, 08:32 PM)
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#3496
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Subete no aware
(03-17-2012, 08:36 PM)
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#3497
Some maps are better than others of course. Wave 10/11 on that Cerberus base map is stupid sometimes. |
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Member
(03-17-2012, 08:53 PM)
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#3498
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Member
(03-17-2012, 09:09 PM)
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#3500
Just cleared out Reapers on Silver with four infiltrators. It was actually pretty easy.
My mouse battery died in the middle of round 1, recovered, and then died completely in the middle of round 2. That was awkward. Round 10 was of course data terminal, and we cleared that with about 15 seconds left because there were generally about 5 marauders and a brute just chilling there, with a few ravagers to launch missiles form the other side. |