Herbspicesoy
Member
(03-06-2012, 08:48 PM)
#351

As a kid I never heard of Wasteland, but I'm a big fan of the original Fallout games. I played them as a teenager, the games blew my mind. It was only untill much later that I found out about Wasteland through the internets. Then rumors appeared about inXile doing a new Wasteland (bought the IP and post apocalyptic concept art pics appeared on the website). This piqued my interest to check out the original, but I couldn't get into it. I'm still very much interested in seeing this sequel come to fruition though.
FnordChan
FnordChan
(03-06-2012, 08:55 PM)

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#352

Oh my god, I don't know how I missed this thread originally but I cannot wait to pledge cash to Kickstarter if it means I finally get to play Wasteland 2. (Alas, Fountain of Dreams didn't count.)

FnordChan
Drazgul
Member
(03-07-2012, 07:16 PM)

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#353

Originally Posted by Brian Fargo @ Twitter:
I think anyone who wanted a proper #Fallout sequel that was more like the first two will he very happy with our direction with #Wasteland.
Oh yes.
Power Glove
Member
(03-07-2012, 07:19 PM)

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#354

My planned donation amount just keeps rising.
zkylon
Member
(03-07-2012, 08:29 PM)

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#355

Originally Posted by Brian Fargo @ Twitter:
I think anyone who wanted a proper #Fallout sequel that was more like the first two will he very happy with our direction with #Wasteland.
Pretty bold, two sided statement for him to make. I love it! Bring the goods already, Fargo!
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(03-07-2012, 08:34 PM)

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#356

Originally Posted by zkylon: View Post
Pretty bold, two sided statement for him to make. I love it! Bring the goods already, Fargo!
Nah, Wasteland had most everything that was good about Fallout, even if it wasn't in quite the same ratios. Wasteland's tactical party-based combat along with an awesome health and skill system far surpassed Fallout's system by offering more interesting combat situations from the start. Adopting a modern UI is almost the only major issue, outside of the more subjective bits.
Perkel
Member
(03-07-2012, 08:34 PM)

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#357

Here is official Poll for ideas.

So far things lookin amazing :)

http://www.google.com/moderator/#16/e=1f7176
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(03-07-2012, 09:08 PM)

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#358

InXile's forum has a tentative list of tiers and corresponding rewards:

Quote:
We want your feedback on the Kickstarter Rewards

Postby DarkTwinkie » March 7th, 2012, 1:55 pm

So we've said that we want the fans feedback on the actual game design and world, but we also want to hear your thoughts on the proposed Kickstarter rewards. These aren't set in stone yet so let us know if you'd rather see something else instead. We really tried to make these meaningful to the fans and hope they are better than many others you will see on Kickstarter. What do you think?

Pledge $15 (unlimited)
Copy of game free via Steam for PC. You will also get a special skill and weapon only available to those who helped fund the project.

Pledge $30 (unlimited)
Previous reward + Downloadable free digital soundtrack of the game.

Pledge $50 (unlimited)
Previous reward + Full large boxed copy of Wasteland 2, complete with cloth game map and old school comprehensive instruction manual.

Pledge $75 (unlimited)
Previous rewards + Early release episodic Novella’s on the Wasteland 2 world created by Mike Stackpole, a member of the original Wasteland story team. The Novella will give hints and clues being built into the actual Wasteland 2 game. Also, get premier access to an early playable beta on Steam

Pledge $100 (unlimited)
Previous rewards + collector’s edition boxed version of game with in-game soundtrack, old school comprehensive instruction manual with back story. Contains premium box, wasteland miniature, and a Wasteland 2 faction badge. Also get your name the credits in a Special Thanks section.

Pledge $150 (unlimited)
Previous rewards +a limited edition numbered collectible coin.

Pledge $250 (1000 max)
Previous rewards + Autographed boxed collectors edition copy of the game by Brian Fargo, Alan Pavlish, Mike Stackpole and other key development team members. You will also receive 2 digital download copies (so you can leave your collectors edition sealed up!) and a lvl 1 Desert Ranger medal of honor (real metal medal) limited edition collectible.

Pledge $500 (500 max)
Previous rewards + Wasteland Doomsday Preparation Survival Kit. All your doomsday needs in a themed Wasteland collectible bag. You’ll also receive a lvl 2 Desert Ranger medal of honor limited edition collectible.

Pledge $1000 (150 max)
Previous rewards + Become an NPC, Weapon or Location in the Wasteland 2 world! We will get your name and (if relevant) a picture of you to add your general likeness to the actual shipped game. Brag to your friends and beg them not to take you out with a Meson Cannon. You’ll also receive 5 digital copies of the game and a lvl 3 Desert Ranger medal of honor limited edition collectible.

Pledge $2500 (100 max)
Previous rewards + An exploded blood sausage Wasteland limited signed and numbered collectible figurine. You’ll also receive 10 digital copies of the game to do what you want and of course, a lvl 4 Desert Ranger medal of honor limited edition collectible.

Pledge $5000 (15 max)
Previous rewards +We will build a statue in game, in your honor. After getting a picture of you, we will carefully craft this in game statue. You are now forever a part of Wasteland history. At this level, we will also sign and frame actual original concept art from the game. With 30 digital copies of Wasteland 2, you will be a hit with your friends. You will also receive a lvl 5 Desert ranger medal of honor limited edition collectible.

Pledge $10,000 (8 max)
Previous rewards + Come to a private party hosted by Brian Fargo, Alan Pavlish and other key members of the Wasteland team (must be able to travel to Newport Beach, CA). Talk design, previous works or anything else you’d like to discuss. Also, a shrine in Wasteland 2 will be erected in your honor. You’ll receive 50 copies of the game to do what you want, and of course, a lvl 6 Desert Ranger medal of honor limited edition collectible.

Chris
Perkel
Member
(03-07-2012, 09:11 PM)

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#359

Pledge $75 (unlimited)
Previous rewards + Early release episodic Novella’s on the Wasteland 2 world created by Mike Stackpole, a member of the original Wasteland story team. The Novella will give hints and clues being built into the actual Wasteland 2 game. Also, get premier access to an early playable beta on Steam

Mine !
Grayman
Member
(03-07-2012, 09:14 PM)
#360

Ingame statues and shrines for the rich, cool.
Sinatar
Official GAF Bottom Feeder
(03-07-2012, 09:15 PM)

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#361

Soundtrack is pretty tempting, but I dunno how much faith I have in this given inExile's track record.
subversus
I've done nothing with my life except eat and fap
(03-07-2012, 09:17 PM)

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#362

Originally Posted by Sinatar: View Post
Soundtrack is pretty tempting, but I dunno how much faith I have in this given inExile's track record.
But it's not inXile technically speaking, it's the original team.
Fjordson
Member
(03-07-2012, 09:19 PM)

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#363

Not that I need to be spending this much right now, but I think I'm in for the $100 package. Can't resist.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(03-07-2012, 09:22 PM)

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#364

Originally Posted by subversus: View Post
But it's not inXile technically speaking, it's the original team.
Moreover, this isn't a game to be chasing after commercial success, so it shouldn't be hobbled by the same issues that seemed have influenced some of the poorer bits with their retail output thus far.
subversus
I've done nothing with my life except eat and fap
(03-07-2012, 09:24 PM)

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#365

Originally Posted by MightyHedgehog: View Post
Moreover, this isn't a game to be chasing after commercial success, so it shouldn't be hobbled by the same issues that seemed have influenced some of the poorer bits with their retail output thus far.
This too.
zkylon
Member
(03-07-2012, 09:28 PM)

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#366

50$ is the sweet spot for me. I hope shipment isn't too expensive.

Originally Posted by subversus: View Post
But it's not inXile technically speaking, it's the original team.
Mark Morgan wasn't part of the Wasteland team as far as I know, but he's got some great rep for his amazing work in Fallout 1&2 and Planescape: Torment. The soundtrack's gonna be great.
Kyouji
Haman Discharged... she smells nice
(03-07-2012, 09:28 PM)

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#367

Gonna have to decide between the 100 and 250 level. Wish I could pledge more, but that would be beyond my means. Getting so excited about this, I'm gonna replay Wasteland soon to celebrate.
Fjordson
Member
(03-07-2012, 09:31 PM)

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#368

Playing up the Fallout connection is definitely a good idea I think as far as getting people interested.

Could of course backfire if this turns out to be disappointing, but I'm feeling optimistic. In Fargo I trust.
Perkel
Member
(03-07-2012, 09:32 PM)

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#369

Liked Fallout 1 and 2 and Planescape Soundtrack ? Well original composer from those games will create soundtrack for wasteland 2.

Link
Perkel
Member
(03-07-2012, 09:35 PM)

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#370

Originally Posted by Fjordson: View Post
Playing up the Fallout connection is definitely a good idea I think as far as getting people interested.

Could of course backfire if this turns out to be disappointing, but I'm feeling optimistic. In Fargo I trust.
Well Fallout happened because Fargo had problems with Wasteland license.

There would't be Fallout without Wasteland.
Fjordson
Member
(03-07-2012, 09:43 PM)

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#371

Originally Posted by Perkel: View Post
Well Fallout happened because Fargo had problems with Wasteland license.

There would't be Fallout without Wasteland.
Right. I just meant basically that it's a bold statement. Wasteland and the early Fallouts are held in very high regard.

But again, I have faith. It's cool how he's assembled people from the original Wasteland team.
duckroll
mashadar's neko-mimi slave
(03-08-2012, 06:09 AM)

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#372

Originally Posted by subversus: View Post
But it's not inXile technically speaking, it's the original team.
I'm not sure if we can really say this with great faith. The game will definitely be developed by inXile, the company which Brian Fargo is running now. Not only is he hosting the information on the company's site, but it clearly states that it is an inXile game.

http://wasteland.inxile-entertainment.com/
http://wasteland.inxile-entertainment.com/blog/

Look at the urls, look at those logos.

"The Wasteland Chronicles - Development of Wasteland 2 by inXile entertainment"

"© 2012, inXile entertainment. All Rights Reserved."


So yes, it is an inXile game. It might have some people who worked on the original game involved, but that was literally 24 years ago. I don't disagree with the notion that it is much more realistic to view the people working on the game by their work in the last 5 years or so, rather than something they did 24 years ago.

Could inXile develop a good Wasteland 2? That potential exists. Is it assured that they will do a great job based on their track record of games so far? Definitely not.
DiscoJer
Junior Member
(03-08-2012, 06:38 AM)

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#373

I think it really depends on how much involvement the original Wasteland team has.

I don't have faith in Brian Fargo, so much as Ken St. Andre and Michael Stackpole. Both those guys more than paid their dues in the pen & paper RPG world, which I think does go a long way towards deeper scenarios in computer RPGs.

(I'm guessing St. Andre might only be consulted on the rules, not a full fledged team member, but just Stackpole is promising)
Perkel
Member
(03-08-2012, 07:15 AM)

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#374

Originally Posted by duckroll: View Post
Could inXile develop a good Wasteland 2? That potential exists. Is it assured that they will do a great job based on their track record of games so far? Definitely not.
Well you should know that Fargo was main man in creating Wasteland and Fallout 1. Also he actually had very advanced projects for Wasteland 2 but no publisher wanted to compete with Fallout.

He founded Interplay and he was menaging company when biggest RPG's hit the market (Fallout, Baldurs Gate).

If there is someone who knows more about how to create game which we all like to see (old school RPG) it would be Chris form Obsidian and Tim Cain also from Obsidian which already started kickstarter idas but they are far less advanced than fargo project.

Project is already in Kickstarter waiting to be accepted i should be on friday. And this is no Double Fine type of Kickstarter where they will start thinking about game after funding. With sound design they also don't need to realy go bonkers. Stereo would be ok.

Cost of making 2D rpg back then was high. Today making game that will look like fallout 1 or 2 is cheap with tools created since then.

Fargo tried to create Wasteland for few years now. Looking by ideas on google moderator site there won't be any voice actors and game will be mostly isometric view 2D. That will help the game to be cheap if you consider that they won't need any advanced tech for graphic engine.
Last edited by Perkel; 03-08-2012 at 07:22 AM.
Emitan
Billiechu
(03-08-2012, 08:30 PM)

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#375

Originally Posted by Brian Fargo:
So I ask a few long time friends at publishers to tweet about the #Wasteland #kickstarter as a favor and they refuse to help. Disappointing.

Let there be no doubt it can only be the fans that can make a #wasteland 2 happen!
:/
Sinatar
Official GAF Bottom Feeder
(03-08-2012, 08:53 PM)

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#376

Originally Posted by Perkel: View Post
Well you should know that Fargo was main man in creating Wasteland and Fallout 1. Also he actually had very advanced projects for Wasteland 2 but no publisher wanted to compete with Fallout.

He founded Interplay and he was menaging company when biggest RPG's hit the market (Fallout, Baldurs Gate).

If there is someone who knows more about how to create game which we all like to see (old school RPG) it would be Chris form Obsidian and Tim Cain also from Obsidian which already started kickstarter idas but they are far less advanced than fargo project.

Project is already in Kickstarter waiting to be accepted i should be on friday. And this is no Double Fine type of Kickstarter where they will start thinking about game after funding. With sound design they also don't need to realy go bonkers. Stereo would be ok.

Cost of making 2D rpg back then was high. Today making game that will look like fallout 1 or 2 is cheap with tools created since then.

Fargo tried to create Wasteland for few years now. Looking by ideas on google moderator site there won't be any voice actors and game will be mostly isometric view 2D. That will help the game to be cheap if you consider that they won't need any advanced tech for graphic engine.
Fargo is also the guy who said gamers today don't want RPG's, that the future of RPG's were action RPG's like Hunted.
subversus
I've done nothing with my life except eat and fap
(03-08-2012, 08:57 PM)

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#377

Originally Posted by Sinatar: View Post
Fargo is also the guy who said gamers today don't want RPG's, that the future of RPG's were action RPG's like Hunted.
typical marketing bullshit. they tried to sell the game, that is all.

I also think that they just never learned how to do action RPGs.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(03-08-2012, 08:57 PM)

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#378

Originally Posted by Billychu: View Post
:/
I really hope that they nail the video pitch and any early design materials shown for the Kickstarter. Depending on the amount needed to be successfully funded, those are going to make or break this, IMO.
subversus
I've done nothing with my life except eat and fap
(03-08-2012, 08:59 PM)

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#379

Originally Posted by MightyHedgehog: View Post
I really hope that they nail the video pitch and any early design materials shown for the Kickstarter. Depending on the amount needed to be successfully funded, those are going to make or break this, IMO.
well, I hope so too, but there is too much going against them - too niche, too forgotten + the studio doesn't have a good track record.
EviLore
Expansive Ellipses
(03-08-2012, 09:01 PM)

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#380

Originally Posted by subversus: View Post
typical marketing bullshit. they tried to sell the game, that is all.
Don't want to alienate your potential kickstarter contributors when you get Wasteland 2 going, don't make statements like that. It's pretty simple.
subversus
I've done nothing with my life except eat and fap
(03-08-2012, 09:04 PM)

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#381

Originally Posted by EviLore: View Post
Don't want to alienate your potential kickstarter contributors when you get Wasteland 2 going, don't make statements like that. It's pretty simple.
well, he said this well before Kickstarter.

also as I vaguely remember it wasn't him who said this but some designer on the team.

yep, it wasn't him

http://www.gamasutra.com/view/news/3...mons_Forge.php

Quote:
Approaching this genre what was your go-to in terms of the way you wanted to present the action or player interaction? Because it's sort of a new spot for you guys as a developer.

Well, you know, we analyzed the long history of video games. I think these games always wanted to be action games at their heart. I think all those old turn-based games, it's just that's all the technology would allow.

The tech today, using Unreal Engine 3, which allows us to prototype really, really fast and spend more time to make the game than worrying about the technology, it allowed us to deliver on that action experience.

When you play a modern action game, whether it's set in World War II or outer space, they all have similar mechanics -- jumping into cover, ducking into over, and shooting. We thought that applied equally well to spellcasting and shooting a bow as it did to shooting a machine gun. It was really our primary goal in the beginning to just find all the ways we could...
Spectacular Dr Dawg
Member
(03-09-2012, 03:20 PM)

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#382

Originally Posted by MightyHedgehog: View Post
InXile's forum has a tentative list of tiers and corresponding rewards:
Might get a boxed copy if the shipping isn't too expensive.
Elvin Atombender
Junior Member
(03-09-2012, 04:17 PM)

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#383

They have to release a boxed version with the same style of cover/box as the first game!

...please!

I would love another one of those to keep with Wasteland, Bard's Tale 3 and some other game I can't remember at the moment.

EDIT: The third game is Deathlord.
Last edited by Elvin Atombender; 03-09-2012 at 04:59 PM.
TucoBenedictoPacifico
Member
(03-10-2012, 07:19 AM)

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#384

Jesus Christ, some people are crazy.
I already crossed a couple of posts made by "hardcore" fanboys claiming that anything different from a top down view and pixel art graphics would be a betrayal of the original game's spirit.
zkylon
Member
(03-10-2012, 08:29 AM)

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#385

Originally Posted by TucoBenedictoPacifico: View Post
Jesus Christ, some people are crazy.
I already crossed a couple of posts made by "hardcore" fanboys claiming that anything different from a top down view and pixel art graphics would be a betrayal of the original game's spirit.
People are crazy. I don't want to imagine what the Codex must look like these days...
Lafiel
と呼ぶがよい
(03-10-2012, 09:06 AM)

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#386

Whoa, can't believe I just heard about this just now; I'm so totally going pledge at least $15 to the project, maybe even $50 mmm, a box + game map sure is tempting.
golem
Member
(03-10-2012, 09:35 AM)

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#387

Quote:
MS: The fact that Wasteland was and will be a turn-based system..
Yessss...

Concept artist announced: http://wasteland.inxile-entertainmen...oncept-artist/
Last edited by golem; 03-10-2012 at 09:42 AM.
subversus
I've done nothing with my life except eat and fap
(03-10-2012, 09:38 AM)

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#388

Originally Posted by zkylon: View Post
People are crazy. I don't want to imagine what the Codex must look like these days...
read comments for Stackpole interview.

you will be amused.
Pachterballs
Banned
(03-10-2012, 09:52 AM)

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#389

Originally Posted by Gary Whitta: View Post
That photo Brian posted is from a GDC panel I moderated a few years ago.

Really excited to hear about Wasteland coming back. It was my introduction to post-apocalyptic fiction. LOVED that game, one of my all-time faves.
yeah me too.

I don't even know how I came to know... how I found the redryder weapon in a pre internet forum world.

I can't wait for this kick starter.
OatmealMu
I will pee on you and
your undead cousin
(03-10-2012, 09:53 AM)

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#390

Originally Posted by TucoBenedictoPacifico: View Post
Jesus Christ, some people are crazy.
I already crossed a couple of posts made by "hardcore" fanboys claiming that anything different from a top down view and pixel art graphics would be a betrayal of the original game's spirit.
Unsurprising. Your typical fanboy is incredibly superficial when it comes to franchise revivals. Why worry about things like gameplay mechanics when you can bitch about the developer using polygons? It's gotta' be like it was before! Shit, they might as well demand a time machine so they can be transported to an age where they could sit at the computer and play games all day. You know, for that authentic Wasteland experience.
HP_Wuvcraft
(03-10-2012, 09:54 AM)

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#391

Holy shit at some of those tier rewards.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(03-10-2012, 09:58 AM)

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#392

Originally Posted by OatmealMu: View Post
Unsurprising. Your typical fanboy is incredibly superficial when it comes to franchise revivals. Why worry about things like gameplay mechanics when you can bitch about the developer using polygons? It's gotta' be like it was before! Shit, they might as well demand a time machine so they can be transported to an age where they could sit at the computer and play games all day. You know, for that authentic Wasteland experience.
Which tier gets those?

Also, I believe that the tiers/rewards were finalized just a bit ago, so the page linked to earlier should have the final list somewhere.
Perkel
Member
(03-10-2012, 10:19 AM)

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#393

Originally Posted by TucoBenedictoPacifico: View Post
Jesus Christ, some people are crazy.
I already crossed a couple of posts made by "hardcore" fanboys claiming that anything different from a top down view and pixel art graphics would be a betrayal of the original game's spirit.
Well few. Mayority is Isometric view with fallout style graphic.
zkylon
Member
(03-10-2012, 10:22 AM)

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#394

Originally Posted by golem: View Post
Yessss...

Concept artist announced: http://wasteland.inxile-entertainmen...oncept-artist/
Man, that porfolio's amazing.

Originally Posted by subversus: View Post
read comments for Stackpole interview.

you will be amused.
Oh, wow, by the first post I'm already feeling insulted. I can't for the life of me understand how people can be so passionate about being negative.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(03-10-2012, 10:25 AM)

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#395

Originally Posted by golem: View Post
Damn, that some awesome stuff there...totally in-line with a Wasteland I imagine.




Last edited by MightyHedgehog; 03-10-2012 at 10:30 AM.
subversus
I've done nothing with my life except eat and fap
(03-12-2012, 03:29 PM)

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#396

Big RPS interview

Quote:
RPS: How prepared are you for the fans and community to offer oh so many of those what-if’s potentially, the weird little things they did in the original Wasteland and or Fallout and want to see back in there or they always wished they could do and perhaps this time around you’re more beholden to make good on what they request?

Brian Fargo: We have a bit of an advantage in that we’re not trying to do cinematics. This is a top-down game, and the cinematics are usually the most expensive parts of these products, and in addition they tend to also hamper your ability, so if I say ‘hey, what happens if this particular NPC’s a thief, is in my party and this guy hates him when we want to branch?’ Well if I did the cinematics we’d need a movie for that, we’d need to record lines for that, and all of a sudden you start stopping yourself from being able to deviate and we’re not beholden to those sort of things, so not having to do the cinematics is a double, triple bonus for us.

RPS: It’s crazy how much is spent on them considering 50% of players will be hammering escape trying to get back to the action anyway.

Brian Fargo: You know what’s interesting, and this was why I absolutely loved the forums that we have set up because we’ve been asking people what they like at certain tiers, and things we can do, and we talked about audio, and people said ‘don’t do any audio because we know you’re going to have to cut down on the gameplay if you start having to blow your budget’…. they’re telling us not to waste our money with recording actors’ voices. Forget cinematics, they were just worried about the audio of the voices. But they’re telling us loud and clear their priorities, so we need to hear that stuff. We’re going to have some audio, but I get their point that they don’t want to have us be hamstrung by having every encounter be audio so therefore they can’t get all those little quirky things like we were just talking about.
Quote:
Would you personally have been continuing to make this stuff all along if it had been possible, if the market had seemed to allow it?

Brian Fargo: Absolutely. You’ve got to remember, towards the end, with Interplay you got sort of like, between ‘stay with what you know’ and then ‘who moved my cheese…and changed the marketplace , which way is it?’ And so my competitors at the time were all taking off into the stratosphere, we were all bumping along, we were a top five PC company, EA was in a class unto themselves, with their sports and all that stuff, but here comes Activision with Tony Hawk, and here comes Take Two with Grand Theft Auto, THQ had wrestling, we didn’t have a console hit so there we were with a pretty strong PC line-up, top five.

But we weren’t making money, so production costs were going up and Blizzard was sucking up all the air in the room for PC, so we got in this funky place of ‘ok, well let’s try to do console’, we bought Shiny in to help shore that up, an

I wish I could have just kept doing that, and had I to do it over again I would have scaled the company way back to just a handful of people and just focused on that, but you know, hindsight’s 50/50. So yes, I would have rather just stayed doing that with those kinds of titles
.
Last edited by subversus; 03-12-2012 at 03:36 PM.
Dennis
Member
(03-12-2012, 03:33 PM)

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#397

Wasteland?

Do we really need that? We already have Fallout.

/troll
Drazgul
Member
(03-12-2012, 04:59 PM)

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#398

Originally Posted by subversus: View Post
Quote:

RPS: Is there stuff that you personally feel is outdated beyond interface and graphics and the sound as you say that does need to be changed even if there are people arguing for a purist take on following up the original Wasteland?


Brian Fargo: Hmm. Something that’s outdated from the original… I think that… people loved in Wasteland, when you really killed something you exploded him like a blood sausage, that was sucha famous line. Well, that doesn’t really come across by having a graphic. Everybody’s seen a graphic blow up a thousand times, so, but do I want scrolling text? Some people would probably like that, or is there some audio where the guys are commenting ‘We exploded him like a blood sausage.’ So there’s some trickiness there that we want to bring across what people loved, but I don’t know that I want scrolling text, but who knows, the purists may be all saying ‘no, we like that.’ So I think there’ll be some interesting dialogues on things of that nature.
I hope they go with the best of both worlds, just like Fallout did. Deliciously awesome death animations AND funny, descriptive combat texts. Sure, it was fun to smack kids around with a sledgehammer, but it didn't really live up to its full potential until you saw the text:

You critically hit Orphan in the groin for 34 damage, smashing the small child around like a limp rag.

Ah, good times.
epmode
Member
(03-12-2012, 10:15 PM)

epmode's Avatar
#399

https://twitter.com/#!/BrianFargo/st...07504780591105

Quote:
#Wasteland 2 update! We have been approved by #kickstarter and we go live tomorrow. I will post the link the minute I get it.
EXCITED
Magilla
Member
(03-12-2012, 11:48 PM)

Magilla's Avatar
#400

Not stoked about their track record as of late, but they still have me for between 15 and 50. mmm cloth map and instruction manual.