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Member
(02-20-2012, 02:25 PM)
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#951
I finished the Writer and the Signal. It's a good thing they were included for free in the pc version, as they are about as cynical a cash grab as I've seen lately. A bunch of hallways and tiny rooms with reused assets. Story and characters are nonexistent. They wildly overuse that thing where the objects in the environment get possessed and they just hurl themselves at your head. In fact, the experience of playing through it was pretty much, walk down a hallway, spend a minute highlighting each flare with your flashlight for 10 seconds so that you can pick it up, walk into a tiny garage, get hit in the head with a flying Mack truck. They take out a lot of my favorite things from the main game like being in the town during the daytime and finding my way through large outdoor areas, but they double down on the annoying things like throwing cars at your head, having to fight people and flocks of birds simultaneously, hack-y metaphors. Ugh.
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Member
(02-20-2012, 02:40 PM)
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#952
But the presentation is pretty good, and there's enough neat moments and references that it's keeping me entertained. Stuff like the songs at the end of the chapters, the Night Springs episodes on TV etc. I think chapter 4 is where the game really seemed to grab me though. Barry feels like an annoying Joe Pesci imitation at first, but even he kind of grows on you. |
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lil' bit tasty
(02-20-2012, 04:51 PM)
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#953
Making of Alan Wake feature on edge.
http://www.edge-online.com/features/making-alan-wake I'll highlight this ;)
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Member
(02-20-2012, 05:10 PM)
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#957
i did the vehicle bit on foot for the achievement even. that took a little effort. i'll be playing Special 2 later tonight, and i remember really enjoying that one, so hopefully i still do. so far i've kept 336 screenshots out of god knows how many i took. |
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Member
(02-20-2012, 05:26 PM)
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#958
This might be one of my favorite games of 2012. This game looks and plays good for me, and it has that "something", like some actual effort and love put into it. I can tell Remedy had fun while making this game why shouldn't I have some while playing it?
Also, the greatest use of rock music since Alpha Protocol |
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lil' bit tasty
(02-20-2012, 05:43 PM)
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#959
Matias, CEO of Remedy says thanks to the fans. That's nice.
http://forum.alanwake.com/showthread.php?t=7943 |
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Member
(02-20-2012, 05:52 PM)
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#961
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Member
(02-20-2012, 05:58 PM)
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#963
If it's still hovering around 1m, I'd say by the end of July is a reasonably safe bet, depending on how popular the game proves to be during the Steam mid-year sale.
Last edited by JaseC; 02-20-2012 at 06:06 PM.
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Member
(02-20-2012, 06:46 PM)
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#964
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Member
(02-20-2012, 06:47 PM)
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#965
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Member
(02-20-2012, 07:13 PM)
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#966
From what I could find yesterday while doing research for a video I'm doing on the game, it initially sold around 500k worldwide, 330k NPD, and with the bundled download code it reached almost 1.5 million.
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Banned
(02-20-2012, 07:18 PM)
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#967
It's actually very convenient on reflection that they provide an excuse for any plot holes or events which might otherwise undermine the authenticity of the story. Alan is just kind of a mediocre writer. His work isn't meant to be high-art, it's trashy pulp fiction, the crime equivalent of The Da Vinci Code.
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Member
(02-20-2012, 07:21 PM)
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#968
According to MarkusRMD: http://forum.alanwake.com/showpost.p...postcount=1474
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Member
(02-20-2012, 08:08 PM)
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#977
Originally Posted by Alan Wake PC FAQ:
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lil' bit tasty
(02-20-2012, 08:12 PM)
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#978
I don't mind the low-res textures as much as some low-poly stuff. A little bit of tesselation would do wonders to some of the already fantastic environmental art. That said... they don't really need to do anything if you ask me, this small team of 60 people need to focus on their next big thing, aka hopefully AW 2 :)
(that's Mr. Scratch on the avatar) edit: I also switched to 360 controller - that's where it's at. So much better. Not that the M/KB controls are bad, but it feels more natural to me. Indeed.
Last edited by derFeef; 02-20-2012 at 08:19 PM.
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Member
(02-20-2012, 08:23 PM)
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#979
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Member
(02-20-2012, 08:28 PM)
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#980
so i always ask this question: testing out new enemy types for *what*? obviously AW2 :) |
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Member
(02-20-2012, 08:58 PM)
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#981
It's guaranteed to be AW2. They drop obvious hints every time they talk about the franchise.
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(02-20-2012, 09:02 PM)
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#982
What are the chances that Alan Wake 2 releases on PC at the same time? Pretty slim no?
Good AW1 sales probably encourages it but then again... Microsoft. |
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Member
(02-20-2012, 09:03 PM)
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#983
Man, this game is amazing. And it looks fantastic as well, especially the lighting is breathtaking. I'm a shocker for shadows and light and this game utilizes it so well. Love the effects of flares etc.
Played most of chapter 3 and maybe half or so (I guess) of chapter 4. Chapter 4 is great so far. Didn't even notice the time going by. Just wow. Though it really scares the crap out of me at times, the Taken are scary enemies. On the other hand it is SO satisfying when you barely manage to reload, shine your flashlight in one of those fuckers faces and just blast him away :) |
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Member
(02-20-2012, 10:59 PM)
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#985
My fear is that after letting Remedy take the risk to do the PC versions themselves and seeing how successful it was they'll lock the third game to GFWL or the Windows 8 app store
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Hello friend! Have you heard the good news about
(02-20-2012, 11:00 PM)
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#986
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Member
(02-20-2012, 11:14 PM)
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#989
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Member
(02-21-2012, 12:59 AM)
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#990
personally i like the DLCs. i think they mix things up. i like how they're a bit more 'gamey'. i wouldn't want Alan Wake 2 to go in that direction, but i'm glad that the bonus episodes aren't 'more of the same', even as they sort of revisit a lot of locations from the game proper. i just wrapped up the second special and enjoyed it as much as the first time. i love that giant wheel thing nearly as much as i love the fun house in Max Payne 2, which i also somehow found the time to replay this weekend :) |
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Member
(02-21-2012, 01:08 AM)
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#991
What's everyone's memory usage at in the game? I was playing having a blast when I peaked down at my keyboard and noticed my memory bar was near full. I alt tabbed and checked the task manager, and sure enough the game was using 6 GBs of RAM. It kind of shocked me, but I guess it isn't that surprising given the 4GBs it recommends.
Anyone else mind chiming in? |
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Member
(02-21-2012, 01:39 AM)
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#992
I expect Microsoft to take notice of the success of the PC version and kind of half-ass a Windows 8 push with it, honestly. I don't think they'll lock it to it, but I wouldn't be surprised if they touted it as a featured title among a selection of games available for play on it. The only reason I think Remedy were allowed to self-publish were because MS likely didn't think it'd make any money. They're woefully bad at reading the PC gaming market.
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Member
(02-21-2012, 02:53 AM)
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#993
in other words it's probably too late for MS to step in and try and change those agreements after the success of this. i believe that Remedy could have made this PC version even without MS's blessing, but didn't want to piss off Microsoft given their current projects. both titles will be tied up for a length of time dictated by the contracts Remedy have signed. what that length of time is, we'll probably find out once we get an idea of when the PC versions of AN and AW2 went into production :) |
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Member
(02-21-2012, 03:12 AM)
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#994
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Member
(02-21-2012, 03:35 AM)
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#995
Remedy clearly owns the Alan Wake IP. There is no way Microsoft would have allowed one of their IPs to be launched on Steam with full Steamworks integration. However, with Microsoft being the publisher of the Alan Wake games it really just comes down to the when their exclusivity contract ends. For the first Alan Wake it was probably about a year and American Nightmare is most likely around that same time as well. If Alan Wake 2 is currently being developed then the contract was probably signed long ago so the recent developments of Alan Wake on Steam wont change anything. Though, there probably is a clause that says any Alan Wake can never be on a Sony or Nintendo console no matter how much time has passed.
I see three things happening with future Alan Wake titles. 1. Microsoft sees how good Alan Wake PC did and asks Remedy alter their contract and include a PC version of their next project. Remedy accepts and this would most likely use GFWL or whatever service is current at the time, such as the Windows 8 Marketplace. 2. Microsoft sees how good Alan Wake PC did and asks Remedy alter their contract and include a PC version of their next project. Remedy declines and they wait till the exclusivity window for the project is over and then starts development on bringing it to PC on their terms, probably with Steamworks integration. 3. Microsoft doesn't care about how good Alan Wake PC did in sales and don't change their contract. Once the exclusivity windows is over then Remedy starts the converting-to-PC process. Either way, Remedy owns the IP and given enough time every future Alan Wake project will eventually be on PC. |
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Banned
(02-21-2012, 03:42 AM)
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#996
Nope, its being rebranded, heavily overhauled and packaged into the Windows Store as Xbox Live for Windows in Windows 8. What little exposure I've had with the TAP program at my office (alpha testing select Win8 OS's and applications), the Xbox Live for Windows software is a complete refresh and bares very little resemblance to what exists today as GFWL. Unified ecosystem that ties into the Windows Store better than the integration built into the existing Xbox 360 and its marketplace.
It seems MS basically stopped all resources into GFWL years ago and started building XBL4W long ago with a new vision. I haven't had much else exposure but should in the coming months. Most of my software testing outside of Win8 and WinServer8 has been with Lync 15 and Office 15.
Last edited by alphaNoid; 02-21-2012 at 03:45 AM.
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Member
(02-21-2012, 03:43 AM)
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#997
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Member
(02-21-2012, 03:47 AM)
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#998
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Member
(02-21-2012, 03:47 AM)
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#999
Just bought it and know almost nothing of the game, but I'm pretty sure I have a problem. Audio settings are at the max but I barely hear the voice acting, and Alan has no voice at all.
I enabled the subtitles so I know he's saying something, but that's it. Any help? Or is this some sort of "I'm a writer so what I'm saying is written, you know, not spoken" thing? |
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Member
(02-21-2012, 03:48 AM)
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#1000
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